Hi,
Thanks for your feedback!
First of all I suggest you get the latest version uploaded 21/8 since it fixed some issues in the previous ones (in particular cav having too much hp).
Attrition was removed for besiegers, but I've been unable to remove the attrition-effect - not sure if it's even possible to do so. If you look at siege tech, there should only be defender-attrition tech available now.
unit_to_building? As far as I know there exists no table like this. Do you mean "buildings_units_allowed_tables"?
Great! I haven't experienced the four half-full armies-part myself so I cannot comment on that, but I do agree that the new recruitment time system is better than the old.
Non-aggression pacts were disabled completely many versions ago, but I couldn't remove it from the diplomacy UI. The reason was to avoid the AI spamming you with NA mid/late-game.
Basically all successor-factions that didn't have their own levy version received the new one.
Bactrians got their own levy pike version, that's why I didn't add the generic one to their roster. I haven't played Bactria for a long time though so it's entirely possible that DeI disabled them from their roster, and thus I'll have to re-activate them. Will check Bactria later, if they're missing the unit I'll add them back in the next update.
Yes, lol. I hated how heavy infantry could catch medium cav when charging them in the old versions.. With the new unit speeds I've made sure that it's not possible any more. And yes, just like you said skirmishers are also hard to catch for medium/heavy infantry now. The heaviest armoured skirmishers have the same speed as medium infantry and thus should be able to outrun all heavy infantry easily. Don't forget that the nomads all received extra horses/men to all their units, from 120 to 150!
As for hoplites, since CA broke the old hoplite formation in one of their last patches there are only two ways to have a working phalanx for them now. The way Kam uses where he adds the pike formation to hoplites, and my way where they have it always activated with a tight formation. In my opinion the pike formation doesn't work well for hoplites since they have to go closer to the enemy in melee, while pikemen hold them at a distance. I saw the AI mess up and rotate strangely in melee when their hoplites had the pike version. Also hoplites received a speed bonus with the new speed system in DV, should be faster now than before. Feel free to test the new speed and let me know what you think.
No need to add them to core rosters, conquer regions instead and get them via AoR!