Wait so is it possible to edit the battle maps in order for them to be played in campaign? I didnt know that TED was able to do that.
Wait so is it possible to edit the battle maps in order for them to be played in campaign? I didnt know that TED was able to do that.
"This is Stannis Baratheon. The man will fight to the bitter end and then some. ”
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Last edited by Artstudio; November 30, 2016 at 02:32 AM.
I wanted to recreate Venice...![]()
You look like a cat but you smell like a dog! -Butch the Bully
Glourious... Just glourious, Artstudio!![]()
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Last edited by Artstudio; November 30, 2016 at 02:33 AM.
It's starting to look more like a medieval city! Nice work dude can't wait to see this ingame for myself.
Some other suggestions:
William the Conqueror Castle:
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It may have been the inspiration for this:
http://vignette1.wikia.nocookie.net/...20080813021741
Spanish Castle:
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Excellent stuff, to make the city look not so bottle shaped, you could add at least three rings of inner walls around the city. And have the castle at the end of the city, maybe right or left? It could for example be a multi level city.
Here are images to explain it:
This is also a great castle you could remodel one of the cities using Barbarian city.
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I don't think you understand what Artstudio is doing.
He's not making new cities. He's replacing the models for towers/buildings etc to make the existing Attila cities look more medieval.
He cannot change the structure or layout of the city via the method of replacing models. The city he's showing is already in Attila, it's just that it visually looks different.
As far as I'm aware, therefore, Artstudio cannot change the city to make it less "bottle-shaped", he cannot add new walls or roads. To do that, you need to start using Ted like Doomon does. Artstudio is not doing that, he's just replacing models.
Therefore, also, linking all these pictures is a little pointless, as Artstudio, again, is not making new cities. He can take inspiration from the architecture, perhaps, to change the visuals of the buildings, but he cannot change the structure or layout of the city.
modificateurs sans frontières
Developer for Ancient Empires
(scripter, developed tools for music modding, tools to import custom battle maps into campaign)
Lead developer of Attila Citizenship Population Mod
(joint 1st place for Gameplay Mods in 2016 Modding Awards)
Assisted with RMV2 Converter
(2nd place for Warscape Engine Resources in 2016 Modding Awards)
I'm not saying that it's impossible to do. I'm just saying that currently, you are not doing that. You can load the map in Ted to add extra walls, but doing so will have the same issues with walls being broken like in all other custom maps (unless you've found a solution?).
Also I'm wondering - are you adding entirely new maps or replacing existing ones just now?
If you want to import custom maps and have full control over their assignment to cities (and have not already independently reverse-engineered the tilemapping files) I would be very happy to do that stuff for Medieval Kingdoms.
Last edited by Causeless; October 31, 2016 at 05:27 AM.
modificateurs sans frontières
Developer for Ancient Empires
(scripter, developed tools for music modding, tools to import custom battle maps into campaign)
Lead developer of Attila Citizenship Population Mod
(joint 1st place for Gameplay Mods in 2016 Modding Awards)
Assisted with RMV2 Converter
(2nd place for Warscape Engine Resources in 2016 Modding Awards)