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Thread: [DOWNLOAD] Ancient Empires: Total War Attila *Custom Battles Only* - Updated 22/10/2016

  1. #21

    Default Re: Ancient Empires: Attila Battle Mechanics Release [30/09/2016]

    Try to delete the folder named "battle_preferences" which is here:

    C:\Users\Username\AppData\Roaming\The Creative Assembly\Attila

    AppDara is a hide folder. At last in Windows 10 and 7.

    Congratulations for the release!! Very well done mod.
    Last edited by Hassassins; September 30, 2016 at 09:18 AM.

  2. #22

    Default Re: Ancient Empires: Attila Battle Mechanics Release [30/09/2016]

    try deleting your cache in the %appdata% 'roaming' files of Attila
    Vespasian's own: Up the Augusta! For Cato!

    AE: Battle Balancing and BAI.

  3. #23

    Default Re: Ancient Empires: Attila Battle Mechanics Release [30/09/2016]

    Quote Originally Posted by Hassassins View Post
    Try to delete the folder named "battle_preferences" which is here:

    C:\Users\Username\AppData\Roaming\The Creative Assembly\Attila

    AppDara is a hide folder. At last in Windows 10 and 7.

    Congratulations for the release!! Very well done mod.
    Medal. This Man. Please.

    Thanks so much! This should probably be stickied to some sort of FAQ.

    And now to trample some Romans with Elephants ...

  4. #24
    _Tyr_'s Avatar Civis
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    Default Re: Ancient Empires: Attila Battle Mechanics Release [30/09/2016]

    Quote Originally Posted by Thoralf View Post
    Medal. This Man. Please.

    Thanks so much! This should probably be stickied to some sort of FAQ.

    And now to trample some Romans with Elephants ...
    Great, maybe that's exactly what happens when you switch language version and solved my problem this way too.
    Thoguh I also was missing Unit Names and Descriptions, which were only working in the English version.

  5. #25

    Default Re: Ancient Empires: Attila Battle Mechanics Release [30/09/2016]

    I Move my report post at Missing Textures post! http://www.twcenter.net/forums/showt...ssing-Textures
    Last edited by servent9; September 30, 2016 at 10:10 AM.

  6. #26

    Default Re: Ancient Empires: Attila Battle Mechanics Release [30/09/2016]

    Thanks for the release!

  7. #27

    Default Re: Ancient Empires: Attila Battle Mechanics Release [30/09/2016]

    Hello everyone!

    First, a Big thanks an good job to the mod team for this amazing project! I'm fan

    I downloaded both files and placed it in /data and I suscribed to the steam workshop but when I start game nothing significant happens. Tried past issues.

    In the mod manager I have Ancient Empires: Battle Mechanics Release ticked but aancient_empires_05_patch and ancient_empiress_05.pack are on /!\ and says the mod be made for an older version of the game. If I click on upload I get error window telling me : You must have a preview image called 'aancient_empires_05_patch.png' in the same location as the pack file (Total war Attila\Data)! The recommended resolution is 256x256. Do you know what it means ? How to make it work ?

    The size of the file is 7.04 Gb right ?

    Thanks for help and congrats, take your time to finish well !

  8. #28

    Default Re: Ancient Empires: Attila Battle Mechanics Release [30/09/2016]

    Umm, will this purple stay on Getae?

    Spoiler Alert, click show to read: 







    Other than that, when I zoom out the units with armour show on the battle map, but the ones without armour just have floating bows/swords. And I've seen Apulii on the campaign screen, will they be playable as well?

  9. #29

    Default Re: Ancient Empires: Attila Battle Mechanics Release [30/09/2016]

    I don't know how to edit my previous post, but tick the "Enable-out-of date mods" below the Play button.

  10. #30

    Default Re: Ancient Empires: Attila Battle Mechanics Release [30/09/2016]

    So, first, congratulations on this wonderful partial release.

    Second, can you confirm this is the battle-pacing/tactics/damage mod which coupled with the campaign changes describes the entire AE experience? If so, can I use my own campaign altering mod(s) and combine with this battles mod?

    I have done that with various other mod combinations, usually I run into problems with the one .pack overriding the other or a conflict arising, which I have to mod myself manually.

    But if this only modifies the battle tables such as morale/fatigue/damage/unit speeds etc. I just wanted to confirm I should likely not have any issues and be able to incorporate the battle portion of AE into my own modded campaigns?

  11. #31
    gary's Avatar Domesticus
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    Default Re: Ancient Empires: Attila Battle Mechanics Release [30/09/2016]

    Is this working through steam MM or MM? as i know the original MM is broken and no games start up with it.
    My Granfather Frederick Avery.Battalion Boxing champion. Regiment.The Kings Own Yorkshire Light Infantry. dorcorated D.C.M. M.M.
    campaigns

    (India.1930) (Norway 1940) (Fontenay le Pesnil) (North-West Europe1944-45) (Argoub Se!lah)
    (Sicily, 1943 Salerno) (Minturno) (Anzio Gemmano Ridge)
    "Burma, 1942"
    My grandfather was a hero, modest, quiet and wounded twice, in hand to hand combat at Casino Italy.

  12. #32
    GRANTO's Avatar Domesticus
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    Default Re: Ancient Empires: Attila Battle Mechanics Release [30/09/2016]

    Quote Originally Posted by deaf metal View Post
    Umm, will this purple stay on Getae?

    Spoiler Alert, click show to read: 







    Other than that, when I zoom out the units with armour show on the battle map, but the ones without armour just have floating bows/swords. And I've seen Apulii on the campaign screen, will they be playable as well?
    How low are those graphics though?

  13. #33
    The Wandering Storyteller's Avatar Protector Domesticus
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    Default Re: Ancient Empires: Attila Battle Mechanics Release [30/09/2016]

    I'd rec you guys to post your screenshots in the screenshot thread, it would be great to see your screenshots!





















































  14. #34
    Julio-Claudian's Avatar Senator
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    Default Re: Ancient Empires: Attila Battle Mechanics Release [30/09/2016]

    Got wrecked for the first time in so long against the AI haha. Was distracted by the gorgeous units though.


    The Roman Republic has two units just called Cohors Sociorum. I'm assuming one is supposed to be the Hastati and the other the Principes?

  15. #35

    Default Re: Ancient Empires: Attila Battle Mechanics Release [30/09/2016]

    Campaign is just in an alpha phase i guess. I started the game as rome and fought a huge battle with 2 double stacks.
    Have not played any further so i dont know what state it is in besides couple of things i clicked on.

  16. #36

    Default Re: Ancient Empires: Attila Battle Mechanics Release [30/09/2016]

    Quote Originally Posted by GRANTO View Post
    How low are those graphics though?
    Everything on low and texture resolution/unit details on medium I think.

  17. #37

    Default Re: Ancient Empires: Attila Battle Mechanics Release [30/09/2016]

    Are there any links for the particle effects mod (the one that adds dust and stuff)? Or can u just use a generic one, like one for R2TW?

  18. #38

    Default Re: Ancient Empires: Attila Battle Mechanics Release [30/09/2016]

    I'll release that later on
    Vespasian's own: Up the Augusta! For Cato!

    AE: Battle Balancing and BAI.

  19. #39
    gary's Avatar Domesticus
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    Default Re: Ancient Empires: Attila Battle Mechanics Release [30/09/2016]

    Really good mod, just played a battle, love the fatigue and moral system, one thing i would point out in terms of aesthetic is that some of the republican units such as the cohors extraodinaii and Triarii are kitted out the Weisenau Type Helmets, these being much later and do not reflect the period, also the Prinicipii have a similar oddity, Weisenau Type Helmets. Early example of this helmet type attributed to the Augustan/Tiberian period which is much later. Great mod.
    My Granfather Frederick Avery.Battalion Boxing champion. Regiment.The Kings Own Yorkshire Light Infantry. dorcorated D.C.M. M.M.
    campaigns

    (India.1930) (Norway 1940) (Fontenay le Pesnil) (North-West Europe1944-45) (Argoub Se!lah)
    (Sicily, 1943 Salerno) (Minturno) (Anzio Gemmano Ridge)
    "Burma, 1942"
    My grandfather was a hero, modest, quiet and wounded twice, in hand to hand combat at Casino Italy.

  20. #40

    Default Re: Ancient Empires: Attila Battle Mechanics Release [30/09/2016]

    I'll tell that to our unit creators. Rep Rome will be redone at some time in the future.
    Vespasian's own: Up the Augusta! For Cato!

    AE: Battle Balancing and BAI.

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