Mod Details
All of the new Regiments of Renown units have:
- Full Functionality in Campaign & Custom Battle (Grim DLC required for campaign recruitment).
- Balanced Stats & Costs/Upkeep for Vanilla, both in Custom Battle & Campaign
- Custom Unit-card Artwork based on the base units, redesigned to match lore and differentiate them.
- Unique stats or abilities that allow for varied lines of play compared to the base unit.
- Custom flavor-text descriptions based on the lore.
- Customized models to make them look like the Regiments of Renown that they are!
- Re-textures aren't complete, they are currently being done to get even closer to the cards and lore!
Google Doc
There's also a Google Doc for the mod. This helps keep the workshop page as clean as possible, but still keep all of the extra content and information available. You can find more info on the specific units, the thinking behind the mod, and pretty much a more detailed description of all the sections on the workshop page: REGIMENTS of RENOWN - Google Doc
Units Overview
So far in the Mod you will find 10 NEW Regiments of Renown, separated into 2 playable factions. Each set of 5 for a faction has a unique theme for their Regiments of Renown, based heavily on the lore of Warhammer Fantasy.
DWARFS
The Theme is "Legendary Clans"
1. Bronzebeards Clan Battery - (Cannon)
2. Cragbrow Clan Squadron - (Gyrocopter)
3. Gunnison’s War Son’s - (Dwarf Warriors /w Great Weapons)
4. Stonebreaker Clan Sappers - (Miners)
5. Ullek’s Redaxes (Longbeards)
ORCS & GOBLINS
The Theme is "Legendary Bosses"
1. Grom’s Divin Gits (Doom Diver Catapult)
2. Harboth’s Black Mountain Boyz (Orc Arrer Boyz)
3. Savage Followerz of Wurrzag (Savage Orc Boyz)
4. Skarsnik’s Sneaky Stabbas (Nasty Skulkers)
5. Stone Trolls of Thunder Mountain (Trolls)
Upcoming Content & DLC News
We've got a lot of work going on right now! The 2 remaining playable factions are in the works, as well as more robust rosters for the existing factions, and full Re-Textures on all of the models to make them grittier, and even closer to their unit cards (which show how they will look when they are done!)
Empire
6 More Regiments of Renown
Vampire Counts
6 More Regiments of Renown
Orcs
4 More Regiments of Renown
Dwarfs
3 More Regiments of Renown
Chaos
13 Regiments of Renown
Beastmen
10 Regiments of Renown
Re-textures
ALL current, as well as the upcoming units
Compatibility
1. Requires a new save-game to take effect, but won't cause any real issues with old Save-games, you just won't be able to recruit the new units in campaign until you start a new campaign.
2. This mod is highly compatible with most mods out there due to the way I've designed them as entirely new units, (I've tested it with up to 20+ mods on at the same time for example).
3. Even though it's designed for compatibility, there are still modding limitations to this. Mods that also include a STARTPOS.esf file, like Radious, Faction Unlockers, etc. can have issues. (If you're not sure what files contain a Startpos.esf, you can check the Google Doc for a known list. These mods can cause the new Regiments of Renown not to appear as recruit-able in campaign, or certain elements of the other mod not to function (for example Faction Unlockers).
For an even more detailed write-up on, and specific mods identified to have a Startpos.esf file as well, see the REGIMENTS of RENOWN - Google Doc
Other Great Mods
All Tabletop Lords - Adding all the missing tabletop Lords to the game!
My Mod Collection - Check out the rest of the mods in the workshop!
Thank you and enjoy!
- Jdharrow