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  1. #1

    Default Adding a Spy to Chaos

    I'm trying to add a spy type agent to the warriors of chaos faction, but have run into some difficulties. So far, my efforts have been limited to allowing chaos to recruit the greenskin big boss. I've got the building effects set up correctly, and have even managed to get the hero recruitment pane to at least list the big boss as one of possible hero recruitment pools. The building I'm using reflects the correct unit and effects, and the recruitment pool reflects the correct cap.

    However, beyond not having my pool of big bosses populate, I'm seeing an additional button to select from a generic Lord class; the UI for this is identical to recruiting a caster when you have access to multiple lores of magic, but instead of selecting from lores, I'm given the option of Lord or Goblin Big Boss. The big boss option, at least, correctly displays the unit passive effects at the bottom, while the generic Lord card does not, but otherwise uses the big boss unit card.

    I'm currently editing agent_culture_details_tables, ancillary_included_subcultures_tables, building_effects_junction_tables, campaign_character_art_sets_tables, character_skill_nodes_tables, faction_agent_permitted_subtypes_tables, and units_to_groupings_military_permissions_tables. I think there must be some others I need to edit, as well; most of those tables are so straightforward I can't imagine having made a mistake in any of them.

    Thanks for taking the time to read this, and I appreciate any insight provided.

  2. #2

    Default Re: Adding a Spy to Chaos

    On the Unit side of things, you'll need to touch most of these (in approximate order):
    unit_description_short_texts
    unit_description_historical_texts
    variants
    land_units
    main_units
    cdir_military_generator_unit_qualities
    unit_set_to_unit_junctions
    units_to_groupings_military_permissions
    unit_variants
    agent_uniforms
    units_custom_battle_permissions
    units_custom_battle_mounts
    land_units_to_unit_abilites_junctions
    agent_subtypes
    campaign_map_attrition_unit_immunities
    ui_unit_bullet_point_unit_overrides

    For Buildings, from scratch, you may need to touch:

    building_chains
    building_chain_availability_sets
    building_instances
    building_levels
    building_short_description_texts
    building_flavour_texts
    building_culture_variants
    building_effects_junction
    building_set_to_building_junctions
    building_upgrades_junction
    cai_construction_system_building_values
    slot_template_to_building_superchain_junctions (though I'm not sure how Chaos
    works with slot templates)

    Additional tables you may need to touch, including add'l files for skills and campaign mounts (though I've yet to get my campaign mounts working properly, so I'm sure I'm missing something):

    effects
    building_effects_junction
    effect_bonus_value_agent_junction
    effect_bonus_value_agent_subtype_junctions
    ancillary_info
    ancillary_types
    ancillaries
    ancillaries_included_agent_subtypes
    ancillary_to_included_agents
    faction_agent_permitted_subtypes
    campaign_mounts (I also listed this above in the Units section)
    campaign_character_art_sets
    campaign_character_arts
    campaign_mount_animation_set_overrides
    character_skills
    ancillaries_required_skills
    ancillary_included_subcultures
    character_skill_level_to_ancillaries_junctions
    character_skill_node_sets
    character_skill_level_to_effects_junctions
    character_skill_level_details
    character_skill_nodes
    character_skill_node_links

    You may not need to hit all of these, but maybe these will let you find what you are missing.

  3. #3

    Default Re: Adding a Spy to Chaos

    Thanks for the response. That looks like a list for adding a new unit entirely. I guess that's one way of going about it, and if I can't find some traction with what I'm currently trying, I may need to go that route. From that list, I'm using the tables which specify culture, subculture, faction or military group in some way. I've switched to trying to add a witch hunter to chaos, rather than a big boss. The witch hunter doesn't have a mount, alleviating the need for some tables.

  4. #4

    Default Re: Adding a Spy to Chaos

    I was only able to get as far as adding a hero to a different faction, in this case adding the Witch Hunter to Chaos. I was able to recruit and play with the Witch Hunter as Chaos in custom battle without issue. I think the problem I am/was having in the grand campaign is that the list of heroes is not populating correctly.

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