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Thread: The King and the Warlord - New Grim and Grave for Dwarfs and Greenskins

  1. #1
    Mhaedros's Avatar Brave Heart Tegan
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    Default The King and the Warlord - New Grim and Grave for Dwarfs and Greenskins

    We gots us a new trailer for the next DLC, the King and the Warlord. Pretty much every assumption I've read on what it'll contain is there, including Belegar, Skarsnik, Squigs and Rangers.



    edit: Also new startpositions according to the Steam page! Which is excellent, cos starting in the same place every time does get tedious.. http://store.steampowered.com/app/404014/
    Last edited by Mhaedros; October 12, 2016 at 09:33 AM.
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  2. #2
    Beregond's Avatar TWC boomer
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    Default Re: The King and the Warlord - New Grim and Grave for Dwarfs and Greenskins

    http://store.steampowered.com/app/404014/




    Hey, what is that? A new icon = a new starting position?? Please!?? There are pics of Skarsnik under Crooked Moon flags on the Steam page too...

  3. #3
    SPARTAN VI's Avatar Campidoctor
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    Default Re: The King and the Warlord - New Grim and Grave for Dwarfs and Greenskins

    Groovy.

    I'm a bit confused where we are in their new content cycle though:



    Guessing we're now in the "new hero" spot right after Vlad?

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    beos777's Avatar Semisalis
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    Default Re: The King and the Warlord - New Grim and Grave for Dwarfs and Greenskins

    Yep, but i actually cant imagine who is gonna be the new hero.



  5. #5
    Karnil Vark Khaitan's Avatar Praepositus
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    Default Re: The King and the Warlord - New Grim and Grave for Dwarfs and Greenskins

    Soo hyped, this is how the warhammer game should have been with multiple starting locations for each lord.

    Now we just needs to get rid of Limit conquering xD
    But I honestly never thought I would end up playing with dorfs, but dudes its karak eight peak campaign AWESOME!!!!

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    I love it <3
    Last edited by Karnil Vark Khaitan; October 12, 2016 at 10:00 AM.

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    Beregond's Avatar TWC boomer
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    Default Re: The King and the Warlord - New Grim and Grave for Dwarfs and Greenskins

    CA is getting more and more creative, they are staring to get the feel of Warhammer

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  7. #7
    Påsan's Avatar Hva i helvete?
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    Default Re: The King and the Warlord - New Grim and Grave for Dwarfs and Greenskins

    Quote Originally Posted by Karnil Vark Khaitan View Post
    Now we just needs to get rid of Limit conquering xD
    They did that before the game was even released. Its on the steam workshop page.

  8. #8
    Karnil Vark Khaitan's Avatar Praepositus
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    Default Re: The King and the Warlord - New Grim and Grave for Dwarfs and Greenskins

    Quote Originally Posted by Påsan View Post
    They did that before the game was even released. Its on the steam workshop page.
    Quote Originally Posted by Karnil Vark Khaitan View Post
    Hey Dresden
    I really like your mod and it feels needed for the game.

    So I notice a few things in my last game play after the patch.
    Spoiler Alert, click show to read: 



    In the large picture is a new campaign I made, were I didn't have the mod active from the start of the campaign.
    And is from the current campaign.
    Notice the missing elements from the dorf hold.
    Spoiler Alert, click show to read: 



    Now in the old campaign I had running before the patch, here the dorf hold is still intact, no missing elements.
    I think I remember having the mod active right from the start.

    So with this, what can be the explanation for this 2 different saves in how it treats the campaign maps structures? after a occupation?
    I looked through the mod files and really did see anything that could explain it.
    It is a kinda random bug, once in a while it works other times it doesn't.

    But I tell yar the game is so much more different then it works ^^
    So yeah I want it to works 100% each time I start a new campaign.

    Still the best Total war game I ever played ^^

    Im the Knight in Sour Armor http://tvtropes.org/pmwiki/pmwiki.ph...ghtInSourArmor
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    Quote Originally Posted by riskymonk View Post
    yea but mods are created by fans of the series. Games are created by university students who might not necessarily know or play the games/series they're working on

  9. #9

    Default Re: The King and the Warlord - New Grim and Grave for Dwarfs and Greenskins

    Quote Originally Posted by SPARTAN VI View Post
    Groovy.

    I'm a bit confused where we are in their new content cycle though:



    Guessing we're now in the "new hero" spot right after Vlad?

    Keep in mind that is the "FreeLC" not "DLC" roadmap.

  10. #10
    Jokern's Avatar Mowbray of Nottingham
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    Default Re: The King and the Warlord - New Grim and Grave for Dwarfs and Greenskins

    Let me just drop this in right here:
    http://store.steampowered.com/app/404015/

    WARNING! Large images
    Spoiler Alert, click show to read: 









  11. #11

    Default Re: The King and the Warlord - New Grim and Grave for Dwarfs and Greenskins

    Yay Wurzzag!

  12. #12

    Default Re: The King and the Warlord - New Grim and Grave for Dwarfs and Greenskins

    Rat Poison: reduces factionwide corruption, improves income from mines and quarries, and keeps fabled ‘man-sized rats’ at bay


    SKAVEN!!!

  13. #13

    Default Re: The King and the Warlord - New Grim and Grave for Dwarfs and Greenskins

    Nonsense, there's plenty of overgrown rats in the old world. Any crazy talk of intelligent ratmen is just fanciful tales by drunken soldiers and their encounters with beastmen.

    Skaven, the very idea...

  14. #14
    paradamed's Avatar Praepositus
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    Default Re: The King and the Warlord - New Grim and Grave for Dwarfs and Greenskins

    The best news is that we can have new starting positions! I still think they need to do the same for the other factions. I can say Im happy about it and will buy it for sure. I was very critical about Rome 2 but as long as the game is good I will keep buying all the DLC they release, which is the case for warhammer.

  15. #15
    joedreck's Avatar Artifex
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    Default Re: The King and the Warlord - New Grim and Grave for Dwarfs and Greenskins

    Im looking forward for this dlc. Different start positions are very welcome and would be also fresh for old 2nd lords (kemmler... aso).

    Also worry about mods. Again all mods will not work and have to find out whats wrong.
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  16. #16

    Default Re: The King and the Warlord - New Grim and Grave for Dwarfs and Greenskins

    So essentially 2 new factions? Based on the originals but still the map is nore populated. I hope this gives the greenskins a chance because they re absolutely terrible right now on the grand campaign.


  17. #17
    KAM 2150's Avatar Artifex
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    Default Re: The King and the Warlord - New Grim and Grave for Dwarfs and Greenskins

    Did someone say that Greenskins are terrible on grand campaign map? : D

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    LestaT's Avatar Artifex
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    Default Re: The King and the Warlord - New Grim and Grave for Dwarfs and Greenskins

    Been waiting for this. Now I can start planning my next Dwarf campaign while finishing my current Empire one.

  19. #19
    Mhaedros's Avatar Brave Heart Tegan
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    Default Re: The King and the Warlord - New Grim and Grave for Dwarfs and Greenskins

    Some freeLC news from the Stream: Wurzzag is FLC Legendary Lord, and he starts as the leader of the Bloody Handz and Chaos are getting 3 new units.
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  20. #20
    Påsan's Avatar Hva i helvete?
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    Default Re: The King and the Warlord - New Grim and Grave for Dwarfs and Greenskins

    So you actually have to buy the white dwarf magazine to get the white dwarf? xD

    Hopefully he's just like a generic dwarf lord with some minor tweaks aka toddbringer then.

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