Hello guys,
as we are closing in for the battle beta release we are making last modifications![]()
As I explained in this video preview, we used k/t's Standardized Unit Pricing System (SUPS) and expanded it for our own purpose.
In order to give you people a decent insight in our system, but also the opportunity to help us improve it and of course use it in your own project, we are happy to share our overworked version.
RECRUITMENT COSTS
nobles cost 0 (100 due to carl script) since they provided their own equipment
religious orders cost 0 (100 due to carl script) since they provided their own equipment
militia, levies and late professionals - 1 florin per man per turn of training + cost of equipment
early professionals, locals and mercenaries - no equipment cost, but 6 florins per man to sign up if exceptional or elite quality, 5 florins if superior or average quality, 4 florins if militia or peasant militia quality
bodyguard - 2 florin per man turn of training + cost of equipment
late professional training times
-------------------
average - 3 turns
superior - 4 turns
elite - 6 turns
exceptional - 7 turns
-> Actually we ignored these lines and used only the ones below
Equipment Purchase Costs:
heavy robes - 0.5
leather, gambeson - 1
leather lamellar - 2
light mail, light lamellar/scale - 3
heavy mail, lamellar/scale - 4
heavy lamellar/scale/Breastplate, partial plate - 5
Full Plate - 6
gothic plate / renaissance half plate / 3q plate - 7
axe, spear, lance - 1
2h axe - 1.25
mace, pike - 1.5
halberd - 1.75
light sword - 2
sword - 3
2h sword - 3.25
2h club - 0.15
short bow - 0.5
war bow - 0.75
longbow - 1
composite bow - 2
arquebus - 0.75
small crossbow - 0.75
war crossbow - 1
pistol - 0.5
bullets & powder - 0.10
arrows - 0.25
javelin - 0.10
buckler, small round, small kite - 1
large round, medium kite, kite, pavise - 2
+1 superior armour -> +0.25
+2 superior armour -> +0.5
+1 superior non-sword weapons -> +0.25
+1 superior swords -> +0.5
pony - 2.5
eastern horse - 3
archer horse - 4
combat horse - 5
horse barding - 2
horse mail - 4
horse scale, half cataphract - 4
horse cataphract - 5
horse armour - 6
UPKEEP COSTS
Feudal units have free_upkeep_unit, since they resided at their estates when not called to arms. Order and Militia units also have free_upkeep_unit.
Type:
levy, militia - 2 florins per man
local, early professional - 2 florins per man
late professional, feudal - 3 florins per man
bodyguard - 4 florins per man
mercenary - 3 florins (infantry) or 4.5 (cavalry)
order - 0 florins per man, only eq upkeep costs, arrows, lances and half horse upkeep
Quality:
peasant militia, militia - x 0.5
average, superior - x 0.75
elite, exceptional - x 1
pony - 1
eastern horse - 1.5
heavy horse - 2.5
mailed horse - 3
armoured horses - 3.5
camel - 1.5
lances - + 0.25 - cavalry broke their lances in battle and needed new ones
arrows - + 0.25 - missile units used up their arrows in battle and needed new ones
bullets & powder - + 0.10
javelins - + 0.50
Equipment Maintenance, Repair & Replacement - 0.05 florins per turn per Equipment Class per soldier. This represents the wear and tear on gear, as well as the resources needed to keep all gear serviceable.
Equipment Classes
soldier equipment = 0.05 (+)
soldier armour = 0.05 (+)
horse equipment = 0.05 (+)
horse armour = 0.05
unarmoured infantry equipment maintenance, repair and replacement - 0.05 x unit size
armoured infantry equipment maintenance, repair and replacement - 0.1 x unit size
unarmoured soldier unarmoured horse cavalry equipment maintenance, repair and replacement - 0.1 x unit size
armoured soldier unarmoured horse equipment maintenance, repair and replacement - 0.15 x unit size
armoured soldier armoured horse cavalry equipment maintenance, repair and replacement - 0.2 x unit size
UNIT POOL REPLENISHMENT RATES
Note: We use 4 turns per year in our mod, so it takes a whole year (4 turns) for a new generation to be ready for recruitment.
For cavalry +1, because the horse needed to be trained and raised, as well.
base rate - 4 turns to replenish
cavalry - 5
infantry - 4
Type:
order, feudal +2
early pro +1
late pro +0
militia -1
local -2
Special (spatharioi guard, pelekyphoroi, varangians, dismounted caliph's guard, emir's ghulam warriors) -> +5
These are high-quality guard units of the ruler who receive +2 to armour quality since they had access to the absolute best armour and weaponry available, but, due to their low numbers and high requirements for enrollment, take 5 turns longer to replenish than a comparable unit.
The credit for all this, lies of course with k/t and the guys from RR/RC!![]()
Your TIW-Modding team
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