A sneak-peak from the patchnotes for 1.2 (more to come):
Spoiler Alert, click show to read:
*New Confederation exclusions and names
*All land_unit-tables finished (changed stats on all new units to fit with the different balance)
*Satrapy changed to Tributary and available to all factions (client state disabled)
*Reworked PO negatives (a lot less negative from farms, yellow chain, industry etc. A lot more negative from city/town core buildings simulating that larger cities/towns are more unruly instead of a random farm pissing people off)
*Text_string fixes (tributaries, Antioch, introduction pop-ups etc)
*Removed -% provincial upkeep from all buildings that aren't barracks/stables/archery-ranges/workshops/military wharfs
*Increased ship price by 50% and decrease ship upkeep by 50%
*Increased price of all buildings by 50%
*Fixed missing/wrong buildings in startpos
*Replaced new hoplite formation
*Reworked formation bonuses for hoplite/pike (for better balance) and wedge (for more usefulness)
*Merged new Legendary Commanders
*Decided what to do with units that had hoplite formation in 1.1 but don't have it in 1.2
*Added new miniscule bonuses to dignitary baseline skills to make them a viable option
*Increased time required for research
*Replaced all political incident occurrence & political action costs with research bonus speed to compensate for longer research times and make these techs useful with the new political system in 1.2
*Added larger amounts of dogs per unit, with increased price and upkeep
*Tweaked some skills from new Legendary Commanders that were OP to slightly lower values
*Changed how the AI behaves in diplomacy
Still waiting for the Hellenic overhaul patch to hit for the final steps before public release.