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Thread: GTCS - Generals' Traits' Common Sense fix (for 0.9.2)

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  1. #1

    Default Re: GTCS - Generals' Traits' Common Sense fix

    Thanks!

    Interesting, I would have thought those triggers without traits would produce an error (I've gotten quite a few from typos). I will definitely be working with priests, so I'll let you know what changes I make. Currently I'm working on faction-based WifeIs traits, to give something more interesting than the +1 to local popularity. I'll start a thread with my proposed bonuses.

  2. #2
    Jurand of Cracow's Avatar History and gameplay!
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    Default Re: GTCS - Generals' Traits' Common Sense fix

    Actually, I've redone all the priests' traits. You may find it in an easy way in the file.

    Concerning WifeIs: as I see in the EDCT, there're many such traits, so I don't really know what you want to achieve. Maybe you thought about "Relations"?
    Attached Files Attached Files

  3. #3

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    Yes, the WifeIs traits are applied to a general upon marriage to a faction princess. The thread is up if you want to have a look.

    Edit 1: I like what you've done with organizing the EDCT. One thing I noticed the religious traits for generals is in the "religions of wifes" subsection (by the way, the plural of "wife" in English is "wives"; don't ask why). These are Trait Muslim/Catholic/Orthodox/Pagan. I think they are applied when bribing an enemy general of another faith.

    Edit 2: Oops, I was mistaken, those religious traits are applied when marrying high-charm Muslim ladies :p Guess that makes sense, though the traits themselves apply to generals

    side note: I can't seem to find the edit button for my posts
    Last edited by Lifthrasir; August 21, 2018 at 10:12 AM. Reason: Posts merged for clarity

  4. #4
    Lifthrasir's Avatar "Capre" Dunkerquois
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    Default Re: GTCS - Generals' Traits' Common Sense fix

    You need to reach 25 posts to be able to edit your posts. I'm merging your 3 posts above for clarity
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  5. #5

    Default Re: GTCS - Generals' Traits' Common Sense fix

    Is this `Mini-mod` included in v0.9.2/v0.9.5?

  6. #6
    Jurand of Cracow's Avatar History and gameplay!
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    Default Re: GTCS - Generals' Traits' Common Sense fix

    It's not included. However, AFAIK, my the submods are still compatible with the 095 - the only difference is that if you apply the PTF, you won't get the changes to the crowns mad in 095 (I actually don't know what they consist of, they're not aligned with my few ideas put here).

  7. #7

    Default Re: GTCS - Generals' Traits' Common Sense fix

    Jurand you continue improving your submods? And in a possible next version of sship you will include your submod?
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  8. #8

    Default Re: GTCS - Generals' Traits' Common Sense fix

    Can I have this along the Provincial Titles fix? Cause both of them edit export_vnvs.txt

  9. #9
    Jurand of Cracow's Avatar History and gameplay!
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    Default Re: GTCS - Generals' Traits' Common Sense fix

    Guys, just to give you know: this minimod is included in the SSHIP 096 and the work continues. For instance, I've recently worked a lot on the economic traits, and the results for the GoodMiner will be as follows:

    ;--------- Miner ------------------------------------
    ;-- levels(points) 1(1),2(3),3(5),4(8),5(12)
    ;-- only on-the-job experience: mines must be present, general has to stay in the province and end movement in the settlement
    ;-- minimum requirement is FitForOffice, but for many traits also positive Intelligenceand
    ;-- some other traits and presence of certain buildings will also help
    ;-- no difference between castle and city
    ;-- also Teenagers get the points
    ;--
    ;-- How many points is collected in 10 years (20 turns):
    ; any general: 1.0
    ; Intelligent: 1.0
    ; Genius: 2.0
    ; Energetic NotMarried 1.0
    ; Mathematical 0.4
    ; Admin Education 1.0 / 2.0 / /3.0 / 5.0
    ; Advanced/Master Pagan 1.0 / 2.0
    ; Master Military Education 1.0
    ; NotMarried with University 1.0
    ; NotMarried with Explorers/Masons Guild 1.0
    ; Scholar with Library 0.2
    ; Crusader/Jihad history (unlikely) 2.0
    ; finished building mines (rarely) 1.0 (the only with 100%) + 0.5 + 0.1 - doubles for Intelligent
    ;
    ; that makes:
    ; intelligent MilMind: 2.0
    ; Standard educated AdminMind: 4.0
    ; Master educated AdminMind in a developed city: 8.0
    ; the brightests: 12.0
    ; event of building mines: 1.6 for any, 3.2 for Intelligent

  10. #10
    kostic's Avatar Campidoctor
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    Default Re: GTCS - Generals' Traits' Common Sense fix (for 0.9.2)

    I really appreciate that your work is now included in version 0.9.6 of SSHIP! Please continue to improve this mod!

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