Re: [Submod] Data Venia - Overhaul (for DeI 1.2 - Updated 9th june)
Originally Posted by
Ygraine
Patch is out & changelog updated!
Apologies for the slow update rate, took a while to find the db-tables that were causing the loop at starting the game. Once we did, we decided to add our new mini campaign changes along with it. You can now properly enjoy the mini campaigns with the correct starting treasury, removed client states, removed pre-techs and other fixes.
@Greek Strategos
They expand pretty well, both of them.
In my current Mithridatic campaign Rome has whole Italy, Apollonia, Thessalia, whole Illyria, Corsica, whole Cisalpinia and parts of Narbonensis (Provincia etc). Sparta and Athens confederated into Greek City-States and are trying to hold them back. As for Carthage, in one of my recent campaigns they conquered whole east coast of Iberia and made Lusitani and some other tribe their tributary states. It seems the Iberian tribes can't dominate Carthage as easily any more and you will probably not see any Turdetanis or Arevacis conquering western Africa.
I think the tributary system really changes the playing field, and in expanding the confederation options for many factions it also added another layer of RNG to the campaigns.
I think I'm gonna start a new game with your mod.
Normal difficulty is suggested like DEI for battles that I know, but with your mod for Campaign as well right ???
Do you believe I'll need to use the Hardcore submod,Hardcore Pops or other submods like I usually do with ''Vanilla'' DEI ??? I like slow expansion,slow building and research and hardcore settings generally,I can't stand easy steamrolls during the map etc Ι'll use your version of 12tpy though cause 24tpy sounds too much for me.
Any useful tips for your mod ???
Last edited by ♔Greek Strategos♔; June 09, 2017 at 03:47 PM.