Originally Posted by
Ygraine
@gnosis89
Yes I know. The reason highlight all stopped working was due to the Warhammer 2 triangles I was testing. I didn't notice it until much later and reverted back to normal ones. It works in the current version (at least in my game). Let me know if you've tested it out and it still doesn't work!
Non-aggression pacts were disabled in DV because I wanted to minimize the amount of diplomatic spam the AI sends your way (which is especially tiresome mid/late-game if you've encountered many factions). Instead of disabling the whole button which is more complicated I simply decided to make it impossible to attain. Besides the AI pretty much ignores NA anyway when declaring war on each other and players. The only function it had was a slight boost in relations. Next update will have the notification "(Disabled)" on the button for NA in the diplomacy screen so that players hopefully don't get confused!
Military Access is possible to get, I have three in my current campaign. I just made it harder than in base DeI because as far as I understand kingdoms didn't like when armies belonging to others marched through their lands, even if it was friendly armies they still had an impact on the land and pissing off the population there. You usually have to pay to get them, and some factions won't give you one even if you pay.
I suspect that personality might affect what kind of agreements the AI accepts (but not entirely sure), so it's possible that a "treacherous/devious" AI will be less inclined to give you military access and ally with you than a reliable for example. Their personalities do affect how "loyal" they are to their diplomatic agreements.
I made trade easier than before yes, players were often complaining that they couldn't get trade with that many and I wanted to make trade a more viable source of income when your kingdom isn't that big. Trade also benefit both, so it makes sense that most AI's will be willing to accept that, unless they dislike you strongly.
I did however lower how much relations it boosts, so it's still risky to sail around and explore 15+ factions because some might declare war on you (being how wonky CA's AI is).
I also boosted how much +relations gifts give.
In regards of infant mortality rates, I've buffed it twice now. Once again you sure you have the latest version of the mod? In my own game kids don't die all the time any more, but two versions ago like only 1 out of 10 would survive until "coming of age". Now more than half survive! So it's definitely working properly now!
I'm working together with Jake on a new project which will hopefully come out later this year. As for the rest, it's possible that I might add something with his permission a bit later on.