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  1. #1
    hessam's Avatar Miles
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    Default Submod: Hundred Years War (AoC)

    I've recently started working on a MKTW submod that will focus on the Hundred Years War. It uses the AoC map and will probably start in 1332, five years prior to the war. Take a look at the map and existing factions. Depending on a few factors (like whether I'm gonna edit the Charlemagne campaign or create a brand new one since Charlemagne supports a limited number of factions), there might be some changes in the future. Please let me know what you think about the map.


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  2. #2

    Default Re: Submod: Hundred Years War (AoC)

    I'd be interested in helping. PM me what you need help with.

  3. #3

    Default Re: Submod: Hundred Years War (AoC)

    Or you can actually help us finish the main campaign which does feature the 100 years war?

  4. #4

    Default Re: Submod: Hundred Years War (AoC)

    Quote Originally Posted by Slytacular View Post
    Or you can actually help us finish the main campaign which does feature the 100 years war?
    I second that.

  5. #5
    hessam's Avatar Miles
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    Default Re: Submod: Hundred Years War (AoC)

    Quote Originally Posted by Slytacular View Post
    Or you can actually help us finish the main campaign which does feature the 100 years war?
    I'd be happy to help. I added you on steam like you asked.

  6. #6
    Visarion's Avatar Alexandros
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    Default Re: Submod: Hundred Years War (AoC)

    Excellent Idea!

  7. #7
    It's a Giraffe's Avatar Laetus
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    Default Re: Submod: Hundred Years War (AoC)

    I htink I might prefer this over the main campaign. All of the factions and details, it seems much more fun to play. The main Attila game's regions are far too large and mis-shapen for a historically accurate medieval situation. But this seems much less clunky. Looking forward to see what comes out of this!

  8. #8
    hessam's Avatar Miles
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    Default Re: Submod: Hundred Years War (AoC)

    Quote Originally Posted by It's a Giraffe View Post
    I htink I might prefer this over the main campaign. All of the factions and details, it seems much more fun to play. The main Attila game's regions are far too large and mis-shapen for a historically accurate medieval situation. But this seems much less clunky. Looking forward to see what comes out of this!
    each has its advantages and disadvantages. the main map covers a much larger area and provides a more ambitious playthrough but AoC offers more regional detail. My favorite part of the AoC map is the Alps passing through which will cause attrition and takes a couple of turns.

  9. #9
    It's a Giraffe's Avatar Laetus
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    Default Re: Submod: Hundred Years War (AoC)

    Quote Originally Posted by hessam View Post
    each has its advantages and disadvantages. the main map covers a much larger area and provides a more ambitious playthrough but AoC offers more regional detail. My favorite part of the AoC map is the Alps passing through which will cause attrition and takes a couple of turns.
    The regional detail you speak of also allows for more accurate borders. I was looking at the main map and, because it's based on Roman-era regions, certain areas, specifically Iberia, look completely anachronistic. And there's lots of places that, because there aren't enough regions, couldn't even be included. Granted, there's much more variety in the factions, and much more diversity in what can be shown; but, in my opinion, historical and small is better than vaguely accurate and vast.

  10. #10
    Visarion's Avatar Alexandros
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    Default Re: Submod: Hundred Years War (AoC)

    Yeah and honestly some of the factions which are in the main map are much better represented here. Some shouldn't even be taken in consideration in the world map as they were important only in regional struggles. For instance the Gaels didn't even leave the isles. In Spain as well important only in the Reconquista and the 100 years war. Thus with this submod there could be represented other factions of the main map that were important in the struggles against great empires and were a serious threat. In the main map only factions taking part in multinational Crusades should be in. More exactly: Ireland, Wales, Navarre. Scotland it's enough for being a thorn in the back of England.

    Edit: I would include here some of the Italian and HRE factions especially as well. For instance Lombardy, Pisa, Brabant, Flanders. Indeed Schwyz, Bavaria, Austria, Saxony, Bohemia and even Brandenburg were important in the internationsl struggles even participating in Crusades of the Holy Land or Northern Crusades. Pisa succumbed to the power of Genoa and later Florence, Lombardy after few successes against HRE became oblivious to the international struggles while Brabant and Flanders did exactly nothing, except Flanders having a struggle with France. And the great majority of factions, unfortunatelly are clumped one atop of another in the western part of the map while the east is scarecely inhabited and represented. There are so many options including the Sultanate of Delhi. The Latin Empire can be represented in later tiers as Principality of Achaea and maybe Duchy of Athens and Neopatras. Novgorod, Halych, Suzdal. The Karamanids. Even the Kypchaks. Also the Greeks and Goths of Theodoro, Despotate of Morea. Did I forgot anyone? Brandenburg. And some central European factions 'cause there's a giant hole there!
    Last edited by Visarion; November 05, 2016 at 12:09 PM.

  11. #11
    hessam's Avatar Miles
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    Default Re: Submod: Hundred Years War (AoC)

    Quote Originally Posted by Visarion View Post
    Yeah and honestly some of the factions which are in the main map are much better represented here. Some shouldn't even be taken in consideration in the world map as they were important only in regional struggles. For instance the Gaels didn't even leave the isles. In Spain as well important only in the Reconquista and the 100 years war. Thus with this submod there could be represented other factions of the main map that were important in the struggles against great empires and were a serious threat. In the main map only factions taking part in multinational Crusades should be in. More exactly: Ireland, Wales, Navarre. Scotland it's enough for being a thorn in the back of England.

    Edit: I would include here some of the Italian and HRE factions especially as well. For instance Lombardy, Pisa, Brabant, Flanders. Indeed Schwyz, Bavaria, Austria, Saxony, Bohemia and even Brandenburg were important in the internationsl struggles even participating in Crusades of the Holy Land or Northern Crusades. Pisa succumbed to the power of Genoa and later Florence, Lombardy after few successes against HRE became oblivious to the international struggles while Brabant and Flanders did exactly nothing, except Flanders having a struggle with France. And the great majority of factions, unfortunatelly are clumped one atop of another in the western part of the map while the east is scarecely inhabited and represented. There are so many options including the Sultanate of Delhi. The Latin Empire can be represented in later tiers as Principality of Achaea and maybe Duchy of Athens and Neopatras. Novgorod, Halych, Suzdal. The Karamanids. Even the Kypchaks. Also the Greeks and Goths of Theodoro, Despotate of Morea. Did I forgot anyone? Brandenburg. And some central European factions 'cause there's a giant hole there!
    Yes. It's always a matter of priority. With a smaller but more detailed map like AoC, some of the factions that were rather unimportant in the global scale get a chance to be represented and played. You pointed out a good example. The Gaels, in global terms, don't have much interesting content to offer. But in AoC, you can roleplay as one of Gaelic factions trying to unite the petty kingdoms against England to try to throw them out of the island, and I can tell you it will be a difficult campaign.

  12. #12

    Default Re: Submod: Hundred Years War (AoC)

    By 1332, the Portuguese Reconquista had already reached its end and the southernmost coast.

    I also do question the decision to have a separate Calatravan and Murcian territory. Both were incorporated in Castille at the time...so maybe seperate more, or none at all?

  13. #13
    hessam's Avatar Miles
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    Default Re: Submod: Hundred Years War (AoC)

    Granada was still around in 1332, the only muslim territory left in Iberia. It fell in 1492.

    Separating Calatrava and Murcia was a hard decision. On the one hand, they were't really autonomous in their rule just like you mentioned, and on the other Castile would be too OP if it was granted control of all its territories.

  14. #14

    Default Re: Submod: Hundred Years War (AoC)

    I mean the Portuguese part of the Reconquista. I'm perfectly aware of when it ended in Iberia period.

    Portuguese territory should go all the way south, and be blocked on the land side by Castille. Kinda what the modern borders look like actually, maybe it's easier that way.

  15. #15
    hessam's Avatar Miles
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    Default Re: Submod: Hundred Years War (AoC)

    Well I could give Beja to Portugal. I'll have to do some research.

  16. #16

    Default Re: Submod: Hundred Years War (AoC)

    Faro was taken in 1249 by D. Afonso III of Portugal along with a force of Santiago Knights led by D. Paio Peres Correia their Grand-Master. That ended moorish presence west of the Guadiana.

  17. #17
    It's a Giraffe's Avatar Laetus
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    Default Re: Submod: Hundred Years War (AoC)

    Question: Of these factions, which will be playable? I'm assuming England, France, the HRE, and the Spanish Crowns. But any others?

  18. #18
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    Default Re: Submod: Hundred Years War (AoC)

    Quote Originally Posted by It's a Giraffe View Post
    Question: Of these factions, which will be playable? I'm assuming England, France, the HRE, and the Spanish Crowns. But any others?
    That's still undecided but we'll get there.

  19. #19
    hessam's Avatar Miles
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    Default Re: Submod: Hundred Years War (AoC)

    Since I've joined up with MKTW team I have less time to spend on this campaign but that doesn't mean it won't happen. Much of its content is similar to the main mod anyway. It's just not gonna be anytime soon.

  20. #20
    Joseon194's Avatar Miles
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    Default Re: Submod: Hundred Years War (AoC)

    You could add this along with the mods full release as a sub-campaign. DeI did it with the Macedonian Wars. It would make the first full release a great one.
    "This is Stannis Baratheon. The man will fight to the bitter end and then some.


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