Page 1 of 2 12 LastLast
Results 1 to 20 of 30

Thread: Official Missing Textures Reporting Thread

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Joysong's Avatar Miles
    Join Date
    Jul 2008
    Location
    Netherlands
    Posts
    388

    Default Official Missing Textures Reporting Thread

    Please post any missing textures you find as you play the mod. These include weapons, armor, skins, etc. Please include the mod version you are using. the unit and the specific item missing. If possible, screenshots are also very useful. F12 in Steam . i use postimage.org forum tumbnail.
    Last edited by Joysong; September 30, 2016 at 09:23 AM.

  2. #2
    Joysong's Avatar Miles
    Join Date
    Jul 2008
    Location
    Netherlands
    Posts
    388

    Default Re: Missing Textures

    Version Ancient Empires: Attila Battle Mechanics 30-09-2016

    1: No arms for the Astii Warriors
    [IMG][/IMG]


    2: No Weapons for Kushite Royal Guard

    [IMG][/IMG]

    3: No Secondary weapon Ballista_Mobil
    [IMG][/IMG]
    Last edited by Joysong; September 30, 2016 at 11:08 AM.

  3. #3

    Default Re: Missing Textures

    The Astii I can understand but the Royal guard should be working.... hmmmm
    Vespasian's own: Up the Augusta! For Cato!

    AE: Battle Balancing and BAI.

  4. #4

    Default Re: Missing Textures

    Report Missing textures about Pontos General unit!

    Mercenary Sarmatian Cataphracts - General unit don't show sword when he stop.

    but he show sword when moving etc. weird bug..

  5. #5

    Default Re: Missing Textures

    [T]est [R]eport! & [Q]uestion!

    First, Unit cards UI missing(looks like legion cohor from Western, Eastern Roman Empires)

    1. Seleucid Empire(I want pronounce this faction as Empire) - Mercenary Arabians warriors, Mercenary argrianian peltats, Thracian Military settlers, Allied Cretan archers, mercenary Arabian archers

    2. Macedon - Mercenary Illyrian euzonoi

    3. Armenia - Mercenary Galatians, merc Scythian horse archers

    4. Massilia - Mercenary ligurian warriors, merc ligurian warband, merc celtic warband, merc celtic cavalry

    5. Bithynia - Mercenary Thracian peltasts, merc galatians, merc Galatian riders

    6. Bosporan Kingdom - Mercenary Thracian peltats, merc Scythian horse archers

    7. Pergamon - Mercenary Galatian riders

    8. Carthage - Mercenary sabellian spearmen, merc samnite spearmen, merc ligurian warriors, merc ligurian warband, merc celtic warband, Numidian archer, Numidian slingers, Numidian javelinmen, merc celtic cavalry, Numidian cavalry

    9. Rhodos - Mercenary Thracian peltats, merc Galatian riders

    10. Pontus - Cappadocian levies, pontic bronze shields, merc Thracian peltats, merc Galatians, nerc Galatian riders

    11. Roman Republic - Numidian Cavalry

    12. Epirote League - Mercenary Thracian peltasts, merc Cretan archers, merc Illyrian euzonoi

    13. Garamantian - Spear infantry[except two units], All Melee infantry unit cards, Bactrian slingers, treverian heavy cavalry

    14. Gortyna - Mercenary Galatians, merc Galatian riders


    Second, no unit roster factions

    1. Liguria, 2. Qataban

    Third, Akaian Leage All pike infantry units have bug

    [AI]they don't show up pike at first

    but they show pike when enemy approach

    but they sheath pike during battle + moving

    [player]
    they show pike when I click pike wall button.

    unlike other factions their pikemen have some weired bugs.

    Fourth, Question about Seleucids.

    I personally want Seleucids as Empire.

    cause Persian empire have kings and dynasty.

    why not seleucids?

    or someone teach me how to change faction name without ctds.[I have some knowledge about PFM, Editsf]

    well quite long time to make this Reply.. pewww..

    anyway good work guys!

    I hope you guys update the mod frequently!!

  6. #6
    The Wandering Storyteller's Avatar Protector Domesticus
    Join Date
    Dec 2010
    Location
    I wash my hands of this weirdness!
    Posts
    4,509

    Default Re: Missing Textures

    I will add in some funny buys, I also fought a naval battle where the ship capsized and it just rotated for no reason!

    There are some odd bugs:






    Last edited by The Wandering Storyteller; September 30, 2016 at 02:34 PM.





















































  7. #7
    The Wandering Storyteller's Avatar Protector Domesticus
    Join Date
    Dec 2010
    Location
    I wash my hands of this weirdness!
    Posts
    4,509

    Default Re: Missing Textures

    Used Mod V.1.6.0, and these are the coastal landing bugs, etc.





















































  8. #8

    Default Re: Missing Textures

    Yeah ships are weird, I dunno why they do that but thats Attila not us
    Vespasian's own: Up the Augusta! For Cato!

    AE: Battle Balancing and BAI.

  9. #9
    The Wandering Storyteller's Avatar Protector Domesticus
    Join Date
    Dec 2010
    Location
    I wash my hands of this weirdness!
    Posts
    4,509

    Default Re: Missing Textures

    So would it be wise to avoid coastal landings, etc?





















































  10. #10

    Default Re: Missing Textures

    It's odd that most of the bugs I've seen here are not present in our usual packs, probably a compatibility issue.
    Vespasian's own: Up the Augusta! For Cato!

    AE: Battle Balancing and BAI.

  11. #11

    Default Re: Missing Textures

    coastal landings should be fine, its just ramming, we're not sure how to do ship combat yet, either ramming or boarding..
    Vespasian's own: Up the Augusta! For Cato!

    AE: Battle Balancing and BAI.

  12. #12
    The Wandering Storyteller's Avatar Protector Domesticus
    Join Date
    Dec 2010
    Location
    I wash my hands of this weirdness!
    Posts
    4,509

    Default Re: Missing Textures

    The coastal landings looked bugged anyway I'll steer them off now, battles!





















































  13. #13

    Default Re: Missing Textures

    now I fixed seleucid's weired unit card ui [and some other factions]from changed load order.

    steam mod manager is bad. instead I use total war center's mod manager

    + there's no Scythian chariots unit in Seleucid custom battle section. why???
    Last edited by servent9; September 30, 2016 at 08:51 PM.

  14. #14
    Willhelm123's Avatar Decanus
    Join Date
    Feb 2013
    Location
    York, UK
    Posts
    534

    Default Re: Official Missing Textures Reporting Thread

    I think the majority of the UI bugs come from the mod files being compiled together, as they are created and working in the split up version (of about 11 files) which we, the devs use. Perhaps the files need compiling in a specific order.
    AE Dev, mainly units

  15. #15

    Default Re: Official Missing Textures Reporting Thread

    Well i have detected 1 bug ( I hope it is) and Ancient World told me to post here.

    The bug is that when any unit get in Square formation they dont loose stamina, so they dont get tired and they can kill entire armies. It is just insane.

    i did this battle in the first release you did yesterday so I dont know if you fixed this. Here i uploaded the replay:http://dropmefiles.com/Sz0nN

    Hope you can fix it ;D

  16. #16

    Default Re: Official Missing Textures Reporting Thread

    Quote Originally Posted by The Ancient World View Post
    I will add in some funny buys, I also fought a naval battle where the ship capsized and it just rotated for no reason!

    There are some odd bugs:
    Spoiler Alert, click show to read: 






    Were the ships that rotate when capsized are quadriremes, triremes, and one-halfers?

    Whoa, I never get such extreme listing on ships getting rammed in my game. Never got subterranean ship bug as well, nor hexeres/septereme clipping that far.

    Quote Originally Posted by The Ancient World View Post
    So would it be wise to avoid coastal landings, etc?
    Quote Originally Posted by Petellius View Post
    coastal landings should be fine, its just ramming, we're not sure how to do ship combat yet, either ramming or boarding..
    Quote Originally Posted by The Ancient World View Post
    The coastal landings looked bugged anyway I'll steer them off now, battles!
    Coastal Landing works perfectly without flaws on me; are these from the older mod version perhaps?

    AE ships that aren't ram-capable boards perfectly as well, it just ramming ships should be made into their own entirely new class of units.

    For me, Port Assaults works, its just Coastal Battles make the game crash in the battle selection when selected (still in the menu, just by clicking on it)

  17. #17

    Default Re: Official Missing Textures Reporting Thread

    Coastal battles cause crashes? hmmmm
    Vespasian's own: Up the Augusta! For Cato!

    AE: Battle Balancing and BAI.

  18. #18
    Joysong's Avatar Miles
    Join Date
    Jul 2008
    Location
    Netherlands
    Posts
    388

    Default Re: Official Missing Textures Reporting Thread

    Some Germanic Champions forgot to use some suncream

    [IMG][/IMG]

  19. #19

    Default Re: Official Missing Textures Reporting Thread

    Apart from Kushite Royal Guard still not carrying any weapons, I've also noticed some odd texture glitching with their swordsmen.

    From one position they'll be carrying one type of shields, usually the blank wooden ones...



    If I move the camera, however, the designs on the shield change. The guy with the skullcap in the front row is the most visible example, but a number of soldiers seemingly change gear.



    It seems to rapidly flash between the blank wooden shield, the zebra-striped shield, and the metal shield at random as the camera moves.

  20. #20

    Default Re: Official Missing Textures Reporting Thread

    texture glitch, should be easy to fix, very common bug.
    Vespasian's own: Up the Augusta! For Cato!

    AE: Battle Balancing and BAI.

Page 1 of 2 12 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •