I play RTW2[Dei+AE+Manpower] Since delay of AE campaign.
now I love manpower system.
It makes me remind of RTW 1
so... AE team make on it? and it will be submod? or mainmod?
I play RTW2[Dei+AE+Manpower] Since delay of AE campaign.
now I love manpower system.
It makes me remind of RTW 1
so... AE team make on it? and it will be submod? or mainmod?
I have a feeling not. Adding that into Attila might be an impossible task, depending on what was needed to add it to Rome II.
i believe this is already discussed at this post. and its a yes
link: http://www.twcenter.net/forums/showt...-by-Hardballer
We won't release without it. It's a core aspect of our campaign.
AE Dev, mainly units
modificateurs sans frontières
Developer for Ancient Empires
(scripter, developed tools for music modding, tools to import custom battle maps into campaign)
Lead developer of Attila Citizenship Population Mod
(joint 1st place for Gameplay Mods in 2016 Modding Awards)
Assisted with RMV2 Converter
(2nd place for Warscape Engine Resources in 2016 Modding Awards)
We haven't had any demos on that part anymore. As I know it takes a lot of work and quite delicate, how is the progress on that part of the mod?
Really excited for this. No manpower mechanic kills other TW games for me.