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  1. #1

    Default Bug report

    Good evening ,

    As I don't see an official bug report thread I figured I should make one myself. It took me a little while to find and list all of these, but these bugs are the only ones I found so far (with screenshots as proof):


    • Nicea: The spear militia's shield texture is bugged during combat. It's texture is just normal at first, but when they fight it get's corrupted.
      Spoiler Alert, click show to read: 
    • Swiss: The nasal helmets of the Kyburg knights lack a metal gleam on them (which makes them shiny in the sun).
      Spoiler Alert, click show to read: 
    • Crossbows: Most crossbowmen (if not all) have a new model for their weapon. This is displayed in their idle version. However, when reloading/firing the model switches to the old vanilla model. See screenshots.
      Spoiler Alert, click show to read: 
      Spoiler Alert, click show to read: 
    • France: The early sergeant units of the Count of Beauvais (sergeants, spearmen, voulgiers, etc.) have a bugged gambeson texture on some of the models. When the camera is at a certain distance you can see the right texture of the gambeson. However, when the camera gets closer to the model, the gambesons texture suddenly turns fully grey. See screenshots (look at the guy in the middle of the screen with the yellowish gambeson with shield and cross).
      Spoiler Alert, click show to read: 
      Spoiler Alert, click show to read: 


    That's it for the bugs for now . Since I don't want to spam these threads too much I would also like to add some suggestions to this post, in order to increase the quality of the mod.


    • Jund Swordsmen: At the moment the Jund Swordsmen only carry a straight sword. It would be nice to give them their iconic curved swords as well, because the faction lacks this weapon at the moment. Weren't Middle-Eastern factions famous for these weapons? Even their crusader counterparts have more curved swords. Perhaps adding some Middle-Eastern maces would flesh out this unit a bit more as well.
    • Era-tags: Most units have their corresponding era displayed next to the unit name, for example, "Sergeants (early)". There are a couple of units who don't have their era-tag, like the French Nobles unit. Shouldn't every unit have this tag?
    • Speaking of the French Nobles unit: I was wondering whether France and England will receive a high and late version of the (Dismounted) Knightly Retinue? Is it not better to rename the French/English Nobles to Knightly Retinue (High) period, and add some lesser armoured sergeants to that unit, so that they will perfectly reflect the high period of the Knightly Retinue (and of course make a dismounted version)?
    • Mixed Weapons: If I may continue on the subject of mixed weaponry on a unit, I am a bit confused. If we take the Polish Sergeants (High) and the French Sergeants as an example, you can see that the Polish Sergeants only carry swords, while the French Sergeants carry all kinds of weapons. Why is it that one unit has only one type of weapon, while the other carries multiple types? Did the Polish infantry really carry solely swords at that point of time, while the French carried multiple weapons? There are a lot of units who either have or don't carry mixed weaponry, and I would like to ask if this has historical ties to it.


    Well, that's it for now, I hope these bugs will be fixed, and my suggestions considered. If I find more bugs I wil post them here .
    Last edited by Filips Augustus; October 15, 2016 at 07:59 AM.

  2. #2
    The_Culverin's Avatar Civis
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    Default Re: Bug report

    Nice to see ones of these being done!

    Suggestion: To help make the bugged models stand out, could you put something like a red circle of sorts to help define what's the problem? It helps make it much more obvious to the average viewer.


    You look like a cat but you smell like a dog! -Butch the Bully

  3. #3
    Ltd.'s Avatar Senator
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    Default Re: Bug report

    Thanks for the bug report
    Regarding the nicaean spear militia. I just checked and there are no issues on my end. Then I checked both Trebizond and Epirus as well, and it turns out the epirote spear militia has this issue, so is adjusted it accordingly.


    New crossbow models: that is a known issue for now. The game uses the vanilla animated version of the crossbows on foot units, but you will see that mounted crossbowmen use the new models. I tried to adjust the animation to foot crossbowmen accordingly, so far unsuccesful. We´ll look into though again. Also new bow models are planned .


    Mixed weapons: this is a bit more complex; some units start out as "swordsmen" or "macemen" or "axemen" for consistency, then might be renamed serjeants on the run. There is also the issue with animations for swords and axes etc that might not go well together, as well as the availability of some weapons in certain eras. Nonetheless we´ll revise the stats in the end anyway and then weaponry might change.

  4. #4

    Default Re: Bug report

    Quote Originally Posted by The_Culverin View Post
    Suggestion: To help make the bugged models stand out, could you put something like a red circle of sorts to help define what's the problem? It helps make it much more obvious to the average viewer.
    Done ! Did it with the French Gambesons and Swiss helmets, since these are less obvious than the others.

    Quote Originally Posted by Ltd. View Post
    Mixed weapons: this is a bit more complex; some units start out as "swordsmen" or "macemen" or "axemen" for consistency, then might be renamed serjeants on the run. There is also the issue with animations for swords and axes etc that might not go well together, as well as the availability of some weapons in certain eras. Nonetheless we´ll revise the stats in the end anyway and then weaponry might change.
    I'm glad to hear that this might change in the future. I guess I just have to be patiënt .

  5. #5

    Default Re: Bug report

    Found another bug with the Knightly Retinue of the Earl of Hertford (England). Mixed weapons code has gone wrong:

    Spoiler Alert, click show to read: 

  6. #6
    Ltd.'s Avatar Senator
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    Default Re: Bug report

    Oh, but that is not a bug. Those are double bitted - one sided - multi purpose axes used according to the armour level of the enemy.
    On a serious note, they should be fixed in the next update

  7. #7

    Default Re: Bug report

    Hahah Earl of Heregord OP pls nerf .

    I forgot to mention another bug; at night time the Great Banner of Krakow changes to a torch:

    Spoiler Alert, click show to read: 

  8. #8
    Ltd.'s Avatar Senator
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    Default Re: Bug report

    Good thing it´s made of fabric
    Btw, I believe that is a game mechanic, might be wrong though.

  9. #9

    Default Re: Bug report

    Yeah I believe it is, banner carriers sometimes get a torch in a night battle. I suppose that can't be changed, can it?

  10. #10

    Default Re: Bug report

    With this absolutely awesome release also comes a brand new bug report :

    Venice: the knight with the circle on his shield doesn't have the same design on his gambeson. It's plainly grey instead. This also goes for the foot knights:

    Spoiler Alert, click show to read: 


    Also one of the crossbowmen's (Milizia Balestriere) body is partly invisible:

    Spoiler Alert, click show to read: 


    While being an early unit (tier 1), the scouts of Venice have officers of the high periode:

    Spoiler Alert, click show to read: 


    I assume the bug about the firing animation for custom bows is known for footsoldiers, since it's the same as with crossbows?

    Spoiler Alert, click show to read: 





    Sicily: The early king of Sicily's and his bodyguard's horses are invisible, same goes for the Sicilian Nobles:

    Spoiler Alert, click show to read: 


    The stipendarii are fully invisble, apart from the officers:

    Spoiler Alert, click show to read: 


    That's all for now, I haven't tested Toulouse and Norway as properly as the other new factions, but from what I remember they were just fine.

  11. #11

    Default Re: Bug report

    Thanks for letting me know! I fixed almost all the issues. I just need to look into the militia crossbow one. But I updated the base pack so hopefully all the other bugs are fixed.

  12. #12

    Default Re: Bug report

    Glad to be of help .

  13. #13
    The Wandering Storyteller's Avatar Protector Domesticus
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    Default Re: Bug report

    I don't know where to report this, but Hrefnesholt has some bugs:

    Spoiler Alert, click show to read: 





















































  14. #14
    The Wandering Storyteller's Avatar Protector Domesticus
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    Default Re: Bug report

    Rhugion:

    Spoiler Alert, click show to read: 





















































  15. #15

    Default Re: Bug report

    - Playing against Denmark I noticed that a lot of their high period units have invisible arms and shoulders. This includes officers as well.

    - Some individual men in the Qaraghul battalion of the Ilkhhanate Horde also have invisible arms, and the unit lacks a melee weapon in close clombat.

  16. #16

    Default Re: Bug report

    hi guys first of all congratulation for this awesome mod, i don t know if this is a real bug but sergenti lancieri of Sicily have the shield totaly white.

  17. #17

    Default Re: Bug report

    Hello i find a couple of bugs playing with Portugal:
    1. There are some men in the municipal cavalry whom lack the body (i dismounted them jeje)
    Click image for larger version. 

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    2. The ginetes unit don't have any melee weapon
    Click image for larger version. 

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