Results 1 to 2 of 2

Thread: Updated Medieval Kingdoms units for Charlemagne Campaign

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default Updated Medieval Kingdoms units for Charlemagne Campaign

    I recently updated the [Aoc] Medieval Kingdoms Units mod. Before it wasn't really playable, but now it definitely is! Here are some of the changes:
    Old Units removed (there are now only MKTW units)
    Unit balancing fixed
    Unit upkeeps lowered
    Some faction names and banners changed
    Units not being able to be recruited from upgraded barracks fixed

    Check it out!

    https://steamcommunity.com/sharedfil.../?id=777372379

  2. #2
    FrozenmenSS's Avatar Senator
    Join Date
    Apr 2013
    Location
    Silistra,Bulgaria
    Posts
    1,014

    Default Re: Updated Medieval Kingdoms units for Charlemagne Campaign

    If you want to create 1212ad starting date for the Charlemagne Campaign here are the starting positions of the factions.Something Attila Vannila Campaign You can clearly see the Overlord and their vassals. All of the faction emblems can be used,only the Irish and English Earldoms factions have to be created.

    8 starting Playable factions:
    1.Kingdom of England
    2.Kingdom of France
    3.Holy Roman Empire
    4.Kingdom of Denmark
    5.Kingdom of Hungary
    6.Kingdom of Sicily
    7.Kingdom of Castile
    8.Almohad Caliphate

    Possible playable factions as submods
    1.Greater Poland
    2.Kingdom of Scotland
    3.Irish Faction
    4.Flanders
    5.Burgundy
    6.Kingdom of Aragon
    7.Kingdom of Portugal
    8.Lombard League

    and so on.


Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •