I'd take one while we're at it. Half dozen or so codes and looks like you're the hero of www.twcenter.net : )
I live too far from a GW and don't care for the mag since they went all out 40k..
Btw the variants are in there if you have Warlord, so technically I don't think it'd be too hard to add him as your own custom Lord without a code. Here they are. You're welcome:
<VARIANT_MESH>
<META_DATA>equipment</META_DATA> <SLOT name="white_dwarf" >
<VARIANT_MESH model="VariantMeshes\wh_variantmodels\hu3\dwf\dwf_grombrindal\dwf_grombrindal_01.rigid_model_v2" imposter_model="VariantMeshes\wh_variantmodels\hu3\dwf\dwf_grombrindal\dwf_grombrindal_01.rigid_model_v2" >
<META_DATA>audio_armour_type:plate</META_DATA> <META_DATA>audio_entity_type:wh_dwarf_grombrindal_LH</META_DATA></VARIANT_MESH>
</SLOT>
<SLOT name="weapon_1" attach_point="be_prop_0" >
<VARIANT_MESH model="VariantMeshes/wh_variantmodels/hu3/dwf/dwf_props/dwf_grombrindal_axe_2h_01.rigid_model_v2" >
<META_DATA>equipment</META_DATA> <META_DATA>audio_melee_weapon_type:axe</META_DATA></VARIANT_MESH>
</SLOT>
<SLOT name="weapon_2" attach_point="be_prop_1" />
<SLOT name="shield" attach_point="be_prop_2" />
<SLOT name="weapon_3" attach_point="be_prop_3" />
<SLOT name="weapon_4" attach_point="be_prop_4" />
<SLOT name="weapon_5" attach_point="be_prop_5" />
<SLOT name="stump_neck" attach_point="spine_2" >
<VARIANT_MESH model="VariantMeshes/wh_variantmodels/hu3/dlc02_blood_pack/dlc02_stump_neck_hu3.rigid_model_v2" >
<META_DATA>equipment</META_DATA></VARIANT_MESH>
</SLOT>
<SLOT name="stump_left_arm" attach_point="clav_left" >
<VARIANT_MESH model="VariantMeshes/wh_variantmodels/hu3/dlc02_blood_pack/dlc02_stump_left_arm_hu3.rigid_model_v2" >
<META_DATA>equipment</META_DATA></VARIANT_MESH>
</SLOT>
<SLOT name="stump_right_arm" attach_point="clav_right" >
<VARIANT_MESH model="VariantMeshes/wh_variantmodels/hu3/dlc02_blood_pack/dlc02_stump_right_arm_hu3.rigid_model_v2" >
<META_DATA>equipment</META_DATA></VARIANT_MESH>
</SLOT>
<SLOT name="stump_waist" attach_point="root" >
<VARIANT_MESH model="VariantMeshes/wh_variantmodels/hu3/dlc02_blood_pack/dlc02_stump_waist_hu3.rigid_model_v2" >
<META_DATA>equipment</META_DATA></VARIANT_MESH>
</SLOT>
<SLOT name="stump_severed_head" attach_point="head" >
<VARIANT_MESH model="VariantMeshes/wh_variantmodels/hu3/dlc02_blood_pack/dlc02_stump_head_hu3.rigid_model_v2" >
<META_DATA>equipment</META_DATA></VARIANT_MESH>
</SLOT>
</VARIANT_MESH>