Forces
Landing Zone
Red Circle = Landing location
Landing Orders
Army Movements once landed
Navy Movements once Roman army has landed
Forces
Landing Zone
Red Circle = Landing location
Landing Orders
Army Movements once landed
Navy Movements once Roman army has landed
Last edited by The Mad Skylord; October 16, 2016 at 03:52 AM.
The Romans are engaged by a naval fleet after the landing occurs. The exact strength of the enemy is unknown.
OOC: The army is landed? Excellent.
Naval Orders
Ground Forces
Naval Forces
ooc: need naval orders immediately. The pirates know the Roman forces are 20 Quinqueremes and 15 Triremes. They also know the land forces are about one legion strong.
OOC: Naval Orders are in the post above. If the terrain relatively normal? Just flat and treeless?
ooc: For your ground forces? You landed them on the tip of a mountainous peninsula far from any towns.
Pirates
seeing the Romans are trapped in a bay, the pirates send the liburna in the center with the hexareme split on the flanks.
The quinquiremes and triremes hold back.
the liburna will head straight for the romans but turn back before they can be rammed, attempting to draw them out so they can use their numerical advantage.
If the romans come, the Hexes will close on the flank attempting to force the Romans together and then board. The trims and quins will then go full speed into the oncoming Romans to ram and disable.
If the romans dont come out of the bay, The liburna will use their speed and manuverability to turn the Romans onto the rocks or sandbars of the bay. The trirs and biremes following behind to engage ships that get turned around by chasing liburna.
And the Hexs cleaning up any romans that try to flee
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The Mad Skylord - Yesterday at 10:09 PM
Jesus
You're a monster
I love it
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The Battle of Crete: Sea battle
With the battle joined the pirates soon gained the advantage. the Roman fleet lacked any sort of marines to follow up on any successes they had. As a result, the ramming, boarding, and ranged capabilities of the pirates ultimately carried the day. The Roman tactic of advancing into the center of the pirate fleet would have been sound if thy had any possible was of following up on successes. As it stood, however, any pirate ships that were not sunk served as a staging point for grapples off the side which would inevitably lead to Roman losses.
The Romans lose 10 Quinruieremes and 5 Liburna sunk, 3 Quinruieremes captured by the pirates, and the rest escape. The Pirates lose 8 liburna, 2 trireme, and one quinquereme. The Roman ground forces are effectively cut off from the naval forces.
Result: Roman defeat
Last edited by Pontifex Maximus; October 15, 2016 at 06:05 PM.
The Roman army advances to the town of Polyrrhenia - to the West. The cavalry is thrown out as scouts to prevent enemy ambush.
Approximately 15-20 miles to travel.
ooc: need orders from the Cretan pirate ground forces before I can continue here.
See the advance, the pirate Epifania sets up his men across the narrow path towards the town, with a white flag up offering terms to the Romans.
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The Mad Skylord - Yesterday at 10:09 PM
Jesus
You're a monster
I love it
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The pirates send out ships to keep watch on the Roman movements...
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The Mad Skylord - Yesterday at 10:09 PM
Jesus
You're a monster
I love it
__________________________________
A rider rides out to treat.
Last edited by The Mad Skylord; October 16, 2016 at 08:52 AM.
The pirate chief Epifania offers the Romans safe passage if they surrender their arms and armor, give up their war chest, and give up their legionary standard and give up Proconsul Iulus to be ransomed.
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The Mad Skylord - Yesterday at 10:09 PM
Jesus
You're a monster
I love it
__________________________________
Ooc:Changing orders
The rider just looks at the Pirate chief, raises his kilt and pisses at his feet. Before riding back to the army.
Phase 1: The Romans advance against the pirates on the beaches. Given their tactical formation, they will have the equivalent of two rolls for the attack.
Romans: 20
Pirates: 16
700 Pirates killed
350 Legionaries killed
Phase 2: The Roman second line attacks the Pirates
Roman: 12
Pirates: 9
900 Pirates killed
450 Romans killed
Phase 3: The pirates begin an ambush from the cliffs, having evaded detection.
Roman: 16
Pirates: 19
150 Pirates killed
300 Romans killed
Rout Phase: The rout phase begins when the pirate center breaks. The Roman reserve struggles to turn back the Cretan ambush but without anything to capitalize on, the ambushing forces opt to retire, preserving their numbers, instead of letting the other Roman infantry turn to face them. In the meantime the Roman cavalry surge forth and engage the enemy.
50 Roman cavalry killed
540 Pirates killed.
Post-battle rolls
Death roll for Iulus: 18, he survives
Half the Roman dead will be considered wounded, and will be unable to fight for 3 days. They will rejoin the legions after that. This is considered a moderate Roman victory that hinged on the front two ranks performing very well. The Cretan ambush would have carried the day if the center had not taken so many casualties and eventually broken.
Remaining Troops
The Legio VI continues to advance on Polyrrhenia. The remaining cavalry is sent ahead to screen for any potential ambushes. The wounded troops are placed in the centre of the formation.
The cavalry is ambushed by several hundred pirates several miles down the road
They attempt to retreat. The infantry continues adcancing swiftly to Polytthenia. They march in full armour and in square formation, ready for enemy attack.
Last edited by The Mad Skylord; October 16, 2016 at 07:24 PM.