Athos, can I suggest you make use of the [spoiler] tag for posts with many images?
Oh ya my bad, actually have no idea how to do that. I'll try to do that when I put up the next batch of screenshots.
Awesome units!
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Are battle mechanics going to be altered?
@Marcello at this moment it will only be things like movable shield walls and better ai and other incorporated mods that make things more historically accurate.
Screen shots!
Spoiler Alert, click show to read:
Last edited by Athos187; November 26, 2016 at 02:05 AM.
The two Roman Empires will now start at war with each other. I have been play testing and this mod has provided me with a really unique experience. Now it is more like fighting a world war with thousands of soldiers and heavy industrial power instead of the fight for survival against barbarian hordes in vanilla.
Spoiler Alert, click show to read:
I hope u will add more Nomadic tribe's too.
Haven't done any yet but doing the foederati inspired me to want to make a german reskin pack, that will be later on tho. Also might do some others if I get inspired.
@mhawari
I'm still learning about this time period so I'd appreciate it if you could post some pictures I can use as a reference or for inspiration for doing the nomadic tribes.
Hope these help a bit Athos.
Spoiler Alert, click show to read:
Last edited by Lifthrasir; December 02, 2016 at 08:15 AM.
At the moment I am working on getting down the balance of starting buildings (looking into historically accurate economic centers and weapons/armor manufacturing centers), armies (historically accurate mix of heavy spear and cavalry with light skirmishers and heavy artillery) and trade so that you start with realistic armies and economics. You also start at peace with all the other factions. I am going to work on the naval troops this weekend, fix a couple glitches and add some more variation for eastern romans and then it should be ready for release.
Last edited by Athos187; November 29, 2016 at 03:52 PM.
If you want I can give you a list of the roman state arms factories.
Shields -Treveri, Augustodunum, Aquincum, Carnuntum, Lauriacum, Cremona, Horreum Margi (in Illyria)
Shields, swords - Ambianum
Shields, saddle covers and various weapons - Sirmium
Shields and other arms - Antioch, Damas, Edessa, Nicomedia, Sardis (in Lydia), Hadrianopolis Marcianopolis,
Verona
Armour - loricariae - Mantua
Armour - clibanariae - Augustodunum, Antioch, Caesarea in Cappadocia, Nicomedia
Swords - Luca and Rheims
Lances - Irenopolis in Cicilia
Bows - Ticinum (Pavia)
Arrows - Concordia, Matisco
Artillery - Treveri, Augustodunum (Autun)
Various Weapons -Thessalonica, Naissus, Ratiaria, Salona, Argentomagus (Argenton sur Creuse, Suessiones,
Ravenna ( ?), Constantinople (from the time of Justinian)
From "arms of the Romans"
Last edited by marcello; November 30, 2016 at 05:33 AM.
Some comments would be necessary but I do not have much time atm. For example it is assumed that in the east bows were supplied by contractors, hence no centralized factory.
I might try something similar with the economy. At least the major active mints and stuff like that..
Last edited by marcello; November 30, 2016 at 05:35 AM.