Page 6 of 18 FirstFirst 12345678910111213141516 ... LastLast
Results 101 to 120 of 346

Thread: Artstudio's Work Thread

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default Re: Artstudio's Work Thread

    -
    Last edited by Artstudio; November 30, 2016 at 02:35 AM.

  2. #2
    The Wandering Storyteller's Avatar Protector Domesticus
    Join Date
    Dec 2010
    Location
    I wash my hands of this weirdness!
    Posts
    4,509

    Default Re: Artstudio's Work Thread

    As far I am concerned, I know he is remodelling the cities. Yes he cannot make cities, I didn't know about changing the structure of the layout, but he did manage to replace those vanilla Attila models however. Those images are mostly just for inspiration. However it would be nice if he could attempt to recreate Venice by remodelling another city.





















































  3. #3
    FrozenmenSS's Avatar Senator
    Join Date
    Apr 2013
    Location
    Silistra,Bulgaria
    Posts
    1,014

    Default Re: Artstudio's Work Thread

    Here How the Bulgarian Medieval Capital of Turnovo was Represented in a mod for Medieval 2.




  4. #4

    Default Re: Artstudio's Work Thread

    -
    Last edited by Artstudio; November 30, 2016 at 02:35 AM.

  5. #5

    Default Re: Artstudio's Work Thread

    Quote Originally Posted by Artstudio View Post
    what is the problem with walls?
    In custom maps created with Ted, units cannot move on the walls.

    I've not looked into it at all, but it's a pretty big issue for importing new city maps as it's quite a significant piece of missing functionality. If that issue could be resolved, by utilizing tilemapping it'd be theoretically possible to have a unique battle map for every city on the campaign. Right now that's not quite possible because the custom maps wouldn't work correctly due to the wall issues.
    Last edited by Causeless; October 31, 2016 at 06:00 AM.
    modificateurs sans frontières

    Developer for Ancient Empires
    (scripter, developed tools for music modding, tools to import custom battle maps into campaign)

    Lead developer of Attila Citizenship Population Mod
    (joint 1st place for Gameplay Mods in 2016 Modding Awards)

    Assisted with RMV2 Converter
    (2nd place for Warscape Engine Resources in 2016 Modding Awards)

  6. #6

    Default Re: Artstudio's Work Thread

    -
    Last edited by Artstudio; November 30, 2016 at 02:36 AM.

  7. #7

    Default Re: Artstudio's Work Thread

    Quote Originally Posted by Artstudio View Post
    a unique map for each city, you know how to do it
    ?
    Yes. It requires modifying binary files, but can be done.
    Last edited by Causeless; October 31, 2016 at 07:42 AM.
    modificateurs sans frontières

    Developer for Ancient Empires
    (scripter, developed tools for music modding, tools to import custom battle maps into campaign)

    Lead developer of Attila Citizenship Population Mod
    (joint 1st place for Gameplay Mods in 2016 Modding Awards)

    Assisted with RMV2 Converter
    (2nd place for Warscape Engine Resources in 2016 Modding Awards)

  8. #8

    Default Re: Artstudio's Work Thread

    -
    Last edited by Artstudio; November 30, 2016 at 02:36 AM.

  9. #9

    Default Re: Artstudio's Work Thread

    FrozenmenSS look of medieval Tarnovo isn't even near to the look of Tarnovo in this medieval 2 mod.

  10. #10
    FrozenmenSS's Avatar Senator
    Join Date
    Apr 2013
    Location
    Silistra,Bulgaria
    Posts
    1,014

    Default Re: Artstudio's Work Thread

    Quote Originally Posted by lion8000 View Post
    FrozenmenSS look of medieval Tarnovo isn't even near to the look of Tarnovo in this medieval 2 mod.
    its only the main part of the city. If you know how to make it better - show us.

  11. #11
    Visarion's Avatar Alexandros
    Artifex

    Join Date
    Dec 2009
    Location
    Europe
    Posts
    8,055

    Default Re: Artstudio's Work Thread

    Some eastern settlements


    Spoiler Alert, click show to read: 




















  12. #12

    Default Re: Artstudio's Work Thread

    -
    Last edited by Artstudio; November 30, 2016 at 02:37 AM.

  13. #13
    The Wandering Storyteller's Avatar Protector Domesticus
    Join Date
    Dec 2010
    Location
    I wash my hands of this weirdness!
    Posts
    4,509

    Default Re: Artstudio's Work Thread

    Quote Originally Posted by Artstudio View Post


















    This is AWESOME!!!!!!!!!!!!!!

    Sent from my GT-I8200N using Tapatalk





















































  14. #14
    Visarion's Avatar Alexandros
    Artifex

    Join Date
    Dec 2009
    Location
    Europe
    Posts
    8,055

    Default Re: Artstudio's Work Thread

    Omg!!!

    You should add the Teutonic Castles in the north! Eagerly waiting for the red bricks of Malbork!

    Last edited by Visarion; November 04, 2016 at 09:13 AM.

  15. #15
    Dom1no's Avatar Libertus
    Join Date
    Apr 2015
    Location
    Thorn
    Posts
    97

    Default Re: Artstudio's Work Thread

    Yeah Visarion it's indeed an magnificent castle

  16. #16
    Ghibellino's Avatar Foederatus
    Join Date
    Oct 2016
    Location
    Florence, Italy
    Posts
    37

    Default Re: Artstudio's Work Thread

    I don't have any words to describe it...

  17. #17

    Default Re: Artstudio's Work Thread

    -
    Last edited by Artstudio; November 30, 2016 at 02:37 AM.

  18. #18

    Default Re: Artstudio's Work Thread

    that's simply....stunnning

  19. #19

    Default Re: Artstudio's Work Thread

    Can the castle be used? Can units go inside it or on the walls?
    modificateurs sans frontières

    Developer for Ancient Empires
    (scripter, developed tools for music modding, tools to import custom battle maps into campaign)

    Lead developer of Attila Citizenship Population Mod
    (joint 1st place for Gameplay Mods in 2016 Modding Awards)

    Assisted with RMV2 Converter
    (2nd place for Warscape Engine Resources in 2016 Modding Awards)

  20. #20

    Default Re: Artstudio's Work Thread

    -
    Last edited by Artstudio; November 30, 2016 at 02:38 AM.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •