Results 1 to 7 of 7

Thread: Information Thread for Potential New Border Prince Units

  1. #1

    Default Information Thread for Potential New Border Prince Units

    Information Thread for Potential New Border Prince Units

    The Border Prince Confederacy, known also as the Borderlands, The Frontiers or simply as the Border Princes is a vast region within the Old World located between the Black Mountains and Black Fire Pass to the north and the shores of the Black Gulf to the south. This region of vast wilderness is home to a multitude of petty Human kingdoms that were established by highly ambitious adventurers who seeks to create a realm of their own. Many times however, these adventurers usually consist of political or religious refugees from lands such as the Empire, Bretonnia and Kislev. I have really struggled with getting units for these, I couldn't find hardly any lore for this place online or in my books. Most of my ideas below are educated guesses at potential units, I'm afraid to say. I do know though, that the Border Princes hire a lot of mercenaries, so the Dogs of War section would be useful for them. I view the Border Princes as a bit of a mongrel force, made up of bits and pieces of Imperial, Bretonnian, Tilean and Estalian units.
    http://warhammerfantasy.wikia.com/wi...ce_Confederacy


    Military, Magical and Technological Regiments and Notables

    Lords and Heroes
    Spoiler Alert, click show to read: 
    None yet


    Character Mounts
    Spoiler Alert, click show to read: 
    Pegasus = Pegasi are a race of magical horses with huge swan-like wings. They make excellent steeds if caught and trained when young.
    https://i.imgur.com/CuObsBl.png 3rd Ed. Armies Book

    Pegasus (Black) = Even more awesome than the White Pegasus is the rare and beautiful black pegasus, whose foaming red mouth and glowing crimson eyes are especially impressive.
    https://i.imgur.com/CuObsBl.png 3rd Ed. Armies Book


    Wizards-Only
    Spoiler Alert, click show to read: 
    Giant Scorpion = "The dank underground passageways and caverns of the Worlds Edge Mountains conceal many huge and evil monsters. They breed in the darkness and grow huge, and fat, on a diet of unnameable crawling things that live deep below the earth. They are highly valued by Wizards throughout the Old World, and sometimes ridden to battle."
    https://i.imgur.com/fK3PRof.jpg 3rd Ed. Armies Book
    https://i.imgur.com/Tgcf4lr.png Warhammer 3rd Edition Battle Bestiary


    Infantry
    Spoiler Alert, click show to read: 
    Badlander = They have to travel constantly around the area to find food and water, which also makes it relatively easy for them to hide. A surprisingly high proportion of Badlanders have previous careers from which they are hiding; those who don’t tend to dream of doing something worth hiding from.
    http://warhammerfantasy.wikia.com/wiki/Badlander

    Badlands Ranger = The Badlands Ranger, or Border Ranger, is an experienced individual familiar with the hazards of the area and able to lead others safely through them. A trustworthy Badlands Ranger is worth a great deal of money, and they charge a great deal of money to those who want their services.
    http://warhammerfantasy.wikia.com/wiki/Badlands_Ranger

    Bretonnian Adventurers = Bretonnian Adventurers to the Border Princes come from all walks of life, some are disgraced knights, some Questing Knights, many are peasants who want to escape their life of drudgery. Whatever their past, Bretonnian Adventurers all seem to stick to horseback.

    Bretonnian Colonists = These are typically runaway peasants seeking a new life away from the cruel feudal life they had in Bretonnia, though many do not realise the danger of the land they have chosen for a home. These use the bow, or spear and shield.
    http://warhammerfantasy.wikia.com/wi...ce_Confederacy

    Cenobites = Cenobites live in communities, generally called monasteries, and follow the advice of a leader. The leader is often charismatic but often equally insane. At the very least, they are fanatical followers of a very personal vision of the truth (the con-artists do not set up in the Borderlands).
    http://warhammerfantasy.wikia.com/wiki/Cenobites

    Empire Adventurers = Adventurers from the Empire seeking riches in the south, these are equipped with sword and shield, and use pistols.

    Empire Colonists = Many in the Empire feel a need to get away from their homeland, whether they are outlaws, runaways, dishonoured nobles or desperate people fleeing devastation in the north, they’ve all travelled to the same place. They typically are halberdiers, hand gunners (rare), or swordsmen.
    http://warhammerfantasy.wikia.com/wi...ce_Confederacy

    Enforcers = Enforcers have a code of right and wrong that they uphold. They pay no attention to the legal authority of princes or, indeed, to law, relying entirely on their own sense of ethics and ability to uncover true villains.
    http://warhammerfantasy.wikia.com/wiki/Enforcer

    Estalian Adventurers = Adventurers often come from Estalia, a land famed for its lust for gold across the world. Many of these travel to Lustria or the Southlands, but some pass through the Border Princes hoping to reach the deserts of Khemri. Many of these are skilled duellists, but they also carry pistols.

    Strigany Nomads = The Empire of Strigos worshipped Vampires as Gods, but their Undead deities couldn’t save them from the might of butchering Greenskins. When the few escapees staggered north into the Old World, the stricken people met a wall of hatred from the other human tribes, but they had nowhere else to turn. They are a desperate people, often clinging to the half-forgotten legends that say that their ancient Vampiric masters will someday return to lift them from their pathetic lives.
    http://warhammerfantasy.wikia.com/wiki/Strigany

    Swamp Skimmers = Collectively known as Swamp Skimmers, these men and women brave the hostile environment in the hopes of bettering themselves and perhaps buying passage out of this dangerous land.
    http://warhammerfantasy.wikia.com/wiki/Swamp_Skimmer

    Tilean Adventurers = Tilean Adventurers pass this way often as well, these are commonly seen to be using crossbows and dual weapons, often a sword and knife combination.


    Akendorf
    Spoiler Alert, click show to read: 
    Akendorf Forresters = Akendorf currently ruled by Lord Durant as part of an electoral monarchy system. They have a population of approximately 800 and have an economy centred around timber, woodcarvings, hogs and trapping. The name suggests Empire descent to me. Wield Felling Axes that count as two handed axes.
    https://www.scribd.com/doc/223049779/Citadel-Journal-06
    http://whfb.lexicanum.com/wiki/Border_Princes

    Akendorf Huntsmen = Akendorf currently ruled by Lord Durant as part of an electoral monarchy system. They have a population of approximately 800 and have an economy centred around timber, woodcarvings, hogs and trapping. The name suggests Empire descent to me.
    http://whfb.lexicanum.com/wiki/Border_Princes
    http://warhammerfantasy.wikia.com/wiki/Empire_Archers

    Myrmidens
    Spoiler Alert, click show to read: 
    Myrmidens Crossbowmen = Myrmidens was settled by citizens of Luccini, and although it is its own state now, it follows many of the same methods of war. This involves mercenaries, but some units of their own that act in a similar fashion. Crossbowmen being one example of a type of unit they will train. The crossbow has always been the favoured weapon in Tilea because its long range allows troops to shoot from high positions on the ramparts and across moats and ditches into the enemy hordes. Crossbow bolts are powerful enough to pierce armour and inflict mortal wounds on tough and determined opponents.
    http://whfb.lexicanum.com/wiki/Mercenaries
    http://whfb.lexicanum.com/wiki/Border_Princes
    http://warhammerfantasy.wikia.com/wi..._of_Miragliano

    Myrmidens Duellists = Myrmidens was settled by citizens of Luccini, and although it is its own state now, it follows many of the same methods of war. This involves mercenaries, but some units of their own that act in a similar fashion. These are skilled swordsmen.
    http://whfb.lexicanum.com/wiki/Mercenaries
    http://whfb.lexicanum.com/wiki/Border_Princes

    Myrmidens Pikemen = Myrmidens was settled by citizens of Luccini, and although it is its own state now, it follows many of the same methods of war. This involves mercenaries, but some units of their own that act in a similar fashion. Pikemen being one example of a type of unit they will train.
    http://whfb.lexicanum.com/wiki/Mercenaries
    http://whfb.lexicanum.com/wiki/Border_Princes

    Specialist Ammunition
    Spoiler Alert, click show to read: 
    Arcane Arrow = Magical marks are inscribed upon the arrowhead lending magical force to the impact.
    https://i.imgur.com/fhfNHX9.jpg 3rd Ed. Armies Book

    Arcane Bodkins = These arrows are magically sharpened so that they automatically penetrate all non-magic armour.
    https://i.imgur.com/fhfNHX9.jpg 3rd Ed. Armies Book

    Blood Arrows = The tips of these arrows are dipped in blood in an arcane ritual so that they are attracted to blood by means of sympathetic magic.
    https://i.imgur.com/fhfNHX9.jpg 3rd Ed. Armies Book

    Hell Shafts = The arrowheads are forged from the iron of old coffin nails and incantations of exorcism are intoned while they are hammered into shape.
    https://i.imgur.com/fhfNHX9.jpg 3rd Ed. Armies Book

    Seeking Arrows = These arrows are inscribed with magic marks which render them completely accurate.
    https://i.imgur.com/fhfNHX9.jpg 3rd Ed. Armies Book


    Cavalry
    Spoiler Alert, click show to read: 
    Border Horse = Listed on page 140 of the 3rd edition. “These are units of Border Princes and their retainers from the area lying between the Black Mountains and the Black Gulf. They are descendants of Bretonnian and other Old Worlder adventurers who conquered and settled the region.” Wield hand weapons. Variants include; Spears, Shields, Spear and Shields, Bows.
    https://i.imgur.com/eP75nBH.jpg 3rd Ed. Armies Book

    Freelance Knights = There are countless small brotherhoods and knights who fight solo in the service of the Empire who are otherwise unafiliated with any single state or religion.
    https://i.imgur.com/N5c9y21.png White Dwarf 331

    Strigany Horse Nomads = ”Cresting the Deihstein Ridge, the Grand Theogonist saw a chaotic battle unfolding between a caravan of Strigany horse nomads and the mud-splattered soldiers of von Korden’s contingent.”
    https://drive.google.com/drive/folde...WhndVE0VklZZDA Sigmar’s Blood - Page 24

    Strigany Sharpshooters = ”Thundering down the hill, Volkmar’s War Altar ploughed into a trio of brightly-painted cloth wagons that blocked the road, bowling them over and trampling several Strigany sharpshooters in the process.”
    https://drive.google.com/drive/folde...WhndVE0VklZZDA Sigmar’s Blood - Page 24


    Myrmidens
    Spoiler Alert, click show to read: 
    Myrmidens Heavy Cavalry = Myrmidens was settled by citizens of Luccini, and although it is its own state now, it follows many of the same methods of war. This involves mercenaries, but some units of their own that act in a similar fashion. Heavily armoured and armed knights, similar to ones from the Empire but with a Tilean twist.
    http://whfb.lexicanum.com/wiki/Mercenaries
    http://whfb.lexicanum.com/wiki/Border_Princes

    Myrmidens Light Cavalry = Myrmidens was settled by citizens of Luccini, and although it is its own state now, it follows many of the same methods of war. This involves mercenaries, but some units of their own that act in a similar fashion. These are horsemen wearing some plate but no barding on their mounts, they are swift and wield swords, some units using lances. It is not unheard of for them to use crossbows.
    http://whfb.lexicanum.com/wiki/Mercenaries
    http://whfb.lexicanum.com/wiki/Border_Princes


    Artillery
    Spoiler Alert, click show to read: 
    Dwarf Cannons = Barak Varr is the trading hub of the Border Princes, and although they are powerful enough alone, they make use of the Border Princes as a defence on land, often selling them the apprentice-forged cannons for their wars against the Orcs.
    http://warhammerfantasy.wikia.com/wiki/Dwarf_Cannon


    Siege Train
    Spoiler Alert, click show to read: 
    "The only realistic solution to breaking massive fortifications is to employ a formidable siege train which includes siege engines of gigantic proportions capable of smashing down the strongest walls, gates and towers quickly. These machines are so huge that they cannot easily be constructed in the field. Instead, they must be manufactured in advance, often in pre-fabricated sections which can be transported in wagons, on ships, or stored until needed in fortresses."
    https://i.imgur.com/SZ5PSHZ.png White Dwarf 155

    The Giant Battering Ram = "The giant battering ram is cut from the tallest and strongest tree in the realm and shod with a massive iron or bronze head. Hundreds of men are needed to pull the ropes that swing the ram to strike a gate or fortress wall. One blow will smash great oak doors like matchwood or crumbles masonry into powder, collapsing towers and walls like sand castles. The hides of a thousand beasts form its canopy, protecting the operators from the arrows of the defenders."
    https://i.imgur.com/SZ5PSHZ.png White Dwarf 155

    The Great Cannon = "The great cannon is a cannon so big that the ruler will have to make special measures to get hold of enough metal to make it. All the bells in the realm or all the cannons of the fleet may have to be melted down to provide enough bronze to cast a single great cannon. It is so monstrous that hundreds of oxen are required to pull it."
    https://i.imgur.com/SZ5PSHZ.png White Dwarf 155

    The Monstrous Stone Thrower = "This is a catapult operated by a massive counterweight which swings a long shaft and hurls a boulder a very great distance. The huge boulder will smash any ramparts that it strikes. The catapult is made of thick timbers to withstand the stress and strain, but the parts can be transported individually on wagons and are lashed togehter into a catapult in the siege lines."
    https://i.imgur.com/SZ5PSHZ.png White Dwarf 155

    The Siege Tower = "Hundreds of wagons are required to carry the pre-fabricated timbers that make up the siege tower, and when these are put together the siege tower will be raised higher than any known wall. Bolt throwers shoot out of port holes on each of its many levels. A drawbridge or spiked corvus is ready on the top of the tower to be dropped on the enemy battlements allowing attackers to swarm across, constantly reinforced by a steam stream of soldiers."
    https://i.imgur.com/SZ5PSHZ.png White Dwarf 155


    Specialist Ammunition
    Spoiler Alert, click show to read: 
    Half-Charge = ”The crew decides to employ a smaller charge of powder to reduce the chances of a destructive malfunction. Their shots will be less effective, but they are almost sure of not blowing up their cannon.” For Cannons.
    https://i.imgur.com/ziqu8Q9.png White Dwarf Issue 239

    Grapeshot = ”Seeing the enemy are a bit too close for comfort, the crew loads a deadly canister full of copper coins, nails, etc…” For Cannons.
    https://i.imgur.com/ziqu8Q9.png White Dwarf Issue 239

    Chained Shot = ”Invented for naval warfare, this ammunition consists of two cannonballs linked by a chain, capable of inflicting horrible damage on massed regiments of troops as well as on large creatures.” For cannons.
    https://i.imgur.com/ziqu8Q9.png White Dwarf Issue 239

    Aiming Device = ”One of the many works of the genius Leonardo da Miragliano was the development of optics applied to targeting devices for artillery.” Bolt Throwers.
    https://i.imgur.com/7oWXQ7D.png White Dwarf Issue 239


    Mystical
    Spoiler Alert, click show to read: 
    Anchorites = Some people feel that they can only follow their own mystical leanings alone, away from the distractions of civilisation, conversation, and soap. These individuals become Anchorites, staking claim to a cave, or the top of a pillar of rock, somewhere in the Borderlands.
    http://warhammerfantasy.wikia.com/wiki/Anchorites


    Hedge Wizards = There is no tradition of hedge wizardry, although there are some conventions of practice that are rumoured to have survived the centuries of persecution in some form or another.
    http://warhammerfantasy.wikia.com/wiki/Hedge_Wizard

    Mystic = Some Anchorites and Cenobites become so full of wisdom (or full of something, anyway) that they progress to being Mystics. No longer content to seek wisdom by themselves, they insist on telling others of their discoveries, seeking to lead them to enlightenment also.
    http://warhammerfantasy.wikia.com/wiki/Mystic[/SIZE]

    Sonnental
    Spoiler Alert, click show to read: 
    Sonnental Sisterhood = It is rare for an army of the Border Princes Confederacy to have the sorceresses of Sonnental in their midst, and most of the time they do not want them. Many are the tales that follow them, some claiming even that they are vampires, and it is in fact true. They will only aid the armies of the Confederacy should it be vital to the survival of their enclave, and when they do they go swathed in clothes that ward off the sun and are swarmed with attendants. The Border Princes only accept them in their army because of the sheer power they can wield, sometimes enough to turn the tide of a battle.
    http://warhammerfantasy.wikia.com/wiki/Sonnental


    Regiments of Renown
    Spoiler Alert, click show to read: 
    Baron Richter’s Sellswords = ”Thus did the Varenka Sharpeyes become the Deadeyes, the Tolsburg Hawks become the Dreadwings, and Baron Richter's Sellswords become the Blood Pack.”
    http://warhammerfantasy.wikia.com/wiki/Graveborn

    Black Avengers = Ramon Black formed the Avengers after a Skaven raiding party burned their homes and killed their families during an attack on their town of Wissenheim. They are sworn to hunt down and kill Skaven wherever they can find them. Made up from little more than untrained peasants, his band display a gritty determination deserving of any mercenary army.
    http://warhammerfantasy.wikia.com/wi...the_Horned_Rat

    Carlsson’s Cavalry = Sven Carlsson is such a Border Prince. The militia from his realm are mounted on horseback and garbed in red uniforms and wear very heavy armour. Carlsson's Cavalry are very well trained in combat, as Carlsson himself is a retired mercenary, and values well-trained troops. Carlsson is a personal friend of Morgan Bernhardt and the two often come to each other's aid
    http://whfb.lexicanum.com/wiki/Border_Princes

    Carrion Band = ”In the southern foothills of the Black Mountains lies a region of unusual rock formations known as the Warrens. The rocks for a virtual labyrinth of natural corridors, walls, and chambers, which are perfect hiding places for ambushers and cutthroats. A famous group of mercenaries called the Carrion Band is rumoured to make its home here.”
    http://warhammerfantasy.wikia.com/wiki/The_Warrens

    Fletcher's Crossbows = These mercenaries, all expert crossbowmen, have a disreputable past. They originally formed part of a small bandit army working in the forests of Talabecland. After a crackdown which was aided by elite Imperial forces they fled south to evade capture. Currently residing in the Border Princes town of Wissenheim, and still on the Empire's wanted list, they seek anonymity by joining a legitimate mercenary army.
    http://warhammerfantasy.wikia.com/wi...the_Horned_Rat

    Gulthac’s Hold’s Orc Beaters = ”The population is mainly made up of Swamp Skimmers, but a successful adventurer in the past brought enough wealth back to prepare very strong defences for the village. They have beaten off Orc bands ten times the village’s numbers, and the inhabitants are extremely proud.”
    http://khorne.ru/2nd/wfrp_web/Renegade_Crowns.pdf

    Legione del Dimenticato = ”The mercenary behind Isaak sported long, dark hair, and stared blankly ahead with yellow, glassy eyes. He’d wrapped himself in a long, blue coat, and had tied a strip of red cloth across his forehead. Next in line, a short, middle-aged man glowered. The white, curly hair on his head matched that on his chest, which was bared under an open linen shirt. The butts of twin pistols stuck out from his wide leather belt. Behind him was a fat man with a red nose from too much rum. He coughed and trembled in a damp knit tunic and hooded wool cloak. There was nothing about these men to identify as a unit, or even soldiers. None wore armour.”
    Honour of the Grave by Robin D. Laws - Chapter 2

    The Varenka Sharpeyes = ”Thus did the Varenka Sharpeyes become the Deadeyes, the Tolsburg Hawks become the Dreadwings, and Baron Richter's Sellswords become the Blood Pack.”
    http://warhammerfantasy.wikia.com/wiki/Graveborn

    Tolsburg Hawks = ”Thus did the Varenka Sharpeyes become the Deadeyes, the Tolsburg Hawks become the Dreadwings, and Baron Richter's Sellswords become the Blood Pack.”
    http://warhammerfantasy.wikia.com/wiki/Graveborn

    Vannheim's 75th = Siegfried Vannheim is a well renowned mercenary captain and has worked all through the Old World and beyond during his years leading the '75th. Reputably a staunch disiplinarian, Vannheim is followed by his cavalry troops with faithful loyalty and a respect for his veteran experience in the trade.
    http://warhammerfantasy.wikia.com/wi...the_Horned_Rat


    Added Units:

    Arcane Arrow (Infantry - Specialist Ammunition)
    Arcane Bodkin (Infantry - Specialist Ammunition)
    Blood Arrows (Infantry - Specialist Ammunition)
    Hell Shafts (Infantry - Specialist Ammunition)
    Pegasus (Character Mounts)
    Pegasus - Black (Character Mounts)
    Seeking Arrows (Infantry - Specialist Ammunition)


    Added RoRs:

    Legione del Dimenticato (RoR)

    Removed Units:

    None yet
    Last edited by PaulH; August 09, 2020 at 02:42 PM.

  2. #2

    Default Re: Information Thread for Potential New Border Prince Units

    Special and Named Characters

    Here will be contained a full list of every possible Legendary Lord or Legendary Hero that I could find for the Border Princes. I have split them into different categories and whether they suit being Lords or Heroes, so it is easier to know which they are best suited to being added to, if someone wished to add them to the game. Also, there are a fair number that I couldn't place into one territory or other, so I guess they'd be free to put wherever someone wanted. Without further ado, here we go.

    Akendorf
    Spoiler Alert, click show to read: 
    Lords
    Spoiler Alert, click show to read: 
    Lord of the Freistadt of Akendorf = ”Tell the baron on no accounts to enter the hills to the south. Tell him to stay by Thunder River. I would not have it on my conscience that he ventured into the Geistenmund Hills unwarned.”
    http://warhammerfantasy.wikia.com/wi...stenmund_Hills

    Heroes
    Spoiler Alert, click show to read: 
    Jules Gasgoigne, Master of Hounds = "He has travelled extensively through Bretonnia, the Empire and the Border Princes hunting and adding to his store of wilderness lore. He served for a long time as the Master of Hounds to the Lord of the Friest of Akendorf and made several expeditions against the Goblins of the Worlds Edge Mountains."
    https://i.imgur.com/LSvI3Vw.png White Dwarf 125


    Castello del Dimenticato
    Spoiler Alert, click show to read: 
    Faction Leader
    Spoiler Alert, click show to read: 
    Davio Maurizzi = ”The founder was a former mercenary named Davio Maurizzi; she’d seen him from a distance a couple of times. Some called him a “border prince”, which was a tide anyone who lived in these lawless lands could claim for himself, especially if he occupied a defensible position and had a few men willing to pick up swords on his behalf. Maurizzi was Tilean, which explained his town’s strange foreign name. Apparently it meant Fortress of the Lost, or some such thing.”
    Honour of the Grave by Robin D. Laws - Chapter 1


    Goethelburg
    Spoiler Alert, click show to read: 
    Lords
    Spoiler Alert, click show to read: 
    Prince von Hopfklaut = A lucrative treasure hunter.
    https://i.imgur.com/Gdj9HpJ.png


    Heroes
    Spoiler Alert, click show to read: 
    None yet



    Haflok's Town
    Spoiler Alert, click show to read: 
    Lords
    Spoiler Alert, click show to read: 
    Mir Haflok = Haflok is a devout man, and his beliefs make him honest and direct, even blunt. Despite his appearance, Haflok is at heart a poet and painter. His first loves are beauty and art, and he desperately wants to set aside his warlord image and fill his land with beauty, sophistication, and culture.
    http://warhammerfantasy.wikia.com/wiki/Mir_Haflok


    Heroes
    Spoiler Alert, click show to read: 
    None yet



    Halfear's Hold
    Spoiler Alert, click show to read: 
    Lords
    Spoiler Alert, click show to read: 
    None yet


    Heroes
    Spoiler Alert, click show to read: 
    None yet



    Lament
    Spoiler Alert, click show to read: 
    Lords
    Spoiler Alert, click show to read: 
    None yet


    Heroes
    Spoiler Alert, click show to read: 
    None yet



    Lost Khyponia
    Spoiler Alert, click show to read: 
    Lords
    Spoiler Alert, click show to read: 
    None yet


    Heroes
    Spoiler Alert, click show to read: 
    None yet



    Ravenbarrow
    Spoiler Alert, click show to read: 
    Lords
    Spoiler Alert, click show to read: 
    None yet

    Heroes
    Spoiler Alert, click show to read: 
    None yet


    Rodenheim Castle
    Spoiler Alert, click show to read: 
    Faction Leader
    Spoiler Alert, click show to read: 
    Baron Rodenheim = Though not a warrior of Karak Hirn and a human, he was considered a Dwarf Friend, and fought beside the dwarfs using his troops in the Border Princes.
    Gotrek & Felix: Orcslayer by Nathan Long - Chapter 4


    Sonnental
    Spoiler Alert, click show to read: 
    Lords
    Spoiler Alert, click show to read: 
    None yet


    Heroes
    Spoiler Alert, click show to read: 
    None yet


    The Black Princedom
    Spoiler Alert, click show to read: 
    Lords
    Spoiler Alert, click show to read: 
    Gashnag, Black Prince of the Borderlands = He has portrayed himself as a romantic hero, he pays bards to spread songs that claim he is under a terrible curse that makes him appear beastly and savage but was once strikingly handsome.
    http://whfb.lexicanum.com/wiki/Strigoi_Ghoul_Kings


    Heroes
    Spoiler Alert, click show to read: 
    None yet


    The Confederation of the Eagle
    Spoiler Alert, click show to read: 
    Lords
    Spoiler Alert, click show to read: 
    Leitpold the Black = As a man, Lietpold's flaws are both many and infamous - he is vain, arrogant, vicious, paranoid, false and cruel to name but a few. But even those he has wronged or betrayed would concede both his skill-at-arms and scorn of danger, as well as his innate mastery of battlefield tactics, the combination of which has led him to victory on battlefields as far apart as the scorching Estalian Plain and the frigid steppe of northern Kislev. He rules the petty Kingdom of Raven Barrow.
    http://warhammerfantasy.wikia.com/wi...pold_the_Black


    Heroes
    Spoiler Alert, click show to read: 
    None yet


    The Cultist Town of Vitrolle
    Spoiler Alert, click show to read: 
    Lords
    Spoiler Alert, click show to read: 
    High Priest of Slaanesh, Ernst Helmuth = Helmuth is an affable fellow with excellent manners, which only makes his sadism the more terrifying—he can and often does chat pleasantly with his victims while torturing them. He has retained the attitude of his upbringing and expects to be waited upon hand and foot, though he has adjusted to the fact that Vitrolle does not have as many luxuries as Middenheim.
    http://warhammerfantasy.wikia.com/wiki/Ernst_Helmuth


    Heroes
    Spoiler Alert, click show to read: 
    None yet


    The Fortress-Town of Malko
    Spoiler Alert, click show to read: 
    Lords
    Spoiler Alert, click show to read: 
    None yet


    Heroes
    Spoiler Alert, click show to read: 
    None yet


    The Kingdom of Sarngul
    Spoiler Alert, click show to read: 
    Lords
    Spoiler Alert, click show to read: 
    None yet


    Heroes
    Spoiler Alert, click show to read: 
    None yet


    The Petty Principality of Dove's Landing
    Spoiler Alert, click show to read: 
    Lords
    Spoiler Alert, click show to read: 
    Massimo Caldieli, Bandit Prince = ”An outlaw leader, he ruled his men with absolute authority but never betrayed them. He would take risks to rescue those who were captured; his men were his responsibility, and he took his responsibilities seriously. They robbed the rich, and the leader kept most of it. Still, the other outlaws got enough to keep them happy, and the leader earned enough loyalty to have people tell him about plotted rebellions. The leader’s quest for increased wealth eventually led him to topple the former prince of this region. That was ten years ago, and since then, he has gained a reputation for being firm but fair, as well as voracious in taxation.” He’s originally from Tilea.
    http://khorne.ru/2nd/wfrp_web/Renegade_Crowns.pdf


    Heroes
    Spoiler Alert, click show to read: 
    None yet


    The Petty Principality of Howling River
    Spoiler Alert, click show to read: 
    Lords
    Spoiler Alert, click show to read: 
    Fatandira, Arabyan 'Prince' of Howling River = As a man, Lietpold's flaws are both many and infamous - he is vain, arrogant, vicious, paranoid, false and cruel to name but a few. But even those he has wronged or betrayed would concede both his skill-at-arms and scorn of danger, as well as his innate mastery of battlefield tactics, the combination of which has led him to victory on battlefields as far apart as the scorching Estalian Plain and the frigid steppe of northern Kislev. He rules the petty Kingdom of Raven Barrow.
    http://warhammerfantasy.wikia.com/wiki/Fatandira


    Heroes
    Spoiler Alert, click show to read: 
    None yet


    The Petty Principality of Lady's Boon
    Spoiler Alert, click show to read: 
    Lords
    Spoiler Alert, click show to read: 
    Ludmilla of Karsack = ”The Wizard is truly on the run from the Colleges of Magic. She had democratic sympathies and was caught supporting some agitators in Altdorf. She got out ahead of the enforcers, and for the last few years, she has been keeping a low profile in the homestead which is called Karsack.”
    http://khorne.ru/2nd/wfrp_web/Renegade_Crowns.pdf

    Princess Dhuoda, the Virtuous Outlaw = ”She was the fifth daughter of a Bretonnian noble. She wanted to be one of the knights that served the Lady of the Lake, as she had heard so many lovely stories about them. Of course, as a woman, that course was not open to her. She was in her early teens when her father died, and her elder brother became the lord. He turned out to be a brutal lord and she decided to oppose him. She lived a double life for several years, rising to command the local band of Herrimaults, virtuous outlaws. Fifteen years ago, her brother took violent action against her band, and she was forced to fleet. About ten years ago, Dhuoda decided to build a realm. Her original aim was to build a just realm, but sort her brother signally failed to run.”
    http://khorne.ru/2nd/wfrp_web/Renegade_Crowns.pdf


    Heroes
    Spoiler Alert, click show to read: 
    None yet



    The Petty Principality of Masserschloss
    Spoiler Alert, click show to read: 
    Lords
    Spoiler Alert, click show to read: 
    Dieter von Masserschloss, Mercenary Prince = ”He believes he is the illegitimate son of the old prince and the rightful heir. This is his delusion. He became a mercenary because there aren’t many other avenues of advancement in the Border Princes, and a few years ago he was hired, with his band, by the former prince of this land. The prince was more interested in personal pleasure than looking after people, and one of Dieter’s jobs was kidnapping attractive women, after a few years watching him ignore threats of monsters Dieter decided to take his place. Since taking power, Dieter has acted against the monsters threatening the principality.”
    http://khorne.ru/2nd/wfrp_web/Renegade_Crowns.pdf


    Heroes
    Spoiler Alert, click show to read: 
    None yet


    The Petty Principality of Zenres
    Spoiler Alert, click show to read: 
    Lords
    Spoiler Alert, click show to read: 
    Prince Artilli Levrellian = Levrellian is driven by the need to control. He already holds a great deal of land leading up to the mountains and along the Howling River, but that is not enough. He wants dreams of capturing all the land down to the Blood River and possibly beyond, though he realises taking the Badlands would require more warfare than he is willing to face.
    http://warhammerfantasy.wikia.com/wi...lli_Levrellian


    Heroes
    Spoiler Alert, click show to read: 
    Strykssen, Cultist of Khorne = Strykssen’s place at Levrellian’s side is merely a means to an end, however. Strykssen cares nothing for Levrellian or the petty politics of the Border Princes. His only goals are to obtain both the gauntlet in Karitamen’s tomb and the Warpstone in the Jade Sceptre. With those, he can release the Daemon chained to his soul and allow the creature to wreak havoc upon the world.
    http://warhammerfantasy.wikia.com/wiki/Strykssen



    The Trading Town of Aldium
    Spoiler Alert, click show to read: 
    Lords
    Spoiler Alert, click show to read: 
    None yet


    Heroes
    Spoiler Alert, click show to read: 
    None yet



    Unaffiliated Characters
    Spoiler Alert, click show to read: 
    Lords
    Spoiler Alert, click show to read: 
    Woldred Adelof = The life of an outrider provided him with adventure, excitement, and danger, but not riches—though the baron treated his men well, Woldred was still in someone’s employ. As he grew more confident and more worldly, that fact rankled more, until finally he knew he had to leave.
    http://warhammerfantasy.wikia.com/wiki/Woldred_Adelof

    Rogar the Barbarian = ”There then came a mighty warrior Prince from the Borderlands - Rogar the Barbarian. He bore a glittering diamond on his brow - the Star of the West. Hope returned and men flocked to his standard, leaving their hiding places in the hills and forests.”
    https://www.hasbro.com/common/instruct/HeroQuest.PDF

    Max the Glutton = Most people believe that all Halfling lords want to turn their realms into a giant pie shop. This has only happened once (or so most historians claim), and Max the Glutton used his enemies, and then his subjects, as ingredients.
    http://warhammerfantasy.wikia.com/wiki/Border_Prince



    Heroes
    Spoiler Alert, click show to read: 
    Bouet Le Bowman = ”A master archer from Bretonnia settled in this community, and word of his exploits has spread throughout the land. For a hefty price, the master archer Bouet Le Bowman will teach people his trade.”
    http://khorne.ru/2nd/wfrp_web/Renegade_Crowns.pdf

    Gerlach Wurnst = A Captain of Arms in the Border Princedoms.
    https://drive.google.com/drive/folde...V96TFBvQ1dNZGc Monstrous Arcanum

    Goran Schaffer = Goran does have a sense of humour, but it is coarse, reaffirming both his village upbringing and his military training. He wears a mail shirt and a leather jack and carries both a longsword and a two-handed sword—it’s his prized possession, which he took from the body of an Orc chieftain he slew in single combat.
    http://warhammerfantasy.wikia.com/wiki/Goran_Schaffer

    Therese Becker = Born to peasants in a small Stirland town, Therese learned early on that she was different. Other babies cried, but Therese cooed. What was stranger was that when she cooed, her family’s dogs and cats and sheep barked and meowed and baaa’ed back at her as if conversing. She was five before she discovered no one else could understand what the animals were saying. Appears to share abilities of Amber Wizards, but untrained.
    http://warhammerfantasy.wikia.com/wiki/Therese_Becker

    Thorgrek Bellison = Unfortunately, Thorgrek also had another trait in abundance—greed. He did not like to share, and after several instances where he hoarded gems or gold rather than revealing his find to his elders, he was strongly encouraged to set out on his own. For a time, Thorgrek hunted tombs alone.
    http://warhammerfantasy.wikia.com/wi...rgrek_Bellison


    Added Units:

    Baron Rodenheim (Rodenheim's Castle - Faction Leader)
    Davio Maurizz (Castello del Dimenticato - Faction Leader)


    Removed Units:

    None yet
    Last edited by PaulH; April 23, 2020 at 11:39 AM.

  3. #3

    Default Re: Information Thread for Potential New Border Prince Units

    Magical Weapons, Armour, Amulets, Scrolls and Other Items

    This section deals in those magical items that can be used by this faction. This is by no means a full list, I doubt I'll ever get that, but it will provide modders with information if they wish to add new magical weapons, armour and items into the game to be used.

    Common Magic Items
    Spoiler Alert, click show to read: 
    If you follow the link below you will find dozens of magical items that are commonly found in the Old World (and beyond).
    https://www.twcenter.net/forums/show...1#post15255257


    Magic Weapons
    Spoiler Alert, click show to read: 
    Basilisk Blade = ”Even after death the bones of a Basilisk poison the world around them, exuding a foul aura that can putrefy flesh and corrode metal. Weapons fashioned from the rancid bones recovered from Basilisk remains are terrifyingly deadly, but thankfully rare as they are just as deadly to their wielders as they are to their victims.”
    https://drive.google.com/drive/folde...V96TFBvQ1dNZGc Monstrous Arcanum

    Cold Iron Blade = ”Ancient lore claims that only iron weapons shaped without the use of fire can harm the spirits that infest certain regions of the world. Only the strongest of smiths can perform such a feat, hammering the metal into shape with brute strength before such artefacts are enchanted. Though the results are always crudely shaped, their potency against the ephemeral creatures is unquestionable.”
    https://drive.google.com/drive/folde...V96TFBvQ1dNZGc Monstrous Arcanum

    The Lash of Itzaotyl = ”Used by the servants of the Old Ones to subdue the massive beasts that stalked the world at the dawn of time, the ancient Last of Itzaotyl ensnares all it touches with an unbreakable tendril of pure magical essence. Since its theft from the Lizardmen, by the daughters of Naggaroth millennia ago, it has known many masters and current whereabouts are unknown.”
    https://drive.google.com/drive/folde...V96TFBvQ1dNZGc Monstrous Arcanum


    Magic Armour
    Spoiler Alert, click show to read: 
    The Shield of Ekrund = ”This battered shield is rumoured to have belonged to the last of the Ironbreakers to fall defending Ekrund.”
    https://drive.google.com/drive/folde...WhndVE0VklZZDA

    Helm of the Headless Horseman = ”To wear the Helm of the Headless Horseman is to tempt fate, for it is said that when Morrslieb waxes full the Headless Horsemen comes to take the helmet back.”
    https://drive.google.com/drive/folde...WhndVE0VklZZDA

    Scintillating Shield = ”In the ancient legends of Estalia, retold so many times in their origin is now forgotten, heroes would be gifted with shields which were so highly polished they blinded their foes and deflected the deadly gaze of the Basilisks and Cockatrice that were the scourge of that Land in ancient days. Scintillating Shields, whether they be the items spoken of in legend or more recent creations wrought by wizard-craft, fetch a prince’s ransom when rumours of Basilisk or Cockatrice attack spread.”
    https://drive.google.com/drive/folde...V96TFBvQ1dNZGc Monstrous Arcanum

    Wyrmscale Armour of the Deep = ”A glistening coat of Merwyrm scales, the enchantment on this armour keeps it coated with a shimmering Layer of briny sea water. Not only do the iron-hard scales deflect sword and arrow, but the scales still recall their home in the icy deeps of the ocean and grant their wearer passage through water and foil fiery assaults upon him.”
    https://drive.google.com/drive/folde...V96TFBvQ1dNZGc Monstrous Arcanum


    Talismans
    Spoiler Alert, click show to read: 
    Holy Relic = "In this age of superstition and religious fanaticism, holy objects are important part of life. Relics abound in the Old World; hairs of Sigmar, pieces from Ulric's hammer, teeth of Daemon Princes, all are sold to men needing encouragement before battle and charms against sorcery."
    https://i.imgur.com/EzPRfhJ.png White Dwarf 227

    The Icon of the Siegebreaker = ”The Runesmith that forged this pendant believed that as long as he wore it, the walls of Ekrund would never be breached. He must have forgotten it the day Ekrund fell.”
    https://drive.google.com/drive/folde...WhndVE0VklZZDA

    Fimir-skin Cloak = ”The skin of a fimir is gnarled, making it tough to work with. But to a dedicated artificer, a cloak fashioned from such a pelt is resistant to any blade.”
    https://drive.google.com/drive/folde...WhndVE0VklZZDA

    The Shard of Morrslieb = ”This necklace bears a shard fallen from the moon of Morrslieb, a baleful talisman that fills the bearer with a deathless vigour.”
    https://drive.google.com/drive/folde...WhndVE0VklZZDA

    Faithless Charm = ”The degenerate Ettin hill clans have been known to hang these small craven charms in the dismal northern woods, warding away those who would trespass on the Ettin’s miserable existence. Each is an embodiment of the unholy curse that afflicts the very souls of the Ettin. Those foolish enough to carry one with them for any length of time find their senses sharpened - until they lose control and the curse consumes them too.”
    https://drive.google.com/drive/folde...V96TFBvQ1dNZGc Monstrous Arcanum

    The Pinion of the Phoenix = ”These ephemeral feathers, plucked from the burning wings of a manifested phoenix and woven into a talisman, are preserved by the arts of ancient Elf magic. Handed down through generations of High Elf nobility, they are borne into the direst of battles as badges of honour, swiftly burning away to dust once removed from their protective caves. While they last they protect their bearer from harm, and should he fall grant him a fiery reprieve from death.”
    https://drive.google.com/drive/folde...V96TFBvQ1dNZGc Monstrous Arcanum

    Warpscale Pendant = ”Crafted from the deformed scales of a Warpfire Dragon, these eerily worked talismans are the product not of twisted Skaven ingenuity as some suspect but rather of some unseen agency believed to be connected to the ruling cabals of the Tilean City-states. Ensorcelled to protect the wearer against weapons fuelled by warpstone, many Skaven wizards covet such items as a measure against assassination by their own kind - though the fear Warpfire Dragon’s cause among the warpstone-laden holds of the Skaven keeps them rare.”
    https://drive.google.com/drive/folde...V96TFBvQ1dNZGc Monstrous Arcanum


    Enchanted Items
    Spoiler Alert, click show to read: 
    Grimacing Death Mask = ”The mask, which represents the grimacing face of death, is the last thing Vespero’s duelling opponents see before they meet their sudden end.”
    http://kippersmelee.ca/wp-content/up...ogs-of-War.pdf

    The Crown of Nicodemos the Nonsensical = ”Once belonging to the deranged hedge wizard Nicodemos, this modest crown was rumoured to be both the source of Nicodemos’ power and his madness.”
    https://drive.google.com/drive/folde...WhndVE0VklZZDA


    Arcane Items
    Spoiler Alert, click show to read: 
    Battle Stone of Le Marquis = ”Michel d’un Doigt was a Bretonnian wizard famous for the nine enchanted gem stones he created. The Battle Stone is a glimmering red ruby that fills its bearer with vigour and energy.”
    https://i.imgur.com/AGceWtm.png White Dwarf Issue 194

    Bufo’s Hex Scroll = ”This scroll may be used to cancel out the spell of an enemy wizard and turn him into a toad.”
    https://i.imgur.com/XIAKWjB.png White Dwarf Issue 194

    Freezing Death Spell Jewel = ”This jewel is carved of ice that never melts, and is freezing to the touch. When its power is invoked, it releases a lethal blast of icy shards at the Wizard’s foes.”
    https://i.imgur.com/WcvB14W.png White Dwarf Issue 187

    Lifestone of Ashraaz = ”The Lifestone of Ashraaz is a jet black gem that is worn round the neck of its bearer. When invoked, a beam of light shoots out of the stone and bathes the bearer and his opponent in a pool of yellow light. When the light fades the bearer’s wounds have been magically transferred to his enemy.”
    https://i.imgur.com/O9IGyJF.png White Dwarf Issue 194

    Power Stone of Le Marquis = ”Michel d’un Doigt was a powerful Bretonnian wizard who laboured long and hard to create a series of enchanted gem stones for use by the chivalric knights of that realm.”
    https://i.imgur.com/AGceWtm.png White Dwarf Issue 194

    The Mystic Shield of Brag = ”This scroll of parchment contains a powerful anti-magic enchantment that may be used by a wizard to block the spell of an enemy spellcaster.”
    https://i.imgur.com/XIAKWjB.png White Dwarf Issue 194

    The Tetragon of Tectonic Displacement = ”An artefact whose origins lie in the distant past, when the configuration of the tetragon is altered the very earth surrounding the user shifts.”
    https://drive.google.com/drive/folde...WhndVE0VklZZDA


    Magic Standards
    Spoiler Alert, click show to read: 
    The Banner of Mount Bloodhorn = ”The crude stitching and daubed tribal markings identify this tattered banner of being of greenskin origin, and echoes of their bloodlust and aggression remain bound to its fabric.”
    https://drive.google.com/drive/folde...WhndVE0VklZZDA

    The Bog Standard = ”This plain flag looks like little more than a rag on a stick.”
    https://drive.google.com/drive/folde...WhndVE0VklZZDA

    Banner of the Valkyrie = ”The Banner of the Valkyrie flutters violently as though in a storm, even when the winds are calm.”
    https://drive.google.com/drive/folde...WhndVE0VklZZDA

    Sacrificial Banner = ”Covered with arcane patterns daubed in blood and draped in ornate sigils and charms the Sacrificial Banner looks impressive, but its real purpose is rarely explained to those troops ‘honoured’ with its care. It is enchanted with the sole purpose of enraging and attracting the ire of the gigantic monsters that prowl the Warhammer world, so that a canny general can dictate the movement of his enemy’s most powerful ally.”
    https://drive.google.com/drive/folde...V96TFBvQ1dNZGc Monstrous Arcanum


    Kadon’s Scrolls of Binding
    Spoiler Alert, click show to read: 
    When a storm of magic breaks, it isn’t merely battlefield sorcery that increases in power. All manner of spells and items dormant for decades suddenly crackle into vibrant life, eager to have their power unleashed on an unsuspecting world. Chief among these are Kadon’s Scrolls of Binding; each scroll was crafted with a particular beast in mind. These came from the Warhammer Supplement: Monstrous Arcanum, in the chart in that book it listed each monster for each faction as either Abhorrent, Binding Scroll or Kinship, these monsters here are all but those that are Abhorrent to this faction. The Scrolls of Binding that may be used vary from race to race, the following are those that may be used by this faction:
    Information Thread Beastiary for Potential New Monsters


    Binding Scrolls

    Spoiler Alert, click show to read: 
    Ancient Stegadon
    Arcane Phoenix
    Basilisk
    Bastiladon
    Bears
    Bonegrinder Giant
    Carmine Dragon
    Carnosaur
    Chimaera
    Cockatrice
    Culchan
    Dark Emissary
    Dark Pegasus
    Desert Spirits
    Djinn
    Dracholeech
    Dread Maw
    Elephants
    Emperor Carmine Dragon
    Emperor Magma Dragon
    Fenbeast
    Fire Efreets
    Flamespyre Phoenix
    Frostheart Phoenix
    Focus Familiars
    Giant
    Great Eagles
    Great Magma Dragon
    Great Stags
    Great Warpfire Dragon
    Great Wyvern
    Hagranyms
    Hydra
    Incarnate Elemental of Beasts
    Incarnate Elemental of Death
    Incarnate Elemental of Fire
    Jaguars
    Kharibdyss
    Lammasu
    Land Wyvern
    Magma Dragon
    Manticore
    Merwyrm
    Mournfang
    Mourngul
    Pagowyrm
    Power Familiars
    Preytons
    Preytons (Filth Encrusted Scales)
    Preytons (Forest Stalker)
    Preytons (Insane Bloodlust)
    Rhinox
    Ripperdactyls
    Royal Djinn
    Sabretusk
    Sciowyrm
    Sea-Nymphs
    Spell Familiars
    Stegadon
    Stonehorns
    Tempest Djinn
    Terradons
    Troglodon
    Truthsayer
    Unicorn
    Veteran War Hydras
    Warhawks
    War Lions of Chrace
    Warpfire Dragon
    Warrior Familiars
    Wicker Man
    Wolf Rats
    Wolf Rats (Bloated Mutants)
    Wolf Rats (Pox Feeders)
    Wolf Rats (Warpstone Shard Teeth)
    Wyvern
    Young Magma Dragon
    Young Warpfire Dragon
    Young Wyvern
    Zoats


    Kinship

    Spoiler Alert, click show to read: 
    Demigryph
    Dragon
    Emperor Dragon
    Golems
    Great Dragon
    Griffon
    Hippogryph
    Pegasus
    Young Dragon


    Mythic Items

    Spoiler Alert, click show to read: 
    Dawnstar Sword = ”Legend goes that this blade was forged in the first rays of light to strike the world. The energy of this auspicious enchantment remains embedded deep within the burnished blade, waiting to be called forth once more in a blaze of glory.”
    https://drive.google.com/drive/folde...WhndVE0VklZZDA Storm of Magic

    Blade of Last Resort = ”This sword has ever had a twisted sense of humour, seeking out overmatched heroes and aiding them against a chosen foe. However, the Blade of Last Resort draws its strength from a victor’s glorious lifeblood; those that best an opponent with its aid themselves have scant moments to live.”
    https://drive.google.com/drive/folde...WhndVE0VklZZDA Storm of Magic

    Dodecahedron of Continental Drift = ”Said to have been left behind by the Old Ones, this peculiar object can be used to remake the world. Each alteration to the Dodecahedron’s external matrix is reflected on the land around the user. Its ill-considered use can easily prove catastrophic…”
    https://drive.google.com/drive/folde...WhndVE0VklZZDA Storm of Magic

    Fozzrik’s Floating Fortress = ”Though Fozzrik’s magical aptitude led him to become a wizard, he never lost his love for architecture. Many of the Old World’s cities have been built around immaculate structures that Fozzrik created from stone and sorcery, but more prized by far are his floating fortresses - buildings that move under their own power and sprout defences to repel intruders.”
    https://drive.google.com/drive/folde...WhndVE0VklZZDA Storm of Magic

    Woodwaker’s Wand = ”Once upon a time, all the woods in the world were linked. Some say this great forest was alive, in a curious sort of way, and that every tree that now grows retains a portion of its vigour and intelligence just waiting to be revived.”
    https://drive.google.com/drive/folde...WhndVE0VklZZDA Storm of Magic

    Living Deadwood Staff = ”Arboreonecromancy is a little-practiced branch of wizardry - any mystic crazed enough to attempt it normally transfers his attentions back to raising zombies and skeletons, rather than undead trees. However, legends tell of the Archmage Sycamo, ‘The Daemon Carpenter of Estalia’, who not only perfected a method of reanimating trees from their residual elements, but also filling them with astounding vigour. Much of Sycamo’s work has, fortunately, been lost to the intervening aeons, but the Living Deadwood Staff never stays missing for long…”
    https://drive.google.com/drive/folde...WhndVE0VklZZDA Storm of Magic

    Giantkin Helm = ”After constantly being told ‘We expect big things from you’ by his Elector Count father, Heinrich von Roth spent much of the family fortune commissioning an artefact that would help him achieve greatness. Alas, he was to learn that when dealing with wizards, precision of diction is just as important as largesse of payment.”
    https://drive.google.com/drive/folde...WhndVE0VklZZDA Storm of Magic

    Windcatcher Prism = ”This peculiar bauble was crafted long ago, its purpose very much tied to storms of magic. Once a particular Wind of Magic rises to a certain cataclysmic level, the Windcatcher Prism absorbs and rechannels a portion of its power, bestowing the bearer - and his immediate allies - with an avataric aspect of the ascendant Wind of Magic.”
    https://drive.google.com/drive/folde...WhndVE0VklZZDA Storm of Magic

    Paranoth’s Piquet Fence = ”Paranoth was a famous travelling mage, who trod every road ‘twixt Cathay and Naggarond. Naturally, only a particularly foolish wizard would journey such roads without defences, so Paranoth wove himself a sorcerous fence to defend his encampments whilst he and his companions slept.”
    https://drive.google.com/drive/folde...WhndVE0VklZZDA Storm of Magic

    Rockcharmer’s Flute = ”Androgast Gildheim was the first man in the Empire to master this granite flute, but its origins lie hidden in the mists of time. Some say that the Rockcharmer’s Flute was used to destroy the old Dwarfen realms, others that it sank the fabled realm of Seidon. However, the most popular tale concerns a drunken Halfling, the Rockcharmer’s Flute, a jug of lamp oil, a plate of sausages and the accidental creation of the Grey Mountains.”
    https://drive.google.com/drive/folde...WhndVE0VklZZDA Storm of Magic

    Wyssan’s Weighted Dice = ”This set of weighted dice is one amongst many forged by Arctovian Wyssan over the course of a long and (unsurprisingly) successful wagering career. At the bearer’s command, these skull-marked cubes play havoc with the laws of causality; turning certainty into bleak misfortune.”
    https://drive.google.com/drive/folde...WhndVE0VklZZDA Storm of Magic

    Arabyan Puzzlebox = ”This elegantly crafted container houses many hundreds of glittering gemstones, each with the power to harness the Winds of Magic if used in the correct manner. Alas, the user can never truly be sure that the compartment he has opened will contain the gems he needed.”
    https://drive.google.com/drive/folde...WhndVE0VklZZDA Storm of Magic

    Black Book of Ibn Naggazar = ”Ibn Naggazar was a brilliant, if somewhat maniacal, Arabyan sorcerer. Whilst it is unknown whether his madness sprang from isolation, too many attempts at creating intoxicating ‘elixirs’ or the honeyed promises of whispering Daemons, there can be no doubt that he was utterly insane. No rational wizard would create a book inked on the skin of his closest family, much less constantly follow its advice.”
    https://drive.google.com/drive/folde...WhndVE0VklZZDA Storm of Magic

    Silverstone Axe = ”In the ancient barrows that dot the Empire, huge enchanted axes forged of gromril, known to ancient men as Silverstone, have been found. Inert until the storms of magic howl, these axes are so heavy that only the strongest warriors can lift them and then impact shakes the ground, knocking armoured warriors from their feet while against wizards their effects are even more potent as the winds of magic lash and recoil at their blows. When a storm of magic rages these weapons are brought to the battlefield once again to bring down the titanic beasts set loose upon the world.” - Magic Weapon
    https://drive.google.com/drive/folde...V96TFBvQ1dNZGc Monstrous Arcanum

    The Crucible of Horrors = ”No one knows from whence the Crucible of Horrors came, but contained within the flash of twisted meteoric iron is a vortex of seething black energy which screams like the torment of damned souls. This deadly artefact has been sought out by many down the centuries, and it has passed through the hands of many tyrants, arch-sorcerers, wizards and kings, and at its use the destruction of cities and slaughter of armies has been laid. When unleashed the power of the crucible is erratic and dangerously unstable, but it can unleash devastation and even create nightmarish doppelgangers of slain monsters to fight at the wielder’s bidding. The power of the Crucible of Horrors is treacherous however, as more than one would be conqueror has found to their cost.” - Enchanted Items
    https://drive.google.com/drive/folde...V96TFBvQ1dNZGc Monstrous Arcanum

    The White Sistrum = ”There are many night-haunted legends originating from the foetid jungles and deadly wastes of the far hinterlands of Khuresh. Stories abound of the dread Snake Men and the foul and nightmarish Blood Naga queens who rule there, and it is a realm where men are no more than hunted prey, and blood and souls are the only coin in trade. Rarely do artefacts of this fell civilisation reach the Old World and all are steeped in blood and misunderstood power. One such artefact is the White Sistrum, a strange ivory-grown, drum shaped like an hourglass, whose discordant music brings madness and death, and evokes the terrible rites of the Naga.” - Arcane Item
    https://drive.google.com/drive/folde...V96TFBvQ1dNZGc Monstrous Arcanum


    Added Items

    Battle Stone of Le Marquis (Arcane Items)
    Bufo’s Hex Scroll (Arcane Items)
    Freezing Death Spell Jewel (Arcane Items)
    Holy Relic (Talisman)
    Lifestone of Ashraaz (Arcane Items)
    Power Stone of Le Marquis (Arcane Items)
    The Mystic Shield of Brag (Arcane Items)


    Removed Items

    None yet
    Last edited by PaulH; June 13, 2021 at 11:46 AM.

  4. #4

    Default Re: Information Thread for Potential New Border Prince Units

    Lore Information Regarding the Border Princes

    When a series is being continuously updated for a quarter of a century there is bound to be a massive amount of lore that has been created for it. This is an attempt to collate important snippets of lore that I have found during my research into units. I am presenting these in note form rather than in quote form due to the sheer amount of information that is potentially able to be displayed here, but I hope that it will prove useful or interesting to you regardless.

    General Information
    Spoiler Alert, click show to read: 
    - Giant Scorpions dwell in the jungles of Lustria and other hot places of the world.
    https://i.imgur.com/fK3PRof.jpg 3rd Ed. Armies Book

    - Demand for sorcerous support always exceeds supply, so its small wonder that enchanters both great and small make their way to Tilea to buy their talents.
    Warhammer 5th Edition Dogs of War Army Book


    Border Princedoms
    Spoiler Alert, click show to read: 
    Castello del Dimenticato
    Spoiler Alert, click show to read: 
    - It was hidden in a nearby basin where a quartet of lesser mountains met.
    - Dwarfs first built Castello del Dimenticato.
    - There had been diamonds or gold in the rocks, thousands of years ago, giving the dwarfs good reason for their excavations.
    - They were gone now, at any rate, as were any traces of riches in the nearby hills.
    - The founders of the Castello, however, had reason to appreciate the old handiwork.
    - The cut provided the town with an easy approach to the pass, hidden from the view of any orc armies that might happen to rampage their way up to the Imperial border, which lay less than a week’s ride north.
    - The town sat flush against a cliff face on the opposite side of the basin.
    - To reach its gates, they still had to cross half a mile of wet earth, denuded except for weeds and hardy grasses.
    - The Castello’s walls were twelve feet high and made of salvaged wood, reinforced on the inside with bands of rusted steel—also salvaged.
    - Large boulders had been arranged on the field to direct enemies toward the front gate.
    - Towers stood on either side of it, so that defenders could fire bolts from crossbows and ballistae on any orcs, skaven or bandits who might try to overrun it.
    -The Castello had never been seriously threatened. It looked stronger than it really was.
    - The town’s vendors all clustered by the gates, so no one entering or leaving could avoid them.
    - To the settlers of the Castello del Dimenticato, the notion of a straight road was a civilised frippery.
    - They’d clustered their shacks, sheds, and hovels haphazardly together.
    - If a space between buildings continued for more than fifty feet, the locals called it a road.
    - Homes rested on poor foundations, or none at all. Roofs slumped in the middle.
    - Most of the houses were made of hardened mud, reinforced by scraps of timber, but a handful of larger cottages were built of stone.

    Honour of the Grave by Robin D. Laws - Chapter 1

    Sonnental
    Spoiler Alert, click show to read: 
    - Sonnental in the Border Princes is another base for the Lahmian order, they treat it as a mini-Lahmia of old.
    - There are undead on the walls, and those working the farms are watched by wights risen from the surrounding hills.

    Warhammer 2nd Edition RPG - Night’s Dark Masters


    Foreign Relations
    Spoiler Alert, click show to read: 
    Ind
    Spoiler Alert, click show to read: 
    - Many wondrous tales are told by spice merchants returning from their travels to Ind
    - The lands of Ind are rich and fertile, ruled by aristocratic overlords from gorgeous palaces

    https://i.imgur.com/iDaaXkD.png Warhammer Realms - Lustria

    Lahmian Sisterhood
    Spoiler Alert, click show to read: 
    - Lahmian’s instigate religious conflicts in the world of men.
    - Sonnental in the Border Princes is another base for the Lahmian order, they treat it as a mini-Lahmia of old.
    - There are undead on the walls, and those working the farms are watched by wights risen from the surrounding hills.

    Warhammer 2nd Edition RPG - Night’s Dark Masters

    New World Colonies
    Spoiler Alert, click show to read: 
    - There are mercenary bazaars in the colonies of the New World
    https://i.imgur.com/lqhYe6N.png Warhammer Realms - Lustria

    Strigoi Vampires
    Spoiler Alert, click show to read: 
    - Often the Strigoi will dominate Ghouls or the Strigany to be their troops, they prefer the Badlands and Border Princes to live in due to the lack of vampiric influence there and the large amount of ruins they can dwell in to form their own shadow nations.
    Warhammer 2nd Edition RPG - Night’s Dark Masters

    The Empire
    Spoiler Alert, click show to read: 
    - The Border Princes have long been a thorn in the side of the Empire, they are dealing with the greenskins at the moment but fear the southern Grand Provinces will try to annex their kingdoms.
    Warhammer 2nd Edition RPG

    Tilea
    Spoiler Alert, click show to read: 
    - Demand for sorcerous support always exceeds supply, so its small wonder that enchanters both great and small make their way to Tilea to buy their talents.
    Warhammer 5th Edition Dogs of War Army Book
    Last edited by PaulH; June 13, 2021 at 11:46 AM.

  5. #5

    Default Re: Information Thread for Potential New Border Prince Units

    [RESERVED FOR FUTURE EXPANSION]
    Last edited by PaulH; June 13, 2021 at 11:47 AM.

  6. #6

    Default Re: Information Thread for Potential New Border Prince Units

    [BORDER PRINCES POST CLAIMED FOR FUTURE EXPANSION]

  7. #7

    Default Re: Information Thread for Potential New Border Prince Units

    [ANOTHER BORDER PRINCES POST CLAIMED FOR FUTURE EXPANSION]

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •