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Thread: Information Thread for Potential New Lizardman Units

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    Default Information Thread for Potential New Lizardman Units

    Information Thread for Potential New Lizardman Units

    The Lizardmen, sometimes known as the Cold Ones, or even the Children of the Gods, are an ancient, savage race of cold-blooded reptiles that were at one time the first and oldest civilization within the Warhammer World. Long before the rise of Men, Elf or Dwarf, the Empire of the Lizardmen ruled supreme. Alien, enigmatic, and without mercy, the Lizardmen were there when it all began and will stop at nothing to restore order to this chaotic world. Such is what they were made to do, for they are the ancient servants of the Old Ones, the one true protectors of this very World.

    Spawned, Ancient and Monstrous Regiments and Other Notables

    Lords and Heroes
    Spoiler Alert, click show to read: 
    Lizardmen
    Spoiler Alert, click show to read: 
    Bonecracker = Hero listed on page 113 of the 3rd edition. Listed as a hero for Lizardmen.
    https://www.scribd.com/doc/59162764/...sy-Armies-Book

    Headsplitter = Hero listed on page 113 of the 3rd edition. Listed as a hero for Lizardmen.
    https://www.scribd.com/doc/59162764/...sy-Armies-Book

    Master of Skies = With the sentinel stones not functioning, the Chaos armies marched undetected into Lustria. It was Hexoatl’s Master of Skies, a Skink Chief named Tiktaq’to, who first sighted the invaders. Atop his Terradon, he swiftly sent word to Hexoatl
    http://warhammerfantasy.wikia.com/wi...oatl_Encircled

    Saurus Old-Blood = Saurus Old-Blood. They can also wield great weapons, halberds, spears, spears and shields.
    https://drive.google.com/drive/folde...290REo2Nmc1U1E Lizardmen 6th Edition Army Book

    Saurus Scar-Veteran = Saurus Scar-Veteran. They can also wield great weapons, halberds, spears, spears and shields.
    https://drive.google.com/drive/folde...290REo2Nmc1U1E Lizardmen 6th Edition Army Book

    Skullbreaker = Hero listed on page 113 of the 3rd edition. Listed as a hero for Lizardmen.
    https://www.scribd.com/doc/59162764/...sy-Armies-Book

    Thighsnapper = Hero listed on page 113 of the 3rd edition. Listed as a hero for Lizardmen.
    https://www.scribd.com/doc/59162764/...sy-Armies-Book

    Warbiter = Hero listed on page 113 of the 3rd edition. Listed as a hero for Lizardmen.
    https://www.scribd.com/doc/59162764/...sy-Armies-Book

    Pygmies
    Spoiler Alert, click show to read: 
    Chieftain = Chieftains often grow enormously fat, as obesity is taken as a sign of rank amongst these tiny people. Can wield; Javelins
    https://i.imgur.com/WWmiS5V.jpg 3rd Ed. Armies Book

    Tribal Chief = Their bodyguards are Pygmy Impis, otherwise known as tribal elders. Can wield Javelins, Shields
    https://i.imgur.com/a3nPZUP.jpg 3rd Ed. Armies Book

    Tribal Shaman = Pygmy shamans tend to use elemental magic
    https://i.imgur.com/WWmiS5V.jpg 3rd Ed. Armies Book

    Skink
    Spoiler Alert, click show to read: 
    Artificer = ”is believed to be the very first of such blades to be crafted by the most skilled of Chaqua’s artificers”
    https://i.imgur.com/EyWhnjM.png Warhammer Realms - Lustria

    Warchief = In times of war, Skinks often take up their weapons to fight alongside Saurus, yet they are not born warriors. Despite this, they are stealthy and swift creatures
    https://i.imgur.com/onUCCJ5.png White Dwarf 306

    Cult of Sotek
    Spoiler Alert, click show to read: 
    First Spawned = A champion of the Red Crested Skinks
    https://i.imgur.com/s1g5YwD.png Warhammer Realms - Lustria

    Slann
    Spoiler Alert, click show to read: 
    Auspice of Heaven = Listed on page 113 of the 3rd edition. Listed as a hero for Slann, though this comes from a defunct version of the slann the names still feel appropriate.
    https://i.imgur.com/s8N4euK.jpg 3rd Ed. Armies Book

    Blessers of Water = Listed on page 113 of the 3rd edition. Listed as a hero for Slann, though this comes from a defunct version of the slann the names still feel appropriate.
    https://i.imgur.com/s8N4euK.jpg 3rd Ed. Armies Book

    Grand Viziers = They were the grand viziers, trusted creatures of prodigious intellect, and the only beings able to withstand direct contact with the near-omnipotent Old Ones and comprehend their teachings.
    http://warhammerfantasy.wikia.com/wi...en_of_the_Gods

    Hermit Lords of Axlotl = "Each of the pyramid-temples of the ruined city of Axlotl is topped with an impossibly tall pillar made of the hardest obsinite. Atop each pillar sits a single Stann Mage-Priest, deep in meditation, his attentions fixed upon a distant star. These Stann never interact with each other or with any other Lizardmen, and gain sustenance through entirely magical means. They are protected from the raging jungle storms by a sphere of energy which glows all the brighter as the wind and rain lashes against it. Exactly what the Hermit-Lords await or seek in the distant stars is a mystery not even known to their fellows."
    https://drive.google.com/drive/folde...ndhNlRqemd3d0k Lizardmen 7th Edition Army Book

    Masters of Deluge = Listed on page 113 of the 3rd edition. Listed as a hero for Slann, though this comes from a defunct version of the slann the names still feel appropriate.
    https://i.imgur.com/s8N4euK.jpg 3rd Ed. Armies Book

    Relic-Priests = It is custom for exceptionally potent and revered mage-priests to be mummified when they die. They are then kept in secret tombs in the depths of the pyramid temples and brought out for various rituals or occasionally for battle
    https://i.imgur.com/nzO0Dp9.png White Dwarf 306

    Seekers of Stars = Listed on page 113 of the 3rd edition. Listed as a hero for Slann, though this comes from a defunct version of the slann the names still feel appropriate.
    https://i.imgur.com/s8N4euK.jpg 3rd Ed. Armies Book

    Slann Mage-Champions = The Old Ones created servants to tend to their needs. Thus was the first spawning of the Slann Mage-Priests begun. These are the fourth spawning of Slann, who lead their armies to battle.
    http://warhammerfantasy.wikia.com/wi...dmen#Hierarchy

    Slann Lord Mage-Priests = The Old Ones created servants to tend to their needs. Thus was the first spawning of the Slann Mage-Priests begun. These are the second spawning of Slann, and the most powerful left alive.
    http://warhammerfantasy.wikia.com/wi...dmen#Hierarchy

    Slann Master Mage-Priests = The Old Ones created servants to tend to their needs. Thus was the first spawning of the Slann Mage-Priests begun. These are the third spawning of Slann, who rule small lizardman temples.
    http://warhammerfantasy.wikia.com/wi...dmen#Hierarchy

    Watchers of Rain = Listed on page 113 of the 3rd edition. Listed as a hero for Slann, though this comes from a defunct version of the slann the names still feel appropriate.
    https://i.imgur.com/s8N4euK.jpg 3rd Ed. Armies Book


    Mounts
    Spoiler Alert, click show to read: 
    Cult of Sotek
    Spoiler Alert, click show to read: 
    Engine of the Gods = As the sun rose on the third day following his departure, the Prophet of Sotek returned, mounted upon a mighty beast akin to a stegadon. Upon the beasts back was mounted an artefact of incalculable age and power
    https://i.imgur.com/BgpM5GU.png Warhammer Realms - Lustria
    https://i.imgur.com/L1YCgUM.png Warhammer Realms - Lustria

    Slann
    Spoiler Alert, click show to read: 
    Cold One = “To overcome this nagging problem, high level wizards must either ride a Cold One or must be carried on a litter so they never touch the disgusting native soil.”
    https://i.imgur.com/QhzkRko.png White Dwarf 96
    https://i.imgur.com/BzCxVFy.png White Dwarf 323

    Litter = “To overcome this nagging problem, high level wizards must either ride a Cold One or must be carried on a litter so they never touch the disgusting native soil.”
    https://i.imgur.com/QhzkRko.png White Dwarf 96


    Cults of the Lizardmen
    Spoiler Alert, click show to read: 
    https://i.imgur.com/Qc8KU5j.png White Dwarf Issue 206

    Cult of Sotek
    Spoiler Alert, click show to read: 
    Avatar of the Great Viper = A great serpent whose mummified body is worshipped as an avatar of the Serpent God at the Shrine of the Great Viper
    https://i.imgur.com/EyWhnjM.png Warhammer Realms - Lustria

    Blessed Spawning of Sotek = ”The favoured spawnings of Sotek, the serpent great-god, are infused with the vengeful deity’s blood-fuelled anger, and will attack their foes with great fury. Blood red is the colour associated with Sotek, and the physical representation of his blessing can vary from red skin and scales, to sublte hues of red on the crests.” They get an extra attack when they charge into combat.
    https://drive.google.com/drive/folde...290REo2Nmc1U1E Lizardmen 6th Edition Army Book

    Cold One Riders (Blessing of Sotek) https://i.imgur.com/a2Wav6D.png Warhammer Supplement: Lustria
    Cold One Spear-Riders (Blessing of Sotek) https://i.imgur.com/a2Wav6D.png Warhammer Supplement: Lustria
    Horned Ones (Blessing of Sotek)
    Kroxigors (Blessing of Sotek)
    Saurus Braves (Blessing of Sotek)
    Saurus Spears (Blessing of Sotek)
    Saurus Spears (Shields, Blessing of Sotek)
    Saurus Totem Warriors (Blessing of Sotek)
    Saurus Warriors (Blessing of Sotek) https://i.imgur.com/idmqRMF.png Warhammer Supplement: Lustria
    Saurus Warriors (Shields, Blessing of Sotek) https://i.imgur.com/idmqRMF.png Warhammer Supplement: Lustria
    Skink Braves (Blessing of Sotek)
    Skink Cohort (Blessing of Sotek)
    Skink Cohort (Javelins, Blessing of Sotek)
    Skink Cohort (Shields, Blessing of Sotek)
    Skink Great Crests (Blessing of Sotek)
    Skink Horned One Riders (Blessing of Sotek)
    Skink Skirmishers (Blowpipes, Blessing of Sotek)
    Terradon Riders (Blessing of Sotek)
    Terradon Riders (Fireleech Bolas, Blessing of Sotek)


    Disciples of Tehenhauin = During the Siege of Quetza, the Prophet Tehenhauin led a small group of his disciples deep into the steaming jungles surrounding the city
    https://i.imgur.com/L1YCgUM.png Warhammer Realms - Lustria

    Red Crested First Spawns = Champion version of the above unit.
    https://www.scribd.com/doc/36644664/...tasy-lizardmen
    https://i.imgur.com/sewLpj4.png Warhammer Supplement: Lustria

    Red Crested Skinks = The Red Crests are particularly warlike skinks who embody the fearsome spirit of the Serpent God. They are gifted with the resilience to withstand the horrendous plagues of the rat-things that decimated Chaqua.
    https://www.scribd.com/doc/36644664/...tasy-lizardmen
    https://i.imgur.com/sewLpj4.png Warhammer Supplement: Lustria
    https://i.imgur.com/s1g5YwD.png Warhammer Realms - Lustria

    Red Crested Skink Skirmishers = The Red Crests are particularly warlike skinks who embody the fearsome spirit of the Serpent God. They are gifted with the resilience to withstand the horrendous plagues of the rat-things that decimated Chaqua.
    https://www.scribd.com/doc/36644664/...tasy-lizardmen
    https://i.imgur.com/sewLpj4.png Warhammer Supplement: Lustria

    War Altar of Sotek = "These are small portable altars carried onto the battlefield and guarded by units of religious fanatics. War altars usually contain or incorporate holy relics."
    https://i.imgur.com/JjFA4G4.png Warhammer 3rd Edition Armies Book


    Cult of Tzunki
    Spoiler Alert, click show to read: 
    Blessed Spawning of Tzunki = ”Strongly associated with water, those blessed by the Sacred Spawning of Tzunki sometimes have mottled sea-green skin hues, their claws are often webbed and they have powerful gills hidden in the folds of skin on their necks.” They are aquatic and have greater initiative in the tabletop.
    https://drive.google.com/drive/folde...290REo2Nmc1U1E Lizardmen 6th Edition Army Book


    Cold One Riders (Blessing of Tzunki)
    Cold One Spear-Riders (Blessing of Tzunki)
    Horned Ones (Blessing of Tzunki)
    Kroxigors (Blessing of Tzunki)
    Saurus Braves (Blessing of Tzunki)
    Saurus Spears (Blessing of Tzunki)
    Saurus Spears (Shields, Blessing of Tzunki)
    Saurus Totem Warriors (Blessing of Tzunki)
    Saurus Warriors (Blessing of Tzunki)
    Saurus Warriors (Shields, Blessing of Tzunki)
    Skink Braves (Blessing of Tzunki)
    Skink Cohort (Blessing of Tzunki)
    Skink Cohort (Javelins, Blessing of Tzunki)
    Skink Cohort (Shields, Blessing of Tzunki)
    Skink Great Crests (Blessing of Tzunki)
    Skink Horned One Riders (Blessing of Tzunki)
    Skink Skirmishers (Blowpipes, Blessing of Tzunki)
    Terradon Riders (Blessing of Tzunki)
    Terradon Riders (Fireleech Bolas, Blessing of Tzunki)


    War Altar of Tzunki = "These are small portable altars carried onto the battlefield and guarded by units of religious fanatics. War altars usually contain or incorporate holy relics."
    https://i.imgur.com/JjFA4G4.png Warhammer 3rd Edition Armies Book


    Cult of Quetzl
    Spoiler Alert, click show to read: 
    Blessed Spawning of Quetzl = ”Those spawnings that are blessed by the divine protector and warrior-god Quetzl have especially thick, toughened scales covering their bodies, and bony spurs often protrude from their forearms.”
    https://drive.google.com/drive/folde...290REo2Nmc1U1E Lizardmen 6th Edition Army Book

    Skink Cohort (Blessing of Quetzl)
    Skink Cohort (Shields, Blessing of Quetzl)
    Skink Great Crests (Blessing of Quetzl)
    Skink Braves (Blessing of Quetzl)
    Saurus Warriors (Blessing of Quetzl)
    Saurus Warriors (Shields, Blessing of Quetzl)
    Saurus Spears (Blessing of Quetzl)
    Saurus Spears (Shields, Blessing of Quetzl)
    Saurus Totem Warriors (Blessing of Quetzl)
    Saurus Braves (Blessing of Quetzl)
    Skink Cohort (Javelins, Blessing of Quetzl)
    Skink Skirmishers (Blowpipes, Blessing of Quetzl)
    Kroxigors (Blessing of Quetzl)
    Cold One Riders (Blessing of Quetzl)
    Cold One Spear-Riders (Blessing of Quetzl)
    Horned Ones (Blessing of Quetzl)
    Skink Horned One Riders (Blessing of Quetzl)
    Terradon Riders (Blessing of Quetzl)
    Terradon Riders (Fireleech Bolas, Blessing of Quetzl)


    War Altar of Quetzl = "These are small portable altars carried onto the battlefield and guarded by units of religious fanatics. War altars usually contain or incorporate holy relics."
    https://i.imgur.com/JjFA4G4.png Warhammer 3rd Edition Armies Book


    Cult of Tlazcotl
    Spoiler Alert, click show to read: 
    Blessed Spawning of Tlazcotl = ”A tinge of yellow is often noticeable on those spawned under Tlazcotl’s cold eye. These Saurus reflect the impassiveness of Tlazcotl and remain unaffected by even the most harrowing experiences.” Immune to psychology.
    https://drive.google.com/drive/folde...290REo2Nmc1U1E Lizardmen 6th Edition Army Book

    Skink Cohort (Blessing of Tlazcotl)
    Skink Cohort (Shields, Blessing of Tlazcotl)
    Skink Great Crests (Blessing of Tlazcotl)
    Skink Braves (Blessing of Tlazcotl)
    Saurus Warriors (Blessing of Tlazcotl)
    Saurus Warriors (Shields, Blessing of Tlazcotl)
    Saurus Spears (Blessing of Tlazcotl)
    Saurus Spears (Shields, Blessing of Tlazcotl)
    Saurus Totem Warriors (Blessing of Tlazcotl)
    Saurus Braves (Blessing of Tlazcotl)
    Skink Cohort (Javelins, Blessing of Tlazcotl)
    Skink Skirmishers (Blowpipes, Blessing of Tlazcotl)
    Kroxigors (Blessing of Tlazcotl)
    Cold One Riders (Blessing of Tlazcotl)
    Cold One Spear-Riders (Blessing of Tlazcotl)
    Horned Ones (Blessing of Tlazcotl)
    Skink Horned One Riders (Blessing of Tlazcotl)
    Terradon Riders (Blessing of Tlazcotl)
    Terradon Riders (Fireleech Bolas, Blessing of Tlazcotl)


    War Altar of Tlazcotl = "These are small portable altars carried onto the battlefield and guarded by units of religious fanatics. War altars usually contain or incorporate holy relics."
    https://i.imgur.com/JjFA4G4.png Warhammer 3rd Edition Armies Book


    Cult of Chotec
    Spoiler Alert, click show to read: 
    Blessed Spawning of Chotec = ”The heat of the sun burns within the bodies of those blessed by the solar god Chotec, filling them with energy at times when other cold-blooded creatures become sluggish. A fiery red-orange is Chotec’s associated colour.
    https://drive.google.com/drive/folde...290REo2Nmc1U1E Lizardmen 6th Edition Army Book

    Skink Cohort (Blessing of Chotec)
    Skink Cohort (Shields, Blessing of Chotec)
    Skink Great Crests (Blessing of Chotec)
    Skink Braves (Blessing of Chotec)
    Saurus Warriors (Blessing of Chotec)
    Saurus Warriors (Shields, Blessing of Chotec)
    Saurus Spears (Blessing of Chotec)
    Saurus Spears (Shields, Blessing of Chotec)
    Saurus Totem Warriors (Blessing of Chotec)
    Saurus Braves (Blessing of Chotec)
    Skink Cohort (Javelins, Blessing of Chotec)
    Skink Skirmishers (Blowpipes, Blessing of Chotec)
    Kroxigors (Blessing of Chotec)
    Cold One Riders (Blessing of Chotec)
    Cold One Spear-Riders (Blessing of Chotec)
    Horned Ones (Blessing of Chotec)
    Skink Horned One Riders (Blessing of Chotec)
    Terradon Riders (Blessing of Chotec)
    Terradon Riders (Fireleech Bolas, Blessing of Chotec)


    War Altar of Chotec = "These are small portable altars carried onto the battlefield and guarded by units of religious fanatics. War altars usually contain or incorporate holy relics."
    https://i.imgur.com/JjFA4G4.png Warhammer 3rd Edition Armies Book


    Cult of Huanchi
    Spoiler Alert, click show to read: 
    Blessed Spawning of Huanchi = ”Naturally stealthy, those blessed by Huanchi, jaguar-god of the earth and night, are able to pass effortlessly through the thickest jungle undergrowth with little effort.”
    https://drive.google.com/drive/folde...290REo2Nmc1U1E Lizardmen 6th Edition Army Book

    Skink Cohort (Blessing of Huanchi)
    Skink Cohort (Shields, Blessing of Huanchi)
    Skink Great Crests (Blessing of Huanchi)
    Skink Braves (Blessing of Huanchi)
    Saurus Warriors (Blessing of Huanchi)
    Saurus Warriors (Shields, Blessing of Huanchi)
    Saurus Spears (Blessing of Huanchi)
    Saurus Spears (Shields, Blessing of Huanchi)
    Saurus Totem Warriors (Blessing of Huanchi)
    Saurus Braves (Blessing of Huanchi)
    Skink Cohort (Javelins, Blessing of Huanchi)
    Skink Skirmishers (Blowpipes, Blessing of Huanchi)
    Kroxigors (Blessing of Huanchi)
    Cold One Riders (Blessing of Huanchi)
    Cold One Spear-Riders (Blessing of Huanchi)
    Horned Ones (Blessing of Huanchi)
    Skink Horned One Riders (Blessing of Huanchi)
    Terradon Riders (Blessing of Huanchi)
    Terradon Riders (Fireleech Bolas, Blessing of Huanchi)


    War Altar of Huanchi = "These are small portable altars carried onto the battlefield and guarded by units of religious fanatics. War altars usually contain or incorporate holy relics."
    https://i.imgur.com/JjFA4G4.png Warhammer 3rd Edition Armies Book


    Cult of Tepok
    Spoiler Alert, click show to read: 
    Blessed Spawning of Tepok = ”The blessing of inscrutable Tepok, the mysterious feathered-serpent god of the air, manifests itself in the form of protection from magic, and is often signified by the colour purple.” They add dispel dice in the tabletop, I guess they’d have magic resistance ingame.
    https://drive.google.com/drive/folde...290REo2Nmc1U1E Lizardmen 6th Edition Army Book

    Skink Cohort (Blessing of Tepok)
    Skink Cohort (Shields, Blessing of Tepok)
    Skink Great Crests (Blessing of Tepok)
    Skink Braves (Blessing of Tepok)
    Saurus Warriors (Blessing of Tepok)
    Saurus Warriors (Shields, Blessing of Tepok)
    Saurus Spears (Blessing of Tepok)
    Saurus Spears (Shields, Blessing of Tepok)
    Saurus Totem Warriors (Blessing of Tepok)
    Saurus Braves (Blessing of Tepok)
    Skink Cohort (Javelins, Blessing of Tepok)
    Skink Skirmishers (Blowpipes, Blessing of Tepok)
    Kroxigors (Blessing of Tepok)
    Cold One Riders (Blessing of Tepok)
    Cold One Spear-Riders (Blessing of Tepok)
    Horned Ones (Blessing of Tepok)
    Skink Horned One Riders (Blessing of Tepok)
    Terradon Riders (Blessing of Tepok)
    Terradon Riders (Fireleech Bolas, Blessing of Tepok)


    Coatl = One of the most rare and enigmatic creatures to be found in Lustria. They are powerful manipulators of the winds of magic, and are said to have the power to alter the jungle around them
    https://i.imgur.com/KA641g7.png Warhammer Realms - Lustria

    War Altar of Tepok = "These are small portable altars carried onto the battlefield and guarded by units of religious fanatics. War altars usually contain or incorporate holy relics."
    https://i.imgur.com/JjFA4G4.png Warhammer 3rd Edition Armies Book


    Cult of Itzi
    Spoiler Alert, click show to read: 
    Blessed Spawning of Itzl = ”As well as naturally exuding a subtle musk that Cold Ones recognise and are comfortable with, those blessed by Itzl often have elaborate bony, head-crests.” They are known known to ride Carnosaurs.
    https://drive.google.com/drive/folde...290REo2Nmc1U1E Lizardmen 6th Edition Army Book

    Skink Cohort (Blessing of Itzi)
    Skink Cohort (Shields, Blessing of Itzi)
    Skink Great Crests (Blessing of Itzi)
    Skink Braves (Blessing of Itzi)
    Saurus Warriors (Blessing of Itzi)
    Saurus Warriors (Shields, Blessing of Itzi)
    Saurus Spears (Blessing of Itzi)
    Saurus Spears (Shields, Blessing of Itzi)
    Saurus Totem Warriors (Blessing of Itzi)
    Saurus Braves (Blessing of Itzi)
    Skink Cohort (Javelins, Blessing of Itzi)
    Skink Skirmishers (Blowpipes, Blessing of Itzi)
    Kroxigors (Blessing of Itzi)
    Cold One Riders (Blessing of Itzi)
    Cold One Spear-Riders (Blessing of Itzi)
    Horned Ones (Blessing of Itzi)
    Skink Horned One Riders (Blessing of Itzi)
    Terradon Riders (Blessing of Itzi)
    Terradon Riders (Fireleech Bolas, Blessing of Itzi)


    War Altar of Itzi = "These are small portable altars carried onto the battlefield and guarded by units of religious fanatics. War altars usually contain or incorporate holy relics."
    https://i.imgur.com/JjFA4G4.png Warhammer 3rd Edition Armies Book


    Cult of Xapati
    Spoiler Alert, click show to read: 
    Blessed Spawning of Xapati = Though this spawning is not mentioned in the army book, there appear to be spawnings for most of the gods, so it stands to reason that there could be blessed spawnings for Xapati too. Xapati appears to be a god of vengeance.
    https://drive.google.com/drive/folde...290REo2Nmc1U1E Lizardmen 6th Edition Army Book

    Skink Cohort (Blessing of Xapati)
    Skink Cohort (Shields, Blessing of Xapati)
    Skink Great Crests (Blessing of Xapati)
    Skink Braves (Blessing of Xapati)
    Saurus Warriors (Blessing of Xapati)
    Saurus Warriors (Shields, Blessing of Xapati)
    Saurus Spears (Blessing of Xapati)
    Saurus Spears (Shields, Blessing of Xapati)
    Saurus Totem Warriors (Blessing of Xapati)
    Saurus Braves (Blessing of Xapati)
    Skink Cohort (Javelins, Blessing of Xapati)
    Skink Skirmishers (Blowpipes, Blessing of Xapati)
    Kroxigors (Blessing of Xapati)
    Cold One Riders (Blessing of Xapati)
    Cold One Spear-Riders (Blessing of Xapati)
    Horned Ones (Blessing of Xapati)
    Skink Horned One Riders (Blessing of Xapati)
    Terradon Riders (Blessing of Xapati)
    Terradon Riders (Fireleech Bolas, Blessing of Xapati)


    War Altar of Xapati = "These are small portable altars carried onto the battlefield and guarded by units of religious fanatics. War altars usually contain or incorporate holy relics."
    https://i.imgur.com/JjFA4G4.png Warhammer 3rd Edition Armies Book


    Cult of Xholankha
    Spoiler Alert, click show to read: 
    Blessed Spawning of Xholankha = One of the Old Ones was called Xholankha, he taught one of the oldest Mage-Priests Chiccotta of Zlatlan, who destroyed the daemonic legions in the southlands by sacrificing himself. Though there isn’t a spawning attributed to him, it appears that there are often spawnings linked to the different Old Ones. So I can see this as being loreful, though without any idea of what they might do that is different.
    https://drive.google.com/drive/folde...290REo2Nmc1U1E Lizardmen 6th Edition Army Book

    "Xholankha is referred to only as 'the Lost', though all other references are vague and often contradictory to any but the deepest intellect."
    https://drive.google.com/drive/folde...290REo2Nmc1U1E Lizardmen 7th Edition Army Book

    Skink Cohort (Blessing of Xholankha)
    Skink Cohort (Shields, Blessing of Xholankha)
    Skink Great Crests (Blessing of Xholankha)
    Skink Braves (Blessing of Xholankha)
    Saurus Warriors (Blessing of Xholankha)
    Saurus Warriors (Shields, Blessing of Xholankha)
    Saurus Spears (Blessing of Xholankha)
    Saurus Spears (Shields, Blessing of Xholankha)
    Saurus Totem Warriors (Blessing of Xholankha)
    Saurus Braves (Blessing of Xholankha)
    Skink Cohort (Javelins, Blessing of Xholankha)
    Skink Skirmishers (Blowpipes, Blessing of Xholankha)
    Kroxigors (Blessing of Xholankha)
    Cold One Riders (Blessing of Xholankha)
    Cold One Spear-Riders (Blessing of Xholankha)
    Horned Ones (Blessing of Xholankha)
    Skink Horned One Riders (Blessing of Xholankha)
    Terradon Riders (Blessing of Xholankha)
    Terradon Riders (Fireleech Bolas, Blessing of Xholankha)


    War Altar of Xholankha = "These are small portable altars carried onto the battlefield and guarded by units of religious fanatics. War altars usually contain or incorporate holy relics."
    https://i.imgur.com/JjFA4G4.png Warhammer 3rd Edition Armies Book


    Cult of Rigg
    Spoiler Alert, click show to read: 
    Blessed Spawning of Rigg = Though this spawning is not mentioned in the army book, there appear to be spawnings for most of the gods, so it stands to reason that there could be blessed spawnings for Rigg too. "The name of Rigg, called the Outcast, is mentioned in a small number of glyphs. Highly unusually, this being is referred to in the feminine context, and in one glyph sequence referred to as the 'Mother of Kalith', a term with no known meaning to the Lizardmen."
    https://drive.google.com/drive/folde...290REo2Nmc1U1E Lizardmen 7th Edition Army Book

    Skink Cohort (Blessing of Rigg)
    Skink Cohort (Shields, Blessing of Rigg)
    Skink Great Crests (Blessing of Rigg)
    Skink Braves (Blessing of Rigg)
    Saurus Warriors (Blessing of Rigg)
    Saurus Warriors (Shields, Blessing of Rigg)
    Saurus Spears (Blessing of Rigg)
    Saurus Spears (Shields, Blessing of Rigg)
    Saurus Totem Warriors (Blessing of Rigg)
    Saurus Braves (Blessing of Rigg)
    Skink Cohort (Javelins, Blessing of Rigg)
    Skink Skirmishers (Blowpipes, Blessing of Rigg)
    Kroxigors (Blessing of Rigg)
    Cold One Riders (Blessing of Rigg)
    Cold One Spear-Riders (Blessing of Rigg)
    Horned Ones (Blessing of Rigg)
    Skink Horned One Riders (Blessing of Rigg)
    Terradon Riders (Blessing of Rigg)
    Terradon Riders (Fireleech Bolas, Blessing of Rigg)


    War Altar of Rigg = "These are small portable altars carried onto the battlefield and guarded by units of religious fanatics. War altars usually contain or incorporate holy relics."
    https://i.imgur.com/JjFA4G4.png Warhammer 3rd Edition Armies Book


    Cult of Conalxa
    Spoiler Alert, click show to read: 
    Blessed Spawning of Conalxa = Though this spawning is not mentioned in the army book, there appear to be spawnings for most of the gods, so it stands to reason that there could be blessed spawnings for Conalxa too. "Some exist in name only, such as Conalxa, Inhamex and Yuxa, the sacred plaques naming these lost gods but providing no further details. It is probable others exist, and that not even the Mage-Priests know the names of all of the Old Ones."
    https://drive.google.com/drive/folde...290REo2Nmc1U1E Lizardmen 7th Edition Army Book

    Skink Cohort (Blessing of Conalxa)
    Skink Cohort (Shields, Blessing of Conalxa)
    Skink Great Crests (Blessing of Conalxa)
    Skink Braves (Blessing of Conalxa)
    Saurus Warriors (Blessing of Conalxa)
    Saurus Warriors (Shields, Blessing of Conalxa)
    Saurus Spears (Blessing of Conalxa)
    Saurus Spears (Shields, Blessing of Conalxa)
    Saurus Totem Warriors (Blessing of Conalxa)
    Saurus Braves (Blessing of Conalxa)
    Skink Cohort (Javelins, Blessing of Conalxa)
    Skink Skirmishers (Blowpipes, Blessing of Conalxa)
    Kroxigors (Blessing of Conalxa)
    Cold One Riders (Blessing of Conalxa)
    Cold One Spear-Riders (Blessing of Conalxa)
    Horned Ones (Blessing of Conalxa)
    Skink Horned One Riders (Blessing of Conalxa)
    Terradon Riders (Blessing of Conalxa)
    Terradon Riders (Fireleech Bolas, Blessing of Conalxa)


    War Altar of Conalxa = "These are small portable altars carried onto the battlefield and guarded by units of religious fanatics. War altars usually contain or incorporate holy relics."
    https://i.imgur.com/JjFA4G4.png Warhammer 3rd Edition Armies Book


    Cult of Inhamex
    Spoiler Alert, click show to read: 
    Blessed Spawning of Inhamex = Though this spawning is not mentioned in the army book, there appear to be spawnings for most of the gods, so it stands to reason that there could be blessed spawnings for Inhamex too. "Some exist in name only, such as Conalxa, Inhamex and Yuxa, the sacred plaques naming these lost gods but providing no further details. It is probable others exist, and that not even the Mage-Priests know the names of all of the Old Ones."
    https://drive.google.com/drive/folde...290REo2Nmc1U1E Lizardmen 7th Edition Army Book

    Skink Cohort (Blessing of Inhamex)
    Skink Cohort (Shields, Blessing of Inhamex)
    Skink Great Crests (Blessing of Inhamex)
    Skink Braves (Blessing of Inhamex)
    Saurus Warriors (Blessing of Inhamex)
    Saurus Warriors (Shields, Blessing of Inhamex)
    Saurus Spears (Blessing of Inhamex)
    Saurus Spears (Shields, Blessing of Inhamex)
    Saurus Totem Warriors (Blessing of Inhamex)
    Saurus Braves (Blessing of Inhamex)
    Skink Cohort (Javelins, Blessing of Inhamex)
    Skink Skirmishers (Blowpipes, Blessing of Inhamex)
    Kroxigors (Blessing of Inhamex)
    Cold One Riders (Blessing of Inhamex)
    Cold One Spear-Riders (Blessing of Inhamex)
    Horned Ones (Blessing of Inhamex)
    Skink Horned One Riders (Blessing of Inhamex)
    Terradon Riders (Blessing of Inhamex)
    Terradon Riders (Fireleech Bolas, Blessing of Inhamex)


    War Altar of Inhamex = "These are small portable altars carried onto the battlefield and guarded by units of religious fanatics. War altars usually contain or incorporate holy relics."
    https://i.imgur.com/JjFA4G4.png Warhammer 3rd Edition Armies Book


    Cult of Yuxa
    Spoiler Alert, click show to read: 
    Blessed Spawning of Yuxa = Though this spawning is not mentioned in the army book, there appear to be spawnings for most of the gods, so it stands to reason that there could be blessed spawnings for Yuxa too. "Some exist in name only, such as Conalxa, Inhamex and Yuxa, the sacred plaques naming these lost gods but providing no further details. It is probable others exist, and that not even the Mage-Priests know the names of all of the Old Ones."
    https://drive.google.com/drive/folde...290REo2Nmc1U1E Lizardmen 7th Edition Army Book

    Skink Cohort (Blessing of Yuxa)
    Skink Cohort (Shields, Blessing of Yuxa)
    Skink Great Crests (Blessing of Yuxa)
    Skink Braves (Blessing of Yuxa)
    Saurus Warriors (Blessing of Yuxa)
    Saurus Warriors (Shields, Blessing of Yuxa)
    Saurus Spears (Blessing of Yuxa)
    Saurus Spears (Shields, Blessing of Yuxa)
    Saurus Totem Warriors (Blessing of Yuxa)
    Saurus Braves (Blessing of Yuxa)
    Skink Cohort (Javelins, Blessing of Yuxa)
    Skink Skirmishers (Blowpipes, Blessing of Yuxa)
    Kroxigors (Blessing of Yuxa)
    Cold One Riders (Blessing of Yuxa)
    Cold One Spear-Riders (Blessing of Yuxa)
    Horned Ones (Blessing of Yuxa)
    Skink Horned One Riders (Blessing of Yuxa)
    Terradon Riders (Blessing of Yuxa)
    Terradon Riders (Fireleech Bolas, Blessing of Yuxa)


    War Altar of Yuxa = "These are small portable altars carried onto the battlefield and guarded by units of religious fanatics. War altars usually contain or incorporate holy relics."
    https://i.imgur.com/JjFA4G4.png Warhammer 3rd Edition Armies Book


    Cult of Potec
    Spoiler Alert, click show to read: 
    Blessed Spawning of Potec = Though this spawning is not mentioned in the army book, there appear to be spawnings for most of the gods, so it stands to reason that there could be blessed spawnings for Potec too. "Potec - he who wards against the supernatural."
    https://drive.google.com/drive/folde...290REo2Nmc1U1E Lizardmen 7th Edition Army Book

    Skink Cohort (Blessing of Potec)
    Skink Cohort (Shields, Blessing of Potec)
    Skink Great Crests (Blessing of Potec)
    Skink Braves (Blessing of Potec)
    Saurus Warriors (Blessing of Potec)
    Saurus Warriors (Shields, Blessing of Potec)
    Saurus Spears (Blessing of Potec)
    Saurus Spears (Shields, Blessing of Potec)
    Saurus Totem Warriors (Blessing of Potec)
    Saurus Braves (Blessing of Potec)
    Skink Cohort (Javelins, Blessing of Potec)
    Skink Skirmishers (Blowpipes, Blessing of Potec)
    Kroxigors (Blessing of Potec)
    Cold One Riders (Blessing of Potec)
    Cold One Spear-Riders (Blessing of Potec)
    Horned Ones (Blessing of Potec)
    Skink Horned One Riders (Blessing of Potec)
    Terradon Riders (Blessing of Potec)
    Terradon Riders (Fireleech Bolas, Blessing of Potec)


    War Altar of Potec = "These are small portable altars carried onto the battlefield and guarded by units of religious fanatics. War altars usually contain or incorporate holy relics."
    https://i.imgur.com/JjFA4G4.png Warhammer 3rd Edition Armies Book


    Cult of Xokha
    Spoiler Alert, click show to read: 
    Blessed Spawning of Potec = Though this spawning is not mentioned in the army book, there appear to be spawnings for most of the gods, so it stands to reason that there could be blessed spawnings for Xokha too. "Xokha is the spirit of stone, the giver of strength, and the Arbiter of Duty."
    https://drive.google.com/drive/folde...290REo2Nmc1U1E Lizardmen 7th Edition Army Book

    Skink Cohort (Blessing of Xokha)
    Skink Cohort (Shields, Blessing of Xokha)
    Skink Great Crests (Blessing of Xokha)
    Skink Braves (Blessing of Xokha)
    Saurus Warriors (Blessing of Xokha)
    Saurus Warriors (Shields, Blessing of Xokha)
    Saurus Spears (Blessing of Xokha)
    Saurus Spears (Shields, Blessing of Xokha)
    Saurus Totem Warriors (Blessing of Xokha)
    Saurus Braves (Blessing of Xokha)
    Skink Cohort (Javelins, Blessing of Xokha)
    Skink Skirmishers (Blowpipes, Blessing of Xokha)
    Kroxigors (Blessing of Xokha)
    Cold One Riders (Blessing of Xokha)
    Cold One Spear-Riders (Blessing of Xokha)
    Horned Ones (Blessing of Xokha)
    Skink Horned One Riders (Blessing of Xokha)
    Terradon Riders (Blessing of Xokha)
    Terradon Riders (Fireleech Bolas, Blessing of Xokha)


    War Altar of Xokha = "These are small portable altars carried onto the battlefield and guarded by units of religious fanatics. War altars usually contain or incorporate holy relics."
    https://i.imgur.com/JjFA4G4.png Warhammer 3rd Edition Armies Book


    Cult of Uxmac
    Spoiler Alert, click show to read: 
    Blessed Spawning of Uxmac = Though this spawning is not mentioned in the army book, there appear to be spawnings for most of the gods, so it stands to reason that there could be blessed spawnings for Uxmac too. "Uxmac is the messenger of the gods, who will one day return to the world, bearing the word of the Old Ones."
    https://drive.google.com/drive/folde...290REo2Nmc1U1E Lizardmen 7th Edition Army Book

    Skink Cohort (Blessing of Uxmac)
    Skink Cohort (Shields, Blessing of Uxmac)
    Skink Great Crests (Blessing of Uxmac)
    Skink Braves (Blessing of Uxmac)
    Saurus Warriors (Blessing of Uxmac)
    Saurus Warriors (Shields, Blessing of Uxmac)
    Saurus Spears (Blessing of Uxmac)
    Saurus Spears (Shields, Blessing of Uxmac)
    Saurus Totem Warriors (Blessing of Uxmac)
    Saurus Braves (Blessing of Uxmac)
    Skink Cohort (Javelins, Blessing of Uxmac)
    Skink Skirmishers (Blowpipes, Blessing of Uxmac)
    Kroxigors (Blessing of Uxmac)
    Cold One Riders (Blessing of Uxmac)
    Cold One Spear-Riders (Blessing of Uxmac)
    Horned Ones (Blessing of Uxmac)
    Skink Horned One Riders (Blessing of Uxmac)
    Terradon Riders (Blessing of Uxmac)
    Terradon Riders (Fireleech Bolas, Blessing of Uxmac)


    War Altar of Uxmac = "These are small portable altars carried onto the battlefield and guarded by units of religious fanatics. War altars usually contain or incorporate holy relics."
    https://i.imgur.com/JjFA4G4.png Warhammer 3rd Edition Armies Book


    Cult of Caxuatn
    Spoiler Alert, click show to read: 
    Blessed Spawning of Caxuatn = Though this spawning is not mentioned in the army book, there appear to be spawnings for most of the gods, so it stands to reason that there could be blessed spawnings for Caxuatn too. "Caxuatn is the predator, he who stalks the deep jungles, whose passing causes the beasts to become suddenly silent and the winds to become still."
    https://drive.google.com/drive/folde...290REo2Nmc1U1E Lizardmen 7th Edition Army Book

    Skink Cohort (Blessing of Caxuatn)
    Skink Cohort (Shields, Blessing of Caxuatn)
    Skink Great Crests (Blessing of Caxuatn)
    Skink Braves (Blessing of Caxuatn)
    Saurus Warriors (Blessing of Caxuatn)
    Saurus Warriors (Shields, Blessing of Caxuatn)
    Saurus Spears (Blessing of Caxuatn)
    Saurus Spears (Shields, Blessing of Caxuatn)
    Saurus Totem Warriors (Blessing of Caxuatn)
    Saurus Braves (Blessing of Caxuatn)
    Skink Cohort (Javelins, Blessing of Caxuatn)
    Skink Skirmishers (Blowpipes, Blessing of Caxuatn)
    Kroxigors (Blessing of Caxuatn)
    Cold One Riders (Blessing of Caxuatn)
    Cold One Spear-Riders (Blessing of Caxuatn)
    Horned Ones (Blessing of Caxuatn)
    Skink Horned One Riders (Blessing of Caxuatn)
    Terradon Riders (Blessing of Caxuatn)
    Terradon Riders (Fireleech Bolas, Blessing of Caxuatn)


    War Altar of Caxuatn = "These are small portable altars carried onto the battlefield and guarded by units of religious fanatics. War altars usually contain or incorporate holy relics."
    https://i.imgur.com/JjFA4G4.png Warhammer 3rd Edition Armies Book


    Infantry
    Spoiler Alert, click show to read: 
    Albino Spawning = Albino Saurus are destined to be champions.
    http://warhammerfantasy.wikia.com/wiki/Gor-Rok

    Alligator Warriors = The order of Alligator Warriors wears armour made from tough alligator skin. Can wield; Additional Hand Weapons, Great Weapons, and Shields
    https://i.imgur.com/tivVuIJ.png 3rd Ed. Armies Book

    Animal Handlers = Can bring Cold One Warhounds, Giant Scorpions, Giant Spiders or Sabertooth Tigers to the battlefield
    https://i.imgur.com/AHUjH2e.jpg 3rd Ed. Armies Book

    Kroq Saurus = Kroq is one such unique Saurus. He is distinguished by his crocodilian head with his huge jaws boasting many sharp teeth.
    http://warhammerfantasy.wikia.com/wiki/Kroq

    Saurus Braves = Saurus have thick, horny scaly hides which protect them as natural armour. They make excellent warriors but they are not much good at anything else.
    http://www.lustria-online.com/thread...-issues.15973/ Town Cryer Issue 11

    Saurus Totem Warriors = When a Saurus warriors has killed twenty foes he is accepted into one of the three warrior totems; Eagle, Jaguar or Alligator.
    http://www.lustria-online.com/thread...-issues.15973/ Town Cryer Issue 11

    Skink Braves = Many skinks dwell in the deepest jungles and trackless swamps of Lustria. These braves are fast, agile and intelligent. Although they lack the brute force and aggression of the Saurus, they are good at shooting volleys of arrows or javelins.
    http://www.lustria-online.com/thread...-issues.15973/ Town Cryer Issue 11

    Skink Cohort = Skinks take up weapons during their many patrols as well as to join the fighting during times of war. As troops, they range between reckless audacity and sudden panic. Their skittish nature makes them much more prone to fleeing than the stoic Saurus. Javelins and Shields. Variants include; Poisoned Attacks, Short Bows.
    http://warhammerfantasy.wikia.com/wiki/Skinks

    Skink Great Crests = Great Crests, as they are known, are the leaders of many raiding parties and have become skilled at scouting, tracking, ambushing and skirmishing. Their skin is more varied in colour than normal skinks.
    http://www.lustria-online.com/thread...-issues.15973/ Town Cryer Issue 11

    Skink Skirmishers = Much the same as a Skink Cohort, same weapon options too.
    https://i.imgur.com/FS6wrn8.png Warhammer Supplement: Lustria
    https://i.imgur.com/qsPs4J1.png White Dwarf 256

    ”Stealthy Aquatic Skink” = Potentially a reference to an obscure spawning of skink, possibly a poorly phrased reference to their amphibious nature
    https://i.imgur.com/zt0fJG9.png Warhammer Realms - Lustria

    Temple Guard = Can use shields
    https://i.imgur.com/WQOoZqF.png White Dwarf 261
    https://i.imgur.com/3A54rth.png White Dwarf 350

    Temple Stone Guard = This is a statue of a Lizardman Saurus, created to protect the temple.
    http://www.lustria-online.com/thread...-issues.15973/ Town Cryer Issue 13

    The Guardians = ”They arrived with the gods, and with the gods do dwell their spirits. Their wrath is beyond imagining. Any who pass with evil intent will be struck down from afar.” Unsure what they could be in Tlaxtlan. Saurus, Skink, and Kroxigors were all created from the planet and were not brought to it. Slann did arrive with the Old Ones.
    https://drive.google.com/drive/folde...290REo2Nmc1U1E Lizardmen 6th Edition Army Book

    The Revered Guardian = Wherever a Slann Mage-Priest goes, his Temple Guard will follow him. If the Slann wishes to ascend a towering pyramid or retire to the solitude of a Star Chamber, his guardians will dutifully follow. The most powerful of their number, the Revered Guardian, takes the foremost position.
    http://warhammerfantasy.wikia.com/wiki/Temple_Guard

    Troglodytes = "Troglodytes are large relatives of Lizardmen and live among them deep below the world's mountains. They use them as guards, warriors and slave labourers, allowing them to feed upon the corpses of the slain to sate their tremendous hunger. They have only a rudimentary culture." Potentially early version of Kroxigor, but there are differences.
    https://i.imgur.com/9xqBjy0.png Warhammer 3rd Edition Rulebook
    https://i.imgur.com/AHUjH2e.jpg 3rd Ed. Armies Book

    Venom Tribes = ”They are distinguished by their slightly smaller size and vivid red and black patterning of their skin.” Originally these were “Slann” but would work just fine as skink, as they look similar and are described similarly. Can also wield; Darts, Shields and Light Armour
    https://i.imgur.com/tadNITf.png 3rd Ed. Armies Book

    Warriors = Lizardmen warriors. Can also wield; Spears, Great Weapons, Shields
    https://i.imgur.com/AHUjH2e.jpg 3rd Ed. Armies Book


    Tlaxtlan
    Spoiler Alert, click show to read: 
    Slave Warriors of the City of the Moon = "The first human invaders to brave the Piranha Swamps around the Amaxon delta met with a grisly end, but not at the teeth of the region's voracious predators. A Lizardman army from the City of the Moon ambushed the raiders as they picked their way through the swamps, for Lord Chuqa-xi had foreseen their coming. This eccentric Stann ordered the intruding warm-bloods captured rather than slain. They were brought to Tlaxtlan, and lobotomised in a bizarre ritual surgery To this day, lobotomised humans serve in the armies of Tlaxtlan, drooling and incontinent, yet unflinchingly obedient to the will of Lord Chuqa-xi."
    https://drive.google.com/drive/folde...290REo2Nmc1U1E Lizardmen 7th Edition Army Book
    https://i.imgur.com/aviI9nw.png White Dwarf 96

    Warmbloods
    Spoiler Alert, click show to read: 
    Human Slaves = To bolster their dwindling armies, the Slann take young captives from human settlements and rear them as lobotomised eunuch slave warriors
    https://i.imgur.com/AHUjH2e.jpg 3rd Ed. Armies Book

    Pygmy Braves = Many pygmy warriors use the blowpipe as their principle weapon, often with poisoned darts
    https://i.imgur.com/a3nPZUP.jpg 3rd Ed. Armies Book

    Pygmy Braves (Poison) = Many pygmy warriors use the blowpipe as their principle weapon, often with poisoned darts
    https://i.imgur.com/a3nPZUP.jpg 3rd Ed. Armies Book

    Pygmy Impis = Tribal elders, older and more experienced warriors who form the bodyguards of chiefs. Can wield Javelins, Shields
    https://i.imgur.com/a3nPZUP.jpg 3rd Ed. Armies Book

    Pygmy Scouts = Adept trackers and hunters, skilled in the arts of tribal raiding, head-taking, ambushing and skirmishing. Can use Javelins, Shields
    https://i.imgur.com/a3nPZUP.jpg 3rd Ed. Armies Book

    Pygmy Scouts (Poison) = Adept trackers and hunters, skilled in the arts of tribal raiding, head-taking, ambushing and skirmishing. Can use Javelins, Shields
    https://i.imgur.com/a3nPZUP.jpg 3rd Ed. Armies Book

    Pygmy Warriors = Young warriors who have proven their bravery by taking the heads of enemies in battle. Can wield; Shields, Javelins
    https://i.imgur.com/a3nPZUP.jpg 3rd Ed. Armies Book


    Cavalry
    Spoiler Alert, click show to read: 
    Saurus Cavalry = Saurus riding Cold Ones
    https://i.imgur.com/WQOoZqF.png White Dwarf 261
    https://i.imgur.com/BzCxVFy.png White Dwarf 323

    Skink Horned One Riders = Unlike other Cold Ones, Horned Ones are not easily manipulated to change their targets, as they are always enraged by the smell of other creatures invading their territory. A Horned One therefore behaves like a Cold One which has already tasted blood and is eager to fight.
    http://warhammerfantasy.wikia.com/wiki/Horned_One


    Oyxl
    Spoiler Alert, click show to read: 
    Culchan Riders = South of the temple-city Oyxl, the jungles give way to a vast and fertile plain stretching hundreds of miles. Called the Culchan Plains, this region has been visited by only a few explorers and none can say what mysteries are waiting to be revealed. The plains are named for huge, flightless birds called Culchan
    https://i.imgur.com/klow2Wn.png Warhammer Realms - Lustria[/SIZE]


    Monstrous Creatures
    Spoiler Alert, click show to read: 
    Aquatic
    Spoiler Alert, click show to read: 
    Giant Sea Turtle = ”A sort of massive turtle, the beasts huge flippers pushed its armoured bulk through the waves at an astonishing pace. A strange construction of stone and wood had been placed on the monsters back, upon which waited rank upon rank of silent and malevolent Lizardmen warriors, each clutching a crude hand weapon.”
    https://web.archive.org/web/20080115...ip/default.htm

    Sea Drake = Mentioned on the page.
    https://web.archive.org/web/20080115...ip/default.htm


    Avian
    Spoiler Alert, click show to read: 
    Culchan = Huge, flightless, carnivorous birds that live on the grasslands of Lustria. Apparently prized by the slann, but this is from very old lore where the Slann were able to walk and looked.. well, they looked pretty cool. The old designs for them would’ve made for a great additional race for Lustria if they had a different name.
    https://i.imgur.com/klow2Wn.png Warhammer Realms - Lustria


    Flying
    Spoiler Alert, click show to read: 
    Coatl, Guardians of the Sacred Places = One of the rarest creatures to be found in Lustria. They have a snake-like body and massive feathered wings. The Coatl are highly intelligent, and are powerful mages. They are said to have the power to alter the jungle around them. They are said to be a manifestation of Tepok, and are venerated by Skink as sacred creatures of the air and magic. When they attack, they rarely leave any witnesses. Those few who have lived to tell the tale speak of a terrible force of nature that is able to call upon the ancient mystical power that permeates the jungle.
    http://i.imgur.com/OzBRcwf.png
    https://i.imgur.com/KA641g7.png Warhammer Realms - Lustria
    https://drive.google.com/drive/folde...290REo2Nmc1U1E Lizardmen 7th Edition Army Book

    Ripperdactyls = A massive flying monster, seems like it might not have been tamed.
    http://warhammerfantasy.wikia.com/wiki/Ripperdactyl

    Ripperdactyl Riders = The Skinks who survive bonding with their Ripperdactyls are bold warriors, the most elite of their small kind. Once mounted atop a Ripperdactyl, they forgo javelins and blowpipes, for the blood-hungry beasts they ride cannot be stopped from plunging down upon foes. Instead, they arm for close combat, donning ceremonial helmets and carrying shields and long spears.
    http://warhammerfantasy.wikia.com/wi...rdactyl_Riders

    Terradons = Skinks ride these flying reptiles into battle.
    http://warhammerfantasy.wikia.com/wiki/Terradon


    Insectoids
    Spoiler Alert, click show to read: 
    Giant Scorpions = Giant scorpions
    https://i.imgur.com/AHUjH2e.jpg 3rd Ed. Armies Book

    Giant Spiders = Giant spiders
    https://i.imgur.com/AHUjH2e.jpg 3rd Ed. Armies Book


    Mammalian
    Spoiler Alert, click show to read: 
    Sabre-toothed Tiger = A remnant of the prehistoric inhabitants of Lustria, it is still found deep in the jungles of that lush continent. The slann prize the tiger as a fighting animal.
    https://i.imgur.com/R2IQxk6.png 3rd Ed. Armies Book
    https://i.imgur.com/AHUjH2e.jpg 3rd Ed. Armies Book
    https://drive.google.com/drive/folde...Eg2dHIxbGpaMlk Town Cryer Issue 11


    Reptiles
    Spoiler Alert, click show to read: 
    Amaxon Snake = Gigantic snake that could crush a bretonnian galley.
    http://warhammerfantasy.wikia.com/wiki/Jungle_Swarms

    Ancient Serpents (Constrictor) = Every temple of Sotek has a snake-pit of great depth, at the bottom of the pit dwells an ancient and enormous serpent. These serpents have been nurtured for centuries by the skinks because they are sacred to Sotek. Lustria is home to many varieties of venomous or constrictor snakes that can live to great age and grow to an enormous size
    https://i.imgur.com/pgHpGb9.png Warhammer Realms - Lustria

    Ancient Serpents (Venomous) = Every temple of Sotek has a snake-pit of great depth, at the bottom of the pit dwells an ancient and enormous serpent. These serpents have been nurtured for centuries by the skinks because they are sacred to Sotek. Lustria is home to many varieties of venomous or constrictor snakes that can live to great age and grow to an enormous size
    https://i.imgur.com/pgHpGb9.png Warhammer Realms - Lustria

    Geckamand = ”The many volcanic and geothermal areas of the Under-Empire are inhabited by a variety of strange and marvellous creatures. One such beast is the pack-hunting geckamand, a dog-sized fire lizard that changes the colour of its scales to blend in with its surroundings. Geckamands are warm-blooded reptiles that thrive in extreme heat. Their spiny scales are naturally a reddish-brown in colour, but the creatures can change the colour of their skin at will, much like a chameleon. Geckamands can also exhale gusts of superheated gas from their mouths, even as they trip and entangle foes with their rubbery, elastic tongues.”
    http://warhammerfantasy.wikia.com/wiki/Geckamand

    Salamander = Fire-breathing lizards that are used as artillery by Skinks.
    http://warhammerfantasy.wikia.com/wiki/Salamander


    Saurians
    Spoiler Alert, click show to read: 
    Arcanodon = The Engine of the Gods is borne on the back of a mighty arcanodon, a rare beast of the deep jungles of Lustria. The energies unleashed by the Engine are terrifying to behold, as is the charge of the beast that carries it
    https://i.imgur.com/BgpM5GU.png Warhammer Realms - Lustria
    https://i.imgur.com/L1YCgUM.png Warhammer Realms - Lustria

    Carnivorous Snappers = ”Carnivorous Snappers are the last remnants of a race of great lizards from the days when reptiles ruled the Known World. They are fast-moving and ferocious, but extremely stupid and are sometimes used as hunting beasts by Lizardmen, although it is thought that they once walked the surface. The Carnivorous Snapper is a bipedal reptile, about 10 feet long from nose to tail and standing about 5 feet high, although - in combat - it can rear to a height of 7 feet. Most of its weight is distributed around its hind legs and it has a heavy tail, which is uses to balance itself while running. Its forelimbs are small and almost useless. Colour varies from dark green to dark brown.”
    http://warhammerfantasy.wikia.com/wi...vorous_Snapper

    Cold One Warhounds = "Larger Cold Ones fulfil the roles of horses, beasts of burden and cattle, whilst smaller species serve as hunting animals and domestic pets. The Cold One Warhound is the largest and most fiercesome of this lesser breed. It is an ugly, alligator-like animal with coarse, scaly skin and menacing pointed teeth. Warhounds are aggressive pack creatures."
    https://i.imgur.com/54jZztW.png Warhammer 3rd Edition Rulebook
    https://i.imgur.com/AHUjH2e.jpg 3rd Ed. Armies Book

    Colossodons = A massive beast mentioned in the below link.
    http://warhammerfantasy.wikia.com/wiki/Ripperdactyl

    Crested Stegadon = Unit mentioned in Warmaster magazine.
    https://www.scribd.com/doc/239423204...azine-Issue-12

    Dread Saurian = Dread Saurian Of all the reptillian nightmares that inhabit the jungle-shrouded continent of Lustria, Dread Saurians are one of the most feared; an echo of ancient days when huge beasts such as they did battle with the forefathers of dragons for supremacy. Immense creatures, larger than the towering Carnosaur, Dread Saurians are few in number and sacred to the Lizardmen, and the fury of each that prowls the fetid jungles is moderated only by the arcane power of the ceremonial armour that bedecks them.
    https://www.forgeworld.co.uk/en-GB/Dread-Saurian

    Horned Ones = A type of Cold One mount.
    http://warhammerfantasy.wikia.com/wiki/Cold_Ones

    Megasaur = A megasaur found in Lustria. Mentioned in a warhammer rulebook, 7th edition I believe.
    https://i.imgur.com/RkWwpzZ.png

    Razordon = Barbed Razordons are covered with a profusion of great spines — hardened spikes made of bone that project menacingly out of their bodies. As a defensive protection, this razor-sharp body armour serves to deter all but the most determined of creatures.
    http://warhammerfantasy.wikia.com/wiki/Razordon

    Troglodon = Lone cave-dwellers, Troglodons haunt subterranean grottos, emerging only to feed. These creatures are virtually blind, but hunt using senses other than sight. Swaying sinuously, the Troglodon uses its quill-like whiskers to track motion, while its forked tongue tastes the air.
    http://warhammerfantasy.wikia.com/wiki/Troglodon


    Swarms
    Spoiler Alert, click show to read: 
    Jungle Swarms = Swarms of lizard and snake critters.
    http://warhammerfantasy.wikia.com/wiki/Jungle_Swarms
    https://i.imgur.com/FS6wrn8.png Warhammer Supplement: Lustria

    Lesser Swarms = Countless numbers of lesser creatures of the jungle
    https://i.imgur.com/prE3zPk.png Warhammer Realms - Lustria

    Snake Swarms = Swarms of snakes summoned by skink priests.
    http://warhammerfantasy.wikia.com/wiki/Jungle_Swarms


    “War Machines”
    Spoiler Alert, click show to read: 
    ”Itza’s armies are second-to-none, for they guard the First City, the sacred ground upon which the Old Ones themselves once walked, and beneath which in buried vaults are housed the most powerful of the Old One’s creations, devices so potentially devastating that not even the Slann Mage-Priests dwell upon their nature long”
    https://i.imgur.com/2K968B6.png White Dwarf 306

    Arcane Machines of Itzl = It is said that the pyramid contains the most powerful and arcane machineries of destruction, and that the first slann mage-priests unleashed these in a cataclysmic tempest of mystical power that reduced the rampaging hordes of daemons to ashes
    https://i.imgur.com/4xg28Ok.png White Dwarf 306

    Arca of Huatl = ”Each time Luthor’s zombies assaulted the portal, the witchfires in their eyes dimmed and extinguished as the magic that animated them was drained away by the glyphs” A potential Old One device based on the story of Luthor Harkon
    https://i.imgur.com/H1Iarv2.png White Dwarf 306

    Ark of Sotek = Carried into battle by a Bastiladon, this device spawns thousands of jungle swarms to overwhelm the enemy.
    http://warhammerfantasy.wikia.com/wiki/Bastiladon

    Engine of the Gods = The Engine of the Gods is born upon the back of a mighty arcanodon, a rare beast of the deep jungles of Lustria. The energies unleashed by the Engine are terrifying to behold, as is the charge of the beast that bears it. The combination of both effects is often more than the enemy can withstand.
    https://i.imgur.com/oGoEwdM.png Warhammer Supplement: Lustria
    https://i.imgur.com/BgpM5GU.png Warhammer Realms - Lustria
    https://i.imgur.com/L1YCgUM.png Warhammer Realms - Lustria

    Sphinxes = “The great avenue that leads to the First City is lined for many miles with great statues of mighty lizards, hewed millennia past from single stones… These unmoving statues have a nightmarish aspect, and some have sworn the monolithic heads have slowly moved to follow their passing” Though we don’t know if they’re just statues or not, we do know that there is some evidence of automatons among the Lizardmen, so I’m noting this down as a possible unit
    https://i.imgur.com/XHBKmSv.png White Dwarf 306
    https://i.imgur.com/4xg28Ok.png White Dwarf 306

    Star Stela of Quetli = To what use the Dark Elves intended to put the sacred artefact was beyond the Slann, but they could not allow the Druchii sorceresses to harness its power, nor to sully its purity with their dark magicks.
    https://i.imgur.com/PJ7cktx.png White Dwarf 306
    https://i.imgur.com/qL8H0aC.png White Dwarf 306

    Unknown Device = An unknown Old One device on the back of a dinosaur, appears to be very powerful and advanced but it has no name
    https://i.imgur.com/ND18Rh2.jpg Warhammer Concept Art

    Unknown Sphere = An unknown Old One device on the back of a dinosaur and controlled by a Skink Priest
    https://i.imgur.com/5xxbKgW.jpg Warhammer Concept Art


    Regiments of Renown
    Spoiler Alert, click show to read: 
    Cohort of the Black Club = Since the days when the saurus were first created, the Cohort of the Black Club had existed. They bore the same black obsinite weapons of their predecessors - spiked stone clubs, often inlaid with bands of gold. At the head of the cohort could be found the same two-headed snake totem - a standard that had seen lizardmen victories upon every continent of the world.
    http://warhammerfantasy.wikia.com/wi...the_Black_Club

    Cohort of the Copper Sun = Out of those sacred waters strode a new cohort of saurus. They were marked by crests of orange-tipped scales that shimmered beneath the noonday sun. As battle neared, it would soon be time to see what properties these new warriors would manifest – what gifts the wisdom of the Old Ones had bestowed upon them.
    http://warhammerfantasy.wikia.com/wi...the_Copper_Sun

    Eye of the Canopy = The chameleon skinks known as the Eye of the Canopy were not followers of Sotek. They joined the Red Host as Tehenhauin led his cohorts towards Itza, appearing out of the undergrowth mysteriously. Although they did not speak, nor tell of their origins, it was deemed the Eyes of the Canopy had travelled from far away. The glowing orange poison-frogs they carried secreted the deadliest venom, and were not native to any of the nearby swamps.
    http://warhammerfantasy.wikia.com/wi..._in_the_Canopy

    Fire Lizards = Skink priests claimed they could see the serpent shape of the almighty Sotek within the fiery blasts emitted by these salamanders. Whether or not this was true, it was undeniable that the reptilian beasts became enraged in the presence of the hated ratspawn. Even the charred and ripped remains drew the beasts’ ire, for when all living targets were destroyed, the salamanders continued to maul the shrivelled and blackened corpses.
    http://warhammerfantasy.wikia.com/wiki/Fire_Lizards

    Honour Guard of Hexoatl = It was only fitting for the most ancient of all living slann mage-priests to be guarded by the eldest spawnings of temple guard. Dark scaled with light blue crests, the richly bedecked Honour Guard of Hexoatl were always the most stalwart of their tenacious kind.
    http://warhammerfantasy.wikia.com/wi...ard_of_Hexoatl

    Karnac’s Raiders = The lore is… so so so so bad. But still, it’s a named Lizardman unit who fought Dwarves. It could be updated to serve as a regiment of renown. Apparently they use sword, shield and longbow. Page 39.
    https://www.scribd.com/document/1421...on-Compilation
    http://www.sodemons.com/rhror/1rr11karnacs/index.htm

    King Froggo’s Berserkers = A skink called Froggo that was part of a village that worshipped Lost Erik when he came to an island off the coast of Lustria, he and his village were deceived by Grunsonn’s Marauders resident norse reaver Keanu, who pretended to be Lost Erik. King Froggo drove them away from the island, but not until after the skinks had been taught to “berserk”. Now they hunt down Grunsonn’s Marauders, and look for gold.
    Tales of the Old World Short Story: Paradise Lost

    Living Bastions = The twin bastiladons known as the Living Bastions served their crew with an obedience rarely seen in the jungle reptiles. What's more, they showed outright reverence for the great Tehenhauin, lowering their heads in his presence. Upon the armoured back of each was an ark of Sotek, its ancient weathered stone banded by stripes of precious gold.
    http://warhammerfantasy.wikia.com/wiki/Living_Bastions

    Mist Runners = The skink skirmishers of the Mist Runners had strange markings - pale grey patches upon their blue scales - that allowed them to blend in with the fog and brackish water that surrounded Xlanhuapec. The warriors of the Mist Runners had rubbed their eyes so long with the pale blue lotus that their eyes themselves had taken on that opalescent hue. Yet they could see through the mists, allowing them to approach foes unawares.
    http://warhammerfantasy.wikia.com/wiki/Mist_Runners

    Red Shields = They were a sacred spawning of Sotek, fated to join the infamous Red Host beneath Tehenhauin. During their journey, they found and slew the most enormous Fangadon, fashioning red shields from its mighty hide. Led by the Chieftain Hui-ixxen, the Red Shields were notoriously fierce, savagely beheading all ratspawn they encountered.
    http://warhammerfantasy.wikia.com/wiki/Red_Shields

    Shrouded Cohort = The skinks and kroxigor of the Shrouded Cohort bore similar markings to each other. The formation was equally adept at launching ambush attacks into a foes' flanks or rear as they were at forming up in deep ranks and taking their place in the lizardmen battle line.
    http://warhammerfantasy.wikia.com/wiki/Shrouded_Cohort

    Sky Cohort (Terradon Riders) = They were led by Tiktaq’to, Hexoatl’s Master of Skies. For his steed, and those of his formation, Tiktaq'to chose terradons from the Blacksun Cliffs. Those lime green beasts were known to be especially vicious and were trained to carry heavy weights which they would always drop perfectly on target.
    http://warhammerfantasy.wikia.com/wiki/Sky_Cohort

    Sky Cohort (Ripperdactyl’s) = Those lime green beasts were known to be especially vicious and were trained to carry heavy weights which they would always drop perfectly on target.
    http://warhammerfantasy.wikia.com/wiki/Sky_Cohort

    The Fireheart Lizards = A named Salamander hunting pack.
    https://i.imgur.com/ieDUuYk.png White Dwarf 407
    https://i.imgur.com/oaK5UnX.png White Dwarf 407

    The Totem of Stiqinsekt = "It was clear that it was part of the Old Ones' world plan that the Totem of Stiqinsekt should remain within the city of Pteli-Sevaaliz. The poor, misguided Skrin believed it was time to lead a crusade against the Realm of the Dead to the south, and required the Totem for its potent powers of protection against necromantic magic."
    https://i.imgur.com/nP4LPDE.png White Dwarf 245

    Tichi-Huichi's Raiders = They are a famous band of Dogs of War mercenaries that hail from the distant jungle-continent of Lustria. This mercenary band consist entirely of Skink warriors riding on-top of Cold Ones, known famously for their swiftness and speed during the heat of battle. Lead by the eldest of their host, Tichi-Huichi, was the last inhabitant of the city of Enxilada until the day came when he became the caregiver of a whole spawning of Lizardmen offspring.
    http://warhammerfantasy.wikia.com/wi...hi%27s_Raiders
    https://i.imgur.com/Kz642R3.png White Dwarf 252
    https://i.imgur.com/dz2hM7K.png White Dwarf 305

    Wind That Hungers = A squadron of ripperdactyls, they earned their name when the Red Host witnessed the unridden beasts drop from the skies and rip apart a skaven patrol. Taking this as a gift of divine vengeance from Sotek, the Red Host named the beasts the Wind That Hungers.
    http://warhammerfantasy.wikia.com/wi...d_That_Hungers

    Yellow-Crested Cohort = The skinks and kroxigor of the Yellow-Crested Cohorts were from the Aureate Monument of the Rising Sun. Located in the deep jungles of the Isthmus of Pahuax, the monument had been destroyed by the invading skaven. Marked by brilliant yellow faces and crests, the cohort bore a burning hatred towards plague monks.
    http://warhammerfantasy.wikia.com/wi...Crested_Cohort


    Axlotl
    Spoiler Alert, click show to read: 
    Kit'iko's Sky Raiders = 6 Terradons
    https://i.imgur.com/OZX4BhO.png White Dwarf 404

    Light of Ancient Suns = Bastiladon with Solar Engine.
    https://i.imgur.com/OZX4BhO.png White Dwarf 404

    Sotek's Wrath = Named Bastiladon.
    https://i.imgur.com/OZX4BhO.png White Dwarf 404

    The Blazing Spears = 30 Saurus Warriors with spears and Spawn Leader, standard bearer and musician.
    https://i.imgur.com/OZX4BhO.png White Dwarf 404

    The Blessed Spawning = 28 skinks with Skink Brave and 3 Kroxigor
    https://i.imgur.com/OZX4BhO.png White Dwarf 404

    The Defenders of Axlotl = 30 Saurus Warriors with Spawn Leader, standard bearer and musician.
    https://i.imgur.com/OZX4BhO.png White Dwarf 404

    The Firelungs = 3 Salamander Hunting Packs.
    https://i.imgur.com/OZX4BhO.png White Dwarf 404

    The Hermit-Lords of Axlotl = ”Each of the pyramid-temples of the ruined city of Axlotl is topped with an impossibly tall pillar made of the hardest obsinite. Atop each pillar sits a single Slann Mage-Priest, deep in meditation, his attentions fixed upon a distant star. These Slann never interact with each other or with any other Lizardmen, and gain sustenance through entirely magical means. They are protected from the raging jungle storms by a sphere of energy which glows all the brighter as the wind and rain lashes against it. Exactly what the Hermit-Lords await of seek in the distant stars is a mystery not even known to their fellows.”
    https://drive.google.com/drive/folders/0B3g4WnyGCaYQfjY0cklSbjZhZVJkelI3S0dRbW5na3h3UDlPeGtIWnVqQ290REo2Nmc1U1E Lizardmen Army Book 7th Edition

    The Poisonous Swarm = 3 Jungle Swarms.
    https://i.imgur.com/OZX4BhO.png White Dwarf 404

    Zlantan Stoneskin = Named Steagdon.
    https://i.imgur.com/OZX4BhO.png White Dwarf 404

    Cult of Sotek
    Spoiler Alert, click show to read: 
    Tide of Serpents = Tehenhauin is at all times surrounded by a swarm of serpents, the beasts of the jungle that are drawn to him as a child of Sotek
    https://i.imgur.com/EyWhnjM.png Warhammer Realms - Lustria

    Hexoatl
    Spoiler Alert, click show to read: 
    The Cohort of Inxi-Huinzi = ”No-one would have bothered the Norse of Skeggi had it not been for their greed for gold. The colony became a haven for plunderers, eager to get their hands on the sacred relics of the Slann. Inxi-Huinzi was appointed to lead the cohorts of Skinks issuing forth from Hexoatl to do battle with the invaders and drive them back to the sea.”
    http://warhammerfantasy.wikia.com/wiki/Inxi-Huinzi


    Itza
    Spoiler Alert, click show to read: 
    Eternity Guardians = "Lord Kroak's Star Chamber atop the Great Pyramid of Itza is guarded by a cadre of Saurus Temple Guard said to be almost as old as the Relic Priest himself. It is not entirely certain whether these guardians are alive, or if they have expired during their millennia on guard and are now merely dried corpses animated by the prodigious will of their master."
    https://drive.google.com/drive/folde...290REo2Nmc1U1E Lizardmen 7th Edition Army Book

    Lord Kroak’s Honour Guard = The desiccated body of the Relic-Priest is at most times housed deep within the pyramid, and guarded by a cohort of the mightiest Saurus Temple Guard
    https://i.imgur.com/XDuqKT2.png White Dwarf 306


    Quetza
    Spoiler Alert, click show to read: 
    Avatar of Sotek = ”Worst, as they finally reached the epicenter of the temple, the entire warband came across a monstrously titanic snake, the Prophet of Sotek's source of power. Yet even as all the other ratmen and humans ran out the chamber and left Thanquol to his fate, one ratmen stayed behind. This Rat Ogre, previously a bodyguard of Eshin Sorcerer Shen Tsinge before being given over to Thanquol, stood behind and fought the titanic snake.”
    http://warhammerfantasy.wikia.com/wiki/Thanquol


    Tlaxtlan
    Spoiler Alert, click show to read: 
    Bronze Claw = Regiment of Saurus Warriors equipped with hand weapons and shields. Led by Hapacoytl.
    https://i.imgur.com/jEr9sAW.png White Dwarf Issue 204

    Fangs of Sotek = Skinks armed with poisoned arrows and short bows, led by Xaltax.
    https://i.imgur.com/jEr9sAW.png White Dwarf Issue 204

    Gateway of Tlaztlan = "The gateway was sealed during the Great Catastrophe, lest the raw stuff of Chaos spew forth. It is guarded by a cadre of the very largest Kroxigor, each encased in golden armour inscribed with protective wards."
    Lizardmen 7th Edition Army Book

    Gold Claw = Regiment of Saurus Warriors equipped with hand weapons and shields.
    https://i.imgur.com/jEr9sAW.png White Dwarf Issue 204

    Jungle Braves = Skinks armed with poisoned arrows and short bows, led by Acytacl.
    https://i.imgur.com/jEr9sAW.png White Dwarf Issue 204


    Xlanhuapec
    Spoiler Alert, click show to read: 
    Lotl-Botl’s Legion = ”Lotl-Botl and his Saurus legion guard the ancient and most revered Mage-Priests of Xlanhuapec and the sacred temples of this city. Lotl-Botl has the great Saurus virtues of determination, savage ferocity, stubbornness, unquestioning loyalty and malicious spite for all enemies of the Lizardmen, both known and unknown.”
    http://warhammerfantasy.wikia.com/wiki/Lotl-Botl


    Defunct Units
    Spoiler Alert, click show to read: 
    These are units that are from very old sources that have had lore which contradicts with them greatly. Mostly these are the Slann, who in later lore are big frog-people who can barely move, but in earlier lore were slim and could fight very well.

    Human Slaves = From the second edition lore when the Slann were a bit different than they are today. They used to field forces of lobotomised, castrated humans who are pumped up with drugs to put them into a frenzy. These were to bolster their failing forces.
    https://www.scribd.com/document/1170...attle-Bestiary

    Call Leader = Listed on page 113 of the 3rd edition. Listed as a hero for the Slann.
    https://i.imgur.com/s8N4euK.jpg 3rd Ed. Armies Book

    Strong Spawn = Listed on page 113 of the 3rd edition. Listed as a hero for the Slann.
    https://i.imgur.com/s8N4euK.jpg 3rd Ed. Armies Book

    Spawn Master = Listed on page 113 of the 3rd edition. Listed as a hero for the Slann.
    https://i.imgur.com/s8N4euK.jpg 3rd Ed. Armies Book

    Pond Master = Listed on page 113 of the 3rd edition. Listed as a hero for the Slann.
    https://i.imgur.com/s8N4euK.jpg 3rd Ed. Armies Book

    Lotus Lord = Listed on page 113 of the 3rd edition. Listed as a hero for the Slann.
    https://i.imgur.com/s8N4euK.jpg 3rd Ed. Armies Book

    Bull Slann Riders = Listed on page 115 of the 3rd edition. “The Slann hunt and capture Cold Ones from their subterranean haunts in the mountains of the west. Only the bravest of regular troops are permitted to ride these monsters.” Wields Spear. Variants include; Armoured, Darts, Shields.
    https://www.scribd.com/doc/59162764/...sy-Armies-Book

    Jaguar Warriors = Listed on page 115 of the 3rd edition. “The elite order of Slann warriors wears battlesuits made from jaguar skins.” Wield hand weapon and shield. Variants include; Darts, Javelins
    https://www.scribd.com/doc/59162764/...sy-Armies-Book

    Alligator Warriors = Listed on page 115 of the 3rd edition. “The order of Alligator warriors wears armour made from tough alligator skins.” Wields hand weapon and heavy armour. Variants include; Two Hand Weapons, Great Weapons, Shields.
    https://www.scribd.com/doc/59162764/...sy-Armies-Book

    Eagle Warriors = Listed on page 115 of the 3rd edition. “This order of Slann totem warriors wears battlesuits woven from feathers and helmets shaped like eagles’ heads. To become a member of the Eagle Order is the highest honour a slann warrior can gain.” Wield hand weapon and shield. Variants includes; Great Weapons, Darts.
    https://www.scribd.com/doc/59162764/...sy-Armies-Book

    Warrior Priests = Listed on page 115 of the 3rd edition. “There are many priestly clans, every large Slann city has its own god and its own class of warrior priests.”
    https://www.scribd.com/doc/59162764/...sy-Armies-Book

    Bull Slann = Listed on page 115 of the 3rd edition. “The regular warriors of the Slann guard the highways and palaces of the Emperor, the religious buildings, fortresses and other institutions of the Slann.” Wield hand weapons and shields. Variants includes; Darts.
    https://www.scribd.com/doc/59162764/...sy-Armies-Book

    Venom Tribes = Listed on page 116 of the 3rd edition. “The Emperor’s lands are vast, and many of his subjects are primitive Slann who live by hunting savage beasts in the jungle. They are distinguished by their slightly smaller size and their vivid red and black patterning on their skins.” Wields hand weapon and blow-pipes. Variants include; Darts, Shields and Armour.
    https://www.scribd.com/doc/59162764/...sy-Armies-Book

    Spawn Bands = Listed on page 116 of the 3rd edition. “These form the majority of warrior slann and are drawn from local jungle settlements or districts of a town. All Slann are obliged to perform a length of military duty in these bands.” Wield hand weapons. Variants include; Great Weapons, Shields.
    https://www.scribd.com/doc/59162764/...sy-Armies-Book

    Scouts = Listed on page 116 of the 3rd edition. “Many slann dwell in the deepest jungles and trackless swamps where they have become skilled at scouting, tracking, ambushing and skirmishing.” Wield hand weapons. Variants include; Blowpipes, Darts, Shields, Poison Attacks.
    https://www.scribd.com/doc/59162764/...sy-Armies-Book

    Jungle Braves = Listed on page 116 of the 3rd edition. “The slann of the southern jungles are wild and untamed. Their warriors serve the Emperor by means of tribute, having little else to offer their distant master. Many jungle tribes have distinctively coloured skins.” Wield hand weapons. Variants include; Blowpipes, Darts, Shields.
    https://www.scribd.com/doc/59162764/...sy-Armies-Book

    Animal Handlers = Listed on page 117 of the 3rd edition. Slann who bring animals to the battlefield, they can bring; Cold One Warhounds, Giant Scorpions, Giant Spiders, Sabre Tooth Tigers.
    https://www.scribd.com/doc/59162764/...sy-Armies-Book


    Added Units:

    None yet

    Added RoRs:

    None yet

    Removed Units:

    Skink Priests
    Skink Chiefs
    Saurus Old Bloods
    Saurus Scar-Veteran
    Chameleon Skinks
    Saurus Warriors
    Cold One Riders
    Kroxigors
    Temple Guard
    Solar Engine
    Bastiladon
    Stegadon
    Terradon Riders
    Slann Mage-Priests
    Last edited by PaulH; August 14, 2022 at 05:47 AM.

  2. #2

    Default Re: Information Thread for Potential New Lizardman Units

    Special and Named Characters

    Here is contained a full list of every possible Legendary Lord or Legendary Hero that I could find for the Lizardmen. I have split them into different categories for whether they suit being Lords or Heroes, so it is easier to know which they are best suited to being added to, if someone wished to add them to the game. Without further ado, here we go.

    Hexoatl
    Spoiler Alert, click show to read: 
    Faction Leader
    Spoiler Alert, click show to read: 
    Lord Mazdamundi = "Lord Mazdamundi is the oldest and most powerful of the living Mage-Priests. He is a master of the geomantic arts, for he was instructed by none other than Lord Kroak himself. His mere presence forces all but the most strong-willed individuals to drop their gaze and fall to their knees in awed supplication."
    https://drive.google.com/drive/folde...290REo2Nmc1U1E Lizardmen 7th Edition Army Book

    Lords
    Spoiler Alert, click show to read: 
    None yet

    Heroes
    Spoiler Alert, click show to read: 
    Inxi-Huinzi = ”Inxi-Huinzi is one of the few Skinks ever to capture and succeed in riding a Horned One which he rode at the head of the Cold One riders of Hexoatl against the Norse at the battle of the Piranha Swamps. Here, the only way forward was via a causeway and all Skinks who attempted to cross the swamps on either side were eaten by millions of ravenous Piranha fish. Inxi-Huinzi's Horned One, named Xltzhpctli (which roughly translates as 'Bite-gore-lash-with-the-tail-beast') charged along the causeway and gored the huge Norse hero who was holding the causeway, allowing the Lizardman army to catch up with the raiders and recapture the precious idols of Zlaxhutec.”
    http://warhammerfantasy.wikia.com/wiki/Inxi-Huinzi

    Champions
    Spoiler Alert, click show to read: 
    None yet.


    Huanabic
    Spoiler Alert, click show to read: 
    Faction Leader
    Spoiler Alert, click show to read: 
    Lord Blotlbova the Daystar = ”It was here that Lord Blotlbova, a Slann Mage-Priest of the First Generation, came to a bitter end. His city besieged by Daemons, the great Blotlbova wove his mightiest of spells, unleashing lightning strikes, firestorms, rippling holes to other dimensions and, at last, transforming himself into a pillar of purest energy that stretched upwards to the stars themselves, obliterating all around in an apocalyptic flash. Many thousands of years since the Great Catastrophe, a single speck of scintillating energy still hovers in the air above the crater, a miniature sun that is blinding to gaze upon. The Skinks, skittish and superstitious, will not approach the tiny, but radiant, orb. They believe it to be the still-angry spirit of Lord Blotlbova.”
    http://warhammerfantasy.wikia.com/wiki/Huanabic

    Lords
    Spoiler Alert, click show to read: 
    None yet

    Heroes
    Spoiler Alert, click show to read: 
    None yet

    Champions
    Spoiler Alert, click show to read: 
    None yet


    Itza
    Spoiler Alert, click show to read: 
    Faction Leader
    Spoiler Alert, click show to read: 
    None yet

    Lords
    Spoiler Alert, click show to read: 
    Gor-Boq = The Saurus Oldblood known as the mighty Lord Gor-Boq is such an individual, and this leader has reportedly served the temple-city for many thousands of years
    https://i.imgur.com/EMhRET4.png White Dwarf 306

    Gor-Rok, the Great White Lizard = "It is said that amongst the Lizardmen, those spawned with pure white crests, scales or skin are especially blessed of the Old Ones, and destined to perform great deeds in the service of the Gods. Gor-Rok is amongst this most rare of spawnings, his albino skin marking him out as a future champion the moment he emerged, alone, from the spawning caverns beneath Itza. Gor-Rok is a massive scar-riddled Saurus and he has fought in countless battles throughout the centuries."
    https://drive.google.com/drive/folde...290REo2Nmc1U1E Lizardmen 7th Edition Army Book

    Lord Kroak = "It was Kroak amongst all the Slann, the most powerful race of wizards the entire world has ever known, who had the greatest aptitude for magic. It is said that the mysterious Old One Tepok taught Kroak how to draw upon the Winds of Magic, and that the serene Potec how to unravel those same threads. It is even written that it was Kroak and his peers who taught the ancestors of the High Elves the magic they wield to this day, in the golden age of Ulthuan before the Elves wrote down their histories."
    https://i.imgur.com/nzO0Dp9.png White Dwarf 306
    https://i.imgur.com/EMhRET4.png White Dwarf 306

    Lord Tepec-Inzi = Marshalling the host of Itza, he travelled northwest, to the northernmost temple-city of Hexotl. The chronicles state that the journey was accomplished in an impossible time, suggesting the mage-priest impelled his army to travel faster than any mortal could hope, or that he employed some manner of grand spell in order to cover the 1,500 miles between the two. He focuses on the Lores of Fire and of Death
    https://i.imgur.com/PJ7cktx.png White Dwarf 306
    https://i.imgur.com/qL8H0aC.png White Dwarf 306
    https://i.imgur.com/EMhRET4.png White Dwarf 306
    http://warhammerfantasy.wikia.com/wiki/Tepec-Inzi

    Lord Tlazpoc = A slann mage priest in the city of Itza who wanted the tactics of the Old Ones inscribed.
    https://i.imgur.com/Va5WRyE.png White Dwarf Issue 208

    Lord Xlotc = Xlotc wove a spell that would stretch Harkons desire for mystical artefacts to the extent of his sanity, causing the Vampire Lord to lose all grip on reality as his search consumed him. He focuses on the Lores of Light and Life
    https://i.imgur.com/nzO0Dp9.png White Dwarf 306

    Lord Xlotec = ”Xlotc wove a spell that would stretch Harkon's desire for mystical artefacts to the extent of his sanity, causing the Vampire Lord to lose all grip on reality as his search consumed him. At length, Lord Xlotc drew Harkon and his horde of Undead pirates towards the ruined city of Oyxl, having seeded the notion within his fragmented mind that its temples and vaults overran with treasures. Harkon and his armies never reached their goal however, as Xlotc's own cohorts intercepted him several hundred miles to the northeast of the city, and at the appointed hour launched a devastating attack that decimated the Undead hordes, and put paid to the Vampire Lord's plans for many centuries to come.”
    http://warhammerfantasy.wikia.com/wiki/Xlotec

    Mage-Priest Lord Arexibo = "The Sentinels of Xeti take the form of row upon row of monoliths, each dozens of yards high and covered in intricately graven patterns and shimmering green inlays. It is said that the Sentinels were erected at the order of the Mage-Priest Lord Arexibo of Itza soon after the Great Catastrophe. Their purpose is to listen for messages from the Old Ones, though to date none have been heard."
    https://drive.google.com/drive/folde...290REo2Nmc1U1E Lizardmen 7th Edition Army Book

    Zquixiwizi, High Skink of Itza = A skink scribe in service to Lord Tlazpoc.
    https://i.imgur.com/Va5WRyE.png White Dwarf Issue 208


    Heroes
    Spoiler Alert, click show to read: 
    Ten-zlati, Oracle of Lord Kroak = Unusually for a skink priest, he is a skilled rider of the winged terradons. Thus, Ten-zlati travels far and wide on his terradon Zwup, and Lord Kroak’s spirit is always able to act through him
    https://i.imgur.com/nzO0Dp9.png White Dwarf 306
    https://i.imgur.com/xDzS3NW.png White Dwarf 306
    https://i.imgur.com/xDzS3NW.png White Dwarf 306
    https://i.imgur.com/kVULd5z.png White Dwarf 306


    Champions
    Spoiler Alert, click show to read: 
    None yet.


    Pteli-Sevaaliz
    Spoiler Alert, click show to read: 
    Faction Leader
    Spoiler Alert, click show to read: 
    Lord Bloch = "The inscrutable Lord Bloch surveyed the army of the venerable Lord Skrin arrayed before his pyramid-temple on the Plaza of Broken Bones."
    https://i.imgur.com/nP4LPDE.png White Dwarf 245
    https://i.imgur.com/rBYba3i.png White Dwarf 245

    Lords
    Spoiler Alert, click show to read: 
    Ryodejanero = "Ryodejanero, the captain of the Bloch's Temple Guard snorted and the orange patches on his mottled blue skin turned a brilliant red. Truly Chotek was lending his divine inspiration to the defenders of Pteli-Sevaaliz."
    https://i.imgur.com/nP4LPDE.png White Dwarf 245

    Heroes
    Spoiler Alert, click show to read: 
    Rikkimhatinn = "A blood-curdling roar issuing from its throat, a Kroxigor twice as tall as any Saurus warrior swung its bronze-bladed axe through the line of Skinks, decapitating the Shaman Rikkimhatinn."
    https://i.imgur.com/rBYba3i.png White Dwarf 245

    Champions
    Spoiler Alert, click show to read: 
    None yet


    Quetza
    Spoiler Alert, click show to read: 
    Faction Leader
    Spoiler Alert, click show to read: 
    None yet

    Lords
    Spoiler Alert, click show to read: 
    Xiuhcoatl, Prophet of Sotek = ”Worse, at that moment, Xiuhcoatl, the city's Prophet of Sotek appeared and cast pillars of fire upon the ratmen. Soon, the city was bursting with Lizardmen and a great hunt began as the Eshin expedition ran in all directions.”
    http://warhammerfantasy.wikia.com/wiki/Thanquol

    Heroes
    Spoiler Alert, click show to read: 
    None yet

    Champions
    Spoiler Alert, click show to read: 
    None yet

    Tlax
    Spoiler Alert, click show to read: 
    Lords
    Spoiler Alert, click show to read: 
    Lord Yermict of Tlax = A Slann Mage-Priest who can perform the Rite of the Moon and Stars, which teleports an army.
    https://i.imgur.com/bnCFuwB.png White Dwarf Issue 205

    Heroes
    Spoiler Alert, click show to read: 
    Xiin, Skink Shaman = An aide of Lord Yermict of Tlax and Quntacl.
    https://i.imgur.com/bnCFuwB.png White Dwarf Issue 205

    Champions
    Spoiler Alert, click show to read: 
    Quntacl, Saurus Champion = A Saurus character armed with bronze armour, shield and spear, but who is albino and armed with an enchanted blade.
    https://i.imgur.com/bnCFuwB.png White Dwarf Issue 205


    Tlaxtlan
    Spoiler Alert, click show to read: 
    Faction Leader
    Spoiler Alert, click show to read: 
    None yet

    Lords
    Spoiler Alert, click show to read: 
    Lord Chuqa-xi = "The first human invaders to brave the Piranha Swamps around the Amaxon delta met with a grisly end, but not at the teeth of the region's voracious predators. A Lizardman army from the City of the Moon ambushed the raiders as they picked their way through the swamps, for Lord Chuqa-xi had foreseen their coming. This eccentric Stann ordered the intruding warm-bloods captured rather than slain. They were brought to Tlaxtlan, and lobotomised in a bizarre ritual surgery To this day, lobotomised humans serve in the armies ofTlaxtlan, drooling and incontinent, yet unflinchingly obedient to the will of Lord Chuqa-xi."
    https://drive.google.com/drive/folde...290REo2Nmc1U1E Lizardmen 7th Edition Army Book

    Lord Zltep = "The Incantation of Xetlipocutzl is, according to legend, the last recorded thoughts of Mage Lord Zltep of Tlaxtlan before he finally spoke no more and was duly mummified to join his predecessors in the great vaults of the pyramid temple of that city."
    https://warhammerfantasy.fandom.com/wiki/Itzi-Bitzi

    Mage-Priest Adohi-Tehga = Mage-Priest Adohi-Tehga of Tlaxtlan (2nd generation Slaan) managed to repel the daemons in his city during the first war, before then ensuring that the grid of power did not collapse entirely, which shows that he must be of some considerable power.
    https://drive.google.com/drive/folde...290REo2Nmc1U1E Lizardmen 6th Edition Army Book

    Tecciztec of Tlaxtlan = Listed on the Slann page. I don’t know anything about them.
    http://warhammerfantasy.wikia.com/wiki/Slann

    Venerable Lord Klaqulxol of Tlaxtlan = ”With his magical powers, Lord Klaqulxol of Tlaxtlan detected the disappearance of the holy objects from their resting place.”
    https://i.imgur.com/nxQPeQ7.png White Dwarf Issue 204

    Heroes
    Spoiler Alert, click show to read: 
    Tetto’Eko the Beholder = "Tetto'eko is the Chief Astromancer of the Temple of the Eclipse in Tlaxtlan. At over a century old, he is ancient for a Skink, yet his mind is still keen and inquisitive. Tetto’eko has an unprecedented affinity with the orbits of the two moons and can predict when and where the first moon will obscure the second. Indeed, he was spawned during such an event. This was unheard of for such celestial happenings were commonly seen as ill-fated until the coming of Tetto'eko. Now, however, it has been pronounced by the Mage-Priests that the Old One Tepok has blessed the Astromancer and granted him his prodigious foresight."
    https://drive.google.com/drive/folde...290REo2Nmc1U1E Lizardmen 7th Edition Army Book

    Quatl of Tlaxtlan = ”Quatl carries many scars, a proof of his long years of warfare against dark elf reavers and the undead of the vampire coast. He gained much fame amongst the Lizardmen by slaying Vampire Count Decos in the Battle of the Pyramids.”
    https://i.imgur.com/Pbs12wM.png White Dwarf Issue 204


    Champions
    Spoiler Alert, click show to read: 
    Acytacl = Skink Champion is armed with a hand weapon and short bow with poisoned arrows. Leads the Jungle Braves regiment.
    https://i.imgur.com/jEr9sAW.png White Dwarf Issue 204

    Hapacoytl = Saurus Warrior champion equipped with Strength Potion and leads the Bronze Claw regiment.
    https://i.imgur.com/jEr9sAW.png White Dwarf Issue 204

    Xaltax = Skink Champion is armed with a hand weapon and short bow with poisoned arrows. Leads the Fangs of Sotek regiment.
    https://i.imgur.com/jEr9sAW.png White Dwarf Issue 204


    Xlanhuapec
    Spoiler Alert, click show to read: 
    Faction Leader
    Spoiler Alert, click show to read: 
    None yet

    Lords
    Spoiler Alert, click show to read: 
    Chakax, the Eternity Warden = "In the city of Xlanhuapec, it is Chakax who bears the title and responsibility of Eternity Warden. This stalwart Temple Guard has defended the Mage-Priests of the City of Mists for millennia. When the Slann retire to contemplate it is Chakax alone who is entrusted to watch over them in their Eternity Chamber. It is not unknown for Chakax to maintain his vigil for many centuries. The safety of the pre-eminent Mage-Priests Temple City is Chakax's sacred duty. Chakax is the last surviving member of his spawning, and the eldest of the city's Temple Guard. He has never yielded in his task and has butchered whole regiments of foes that have dared attempt to kill his charges, each sweep of his Star-Stone Mace leaving a trail of destruction in its wake. Chakax alone stands as the last line of defence between an assassin's blade and his Mage-Priest charge. Chakax's skills as a bodyguard are commensurate with his age and not a single Slann under his protection has ever died to an enemy's blade."
    https://drive.google.com/drive/folde...290REo2Nmc1U1E Lizardmen 7th Edition Army Book

    Hua-Hua, Lord of Xlanhuapec = Listed on the Slann page. I don’t know anything about them.
    http://warhammerfantasy.wikia.com/wiki/Slann

    Lord Huinitenuchli = ”There were few slann mage-priests left upon the world, but fewer still were those that came from the Second Spawning. Lord Huinitenuchli was one such revered being. It was he who had first taught the other slann of his city the secrets of making the protective mists. Although Huinitenuchli was turning a mottled yellowish colour, the eldest slann of Xlanhuapec had lost none of his mental acuity. When awake, Lord Huinitenuchli could still move mountains with his mind.”
    http://warhammerfantasy.wikia.com/wiki/Huinitenuchli

    Heroes
    Spoiler Alert, click show to read: 
    Kaihuan = Skink Priest. Carries the Blood Statuette of Spite.
    https://i.imgur.com/tZ7fgxo.png White Dwarf 305

    Lotl-Botl = ”Old, savage veterans among the Saurus warriors tend to become the leaders of Saurus legions of the temple-cities. One of the most notable of these heroes is Lotl-Botl, whose name roughly translates to 'Very Hard’. Lotl-Botl and his Saurus legion guard the ancient and most revered Mage-Priests of Xlanhuapec and the sacred temples of this city. Lotl-Botl is no great intellect and his tactical skills are negligible but such things are not really required from a Saurus commander. Lotl-Botl has the great Saurus virtues of determination, savage ferocity, stubbornness, unquestioning loyalty and malicious spite for all enemies of the Lizardmen, both known and unknown. He is truly great among Saurus.”
    http://warhammerfantasy.wikia.com/wiki/Lotl-Botl
    https://i.imgur.com/RsyqDJX.png Warhammer Realms - Lustria

    Tenqzlatotl = Skink Priest. Carries Rod of the Storm and Banehead.
    https://i.imgur.com/tZ7fgxo.png White Dwarf 305

    Uaxtzaboq = Skink Chief. Carries Piranha Blade, and wears Light armour and a shield.
    https://i.imgur.com/tZ7fgxo.png White Dwarf 305

    Champions
    Spoiler Alert, click show to read: 
    None yet.


    Axlotl
    Spoiler Alert, click show to read: 
    Faction Leader
    Spoiler Alert, click show to read: 
    Quezunka the Ponderous = Slann Mage-Priest with Becalming Cogitations.
    https://i.imgur.com/OZX4BhO.png White Dwarf 404

    Lords
    Spoiler Alert, click show to read: 
    Gorbok = Saurus Oldblood with light armour and shield, riding on a Carnosaur called Renda.
    https://i.imgur.com/OZX4BhO.png White Dwarf 404

    Heroes
    Spoiler Alert, click show to read: 
    Rokorok = Saurus Scar Veteran with Ironcurse Icon and battle standard.
    https://i.imgur.com/OZX4BhO.png White Dwarf 404

    Champions
    Spoiler Alert, click show to read: 
    Kit'iko = Leads Kit'iko's Sky Raiders.
    https://i.imgur.com/OZX4BhO.png White Dwarf 404

    Nineun = A Skink Oracle that rides the Troglodon called Slorgon.
    https://i.imgur.com/OZX4BhO.png White Dwarf 404


    Ytzel Cho
    Spoiler Alert, click show to read: 
    Faction Leader
    Spoiler Alert, click show to read: 
    Scar-leader Scythera = "Once a tertiary observatory, the ruins of Ytzel Cho reside within the eastern portion of Lustria's interior, monitored by the Saurus Scar-leader Scythera. From the canopy of the jungle, one will see the triangular quartz tip of Ytzel Cho, gleaming uniquely hard even as twilight falls."
    https://warhammerfantasy.fandom.com/wiki/Ytzel_Cho

    Lords
    Spoiler Alert, click show to read: 
    None yet

    Heroes
    Spoiler Alert, click show to read: 
    None yet

    Champions
    Spoiler Alert, click show to read: 
    None yet


    Rezephaur's Frogs
    Spoiler Alert, click show to read: 
    Faction Leader
    Spoiler Alert, click show to read: 
    Mage Priest Tarin Tilno = Slann. Uses Crown of Command, Skull Wand of Kaloth, Jade Amulet and Dread Banner.
    https://i.imgur.com/gHrqBEW.png White Dwarf 228

    Lords
    Spoiler Alert, click show to read: 
    None yet

    Heroes
    Spoiler Alert, click show to read: 
    Ratatooul = Skink Shaman, level 1. Carries Dispel Scroll.
    https://i.imgur.com/gHrqBEW.png White Dwarf 228

    Tinclwincl = Saurus Warrior, carries Sword of Swift Slaying and Potion of Strength.
    https://i.imgur.com/gHrqBEW.png White Dwarf 228

    Champions
    Spoiler Alert, click show to read: 
    Hunoldorl = Skink Champion, carries the Black Gem of Gnar.
    https://i.imgur.com/gHrqBEW.png White Dwarf 228

    Poqldoti = Skink Champion carries the Heart of Woe.
    https://i.imgur.com/gHrqBEW.png White Dwarf 228


    Unaffiliated
    Spoiler Alert, click show to read: 
    Lords
    Spoiler Alert, click show to read: 
    Chuptzl Qo = "Xinthua says he does not have a rivalry with fellow Slann Chuptzl Qo, being completely unmoved by even a shred of competitive spirit. Competitive spirit, after all, was something that animals felt."
    https://warhammerfantasy.fandom.com/wiki/Xinthua_Tzeqal

    Koelyelotyl = ”Major battles have erupted between Drashnek-lezaar's daemons and the lizardmen forces of the Slann Mage-Priest Koelyelotyl.”
    http://web.archive.org/web/200303061...nek-lezaar.htm

    Kroq-Gar = "Scar-Leader Kroq-Gar is an ancient Saurus Warrior from the now ruined temple-city of Xhotl. Having lived for thousands of years, and fought in countless wars, he has witnessed much change in the world, yet his mind is solely focused on battle, as is the way with all Saurus."
    https://drive.google.com/drive/folde...290REo2Nmc1U1E Lizardmen 7th Edition Army Book

    Lord Quex = ”Lord Quex enacts his realignment of the continents. In the course of the continental fine-tuning much of the world suffers disastrous earthquakes — most notably affecting Skavenblight and the Dwarf realm that stretches across the Worlds Edge Mountains.”
    http://warhammerfantasy.wikia.com/wiki/Slann

    Lord Xltep = ”Skink scribes record that Lord Xltep is plagued by memory loss; a fog has descended upon his once-clear thoughts.”
    http://warhammerfantasy.wikia.com/wiki/Slann

    Nakai the Wanderer = ”Nakai is one of the last Kroxigor of the legendary First Spawning. Originally home at Tlanxla, he was left masterless after the city's destruction during the Great Catastrophe. Since then, Nakai has not pledged himself to a single city, instead wandering where the Great Plan deems his presence necessary. He famously appeared at the Defence of Itza during the Great Catastrophe, during which he slew so many daemons at the Bridge of the Stars that the entities of chaos fear to tread this place even today.”
    http://warhammerfantasy.wikia.com/wiki/Nakai

    Lord Skrin = "Lord Skrin felt his amphibian skin pimple as the magical energy of the ley line poured through him. The Slann's mastery of magic was total, making them the greatest sorcerers in the world."
    https://i.imgur.com/nP4LPDE.png White Dwarf 245
    https://i.imgur.com/rBYba3i.png White Dwarf 245

    Lord Tepec-Inzi = Lord Tepec-Inzi once invaded Naggaroth, defeating a massive dark elf force to recover the Star Stela of Quertli.
    https://drive.google.com/drive/folde...290REo2Nmc1U1E Lizardmen 6th Edition Army Book

    Scar-Veteran Bok-Ax = "Learning of the threat, Scar-Veteran Bok-Ax immediately redirected his Cold One Riders to meet the Skaven artillery, charging through the foliage and slaughtering the crew before the weapons could open fire and reduce the Saurus to little more than burnt flesh."
    https://drive.google.com/drive/folde...290REo2Nmc1U1E Lizardmen 7th Edition Army Book

    Tehenhauin, the Prophet of Sotek = "Upon the field of battle, Tehenhauin is wont to attack in the manner of his patron deity - the twin-tailed serpent. As the snake slithers through the undergrowth, so the Prophet and his army make use of their knowledge of the jungle, silently approaching the enemy and awaiting the opportune moment to strike. At that instant, Tehenhauin attacks with lethal intent, focusing his army's venomous energy on the enemy's weakest point."
    https://i.imgur.com/EyWhnjM.png Warhammer Realms - Lustria

    Ulha'up, Voyager in the Rain Drops of Eternity = "Lord Ulha'up was a Slann of prodigious power; but he was also quite mad. He determined to explore the world, his attendants spreading the word of the Old Ones wherever he went. He believed that the rest of the world was spiritually and physically corrupt, and that were he ever to touch anything of that world, his own powers would be grounded and corrupted also. Everywhere he went he travelled on his palanquin, a long train of other such platforms bearing supplies behind. When this became damaged in a battle, his Temple Guard lifted him up upon their shoulders, and a litter was made of crude branches, to carry him onwards. Ulha'up has long since passed beyond the sublime communion, and so the Mage-Priests of Lustria have no idea where he may be, or even if he still lives. Perhaps one day he will return to Lustria, having spread the wisdom of the gods far and wide. Most of the Stann doubt this."
    https://drive.google.com/drive/folde...290REo2Nmc1U1E Lizardmen 7th Edition Army Book
    https://i.imgur.com/QhzkRko.png White Dwarf 96

    Xinthua Tzeqal = "Amongst the Slann, Xinthua Tzeqal is one of the youngest. He had seen scarcely more than three thousand orbits of this world since crawling from his birthing pool, and the patchwork of continents, the massive stone slabs that glided across his planet's skin like lily pads across a pond, had not moved more than a few miles."
    https://warhammerfantasy.fandom.com/wiki/Xinthua_Tzeqal

    Heroes
    Spoiler Alert, click show to read: 
    Itzi-Bitzi, the Piranha Warrior = "Itzi-bitzi was one of the most tenacious and warlike Skink Chiefs ever to serve the Mage-Priests of Lustria. He sealed the doom of scores of raiding expeditions intent on the pillage of sacred relics. The annals of the Old World, Ulthuan, Naggaroth and Norsca are full of the tales of adventurers who set out for Lustria never to return. Itzi-bitzi knows where their bones lie, picked clean by the geckos of the swamps, the red ants and the carrion beetles."
    https://drive.google.com/drive/folde...290REo2Nmc1U1E Lizardmen 7th Edition Army Book

    Kroq = ”There are sometimes variations among the spawnings of Saurus, and some individuals are stronger, tougher or more intelligent than others. These are not mutations, but naturally occurring variations. Such distinctive and often more dangerous Saurus Warriors tend to become leaders, champions and heroes among the Saurus legions. Kroq is one such unique Saurus. He is distinguished by his crocodilian head with his huge jaws boasting many sharp teeth.”
    http://warhammerfantasy.wikia.com/wiki/Kroq

    Oxyotl, Survivor of Pahuax = "So it is that Oxyotl found a path back to Lustria. He passed through places he may never speak of, such as silent halls of the Lost City of the Old Ones. But millennia have passed and the world has changed. The Lizardmen's realm has all but fallen, the lesser races spread like a plague and there are portents that the Daemons are set to return. Indeed, Oxyotl's own return is regarded as one such omen, and in its wake fresh spawnings of the rare Chameleon Skinks have occurred. It is unknown to all but Oxyotl how he escaped that dread land, for he does not speak of it and no Slann dare read his mind, lest a taint of Chaos remain within him. Oxyotl has since gathered others of his kind and has resumed his hunt, mustering strength against the return of the daemonic hordes."
    https://drive.google.com/drive/folde...290REo2Nmc1U1E Lizardmen 7th Edition Army Book

    Poqenichi, Bearer of the Warbanner = One totem was a hide cut from the back of Plague Pontifex Quetch, who was defeated by the Skink Chief Poqenichi at the Battle of the Golden Stair. Poqenichi mounted the plague-ridden hide upon a pole and bore it into battle as the armies warbanner, and so revolting was its stink that the entire army was driven into a murderous rage by its very presence
    https://i.imgur.com/hdwl1wO.png Warhammer Realms - Lustria

    Tein'huak Cloudbane = A mercenary Skink Chief on a Ripperdactyl.
    https://i.imgur.com/ieDUuYk.png White Dwarf 407
    https://i.imgur.com/oaK5UnX.png White Dwarf 407

    Tiktaq’to, Master of Skies = "Tiktaq'to and his sky patrols are amongst the most skilled aerial riders in the world. He directs his forces from far above, with a view otherwise afforded only to the gods. His riders dive upon their prey at incredible speeds, dodging bow-fire in breath-taking aerial maneuvers. Large boulders crush enemy war machines as easily as the crews. At the vital moment, Tiktaq'to himself descends to join his forces, eviscerating the intruders in one fell swoop."
    https://drive.google.com/drive/folde...290REo2Nmc1U1E Lizardmen 7th Edition Army Book


    Champions
    Spoiler Alert, click show to read: 
    None yet.


    Added Characters

    None yet

    Removed Characters

    None yet.
    Last edited by PaulH; August 14, 2022 at 05:48 AM.

  3. #3

    Default Re: Information Thread for Potential New Lizardman Units

    Magical Weapons, Armour, Amulets, Scrolls and Other Items

    This section deals in those magical items that can be used by this faction. This is by no means a full list, I doubt I'll ever get that, but it will provide modders with information if they wish to add new magical weapons, armour and items into the game to be used.

    Common Magic Items
    Spoiler Alert, click show to read: 
    If you follow the link below you will find dozens of magical items that are commonly found in the Old World (and beyond).
    https://www.twcenter.net/forums/show...1#post15255257


    Sacred Plaques (Slann-Only Magic Items)
    Spoiler Alert, click show to read: 
    Cupped Hands of the Old Ones = ”A sphere of glowing light extends around the Slann and his entire retinue as the divine protection of the Old Ones is focused upon them.”
    https://drive.google.com/drive/folde...290REo2Nmc1U1E Lizardmen 6th Edition Army Book

    Plaque of Dominion = ”Formed into the image of a grimacing face, this is a potent plaque that helps to boost the amount of magical energy that is attracted to the Slann. Those unwary of its power can go mad just by looking at the horrific visage of the plaque.”
    https://drive.google.com/drive/folde...290REo2Nmc1U1E Lizardmen 6th Edition Army Book

    Plaque of Tepok = ”A depiction of the mysterious Old One, Tepok, this plaque opens up the mind of the Slann to new possibilities, allowing it to mind-meld with the spirits of the ancients and use their knowledge.”
    https://drive.google.com/drive/folde...290REo2Nmc1U1E Lizardmen 6th Edition Army Book

    The Divine Plaque of Protection = ”The Shield of the Old Ones grows more powerful under the influence of this glowing plaque, shining brightly and bursting into crackling sheets of lightning as it deflects incoming attacks.”
    https://drive.google.com/drive/folde...290REo2Nmc1U1E Lizardmen 6th Edition Army Book


    Blessed Spawnings
    Spoiler Alert, click show to read: 
    Blessed Mark of the Old Ones = ”This most auspicious and rare of blessing is easily recognisable, for those who bear it usually have white or even albino skin tones. They are treated with much reverence, for their fate is seen as important in the eyes of the Old Ones.”
    https://drive.google.com/drive/folde...290REo2Nmc1U1E Lizardmen 6th Edition Army Book

    Blessed Spawning of Chotec = ”The heat of the sun burns within the bodies of those blessed by the solar god Chotec, filling them with energy at times when other cold-blooded creatures become sluggish. A fiery red-orange is Chotec’s associated colour.
    https://drive.google.com/drive/folde...290REo2Nmc1U1E Lizardmen 6th Edition Army Book

    Blessed Spawning of Huanchi = ”Naturally stealthy, those blessed by Huanchi, jaguar-god of the earth and night, are able to pass effortlessly through the thickest jungle undergrowth with little effort.”
    https://drive.google.com/drive/folde...290REo2Nmc1U1E Lizardmen 6th Edition Army Book

    Blessed Spawning of Itzl = ”As well as naturally exuding a subtle musk that Cold Ones recognise and are comfortable with, those blessed by Itzl often have elaborate bony, head-crests.” They are known known to ride Carnosaurs.
    https://drive.google.com/drive/folde...290REo2Nmc1U1E Lizardmen 6th Edition Army Book

    Blessed Spawning of Quetzl = ”Those spawnings that are blessed by the divine protector and warrior-god Quetzl have especially thick, toughened scales covering their bodies, and bony spurs often protrude from their forearms.”
    https://drive.google.com/drive/folde...290REo2Nmc1U1E Lizardmen 6th Edition Army Book

    Blessed Spawning of Sotek = ”The favoured spawnings of Sotek, the serpent great-god, are infused with the vengeful deity’s blood-fuelled anger, and will attack their foes with great fury. Blood red is the colour associated with Sotek, and the physical representation of his blessing can vary from red skin and scales, to sublte hues of red on the crests.” They get an extra attack when they charge into combat.
    https://drive.google.com/drive/folde...290REo2Nmc1U1E Lizardmen 6th Edition Army Book

    Blessed Spawning of Tepok = ”The blessing of inscrutable Tepok, the mysterious feathered-serpent god of the air, manifests itself in the form of protection from magic, and is often signified by the colour purple.” They add dispel dice in the tabletop, I guess they’d have magic resistance ingame.
    https://drive.google.com/drive/folde...290REo2Nmc1U1E Lizardmen 6th Edition Army Book

    Blessed Spawning of Tlazcotl = ”A tinge of yellow is often noticeable on those spawned under Tlazcotl’s cold eye. These Saurus reflect the impassiveness of Tlazcotl and remain unaffected by even the most harrowing experiences.” Immune to psychology.
    https://drive.google.com/drive/folde...290REo2Nmc1U1E Lizardmen 6th Edition Army Book

    Blessed Spawning of Tzunki = ”Strongly associated with water, those blessed by the Sacred Spawning of Tzunki sometimes have mottled sea-green skin hues, their claws are often webbed and they have powerful gills hidden in the folds of skin on their necks.” They are aquatic and have greater initiative in the tabletop.
    https://drive.google.com/drive/folde...290REo2Nmc1U1E Lizardmen 6th Edition Army Book

    Blessed Spawning of Xapati = Though this spawning is not mentioned in the army book, there appear to be spawnings for most of the gods, so it stands to reason that there could be blessed spawnings for Xapati too. Xapati appears to be a god of vengeance.
    https://drive.google.com/drive/folde...290REo2Nmc1U1E Lizardmen 6th Edition Army Book

    Blessed Spawning of Xholankha = One of the Old Ones was called Xholankha, he taught one of the oldest Mage-Priests Chiccotta of Zlatlan, who destroyed the daemonic legions in the southlands by sacrificing himself. Though there isn’t a spawning attributed to him, it appears that there are often spawnings linked to the different Old Ones. So I can see this as being loreful, though without any idea of what they might do that is different.
    https://drive.google.com/drive/folde...290REo2Nmc1U1E Lizardmen 6th Edition Army Book

    Blessed Spawning of Rigg = Though this spawning is not mentioned in the army book, there appear to be spawnings for most of the gods, so it stands to reason that there could be blessed spawnings for Rigg too. "The name of Rigg, called the Outcast, is mentioned in a small number of glyphs. Highly unusually, this being is referred to in the feminine context, and in one glyph sequence referred to as the 'Mother of Kalith', a term with no known meaning to the Lizardmen."
    https://drive.google.com/drive/folde...290REo2Nmc1U1E Lizardmen 7th Edition Army Book

    Blessed Spawning of Conalxa = Though this spawning is not mentioned in the army book, there appear to be spawnings for most of the gods, so it stands to reason that there could be blessed spawnings for Conalxa too. "Some exist in name only, such as Conalxa, Inhamex and Yuxa, the sacred plaques naming these lost gods but providing no further details. It is probable others exist, and that not even the Mage-Priests know the names of all of the Old Ones."
    https://drive.google.com/drive/folde...290REo2Nmc1U1E Lizardmen 7th Edition Army Book

    Blessed Spawning of Inhamex = Though this spawning is not mentioned in the army book, there appear to be spawnings for most of the gods, so it stands to reason that there could be blessed spawnings for Inhamex too. "Some exist in name only, such as Conalxa, Inhamex and Yuxa, the sacred plaques naming these lost gods but providing no further details. It is probable others exist, and that not even the Mage-Priests know the names of all of the Old Ones."
    https://drive.google.com/drive/folde...290REo2Nmc1U1E Lizardmen 7th Edition Army Book

    Blessed Spawning of Yuxa = Though this spawning is not mentioned in the army book, there appear to be spawnings for most of the gods, so it stands to reason that there could be blessed spawnings for Yuxa too. "Some exist in name only, such as Conalxa, Inhamex and Yuxa, the sacred plaques naming these lost gods but providing no further details. It is probable others exist, and that not even the Mage-Priests know the names of all of the Old Ones."
    https://drive.google.com/drive/folde...290REo2Nmc1U1E Lizardmen 7th Edition Army Book

    Blessed Spawning of Potec = Though this spawning is not mentioned in the army book, there appear to be spawnings for most of the gods, so it stands to reason that there could be blessed spawnings for Potec too. "Potec - he who wards against the supernatural."
    https://drive.google.com/drive/folde...290REo2Nmc1U1E Lizardmen 7th Edition Army Book

    Blessed Spawning of Xokha = Though this spawning is not mentioned in the army book, there appear to be spawnings for most of the gods, so it stands to reason that there could be blessed spawnings for Xokha too. "Xokha is the spirit of stone, the giver of strength, and the Arbiter of Duty."
    https://drive.google.com/drive/folde...290REo2Nmc1U1E Lizardmen 7th Edition Army Book

    Blessed Spawning of Uxmac = Though this spawning is not mentioned in the army book, there appear to be spawnings for most of the gods, so it stands to reason that there could be blessed spawnings for Uxmac too. "Uxmac is the messenger of the gods, who will one day return to the world, bearing the word of the Old Ones."
    https://drive.google.com/drive/folde...290REo2Nmc1U1E Lizardmen 7th Edition Army Book

    Blessed Spawning of Caxuatn = Though this spawning is not mentioned in the army book, there appear to be spawnings for most of the gods, so it stands to reason that there could be blessed spawnings for Caxuatn too. "Caxuatn is the predator, he who stalks the deep jungles, whose passing causes the beasts to become suddenly silent and the winds to become still."
    https://drive.google.com/drive/folde...290REo2Nmc1U1E Lizardmen 7th Edition Army Book


    Magic Weapons
    Spoiler Alert, click show to read: 
    Blade of Revered Tzunki = ”Said to be the weapon wielded by the Old One Tzunki himself, this exquisitively crafted weapon is made of a hard, black material. It is unbreakable, and has survived the most intense dragon fire unscathed, even remaining icy cold to the touch. Such is its craftsmanship and design that it hums as it cuts through the air.”
    https://drive.google.com/drive/folde...290REo2Nmc1U1E Lizardmen 6th Edition Army Book

    Burning Blade of Chotec = ”An acrid smell of sulphur exudes from the barbed blades on this weapon. It passes easily through armour, blackening and buckling steel and causing searing wounds that blister and smoke.”
    https://drive.google.com/drive/folde...290REo2Nmc1U1E Lizardmen 6th Edition Army Book

    Dagger of Sotek = ”This cruel, curved dagger has taken thousands of lives - sacrifices offered up to the bloodthirsty god Sotek. The rat-kin particularly fear this weapon, for it has been the doom of many of their number.”
    https://drive.google.com/drive/folde...290REo2Nmc1U1E Lizardmen 6th Edition Army Book

    Piranha Blade = ”The blade of this weapon is inlaid with thousands of tiny barbed teeth that rip and tear anything that they touch, causing even minor wounds to become serious and often fatal.”
    https://drive.google.com/drive/folde...290REo2Nmc1U1E Lizardmen 6th Edition Army Book

    Scimitar of the Sun Resplendent = ”As light as a dagger, this curved blade invigorates the wielder with the power of the sun. They are filled with energy and mighty powers of endurance, and a fiery anger overcomes them in battle so that they attack their foes with great fury.”
    https://drive.google.com/drive/folde...290REo2Nmc1U1E Lizardmen 6th Edition Army Book

    Staff of the Lost Sun = ”This is a short staff made from a multicoloured metallic substance, with arcane glyphs moulded into the shaft. Beams of bright, intensely hot light fire from one end of the staff, searing the flesh of those they touch.”
    https://drive.google.com/drive/folde...290REo2Nmc1U1E Lizardmen 6th Edition Army Book

    Stegadon War-Spear = "The tip of this massive spear was carved from the born of the very first and greatest Stegadon to bear a war howdah. The gnarled horns of this beast, inlaid with magical runes, were said to be so bard they could shatter mountains with ease."
    https://drive.google.com/drive/folde...290REo2Nmc1U1E Lizardmen 7th Edition Army Book

    Sword of the Hornet = ”When this sword is picked up, the bearer is filled with minor premonitions, seeing events seconds before they happen. In this way, the sword’s wielder can perceive where the enemy will attack, and launch one of their own a moment before.”
    https://drive.google.com/drive/folde...290REo2Nmc1U1E Lizardmen 6th Edition Army Book

    The Blade of Realities = ”A weapon brought to the world by the Old Ones, it shimmers in and out of existence, for it exists in more than one plane of reality and can sever the souls of those it touches.” Deals double damage to daemons.
    https://drive.google.com/drive/folde...290REo2Nmc1U1E Lizardmen 6th Edition Army Book


    Magic Armour
    Spoiler Alert, click show to read: 
    Hide of the Cold Ones = "Only the toughest of Saurus Warriors can don the Hide of the Cold Ones, making his appearance fearsome to behold. However, the hide exudes a toxic slime that slowly poisons the user and dulls his mind."
    https://drive.google.com/drive/folde...290REo2Nmc1U1E Lizardmen 7th Edition Army Book

    Sacred Stegadon Helm = ”This horned, bone helmet is a symbol of power and respect. Those who wear it are accorded much admiration and reverence, for it is said that only those chosen by the gods can place it on their heads without being struck down.”
    https://drive.google.com/drive/folde...290REo2Nmc1U1E Lizardmen 6th Edition Army Book

    Shield of the Mirrored Pool = ”The face of this shield is dark and reflective, and ripples spread from its centre when it deflects blows. Hostile enemy magic is absorbed by this ancient piece of armour, and may be rebounded back at the caster.”
    https://drive.google.com/drive/folde...290REo2Nmc1U1E Lizardmen 6th Edition Army Book

    The Maiming Shield = ”This shield has been created more as a weapon than for protection, and the warrior using it can hack and slash with its barbed edges.”
    https://drive.google.com/drive/folde...290REo2Nmc1U1E Lizardmen 6th Edition Army Book


    Enchanted Items
    Spoiler Alert, click show to read: 
    Bane Head = ”The shrunken head of a long-deceased intruder to the jungles, the Bane Head is used before battle to place a deadly curse onto one’s enemies.”
    https://drive.google.com/drive/folde...290REo2Nmc1U1E Lizardmen 6th Edition Army Book

    Blood Statuette of Spite = ”This statuette is carved in the likeness of the Old One god Xapati, and is frequently bathed in offerings of blood. The vengeance of the Old One may be called upon in battle to strike down the Lizardmen’s foes.” One use only.
    https://drive.google.com/drive/folde...290REo2Nmc1U1E Lizardmen 6th Edition Army Book

    Carnosaur Pendant = "The pendent is made from the teeth of a raging Carnosaur, its spirit imbuing the wearer with a hunger for blood."
    https://drive.google.com/drive/folde...290REo2Nmc1U1E Lizardmen 7th Edition Army Book

    Charm of the Jaguar Warrior = ”A small token depicting a snarling jaguar face with delicately inlaid eyes of amber, this charm gives the wearer the speed of a jaguar, allowing him to move swiftly through the jungle. Some say that the warrior seems to blur and shift between his true shape and that of a stalking jaguar.”
    https://drive.google.com/drive/folde...290REo2Nmc1U1E Lizardmen 6th Edition Army Book

    Cloak of Feathers = ”The fabric of this finely woven cloak is made up of hundreds of eagle feathers, and is draped loosely over the shoulders of the skink wearing it. When he extends his arms, the feathers rise up around him like powerful wings, allowing the skink to soar into the air.” Skink only, allows them to fly.
    https://drive.google.com/drive/folde...290REo2Nmc1U1E Lizardmen 6th Edition Army Book

    Curse-Charm of Tepok = ”Crafted in the form of a grotesque, leering face, the power of this charm forces its horrific visage into the minds of enemy sorcerers, causing them to be filled with doubts and fears.” One use only.
    https://drive.google.com/drive/folde...290REo2Nmc1U1E Lizardmen 6th Edition Army Book

    Divine Plaque of Protection = "The Shield of the Old Ones grows more powerful under the influence of this glowing plaque, shining brightly and bursting into crackling sheets of lightning as it deflects incoming attacks."
    https://drive.google.com/drive/folde...290REo2Nmc1U1E Lizardmen 7th Edition Army Book

    Dragonfly of Quicksilver = Said to have been crafted by the brilliant Skink artisan Bo-Thuknoq under the guidance of Tepok while in a deep trance-meditation, this small, metal dragonfly is thrown into the air before battle. With a strange intelligence of its own, the dragonfly scouts out the position of the enemy, conveying what it sees back to its owner.”
    https://drive.google.com/drive/folde...290REo2Nmc1U1E Lizardmen 6th Edition Army Book

    Gleaming Pendant of Chotec = ”When the small puzzle icons are arranged correctly on this amulet, the air around the pendant becomes distorted and hazy. In a burst of light, this distortion surges out in all directions, dazzling the eyes of the foe and stunning them momentarily.” One use only.
    https://drive.google.com/drive/folde...290REo2Nmc1U1E Lizardmen 6th Edition Army Book

    Horned One = "The Horned Ones are an extremely rare and preternaturally sw(ft subspecies of Cold One, spawned in the same pool and at the same time as those who will ride them into battle."
    https://drive.google.com/drive/folde...290REo2Nmc1U1E Lizardmen 7th Edition Army Book

    Slann Gold = An enchanted item
    https://i.imgur.com/goeUgYi.png White Dwarf 306

    The Horn of Kygor = "It was said that the legendary Saurus Kygor, the first owner of this magical hom, could stare down a frenzied Carnosaur and that his bellowing roar could halt a stampeding Stegadon."
    https://drive.google.com/drive/folde...290REo2Nmc1U1E Lizardmen 7th Edition Army Book

    Venom of the Firefly Frog = ”This intense poison is distilled from the glands of the rare and deadly firefly frog. When applied to weapons, it can cause even the tiniest scratch to become inflamed, and ultimately fatal.”
    https://drive.google.com/drive/folde...290REo2Nmc1U1E Lizardmen 6th Edition Army Book

    War Drum of Xahutec = "This drum echoes the beating heart of the jungle itself As the Lizardmen march to war the thundering booms quicken and grow louder, falling silent only after all foes lie still."
    https://drive.google.com/drive/folde...290REo2Nmc1U1E Lizardmen 7th Edition Army Book


    Arcane Items
    Spoiler Alert, click show to read: 
    Battle Stone of Le Marquis = ”Michel d’un Doigt was a Bretonnian wizard famous for the nine enchanted gem stones he created. The Battle Stone is a glimmering red ruby that fills its bearer with vigour and energy.”
    https://i.imgur.com/AGceWtm.png White Dwarf Issue 194

    Bufo’s Hex Scroll = ”This scroll may be used to cancel out the spell of an enemy wizard and turn him into a toad.”
    https://i.imgur.com/XIAKWjB.png White Dwarf Issue 194

    Cube of Darkness = ”Viewed up close, this small black cube contains millions of tiny pin-pricks of light, circling around a sphere of pure darkness. With the correct pattern of thoughts it may be opened up for a fraction of a second, sucking at the winds of magic instantly within its confines.” One use only.
    https://drive.google.com/drive/folde...290REo2Nmc1U1E Lizardmen 6th Edition Army Book

    Cupped Hands of the Old Ones = "A sphere of glowing light extends around the bearer as the divine protection of the Old Ones deflects the uncontrolled maelstrom of the Winds of Magic."
    https://drive.google.com/drive/folde...290REo2Nmc1U1E Lizardmen 7th Edition Army Book

    Diadem of Power = ”This golden circlet is encrusted with jewels and inscribed with ancient glyphs. It aids spellcasters in focusing their magic, allowing them to perceive the winds of magic in physical terms and manipulate them fully.”
    https://drive.google.com/drive/folde...290REo2Nmc1U1E Lizardmen 6th Edition Army Book

    Itxi Grubs = "The wizard carries a gourd containing dried grubs which have absorbed magical power from the ground. When he eats them, he gains the energy the grubs have absorbed."
    https://drive.google.com/drive/folde...290REo2Nmc1U1E Lizardmen 7th Edition Army Book

    Lifestone of Ashraaz = ”The Lifestone of Ashraaz is a jet black gem that is worn round the neck of its bearer. When invoked, a beam of light shoots out of the stone and bathes the bearer and his opponent in a pool of yellow light. When the light fades the bearer’s wounds have been magically transferred to his enemy.”
    https://i.imgur.com/O9IGyJF.png White Dwarf Issue 194

    Plaque of Tepok = "This plaque opens up the mind of the bearer to new possibilities, allowing it to mind-meld with the spirits of the ancients and harness their knowledge."
    https://drive.google.com/drive/folde...290REo2Nmc1U1E Lizardmen 7th Edition Army Book

    Power Stone of Le Marquis = ”Michel d’un Doigt was a powerful Bretonnian wizard who laboured long and hard to create a series of enchanted gem stones for use by the chivalric knights of that realm.”
    https://i.imgur.com/AGceWtm.png White Dwarf Issue 194

    Rod of the Storm = ”An ancient remnant from the time of the Old Ones, this revered artefact can unleash crackling branches of lightning. It is drawn forth from the inner sanctum of the High Temple of Tlaxtlan in times of direst need, for once it is used its energy dissipates, and it takes some time for it to regain its power.” One use only.
    https://drive.google.com/drive/folde...290REo2Nmc1U1E Lizardmen 6th Edition Army Book

    Staff of Jade = ”The Staff of Jade allows the bearer to control the winds of magic. Consequently, the staff can be used as either a Scroll of Dispelling or a Ring of Magic.”
    https://www.scribd.com/document/2394...azine-Issue-17

    Star Stela of Quertli = Lord Tepec-Inzi once invaded Naggaroth, defeating a massive dark elf force to recover the Star Stela of Quertli.
    https://drive.google.com/drive/folde...290REo2Nmc1U1E Lizardmen 6th Edition Army Book

    The Arc of the Toad = "An ancient book that lies deep in the vaults of the Temple of the Toad awaiting your discovery. It is enscribed with thick sheets of solid gold and written with inset jewels of different colours. Its value in gold and gems is enormous but it has a more useful power. The Arc of the Toad only works within the bounds of the city itself - it will not work elsewhere."
    https://i.imgur.com/U79FXbQ.png White Dwarf 215

    The Mystic Shield of Brag = ”This scroll of parchment contains a powerful anti-magic enchantment that may be used by a wizard to block the spell of an enemy spellcaster.”
    https://i.imgur.com/XIAKWjB.png White Dwarf Issue 194

    The Tetragon of Tectonic Displacement = ”An artefact whose origins lie in the distant past, when the configuration of the tetragon is altered the very earth surrounding the user shifts.”
    https://drive.google.com/drive/folde...WhndVE0VklZZDA


    Talismans
    Spoiler Alert, click show to read: 
    Amulet of Itzl = ”With a burst of light and the sound of a thunder clap, this amulet explodes into a million shards of crystal if a true shot or blow comes near to harming the wearer. The amulet takes the brunt of the attack, leaving the warrior unharmed, but the amulet is destroyed in the process.”
    https://drive.google.com/drive/folde...290REo2Nmc1U1E Lizardmen 6th Edition Army Book

    Aura of Quetzl = Blessed by Quetzl, this string of beaded shells, feathers and bones is a powerful protective charm, surrounding the warrior is a miasma of dancing colour.”
    https://drive.google.com/drive/folde...290REo2Nmc1U1E Lizardmen 6th Edition Army Book

    Glyph Necklace = ”An ancient and potent token of protection, this necklace wards off attacks directed at its wearer. Enemies fumble their blows, their strikes glance off scales and they cannot seem to manage to attack the bearer effectively.”
    https://drive.google.com/drive/folde...290REo2Nmc1U1E Lizardmen 6th Edition Army Book


    Magic Standards
    Spoiler Alert, click show to read: 
    Huanchi’s Blessed Totem = ”A portion of the boundless energy of the Old One deity Huanchi resides within this totem. This power can transfer into those who carry it, filling them with an unnatural burst of energy and speed.”
    https://drive.google.com/drive/folde...290REo2Nmc1U1E Lizardmen 6th Edition Army Book

    Jaguar Standard = ”The animal spirit of the jaguar is represented with this standard, a bodily form that was once to be favoured by several Old One deities. Those in the shadow of this jungle beast hun down their enemies with relentless ferocity and persistence.”
    https://drive.google.com/drive/folde...290REo2Nmc1U1E Lizardmen 6th Edition Army Book

    Lesser Totem of Gleaming Gold = Many lesser totems of the Serpent God accompanied his armies, and the Red Crests and their chiefs carried these. Some totems were serpent-forms made of gleaming gold and studded with green and red gems, whilst others bore inscriptions of the words of Tehenhauin
    https://i.imgur.com/hdwl1wO.png Warhammer Realms - Lustria

    Lesser Totem of the Prophet = Many lesser totems of the Serpent God accompanied his armies, and the Red Crests and their chiefs carried these. Some totems were serpent-forms made of gleaming gold and studded with green and red gems, whilst others bore inscriptions of the words of Tehenhauin
    https://i.imgur.com/hdwl1wO.png Warhammer Realms - Lustria

    Plaque of Dominion = "Formed into the image of a grimacing face, this plaque causes the unwary to go mad just by looking upon it."
    https://drive.google.com/drive/folde...290REo2Nmc1U1E Lizardmen 7th Edition Army Book

    Sign of Sotek = The great Serpent God Sotek is the embodiment of righteous anger to his followers, who are able to call upon a portion of his wrath when facing his enemies. The sign of Sotek is a potent symbol, inspiring a strength born of hatred in his servants
    https://i.imgur.com/UqtVWWj.png Warhammer Realms - Lustria

    Skavenpelt Banner = A ragged Skaven hide, freshly shorn from the body of a sacrificial victim flaps in the wind above the unit, its fetid stench driving the chosen of Sotek into a rage of bloodlust
    https://i.imgur.com/UqtVWWj.png Warhammer Realms - Lustria

    Sun Standard of Chotec = ”Beams of intense sunlight streaming from this standard make it impossible to focus on it without squinting. Those who stare too long at the Sun Standard are said to go blind.”
    https://drive.google.com/drive/folde...290REo2Nmc1U1E Lizardmen 6th Edition Army Book

    Totem of Prophecy = ”This totem causes those to look upon it to realise their own mortality, as images of the futility of their own small lives within the grand scheme of the Old Ones wash through their spirit.”
    https://drive.google.com/drive/folde...290REo2Nmc1U1E Lizardmen 6th Edition Army Book


    Kadon’s Scrolls of Binding
    Spoiler Alert, click show to read: 
    When a storm of magic breaks, it isn’t merely battlefield sorcery that increases in power. All manner of spells and items dormant for decades suddenly crackle into vibrant life, eager to have their power unleashed on an unsuspecting world. Chief among these are Kadon’s Scrolls of Binding; each scroll was crafted with a particular beast in mind. These came from the Warhammer Supplement: Monstrous Arcanum, in the chart in that book it listed each monster for each faction as either Abhorrent, Binding Scroll or Kinship, these monsters here are all but those that are Abhorrent to this faction. The Scrolls of Binding that may be used vary from race to race, the following are those that may be used by this faction:

    Binding Scrolls
    Spoiler Alert, click show to read: 
    Arachnarok Spider
    Arcane Phoenix
    Basilisk
    Bloodwrack Medusae
    Bonegrinder Giant
    Carmine Dragon
    Chimaera
    Cockatrice
    Dark Pegasus
    Demigryph
    Desert Spirits
    Djinn
    Dread Maw
    Elephants
    Emperor Carmine Dragon
    Emperor Forest Dragon
    Emperor Magma Dragon
    Fenbeast
    Fire Efreets
    Flamespyre Phoenix
    Frostheart Phoenix
    Focus Familiars
    Forest Dragon
    Giant
    Giant Spiders
    Great Eagles
    Great Forest Dragon
    Great Magma Dragon
    Great Stags
    Great Warpfire Dragon
    Great Wyvern
    Griffon
    Hippogryph
    Hydra
    Incarnate Elemental of Beasts
    Incarnate Elemental of Death
    Incarnate Elemental of Fire
    Kharibdyss
    Lammasu
    Land Wyvern
    Magma Dragon
    Manticore
    Merwyrm
    Moon Dragons
    Mournfang
    Pagowyrm
    Pegasus
    Power Familiars
    Preytons
    Rhinox
    Royal Djinn
    Sabretusk
    Sciowyrm
    Sea-Nymphs
    Shard Dragon
    Sirens
    Spell Familiars
    Stegadon
    Stonehorns
    Star Dragons
    Sun Dragons
    Tempest Djinn
    Treeman
    Unicorn
    Veteran War Hydra
    Warhawks
    Warpfire Dragon
    Warrior Familiars
    Wyvern
    Young Forest Dragon
    Young Magma Dragon
    Young Warpfire Dragon
    Young Wyvern
    Zoats


    Kinship
    Spoiler Alert, click show to read: 
    Ancient Stegadon
    Bastiladon
    Carnosaur
    Cold One
    Culchan
    Dragon
    Dread Saurian
    Emperor Dragon
    Great Dragon
    Horned One
    Jaguars
    Ripperdactyls
    Terradons
    Troglodon
    Truthsayer
    Young Dragon


    Mythic Items
    Spoiler Alert, click show to read: 
    Dawnstar Sword = ”Legend goes that this blade was forged in the first rays of light to strike the world. The energy of this auspicious enchantment remains embedded deep within the burnished blade, waiting to be called forth once more in a blaze of glory.”
    https://drive.google.com/drive/folde...WhndVE0VklZZDA Storm of Magic

    Blade of Last Resort = ”This sword has ever had a twisted sense of humour, seeking out overmatched heroes and aiding them against a chosen foe. However, the Blade of Last Resort draws its strength from a victor’s glorious lifeblood; those that best an opponent with its aid themselves have scant moments to live.”
    https://drive.google.com/drive/folde...WhndVE0VklZZDA Storm of Magic

    Dodecahedron of Continental Drift = ”Said to have been left behind by the Old Ones, this peculiar object can be used to remake the world. Each alteration to the Dodecahedron’s external matrix is reflected on the land around the user. Its ill-considered use can easily prove catastrophic…”
    https://drive.google.com/drive/folde...WhndVE0VklZZDA Storm of Magic

    Fozzrik’s Floating Fortress = ”Though Fozzrik’s magical aptitude led him to become a wizard, he never lost his love for architecture. Many of the Old World’s cities have been built around immaculate structures that Fozzrik created from stone and sorcery, but more prized by far are his floating fortresses - buildings that move under their own power and sprout defences to repel intruders.”
    https://drive.google.com/drive/folde...WhndVE0VklZZDA Storm of Magic

    Woodwaker’s Wand = ”Once upon a time, all the woods in the world were linked. Some say this great forest was alive, in a curious sort of way, and that every tree that now grows retains a portion of its vigour and intelligence just waiting to be revived.”
    https://drive.google.com/drive/folde...WhndVE0VklZZDA Storm of Magic

    Living Deadwood Staff = ”Arboreonecromancy is a little-practiced branch of wizardry - any mystic crazed enough to attempt it normally transfers his attentions back to raising zombies and skeletons, rather than undead trees. However, legends tell of the Archmage Sycamo, ‘The Daemon Carpenter of Estalia’, who not only perfected a method of reanimating trees from their residual elements, but also filling them with astounding vigour. Much of Sycamo’s work has, fortunately, been lost to the intervening aeons, but the Living Deadwood Staff never stays missing for long…”
    https://drive.google.com/drive/folde...WhndVE0VklZZDA Storm of Magic

    Giantkin Helm = ”After constantly being told ‘We expect big things from you’ by his Elector Count father, Heinrich von Roth spent much of the family fortune commissioning an artefact that would help him achieve greatness. Alas, he was to learn that when dealing with wizards, precision of diction is just as important as largesse of payment.”
    https://drive.google.com/drive/folde...WhndVE0VklZZDA Storm of Magic

    Windcatcher Prism = ”This peculiar bauble was crafted long ago, its purpose very much tied to storms of magic. Once a particular Wind of Magic rises to a certain cataclysmic level, the Windcatcher Prism absorbs and rechannels a portion of its power, bestowing the bearer - and his immediate allies - with an avataric aspect of the ascendant Wind of Magic.”
    https://drive.google.com/drive/folde...WhndVE0VklZZDA Storm of Magic

    Paranoth’s Piquet Fence = ”Paranoth was a famous travelling mage, who trod every road ‘twixt Cathay and Naggarond. Naturally, only a particularly foolish wizard would journey such roads without defences, so Paranoth wove himself a sorcerous fence to defend his encampments whilst he and his companions slept.”
    https://drive.google.com/drive/folde...WhndVE0VklZZDA Storm of Magic

    Rockcharmer’s Flute = ”Androgast Gildheim was the first man in the Empire to master this granite flute, but its origins lie hidden in the mists of time. Some say that the Rockcharmer’s Flute was used to destroy the old Dwarfen realms, others that it sank the fabled realm of Seidon. However, the most popular tale concerns a drunken Halfling, the Rockcharmer’s Flute, a jug of lamp oil, a plate of sausages and the accidental creation of the Grey Mountains.”
    https://drive.google.com/drive/folde...WhndVE0VklZZDA Storm of Magic

    Wyssan’s Weighted Dice = ”This set of weighted dice is one amongst many forged by Arctovian Wyssan over the course of a long and (unsurprisingly) successful wagering career. At the bearer’s command, these skull-marked cubes play havoc with the laws of causality; turning certainty into bleak misfortune.”
    https://drive.google.com/drive/folde...WhndVE0VklZZDA Storm of Magic

    Arabyan Puzzlebox = ”This elegantly crafted container houses many hundreds of glittering gemstones, each with the power to harness the Winds of Magic if used in the correct manner. Alas, the user can never truly be sure that the compartment he has opened will contain the gems he needed.”
    https://drive.google.com/drive/folde...WhndVE0VklZZDA Storm of Magic

    Black Book of Ibn Naggazar = ”Ibn Naggazar was a brilliant, if somewhat maniacal, Arabyan sorcerer. Whilst it is unknown whether his madness sprang from isolation, too many attempts at creating intoxicating ‘elixirs’ or the honeyed promises of whispering Daemons, there can be no doubt that he was utterly insane. No rational wizard would create a book inked on the skin of his closest family, much less constantly follow its advice.”
    https://drive.google.com/drive/folde...WhndVE0VklZZDA Storm of Magic


    Character Items
    Spoiler Alert, click show to read: 
    Lord Kroak
    Spoiler Alert, click show to read: 
    Golden Death Mask = "Lord Kroak 's Golden Death Mask is made from flawless, shining gold and protects the mummified head of the venerable Relic Priest. The most striking features on the mask are the two staring eyes made from inlaid white and yellow gemstones which represent the all-seeing and unblinking eyes of Lord Kroak, staring out for all eternity and watching over his people from beyond space and time."
    https://drive.google.com/drive/folde...290REo2Nmc1U1E Lizardmen 7th Edition Army Book


    Gor-Rok
    Spoiler Alert, click show to read: 
    The Shield of Aeons = "The Shield of Aeons is a massive artefact made from a material originating deep within the volcanic heart of the Fire Islands. So enormous was the slab from which the Shield was cut that a dozen Kroxigor were needed to haul its bulk to the Lustrian mainland and many generations of Skink artisans laboured to carve it out."
    https://drive.google.com/drive/folde...290REo2Nmc1U1E Lizardmen 7th Edition Army Book

    The Mace of Ulamak = "This enormous weapon is a symbol of Gor-Rok 's rank. Such weapons are traditionally used when two Saurus warleaders disagree with one another in the midst of battle as to the best battleplan, and no Slann Mage-Priest or Skink leader is on hand to provide guidance. Each Saurus strikes the other with the weapon, and he that remains standing is proved correct by the will of the gods. Though rarely fatal to a mighty Saurus, the weapon makes a potent weapon of war when wielded against lesser races."
    https://drive.google.com/drive/folde...290REo2Nmc1U1E Lizardmen 7th Edition Army Book


    Lord Mazdamundi
    Spoiler Alert, click show to read: 
    Cobra Mace of Mazdamundi = "The sacred relic called the Mace of Mazdamundi is shaped like the gaping mouth of a hooded cobra. The mace appears to have a life all of its own, as it strikes out with lightning speed to bite enemy weapons before the incoming blow can land."
    https://drive.google.com/drive/folde...290REo2Nmc1U1E Lizardmen 7th Edition Army Book

    Obsidian Mirror of Cotec = By means of a magic mirror composed of polished obsidian Mazdamundi watches over his empire, from the stony deserts of the north to the glistening waterways of the south
    https://i.imgur.com/ujKrqm4.jpg 3rd Ed. Armies Book

    Sun Standard of Hexoatl = "This radiant golden totem invigorates the warriors of Hexoatl, driving them to ever more vigorous action in the name of the Old One Chotec, Lord of the Sun, and of their master Lord Mazdamundi."
    https://drive.google.com/drive/folde...290REo2Nmc1U1E Lizardmen 7th Edition Army Book


    Kroq-Gar
    Spoiler Alert, click show to read: 
    Hand of Gods = "Kroq-Gar can create a searing ball of light in the palm of his hand, which can then be directed at his enemies, shooting from his fingertips in great branches of contorting energy."
    https://drive.google.com/drive/folde...290REo2Nmc1U1E Lizardmen 7th Edition Army Book

    Revered Spear of Tlanxla = "This powerful weapon was said to have been wielded by the war-like Old One deity Tlanxla as he rode his sky chariot into battle. It hums with ancient energy, and those struck by it are overcome with flashes of doom-laden visions that sap their will to fight."
    https://drive.google.com/drive/folde...290REo2Nmc1U1E Lizardmen 7th Edition Army Book


    Tehenhauin, The Prophet of Sotek
    Spoiler Alert, click show to read: 
    Blade of the Serpents Tongue = This sacred sacrificial dagger is the same type of weapon as the Dagger of Sotek, but is believed to be the very first of such blades to be crafted by the most skilled of Chaqua’s artificers
    https://i.imgur.com/EyWhnjM.png Warhammer Realms - Lustria

    Plaque of Sotek = "Upon this stone plaque is inscribed the most potent extract of the Prophecy of Sotek."
    https://drive.google.com/drive/folde...290REo2Nmc1U1E Lizardmen 7th Edition Army Book

    Scales of the Coiled One = Tehenhauin wears fragments of the scaly hide of a great serpent whose mummified body is worshipped as an avatar of the Serpent God at the Shrine of the Great Viper
    https://i.imgur.com/EyWhnjM.png Warhammer Realms - Lustria

    Totem of Sotek = A large plaque on which is inscribed the most potent extract of the Prophecy of Sotek. The totem is a powerful force for control of the cold-blooded beasts of the jungle, calling upon them from many miles around
    https://i.imgur.com/EyWhnjM.png Warhammer Realms - Lustria


    Poqenichi, Bearer of the Warbanner
    Spoiler Alert, click show to read: 
    The Rotting Totem of Quetch = One totem was a hide cut from the back of Plague Pontifex Quetch, who was defeated by the Skink Chief Poqenichi at the Battle of the Golden Stair. Poqenichi mounted the plague-ridden hide upon a pole and bore it into battle as the armies warbanner, and so revolting was its stink that the entire army was driven into a murderous rage by its very presence
    https://i.imgur.com/hdwl1wO.png Warhammer Realms - Lustria


    Tiktaq'to, Master of Skies
    Spoiler Alert, click show to read: 
    Mask of Heavens = "This helmet allows the wearer to meld with the mind of the mighty Terradons. Dominating the will of the beasts, mount and rider soar through the jungle canopy as if they were a single entiy, in perfect harmony with one another"
    https://drive.google.com/drive/folde...290REo2Nmc1U1E Lizardmen 7th Edition Army Book

    The Blade of Ancient Skies = "The Blade of Ancient Skies is made from the dense, fossilised jawbone of a monstrous and long extinct sky-borne predator."
    https://drive.google.com/drive/folde...290REo2Nmc1U1E Lizardmen 7th Edition Army Book


    Chakax, the Eternity Warden
    Spoiler Alert, click show to read: 
    The Star-Stone Mace = "This massive, double handed mace was crafted before the founding of the first temple-city, and its stone was not quarried upon this world. The huge weapon can bar an intruder's path or smash him to a pulp with equally contemptuous ease."
    https://drive.google.com/drive/folde...290REo2Nmc1U1E Lizardmen 7th Edition Army Book

    Helm of the Prime Guardian = "Chakax wears a massive skull-helm that is said to once have belonged to the very first of all the Temple Guard, the Guardian of Origins. The spirit of this long dead Saurus lingers on and heightens the bearer's awareness of threats to preternatural levels."
    https://drive.google.com/drive/folde...290REo2Nmc1U1E Lizardmen 7th Edition Army Book

    The Key to the Eternity Chamber = "Around the Eternity Warden's muscled neck hangs the key to the Eternity Chamber. The chamber is sealed with a lock that can only be opened from the inside. The key to the Eternity Chamber is inlaid with intricate wards that slow the passage of time. Enemies near the great key find their movements slowed, their sluggish sword strokes blocked or dodged with ease by the mighty Saurus guardian."
    https://drive.google.com/drive/folde...290REo2Nmc1U1E Lizardmen 7th Edition Army Book


    Tetto'Eko, the Beholder
    Spoiler Alert, click show to read: 
    Eye of the Old Ones = "As the time of the stellar alignments draws near, the Eye of the Old Ones opens and Tetto'eko is able to see previously hidden portents."
    https://drive.google.com/drive/folde...290REo2Nmc1U1E Lizardmen 7th Edition Army Book

    The Stellar Staff = "Atop the staff is a mystical orrery with which Tetto 'eko can alter the trajectory of passing comets."
    https://drive.google.com/drive/folde...290REo2Nmc1U1E Lizardmen 7th Edition Army Book

    The Palanquin of Constellations = "Tetto'eko has been granted a stone palanquin by Lord Adohi-Tehga, and taught the incantations necessary to make it rise."
    https://drive.google.com/drive/folde...290REo2Nmc1U1E Lizardmen 7th Edition Army Book
    = ""
    https://drive.google.com/drive/folde...290REo2Nmc1U1E Lizardmen 7th Edition Army Book


    Ten-zlati
    Spoiler Alert, click show to read: 
    Venom of the Firefly Frog = This intense poison is distilled from the glands of the rare and deadly firefly frog. When applied to weapons, it can cause even the tiniest scratch to become inflamed and ultimately fatal
    https://i.imgur.com/xDzS3NW.png White Dwarf 306


    Added Items:

    None yet

    Removed Items:

    None yet.
    Last edited by PaulH; August 14, 2022 at 05:48 AM.

  4. #4

    Default Re: Information Thread for Potential New Lizardman Units

    Lore Information Regarding the Lizardmen

    When a series is being continuously updated for a quarter of a century there is bound to be a massive amount of lore that has been created for it. This is an attempt to collate important snippets of lore that I have found during my research into units. I am presenting these in note form rather than in quote form due to the sheer amount of information that is potentially able to be displayed here, but I hope that it will prove useful or interesting to you regardless.

    General Information
    Spoiler Alert, click show to read: 
    - The Lizardmen have despatched small expeditions to the Old World, usually placing able commanders with them.
    - Lizardmen can find the Old World to be a vast, confusing place and struggle with the seasonal fluctuations.

    https://i.imgur.com/0i7jEKT.png White Dwarf 96

    - Giant Scorpions dwell in the jungles of Lustria and other hot places of the world.
    https://i.imgur.com/fK3PRof.jpg 3rd Ed. Armies Book

    - A remnant of the prehistoric inhabitants of Lustria, it is still found deep in the jungles of that lush continent.
    - The slann prize the tiger as a fighting animal.

    https://i.imgur.com/R2IQxk6.png 3rd Ed. Armies Book

    - The brutish lizardmen are not used to thinking deeply about anything, unlike the Slann.
    - Lizardman skin can change colours.

    https://i.imgur.com/nP4LPDE.png White Dwarf 245

    - If an invader returns their stolen treasures, there is a chance the Lizardmen will let them leave with their lives and additional supplies. Pirazzo discovered this when his men sacrificed their loot in the hopes of surviving and it worked.
    https://i.imgur.com/jchZRpX.png White Dwarf 305

    - The oppressive climate of Lustria suits the alien lizardmen.
    - Cities were built in what is now known as the Southlands and in Cathay.
    - Lustria is home to a massive array of poisonous and deadly species, from the tiniest bloodmaggot to monstrous predators similar in size and temperament to the dragons of the Old World.
    - Lustria is pervaded by quagmires and bogs.
    - Lustria is so dangerous in all possible ways, that only the Realm of Chaos is more deadly. It is severely difficult for anyone warmblooded to establish a foothold here.
    - Megalithic temple-cities form an invisible matrix of power that stretches across the continent.
    - Each temple-city is carefully positioned to relate to specific constellations and various astral and stellar alignments.
    - Each temple-city is dedicated to a different founding Old One divinity, although within each city there are other numerous pyramids dedicated to other blessed Old Ones as well as Sotek.
    - Lizardmen perform bloody sacrifices as sacred rituals.
    - All Lizardmen are cold-blooded and naturally slow to react to psychology, if they react at all.
    - Other races believe the Lizardmen are incapable of emotion, bloodthirsty and little more than heartless killers. This is not necessarily true, they just view the world from a different perspective.
    - Salamanders are giant predatory amphibians that inhabit swamplands and estuaries of the jungles. They are swift-moving on land and water and are capable of launching highly corrosive, flaming liquid from their gullet.
    - Terradons have keen eyesight that can pierce the gloom of the jungle, enabling them to spot prey at great distances.
    - Terradons are surprisingly agile and are expert gliders.
    - Stegadons are among the largest and most aggressive of all creatures in Lustria. They are ancient creatures that were living there when the Old Ones first arrived.
    - Stegadons are omnivores, they feed on everything from trunks of vast forest trees to the flesh of any creature foolish enough to get in their way. If they fought a rival male, they’ll eat them too.
    - Stegadons wallow in swamps to cool down where their armoured hides protect them from the crocodiles and gigantic predatory fish that infest the waters.
    - Occasionally a precious Carnosaur egg is stolen from its nest by brave skink hunters and brought to the temple-cities to be incubated. These are highly treasured and eventually a baby Carnosaur will break free from it. Even as newborns they can bite a Skink in half.
    - The backbone of any Lizardman army will be made up of large numbers of both Saurus and Skinks.
    - Skinks skirmishers provide a good counterpoint to the solid close combat abilities of the Saurus.
    - Lizardmen are predominantly blue, but the tones of the skin and scales can vary greatly depending on the region where they are spawned.
    - The beasts that dwell within the jungles of Lustria display a wide variety of exotic patterns and colours.
    - The lizardmen are hatched in spawning pools, where they develop from tiny, carnivorous tadpole-like creatures into the bipedal beings they are when they pull themselves free of the water.
    - On occasion, entire spawn broods are hatched under the influence of one or more of the gods, displaying certain characteristics and natural abilities different from the other spawnings. These are revered as sacred warriors.
    - Throughout the centuries, various sacred spawnings have waxed and waned, some disappearing altogether for thousands of years before reappearing.

    Warhammer Fantasy 6th Edition Lizardman Army Book

    - The lizardmen do not value gold for its beauty, but for its longevity, utilising it in the knowledge that it will remain uncorroded by the march of aeons.
    - The jungles are crossed by thousands of miles of waterways, from small, fast-flowing streams to the widest of rivers. Greatest amongst these is the Amaxon, which rises in the Spine of Sotek mountain range and flows down to a basin so vast it encompasses the domains of three temple-cities.
    - At the Amaxon’s widest points, the opposite bank is scarcely visible, and archipelagos stretch for miles along the river. What might be hidden on some of these isolated islands has never been discovered, for even the aquatic Skinks avoid them, by order of the Slann.
    - To the south of the temple-city of Oyxl, the jungles give way to a vast and fertile plain stretching many hundreds of miles to the southern-most extent of the continent of Lustria.
    - The plains are named after their primary inhabitants, the huge, vicious, flightless birds called Culchan.
    - The plains are an eerie place, instilled with arcane mystery, and strange lights streak across the skies by night. Perhaps this is some form of fallout from the terrible energies unleashed during the battles of the Great Catastrophe.
    - The Lizardmen are divided into a number of sub-species. All are impassive and inscrutable, yet savage and entirely devoted to their long-lost creators.
    - Most that set foot upon Lustria die a gruesome death before travelling far into the jungle.
    - Lizardmen possess many relics and remnants of the Old Ones’ arcane technology, these have become objects of veneration and superstition.
    - The Coatl is one of the rarest creatures to be found in Lustria. It has a snake-like body and massive feathered wings, they are highly intelligent and powerful mages.
    - Thunder Lizards are behemoths, so large they dwarf even the mighty Stegadons. Their tread shakes the earth and their deafening roar can be heard for miles. Fortunately they are very rare.
    - Should a Thunder Lizard's distant roar be heard, then runners will be sent to the nearest temple-city and the populace roused lest the beast's path take it near A Thunder Lizard passing through a city is akin to a natural disaster of the kind that sunk Chupayotl.
    - A Thunder Lizard once fought a gigantic sea monster lasting for an entire cycle of moons, their battle ended up destroying a large section of Xlanhuapec, including the Temple of the Lost that housed many irreplaceable Old One relics.
    - The savage cutting edges of Lizardmen weapons are made from a material unknown outside Lustria. Outsiders have dubbed the material ‘obsinite'.
    - The secrets of the manufacture of obsinite have thus far remained hidden from the jealous eyes of strangers, guarded carefully by the caste of Skink artisan-priests responsible for constructing the weapons. Indeed, it is said to be more durable even than the highest quality steel and capable of smashing any armour it strikes.
    - The continent of Lustria is one of the most hostile regions in the entire world.
    - The majority of Lustria is covered in primordial jungle seething with flesh-eating tropical diseases, voracious blood-sucking parasites and mighty, prehistoric carnivores. Even the weather is inimical to all but native life, for tropical rainstorms and violent cyclones lash the jungles.
    - To the Lizardmen, however, Lustria is a haven, a nigh impenetrable bulwark against the disorder set loose in the world with the coming of Chaos. Such is the legacy of the Old Ones that the Lizardmen are perfectly adapted to the environment of their homeland.
    - A great amount of the plant life of Lustria is carnivorous.
    - One type of fungus reproduces by choking a passing creature with a cloud of its spores, which then gestate within the victim's body, slowly transmuting it into a sickening parody of mammal and mushroom!
    - The mountains are home to hundreds of volcanoes, which make crossing the range extremely hazardous. Mighty glaciers are to be found there too, descending the valleys almost to the jungles.
    - The mountains are dotted with Lizardmen sites, though many are disused and stand mysteriously empty despite never having been touched by war.

    Warhammer Fantasy 7th Edition Lizardman Army Book

    - Lizardmen appear to drug their captives
    https://i.imgur.com/28Y7ZLz.png Warhammer Realms - Lustria

    - It’s said the lizardmen value gold less than iron, but will kill whole nations for stone plaques.
    Dreadfleet by Phil Kelly - Chapter 5

    Relic Priests
    Spoiler Alert, click show to read: 
    - It is custom for exceptionally potent and revered mage-priests to be mummified when they die
    - They are then kept in secret tombs in the depths of the pyramid temples and brought out for various rituals or occasionally for battle
    - They are venerated above all else among the lizardmen because magic lingers within the dried and preserved husk of each dead mage-priest
    - Lord Kroak is the most venerated of the relic-priests
    - It is said that he was present at the beginning of the world and therefore is fated to endure until the end of it
    - Upon the field of battle, nearby skink priests may find themselves spirit-melded with the shade of Lord Kroak, acting as a conduit for his mighty powers
    - Many skink priests find themselves spiritually enriched after acting as a conduit, but stricken physically as a result
    - Ten-zlati does not, he has acted as a conduit many times and has never had any ill effects
    - Unusually for a skink priest, he is a skilled rider of the winged terradons. Thus, Ten-zlati travels far and wide on his terradon Zwup, and Lord Kroak’s spirit is always able to act through him

    https://i.imgur.com/nzO0Dp9.png White Dwarf 306

    Pygmies
    Spoiler Alert, click show to read: 
    - Chieftains often grow enormously fat, as obesity is taken as a sign of rank amongst these tiny people
    - Pygmies inhabit Lustria towards the southern parts of the jungles
    - Many tribes are hostile to the Slann, but some are vassals and pay the Lizardmen tribute
    - This tribute tends to take the form of warriors
    - Pygmies are expert hunters and trackers
    - Their culture is colourful but primitive
    - They will ritually scar themselves and paint warpaint on their bodies
    - They decorate their huts with shrunken heads
    - They will invite captives to dine with them

    https://i.imgur.com/WWmiS5V.jpg 3rd Ed. Armies Book

    - Impis’ are tribal elders, older and more experienced warriors who form the bodyguards of chiefs
    - Many pygmy warriors use the blowpipe as their principle weapon, often with poisoned darts

    https://i.imgur.com/a3nPZUP.jpg 3rd Ed. Armies Book

    - Amongst the Slann’s many subject races are the Lizardmen and the Pygmies
    - Pygmies are likely to be untrustworthy unless they are serving away from their homelands

    https://i.imgur.com/HjTrkjl.png 3rd Ed. Armies Book

    Slann
    Spoiler Alert, click show to read: 
    - The Slann are a highly mystic, erudite and weird race.
    - The Slann are the most magically powerful people in the world, more so than even the High Elves.
    - The Slann hold very firmly to the belief that the ‘lands across the pond’ are places of great spiritual pollution.
    - Some slann are carried on the backs of Cold Ones or by lobotomised human slaves.
    - Slann and Lizardmen conduct sacrifices.
    - The Slann want to know everything about the Old World, enough that they will question prisoners on it.
    - Slann can’t tell one ‘dry-skin’ from another.
    - The Slann of Ulha’up’s expedition made binding pacts with ambassadors and mercenary captains from all over the Old World, though these were down to misunderstandings.

    https://i.imgur.com/QhzkRko.png White Dwarf 96
    https://i.imgur.com/0i7jEKT.png White Dwarf 96

    - They’re the greatest sorcerers in the world.
    - Sometimes Slann will war among themselves over misunderstandings regarding the golden plaques of the Old Ones.
    - Even Slann can be corrupted by the Xlanax (daemons).

    https://i.imgur.com/nP4LPDE.png White Dwarf 245
    https://i.imgur.com/rBYba3i.png White Dwarf 245

    - The slann believe they are custodians of the world
    - There was a time of great confusion for the skinks about 5,000 years ago but nothing is known about it

    https://i.imgur.com/F889jT5.png White Dwarf 306

    - The Slann were the most favoured by the Old Ones.
    - Slann are blessed with considerable abilities of mind, they were gifted creators, able to manipulate matter, time and space with the aid of their masters.
    - From the designs of the Old Ones, it was the Slann who built the immense constructions that hung like moons above the northern and southern poles, gateways that enabled instantaneous travel through rifts in space.
    - There were five spawnings of Slann created by the Old Ones after they arrived on the world, and none have spawned since their departure.
    - Slann of the First Generation Spawning were the builders of the first temple-cities. They were the most powerful of the Mage-Priests and the only beings permitted to enter the presence of the Old Ones. They died many thousands of years ago and their bodies were embalmed and kept as venerated relics.
    - Slann of the Second Generation Spawning were spawned to alter the world’s alignment and orbit. There are only five remaining and are immensely old, perhaps the oldest creatures in existence, and they rule the greatest of the temple-cities.
    - Slann of the Third Generation aided in the construction of the lesser temple-cities where they rule to this day. There are possibly less than twenty in existence.
    - Slann of the Fourth Generation are more numerous and were spawned to attend to the warp gates above the poles and aid in the creation of the World Pond.
    - Slann of the Fifth Generation were spawned mere centuries before the great catastrophe. They are the youngest and most numerous but are still very ancient. They are the most active and aggressive of the Slann.
    - The Slann reawoke Old One wards that were scattered across areas of power. These included Lustria, the Southlands and along the islands circling the southern pole.
    - Slann took the role of protectors of the world onto themselves.
    - The third generation of Slann found the cities of Tlaxtlan, Quetza and Zlatlan.
    - The Slann become increasingly dormant, entering longer and longer trance-like states.
    - The eldest Slann Mage-Priests can form gateways which entire armies of Lizardmen can use to travel across the world within hours.
    - The Slann perceive time differently to the short-lived mortal creatures of the world.
    - They endlessly ponder the meaning of time and the mysteries of the universe. They are more aware of the magnitude of the universe than any other being in the world.
    - All the Slann alive today are the same ones who once served the Old Ones, though they were all spawned on this world after the Old Ones’ arrival.
    - The numbers of Slann are slowly dwindling, never to be replaced as there have been no spawnings since the arrival of chaos.

    Warhammer Fantasy 6th Edition Lizardman Army Book

    - Several hundred miles to the north of Itza is to be found a place of power named the Emerald Pools.
    - The pools take the form of dozens of placid, lotus-strewn ponds which glow with an eerie green, inner light. The pools are especially sacred to the Mage-Priests, each of whom makes a pilgrimage to them every century or so.
    - No Lizardmen other than the Slann are allowed to enter the waters of the Emerald Pools, the Saurus, Skinks and Kroxigor under strict instruction to await their master's return at the pool's edge.
    - The Slann spend many days in the Emerald Pools, the sacred waters replenishing their bodies and perhaps refreshing their ancient souls.
    - While the Slann Mage-Priests meditated, dreaming of their lost realms and their creator-gods, their society slid towards barbarism. The Lizardmen even began to make bloody sacrifices, offering up the lives of captured enemies to their creators in an effort to attract their blessings.
    - In the wake of the defence of Itza, Lord Kroak’s skink attendants lamented the death of their master. They collected every scrap of his body, and with great reverence, sewed it back together and swathed it in resin-soaked wrappings. Thus was created the first Relic Priest.
    - The Slann Mage-Priests are able to use the geomantic web to communicate with one another over vast distances. By entering a deep trance, they are able to transmit their thoughts from one to another throughout the entirety of the web.
    - The bodies of dead slann are prepared with resin and are bedecked in gold.
    - The chief defence against a Thunder Lizard is for a Slann to bring his formidable powers to bear on the creature's simple mind, forcing it to turn aside from the city.
    - At any one time, up to half the Mage-Priests alive in the world today are engaged upon the task of opposing the influence of Chaos wherever it might be encountered. Their spirit-selves battle in the ether against foes that would escape the Realm of Chaos and invade the world were it not for the Slanns' unstinting efforts.
    - Though the Lizardmen did not aid in the Great War of Chaos in person, the Slann pooled their efforts to weaken the daemonic horde that assailed the Empire.
    - The Slann know that to touch the ground will earth their magical powers and disturb the serenity of their thoughts.
    - The Mage-Priests go to war upon floating palanquins made of unknown substances. These palanquins are magical artefacts of a long-lost age, but the secrets of their construction have long since been lost.
    - About the palanquin shimmers the potent Shield of the Old Ones, keeping the Mage-Priest safe from enemy bow fire.

    Warhammer Fantasy 7th Edition Lizardman Army Book

    - All of the Slann who knew the Old Ones when they dwelt upon the earth are now dead
    - Although younger Slann were spawned before the Great Catastrophe, they were not permitted to be in their presence
    - The Slann of the First Spawning acted as intermediaries between the Old Ones and the other Slann
    - All lesser slann faithfully, and unquestionably, worshipped and obeyed the Old Ones as though they were living gods
    - The slann have no idea what they look like, they represented them with various carved images, totems and idols derived from hearsay and their imaginations
    - The last of the First Spawning inscribed the Old Ones sacred plan onto plaques of gold in every temple-city
    - Many have been lost to time or to invaders
    - The Mage-Priests will go to any lengths to recover the lost plaques

    https://i.imgur.com/Uc4LF8A.png Warhammer Realms - Lustria

    - Slann are creatures of great spirituality
    - They believe that for their feet to touch the naked ground would invite spiritual pollution and destroy their powers
    - They are sometimes carried by litters held aloft by lobotomised human slaves

    https://i.imgur.com/rRnEszH.png 3rd Ed. Armies Book

    - To bolster their dwindling armies, the Slann take young captives from human settlements and rear them as lobotomised eunuch slave warriors
    https://i.imgur.com/AHUjH2e.jpg 3rd Ed. Armies Book


    Skinks
    Spoiler Alert, click show to read: 
    - The Skinks were created after the Saurus as the Old Ones had need of dextrous, quick-witted servants to ensure the smooth running of day-to-day life.
    - Privileged Skinks attend to the Mage-Priests, recording any proclamation that is uttered, whether verbally or telepathically.
    - Stone carvings dedicated to Old One divinities are kept in good order by teams of Skink artisans.
    - Skink barrios surround the pyramids, forming the working suburbs of the city. Here they pursue crafts that enable the city to live and breathe.
    - The lives of Skink are strictly ordered, each one knowing his duty and purpose within the whole. Day-to-day life is efficient and structured.
    - Skink spawning pools are on the outskirts of cities, amongst the encroaching jungles.
    - Every new moon a brood of hatchlings swarm from the waters to fulfil the Slann’s interpretation of the Great Plan.
    - The most common weapon of Skink hunters is the blowpipe. They use darts tipped with lethal tree-frog venoms.
    - Skinks are small, agile and intelligent creatures bred by the Old Ones from the giant amphibious creatures that have inhabited the swamps since the dawn of time.
    - They were created to perform the mundane jobs that required a quick mind and nimble fingers.
    - Skink are highly organised and social beings, they communicate quickly and effectively, and are perfectly adapted to ensure the smooth day-to-day running of temple cities.
    - Skink are not born warriors and their skittish nature will see them flee from strong resistance. Yet they are stealthy and swift, and deadly using their favoured weapons.
    - Skink make for exceptionally good hunters.
    - Skinks have a natural affinity to water and can swim swiftly through the dark jungle swamps and rivers.
    - Very rarely a spawning will result in just a single Skink being hatched. These are particularly attuned to the magical energies in the world or are destined to become mighty heroes. They often become prophets, priests or attendants to the Slann.
    - Chameleon Skinks are a subspecies of Skink. They are more aggressive than other skink and their role centers on scouting, infiltration, concealment and hunting.
    - Chameleon Skinks have chameleonic skin that can shift in texture and colour in a heartbeat.
    - They are an unusual spawning that in more recent years have returned to the world after becoming little more than a memory.
    - Chameleon Skinks were originally bred only in the sacred spawning pools of the pyramid-city of Pahuax. The breed almost died out after the city was destroyed soon after the fall of the polar gates.

    Warhammer Fantasy 6th Edition Lizardman Army Book

    - In hidden groves deep in the jungle, is to be found a plant so rare that an entire caste of Skinks is dedicated to locating and harvesting it. The jungle lotus is a plant of magical aspect that grows only in the wild, for not even the magic of the Slann can’t force it to grow elsewhere.
    Warhammer Fantasy 7th Edition Lizardman Army Book

    - At the time of the great war against the skaven, it was the skinks who bore the brunt of the fighting
    https://i.imgur.com/YlE5Jk3.png Warhammer Realms - Lustria

    - Red Crested Skinks embody the fearsome spirit of Sotek, and are considered peculiarly warlike
    - Red Crested Skinks are immune to plagues

    https://i.imgur.com/ogXmRmp.png Warhammer Realms - Lustria

    - Skink favoured by Itzl are very rare as they're pre-destined to ride the Horned Ones.
    https://i.imgur.com/dz2hM7K.png White Dwarf 305


    Saurus
    Spoiler Alert, click show to read: 
    - The Saurus were created on Lustria, spawning them to be warriors and pacify the lands. They exterminated entire species.
    - The first saurus were created from a blend of now extinct native creatures by the Old Ones.
    - The Saurus are spawned in subterranean caverns.
    - Temple Guard are dedicated Saurus warriors whose sole existence centres on protecting the Slann.
    - Saurus are ferocious creatures bred by the Old Ones specifically for war and protection. Their entire bodies have been designed for combat. Even unarmed they are capable of slaying their enemies.
    - Some have remarked that Saurus are dull-witted and stupid creatures, yet this is a simplistic view. It’s true that they have little skill in verbal communication skills and can only perform simple tasks outside of warfare, but that is because their intelligence has been guided towards a very specific purpose; war.
    - Saurus are spawned in dark pools in the caverns beneath the temple cities. From the moment they are grown enough to crawl from spawning pools, they know how to fight and conduct warfare.
    - They are capable of launching perfectly timed ambushes and manoeuvres, even when it appears there was no communication amongst them.
    - Some spawnings occasionally produce Saurus Warriors that have slightly different natural abilities and skills than their brethren.
    - The Temple Guard are a variant spawning, a subspecies created to protect the Slann. They are spawned with more heavily armoured scales than other Saurus.
    - The longer Saurus live, the tougher and more ferocious they become.
    - The energetic Saurus of the blessing of Chotec are represented with a vibrant orange.
    - Sea-green hues are found on the aquatic Saurus of blessed Tzunki.
    - Those blessed by Tlazcotl are marked by vivid yellows and are fearless fighters.
    - The blessed spawnings of Tepok are magical in nature and have purple colouration.
    - Saurus of Sotek are marked with red colouration. They are an aggressive, blood-fuelled spawning.
    - A few rare Saurus display the blessed Mark of the Old Ones which makes them albino. They are very powerful fighters.
    - Some very ancient Saurus were spawned under the blessings of multiple gods.

    Warhammer Fantasy 6th Edition Lizardman Army Book

    - The soldiers of the empire are the Saurus, single-minded and mighty warriors bearing spiked weapons of heavy obsidian and bronze, and protected by bony armoured plates.
    - Serried ranks of unshakeable Saurus march beneath shining totems of gold, the pounding of their war drums striking fear into the heart of the boldest foe.

    Warhammer Fantasy 7th Edition Lizardman Army Book


    Kroxigor
    Spoiler Alert, click show to read: 
    - Kroxigor are giant cousins of the Saurus, bred for their brute strength and power.
    - Kroxigor are powerful creatures but their intellect and speech abilities are far more limited than those of the Saurus. Yet they obey their instructions diligently, showing that they understand more than might be thought of.
    - The weapons given to Kroxigors are chained to their arms, wrists and tails so that they do not drop them, as the most instinctive way for them to fight is with their clawed hands and teeth. They are aquatic, like skink.
    -

    Warhammer Fantasy 6th Edition Lizardman Army Book


    Troglodytes
    Spoiler Alert, click show to read: 
    - Lore comes from 3rd edition and its possible that the Kroxigors replaced them in the lore. However, there are differences between the two.
    - Troglodytes are large relatives of the Lizardmen and live deep below the world's mountains.
    - They bear a similar relationship to Lizardmen as Ogres do to humans, being bigger, uglier, less intelligent and more brutal than their kin.
    - They're used as guards, warriors and slave labourers.
    - They have a tremendous appetite and feed on the corpses of the slain.
    - Troglodytes have horny, scaly hides and dense muscular flesh. They are rather tough and difficult to defeat in combat.
    - They smell very badly, and its sickeningly offensive to other creatures.
    - They have a rudimentary culture but still depend on the other lizardmen subspecies for their weapons and equipment.
    - When fully grown they stand over ten feet tall.
    - Their hides can be brown, green, blue, red, white or other exotic shades.

    https://i.imgur.com/9xqBjy0.png Warhammer 3rd Edition Rulebook

    - Troglodytes are larger and fiercer relatives of the Lizardmen
    https://i.imgur.com/AHUjH2e.jpg 3rd Ed. Armies Book


    Cold Ones
    Spoiler Alert, click show to read: 
    [SIZE=2]- Larger Cold Ones fulfil the roles of horses, beasts of burden and cattle, whilst smaller species serve as hunting animals and domestic pets.
    - They respond well to Lizardmen tutelage but less so to the warm-blooded.
    - Few warm-blooded can stand the overwhelming and nauseous stench given off by the different cold one breeds.
    - The common riding Cold Ones are powerful, temperamental and dim-witted.
    - Once they taste blood they tend to become less indolent.
    - The term "Cold Ones" encompasses all giant subterranean reptiles in the New World.
    - Some placid species of Cold Ones eat fungus and measure up to 100 feet in length. These are not creatures of war.

    https://i.imgur.com/54jZztW.png Warhammer 3rd Edition Rulebook
    https://i.imgur.com/WCX7uha.png Warhammer 3rd Edition Rulebook


    The Great Plan
    Spoiler Alert, click show to read: 
    - The creators of the Lizardmen society were a mysterious interstellar race known as the Old Ones. These aloof and mysterious beings wielded unfathomable power and intellect.
    - They were able to twist the fabric of space and time to their will, and could summon vast energies that they manipulated in the form of devastating magical spells and powers.
    - The Old Ones were responsible for twisting and shaping many of the races, and their armies of Lizardmen extinguished many species they viewed as undesirable.
    - The Old Ones made their city-capital in Lustria, the Lizardmen are at their strongest in this realm.
    - Communication and travel across continents was once instantaneous and easy for the Old Ones. Even their favoured servants, the Slann, were capable of it but not with the casual ease of their creators.
    - The Old Ones altered the make-up of the crude life forms that dwelt within Lustria and the other realms, remoulding them into beings that fitted their desires and needs.
    - The Old Ones directed the evolution of the fledgling races and taught the ancestors of the modern races how to manipulate the essence of magical energy.
    - It is unknown if the Old Ones demolished the Warp Gates or if they perished by the energies exerted by their collapse.
    - Parts of the Warp Gates were thrown all over the earth, falling as fiery comets that blasted the earth, causing plates to shift, earthquakes to wrack the lands and the seas to boil. Huge amounts of raw chaotic material coalesced into matter in the form of a new and malignant moon.
    - The largest of the wounds to the fabric of reality were at the extreme north and south, this allowed daemons to enter the world.
    - The world of the Old Ones was one of order and stability, and it is this regulation that the Slann yearn for.
    - Humans were favoured children of the Old Ones.
    - Some claim that the Old Ones foresaw the future and could predict when warriors with particular skills would be needed, and so the seemingly random spawnings are all part of the Old Ones’ careful calculations.
    - Unusual spawnings are regarded as blessings from the gods themselves, sent to aid the Slann in their sacred duty.

    Warhammer Fantasy 6th Edition Lizardman Army Book

    - The coming of Chaos to the world and the subsequent deviation from the Great Plan, the alignments are slowly drifting awry. In fact, at least one temple-city has been lost entirely, its location and the fate of its population unknown even to the Mage-Priests.
    - Many of the world’s races have emerged in the age since the departure of the Old Ones, their presence unnatural and contrary to the proper order of the world. The Lizardmen make it their mission to eradicate such races, to restore the balance lost with their gods.
    - The Old Ones ruled an empire that spanned not only the stars but also time itself. They were inscrutable engineer-mystics for whom astrology and astronomy, science and magic, reality and art were one and the same.

    Warhammer Fantasy 7th Edition Lizardman Army Book


    The Prophecy of Sotek
    Spoiler Alert, click show to read: 
    - The mage-priests of Chaqua believed the Prophecy of Sotek were the true words of the Old Ones, but since it was to be fulfilled in the far distant future they didn’t concern themselves with it
    - The Prophecy of Sotek predicted the collapse of the Warp Gates, but also the arrival of Clan Pestilens in Lustria
    - The skaven were not part of the Old Ones sacred plans
    - The Prophecy predicted the ruin of many cities including Chaqua
    - The Mage-Priests of Chaqua considered Sotek to be an Old One

    https://i.imgur.com/uo2UfiA.png Warhammer Realms - Lustria

    - The Prophecy of Sotek only came to light again when a pestilence settled on Chaqua, and the mage-priests re-examined it and told the population of the city
    - They sent warbands to hunt down the skaven and bring them back to sacrifice on a new altar to Sotek
    - This act brought the plague into contact with the mage-priests, and they succumbed and died without being able to warn their fellows in other cities
    - No other Slann knew of the prophecy as it had been hidden by Chaqua’s mage-priests

    https://i.imgur.com/UmySOuj.png Warhammer Realms - Lustria

    - The skinks of Chaqua were left leaderless after the slann perished, until Tehenhauin declared himself the Prophet of Sotek and rallied them into a cult
    - Skinks were swayed by this cult as they were the primary victims of the plague
    - The entire continent was at war, and Tehenhauin marched far and wide saving cities from the skaven, but the slann viewed the cult with disdain
    - The Mage-Priests forbade the bringing of skaven captives into cities for sacrifice as they did not want to have a repeat of Chaqua’s fate
    - For centuries the power of Sotek went unheeded as the Slann refused to act, so the skinks started sacrificing them in ruined temples in the jungle in vast numbers

    https://i.imgur.com/FoaLKTj.png Warhammer Realms - Lustria

    - The skink worshippers of Sotek sacrificed thousands of captives to waken Sotek
    - At the battle of Gwakmol Crater they captured thousands of skaven and sacrificed them on a sacrificial altar to some lost, forgotten god
    - It is said the Amaxon ran red with the blood of their sacrifices

    https://i.imgur.com/MvIVNbG.png Warhammer Realms - Lustria

    - During the Siege of Quetza, the Prophet Tehenhauin led a small group of his disciples deep into the steaming jungles surrounding the city
    - He returned on the back of a beast carrying an immensely ancient and powerful Old One artefact, and managed to awaken twelve of these ancient devices during the war against Clan Pestilens
    - These Engines of the Gods are among the rarest sights on the battlefields of Lustria

    https://i.imgur.com/L1YCgUM.png Warhammer Realms - Lustria

    - Poqenichi, follower of Tehenhauin, cut down a Plague Pontifex called Quetch during the Battle of the Golden Stair
    - He mounted the plague-ridden hide on a totem and bore it to the battlefield

    https://i.imgur.com/hdwl1wO.png Warhammer Realms - Lustria

    - Clan Pestilens has abandoned Quetza, and the tunnels to Lustria remain infested with the snake servants of Sotek
    - The Lizardmen believe that as long as Sotek lurks in the tunnels the skaven cannot return

    https://i.imgur.com/Og4cm9M.png Warhammer Realms - Lustria

    - It is said that Sotek resides now in the Southlands, feeding endlessly on ratspawn
    - When Tehenhauin was brought before the High Slann, he revealed the plaques of Sotek that revealed the truth about the Old One, following that, temples were raised in every city to this new deity
    - The cult of Sotek became pre-eminent among the Lizardmen

    https://i.imgur.com/pgHpGb9.png Warhammer Realms - Lustria

    - The final battle against Clan Pestilens was fought on the vitrified shores of Fuming Serpent Island, and it is said that Sotek himself appeared at its height
    - Legend states that the Serpent God dove into the sea and chased the Skaven back to the Southlands

    https://i.imgur.com/xAdp1wS.png Warhammer Realms - Lustria

    The Star Stela of Quetli
    Spoiler Alert, click show to read: 
    - After discovering the Black Way, the dark elves travelled down into Lustria and stole the Star Stela of Quetli in year 315
    - For centuries the mage-priests meditated on the elves dark kin, attempting to discern their place in the Old Ones plan
    - To what use the Dark Elves intended to put the sacred artefact was beyond the Slann, but they could not allow the Druchii sorceresses to harness its power
    - Marshalling the host of Itza, Lord Tepec-Inzi travelled to the northernmost temple-city of Hexotl
    - The chronicles state that the journey was accomplished in an impossible time, suggesting that he employed some manner of grand spell in order to cover the 1,500 miles between the two

    https://i.imgur.com/PJ7cktx.png White Dwarf 306

    - Lord Mazdamundi granted Tepec-Inzi the greater part of Hexotl’s Sacred Host
    - The Mage-Lord intercepted the Dark Elves at the mouth of the Witch Sea, and used a blast of such potency that many hundreds were killed as their ships were dashed against the rocks
    - The battle that followed was bloody in the extreme, but the sorceresses carrying the Star Stela escaped
    - After many months fighting across Naggaroth, Tepec-Inzi recovered the Star Stela and returned home to Itza with his prize

    https://i.imgur.com/qL8H0aC.png White Dwarf 306

    The Nemesis War
    Spoiler Alert, click show to read: 
    - In Lustria and the Southlands, the Slann Mage-Priests have felt the reappearance of the Nemesis Crown.
    - A great rippling in the ether, a shift in the ebb and flow of the Winds of Magic, has awakened many Slann from their sleepless trance, causing great concern and unrest.
    - The Mage-Priests have had their Skink servants consult ancient the plaques of the Old Ones and the stars; yet can find no explanation for the phenomenon.
    - The inscrutable reptilian leaders of the Lizardmen's jungle empire know that their forces cannot take a direct hand in the strife engulfing the nations of the Old World.
    - The Lizardmen launch attacks against those who might use the power of the crown for ill.
    - They hope against hope that some amongst the Younger Races might see the truth of the artefact, and hide it away once more, or better yet, destroy it entirely.
    - The Dwarfs, they hope, might do so, despite that it was one of their number that created the abomination.

    https://web.archive.org/web/20071010.../lizardmen.htm Nemesis Crown
    Last edited by PaulH; June 13, 2021 at 05:54 PM.

  5. #5

    Default Re: Information Thread for Potential New Lizardman Units

    Lore Information Regarding the Lizardmen

    Divinities
    Spoiler Alert, click show to read: 
    - Some Mage-Priests believe it only proper that living beings give up their lives in this manner, for the Old Ones, the very creators of the world, sacrificed all at the moment of the collapse of the polar gates that the world might be saved from total destruction.
    - Some Old Ones are judged by the Slann more active or receptive to their prayers at certain times of the year, at the moment of particular celestial phenomena.

    Warhammer Fantasy 7th Edition Lizardman Army Book

    - The Slann of the First Spawning acted as intermediaries between the Old Ones and the other Slann
    - All lesser slann faithfully, and unquestionably, worshipped and obeyed the Old Ones as though they were living gods
    - The slann have no idea what they look like, they represented them with various carved images, totems and idols derived from hearsay and their imaginations
    - The last of the First Spawning inscribed the Old Ones sacred plan onto plaques of gold in every temple-city

    https://i.imgur.com/Uc4LF8A.png Warhammer Realms - Lustria

    - Throughout history the spawning pools have produced sacred hosts (for different gods) at moments of great strife
    https://i.imgur.com/ogXmRmp.png Warhammer Realms - Lustria

    Sotek
    Spoiler Alert, click show to read: 
    - Sotek is a cult established when the twin-tailed comet was seen in the sky. The same one that heralded the arrival of Sigmar. Sotek is eventually recognised as the pre-eminent Lizardmen god.
    - The coming of the Skaven was foretold in the Prophecy of Sotek, though only fragments survived the destruction of the temple-city Chaqua.
    - There are Blood Shrines to Sotek.
    - Serpents are sacred to Sotek. Invoking his favour with a blood sacrifice before battle can cause huge swarms of serpents and reptiles to appear from the undergrowth.
    - Saurus of Sotek are marked with red colouration. They are an aggressive, blood-fuelled spawning.

    Warhammer Fantasy 6th Edition Lizardman Army Book

    - The Temple of the Great Serpent in Itza appears from a distance to be made of terracotta - in reality it is coated in the dried blood of thousands of enemies that have been sacrificed upon its flanks.
    - Among the sacred plaques of Chaqua there existed a passage not found in the sequence of any other temple-city. This prophecy dealt with a twisted strain of rats walking upright in parody of the Lizardmen. The Mage-Priests of Chaqua did not meditate long upon the prophecy’s meaning lest the other Slann read their thoughts and call it corrupt.

    Warhammer Fantasy 7th Edition Lizardman Army Book

    - The great Serpent God Sotek is the embodiment of righteous anger to his followers
    - The sign of Sotek is a potent symbol, inspiring a strength born of hatred

    https://i.imgur.com/UqtVWWj.png Warhammer Realms - Lustria

    - For countless centuries the Prophecy of Sotek was considered to be an obscure detail on one plaque, and was scarcely contemplated by the mage-priests of Chaqua
    https://i.imgur.com/Uc4LF8A.png Warhammer Realms - Lustria

    - The mage-priests of Chaqua believed the Prophecy of Sotek were the true words of the Old Ones, but since it was to be fulfilled in the far distant future they didn’t concern themselves with it
    - The Prophecy of Sotek predicted the collapse of the Warp Gates, but also the arrival of Clan Pestilens in Lustria
    - The Prophecy predicted the ruin of many cities including Chaqua
    - The Mage-Priests of Chaqua considered Sotek to be an Old One

    https://i.imgur.com/uo2UfiA.png Warhammer Realms - Lustria

    - The Lizardmen believe that as long as Sotek lurks in the tunnels the skaven cannot return
    - Every effort is made to placate Sotek with his deserved tribute of sacrifices
    - In the Southlands the Lizardman city of Zlatlan is under far greater threat from the Skaven, as it is much closer to the heart of their under-empire
    - The Cult of Sotek is particularly strong here, and Sotek is especially venerated
    - Encounters with the skaven are frequent, and those they capture get thrown into the snake pits
    - So far Sotek has protected Zlatlan from the skaven…

    https://i.imgur.com/Og4cm9M.png Warhammer Realms - Lustria

    - It is said that Sotek resides now in the Southlands, feeding endlessly on ratspawn
    - When Tehenhauin was brought before the High Slann, he revealed the plaques of Sotek that revealed the truth about the Old One, following that, temples were raised in every city to this new deity
    - The cult of Sotek became pre-eminent among the Lizardmen
    - Every temple of Sotek has a snake-pit of great depth, at the bottom of the pit dwells an ancient and enormous serpent
    - These serpents have been nurtured for centuries by the skinks because they are sacred to Sotek
    - All snakes are sacred to Sotek, but the more gigantic the snake, the more sacred it is
    - Lustria is home to many varieties of venomous or constrictor snakes that can live to great age and grow to an enormous size

    https://i.imgur.com/pgHpGb9.png Warhammer Realms - Lustria

    - History records that the armies of the Serpent God were accompanied by vast swarms of snakes and other lizards
    https://i.imgur.com/YlE5Jk3.png Warhammer Realms - Lustria

    - Sacred Hosts of Sotek will attack in the manner of their patron deity, they make use of their knowledge of the jungle, silently approaching the enemy and awaiting the opportune moment to strike
    - Red Crested Skinks embody the fearsome spirit of Sotek, and are considered peculiarly warlike
    - Red Crested Skinks are immune to plagues

    https://i.imgur.com/ogXmRmp.png Warhammer Realms - Lustria

    - Tichi Huichi's skink raiders not only carried a sign of Itzl, but they were covered in vermillion markings which were a sign of Sotek's will.
    https://i.imgur.com/dz2hM7K.png White Dwarf 305


    Xholankha
    Spoiler Alert, click show to read: 
    - One of the Old Ones was called Xholankha, he taught one of the oldest Mage-Priests Chiccotta of Zlatlan, who destroyed the daemonic legions in the southlands by sacrificing himself.
    - In Tlaxtlan there are the Floating Gardens of Lost Xholankha.

    Warhammer Fantasy 6th Edition Lizardman Army Book

    - Xholankha is referred to only as 'the Lost', though all other references are vague and often contradictory to any but the deepest intellect.
    - The Floating Gardens of Lost Xholankha slowly revolve in an eternal dance, they are found in Tlaxtlan.

    Warhammer Fantasy 7th Edition Lizardman Army Book


    Xapati
    Spoiler Alert, click show to read: 
    - Another Old One god is called Xapati, seems that he is a god of vengeance.
    - The vengeance of the Old One may be called upon in battle to strike down the Lizardmen’s foes.

    Warhammer Fantasy 6th Edition Lizardman Army Book

    - Warriors give praises to Xapati, whose name is invoked before vengeance is called down upon a foe.
    Warhammer Fantasy 7th Edition Lizardman Army Book


    Tzunki
    Spoiler Alert, click show to read: 
    - In Tlaxtlan, there is the Blessed Pyramid of Tzunki, which is surrounded by blessed waters of life, as the Old One commanded.
    - Sea-green hues are found on the aquatic Saurus of blessed Tzunki.

    Warhammer Fantasy 6th Edition Lizardman Army Book

    - Warriors give praises to Tzunki - lord of water, agility and keen eyesight.
    Warhammer Fantasy 7th Edition Lizardman Army Book


    Tlanxa
    Spoiler Alert, click show to read: 
    - Tlanxa is an Old One described as the embodiment of the warlike nature of the Lizardmen, and a pair of matching glyph sequences in Hexoatl and Itza make reference to him riding to war in a mighty sky-chariot.
    Warhammer Fantasy 7th Edition Lizardman Army Book


    Chotec
    Spoiler Alert, click show to read: 
    - Chotec is the twin of Huanchi, both Old One divinities of the Lizardmen. Chotec is devoted to the Light.
    - The energetic Saurus of the blessing of Chotec are represented with a vibrant orange.
    - A fiery red-orange is Chotec’s associated colour.

    Warhammer Fantasy 6th Edition Lizardman Army Book


    Tepok
    Spoiler Alert, click show to read: 
    - Lord Tepok of the Air, an Old One that was brother to Tlazcotl, is always honoured in Tlaxtlan.
    - The blessed spawnings of Tepok are magical in nature and have purple colouration.
    - Tepok, the mysterious feathered-serpent god of the air, manifests itself in the form of protection from magic, and is often signified by the colour purple.

    Warhammer Fantasy 6th Edition Lizardman Army Book

    - Tepok is greatly honoured in Tlaxtlan.
    - The Coatl is one of the rarest creatures to be found in Lustria. It has a snake-like body and massive feathered wings, they are highly intelligent and powerful mages.
    - Coatl are said to be the manifestation of the Old One Tepok and venerated by Skink as sacred creatures of the air, magic and places of power.

    Warhammer Fantasy 7th Edition Lizardman Army Book

    - The lizardmen venerate the Coatls as a manifestation, messenger or even avatar of the Old One Tepok
    - Tepok is God of the air, magic and of sacred places
    - Coatls are powerful manipulators of the winds of magic and can alter the perception of the jungle around them
    - Coatls are extremely rare and are an enigma

    https://i.imgur.com/KA641g7.png Warhammer Realms - Lustria


    Xhotl
    Spoiler Alert, click show to read: 
    - Xhotl, the Old One after which the temple-city is named, is described in every sequence that mentions him as the chooser of those destined for greatness.
    Warhammer Fantasy 7th Edition Lizardman Army Book


    Tlazcotl
    Spoiler Alert, click show to read: 
    - Those blessed by Tlazcotl are marked by vivid yellows and are fearless fighters.
    - A tinge of yellow is often noticeable on those spawned under Tlazcotl’s cold eye.

    Warhammer Fantasy 6th Edition Lizardman Army Book

    - Warriors give praises to Tlazcotl - the impassive, patient and determined.
    Warhammer Fantasy 7th Edition Lizardman Army Book


    Huanchi
    Spoiler Alert, click show to read: 
    - The priests of the Old One Lord Huanchi will always dwell in twilight.
    - Huanchi is the twin of Chotec, both Old One divinities of the Lizardmen.
    - Huanchi, jaguar-god of the earth and night.

    Warhammer Fantasy 6th Edition Lizardman Army Book

    - Warriors give praises to Huanchi - the Jaguar God of the earth and night.
    Warhammer Fantasy 7th Edition Lizardman Army Book


    Itzi
    Spoiler Alert, click show to read: 
    - Tichi Huichi was for many years the last child of the ruined city of Enxilada.
    - For decades he stood guard over the city's long-barren spawning pools.
    - Enxilada's spawning pools did something that no prophecy had predicted, they started spawning again.
    - The pools of Enxilada spawn skink favoured by Itzl, which is very rare as they're pre-destined to ride the Horned Ones.
    - Tichi Huichi's skink raiders not only carried a sign of Itzl, but they were covered in vermillion markings which were a sign of Sotek's will.
    - Tichi Huichi has an unknown mission that he strives towards. He also recovers treasures of the Old Ones.

    https://i.imgur.com/dz2hM7K.png White Dwarf 305

    - One of these spawnings has become more common in the last decades, this one allows the Saurus Warriors to instinctively know how to ride and control Cold Ones. This is the blessing of Itzi, and it is believed that their Old One god feels fast moving warriors are necessary in the coming wars.
    Warhammer Fantasy 6th Edition Lizardman Army Book

    - Itzl for example is the god of coldblooded beasts, who is said to grant those who ride Cold Ones and Carnosaurs dominion over their mounts.
    Warhammer Fantasy 7th Edition Lizardman Army Book


    Quetli
    Spoiler Alert, click show to read: 
    - Old One Lord Quetli was a Warrior and Protector of the true way. Something within his shrine can envelope the city entirely in protection
    Warhammer Fantasy 6th Edition Lizardman Army Book

    - Quetli is spoken of in the sacred plaques of Hexoatl as a warrior-god, being referred to in the Prophecy of Xhalo as the 'Protector of the True Way’.
    Warhammer Fantasy 7th Edition Lizardman Army Book


    Xokha
    Spoiler Alert, click show to read: 
    - Xokha is the spirit of stone, the giver of strength, and the Arbiter of Duty.
    Warhammer Fantasy 7th Edition Lizardman Army Book


    Uxmac
    Spoiler Alert, click show to read: 
    - Uxmac is the messenger of the gods, who will one day return to the world, bearing the word of the Old Ones.
    Warhammer Fantasy 7th Edition Lizardman Army Book


    Caxuatn
    Spoiler Alert, click show to read: 
    - Caxuatn is the predator, he who stalks the deep jungles, whose passing causes the beasts to become suddenly silent and the winds to become still.
    Warhammer Fantasy 7th Edition Lizardman Army Book


    Potec
    Spoiler Alert, click show to read: 
    - After Sotek, around a dozen of the Old Ones are venerated as a second tier in the pantheon of Lizardmen gods. Amongst the most prominent of these are Potec - he who wards against the supernatural.
    Warhammer Fantasy 7th Edition Lizardman Army Book


    Rigg
    Spoiler Alert, click show to read: 
    - The name of Rigg, called the Outcast, is mentioned in a small number of glyphs. Highly unusually, this being is referred to in the feminine context, and in one glyph sequence referred to as the 'Mother of Kalith', a term with no known meaning to the Lizardmen.
    Warhammer Fantasy 7th Edition Lizardman Army Book


    Conalxa
    Spoiler Alert, click show to read: 
    - Some exist in name only, such as Conalxa, Inhamex and Yuxa, the sacred plaques naming these lost gods but providing no further details. It is probable others exist, and that not even the Mage-Priests know the names of all of the Old Ones.
    Warhammer Fantasy 7th Edition Lizardman Army Book


    Inhamex
    Spoiler Alert, click show to read: 
    - Some exist in name only, such as Conalxa, Inhamex and Yuxa, the sacred plaques naming these lost gods but providing no further details. It is probable others exist, and that not even the Mage-Priests know the names of all of the Old Ones.
    Warhammer Fantasy 7th Edition Lizardman Army Book


    Yuxa
    Spoiler Alert, click show to read: 
    - Some exist in name only, such as Conalxa, Inhamex and Yuxa, the sacred plaques naming these lost gods but providing no further details. It is probable others exist, and that not even the Mage-Priests know the names of all of the Old Ones.
    Warhammer Fantasy 7th Edition Lizardman Army Book


    Foreign Affairs
    Spoiler Alert, click show to read: 
    General Information
    Spoiler Alert, click show to read: 
    - Swamp Town, one of the many human settlements in Lustria, has employed Pirate Kings for defence.
    - Men, Elves and other races were intended to act as the predators of Chaos and to fight on the front line in these wars.
    - The predations of the Dark Elves led to severe distrust in warm-blooded creatures and strife with both Dark and High Elves.
    - The coming of men to Lustria had been predicted thousands of years earlier.
    - Treasure hunters and explorers travel to Lustria from Tilea, the Empire, Bretonnia, Estalia and Cathay.

    Warhammer Fantasy 6th Edition Lizardman Army Book

    - There are human mining villages in the jungles of Lustria that trade with the rest of the human colonies
    https://i.imgur.com/tanaKLn.png Warhammer Realms - Lustria


    Albion
    Spoiler Alert, click show to read: 
    - Lizardmen are pouring forth from the Forge of the Old Ones, and the jungle around them is growing at an extremely fast pace
    https://i.imgur.com/KiVcpAn.png Warhammer Chronicles 2003

    - During the dark shadows over Albion storyline, armies from across the planet fought one another on the isle of Albion, and the savage inhabitants fought back
    - The Ogham Stone circles were covered in blood and the land was tainted with death and misery, but the forces of ‘good’ prevailed
    - The number of Truthsayers were sorely depleted by the war, and many of their beloved Oghams defiled. Intense dark energies swamp Albion, and the magic of the stones may never truly return
    - With the weakness of the Ogham stones, the winds of magic are blowing stronger than ever, the High Elves feel the strain in the Vortex and fear that Chaos will rise its head sooner rather than later

    https://i.imgur.com/S3ndwke.png Warhammer Chronicles 2003

    Araby
    Spoiler Alert, click show to read: 
    - Ibn Jellaba of Araby treks through the desert into the Southlands and discovered the Lizardmen of Zlatlan, he manages to establish trade with them.
    Warhammer Fantasy 6th Edition Lizardman Army Book

    Amazons & Pygmies
    Spoiler Alert, click show to read: 
    - There are a diminutive people found in the jungles of Lustria, one tribe of which are known as the Wayarhui. One is brought back to the Imperial Court by an explorer from the Empire, but he eats a high-ranking court official. This strongly suggests they are cannibals.
    - Stories of Amazons, an all-female jungle tribe, have abounded since men first arrived in Lustria.
    - Few scholars believe the Amazons exist.
    - Those few scholars that believe they exist are of the opinion that these feral women were outcasts from the Norse settlement Skeggi.
    - Other controversial theories claim that the Amazons are an entirely separate yet related race created by the gods for a specific divine purpose. This theory is much derided.
    - Tales of vicious warrior-women wielding strange weapons of power can still be heard in the drinking dens of Swamp Town and Sartosa.

    Warhammer Fantasy 6th Edition Lizardman Army Book

    - Furthermore, some Skink Priests hold that there exist places outside of the Lizardmen 's control, such as the legendary Temple of Kara where the most powerful of artefacts are stored, attended by the warrior-women of the jungle tribes and kept secret even from the servants of their creators.
    - Several hundred miles to the north of Itza is to be found a place of power named the Emerald Pools.
    - No Lizardmen other than the Slann are allowed to enter the waters of the Emerald Pools, the Saurus, Skinks and Kroxigor under strict instruction to await their master's return at the pool's edge.
    - The only warmbloods that even know of the pools' existence are the savage human tribeswomen who haunt the jungles of the region, and these hold them in as much reverence as the Slann, bathing in the glowing green waters of life.

    Warhammer Fantasy 7th Edition Lizardman Army Book

    - The Norse adventurer Erik the Lost tortured high elven captives for information on Lustria but found Southlands instead. Losteriksson was the first Norseman to find Lustria.
    - Losteriksson settled Skeggi, beginning an era of norse raiding throughout Lustria.
    - Norse valkyries are expelled from Skeggi and disappear into the jungle, giving rise to the legend of the Amazons.
    - Wiaimen, diminuitive, copper-skinned natives are known to exist in the jungles.

    https://i.imgur.com/kYogqRa.png White Dwarf 305
    https://i.imgur.com/2mAAzID.png White Dwarf 305

    Bretonnia
    Spoiler Alert, click show to read: 
    - The Slann hate Bretonnians and call them ‘leg-hunters’.
    - Bretonnians won’t even try to hire lizardmen mercenaries.

    https://i.imgur.com/0i7jEKT.png White Dwarf 96

    - Many Bretonnians set out for Lustria for similar reasons to their Imperial neighbours; gold, wealth and power.
    - Bretonnian Knights travel to Lustria intent on earning glory and fame in combat against savage jungle beasts.

    https://i.imgur.com/t2MVApY.png White Dwarf 305

    - In 1847 the bretonnian duke of L’Anguille dispatched his loathed, bastard son Prince Rodrik to Lustria in the hopes of getting rid of him
    - Prince Rodrik cut a swathe through the jungles of Lustria, plundering ruins and even leading an ill-advised attack on Amazon Island
    - They stretched themselves too far and attacked Xlanhuapec thinking that it wasn’t a fully functioning city. The lizardmen launched a devastating ambush that wiped out most of their force in moments
    - Prince Rodrik escaped the slaughter

    https://i.imgur.com/kk9zIn0.png Warhammer Realms - Lustria

    - Treasure hunters and explorers travel to Lustria from Bretonnia.
    Warhammer Fantasy 6th Edition Lizardman Army Book

    Cathay
    Spoiler Alert, click show to read: 
    - Treasure hunters and explorers travel to Lustria from Cathay.
    Warhammer Fantasy 6th Edition Lizardman Army Book

    Chaos
    Spoiler Alert, click show to read: 
    - Even Slann can be corrupted by the Xlanax (daemons).
    https://i.imgur.com/nP4LPDE.png White Dwarf 245

    - The followers of Chaos find many rewards in Lustria such as gold, captives, artefacts and even exotic plants which are attractive to Slaaneshi cultists.
    https://i.imgur.com/t2MVApY.png White Dwarf 305

    - Slaa’Ulaan is referred to as ‘the nether-thing of the second moon’, and was amongst the most vile and destructive of those fiends of chaos that warred against the Lizardmen.
    - Slaa’Ulaan is a slaaneshi daemon and is particularly loathed for capturing Slaan Mage Priests and sacrificing them in obscene rituals.

    Warhammer Fantasy 7th Edition Lizardman Army Book

    - During the dark shadows over Albion storyline, armies from across the planet fought one another on the isle of Albion, and the savage inhabitants fought back
    - The Ogham Stone circles were covered in blood and the land was tainted with death and misery, but the forces of ‘good’ prevailed
    - After the war Dark Emissaries fled and hid across the Old World, hiding in caves, swamps, and plotting revenge and to claim the Ogham Stones for themselves
    - The Dark Master, aka Be’lakor, has fled Albion
    - The number of Truthsayers were sorely depleted by the war, and many of their beloved Oghams defiled. Intense dark energies swamp Albion, and the magic of the stones may never truly return
    - With the weakness of the Ogham stones, the winds of magic are blowing stronger than ever, the High Elves feel the strain in the Vortex and fear that Chaos will rise its head sooner rather than later

    https://i.imgur.com/S3ndwke.png Warhammer Chronicles 2003

    Dark Elves
    Spoiler Alert, click show to read: 
    - Dark Elves launch regular attacks on Lustria seeking artefacts, slaves and poisonous plant extracts.
    https://i.imgur.com/t2MVApY.png White Dwarf 305

    - During the dark shadows over Albion storyline, armies from across the planet fought one another on the isle of Albion, and the savage inhabitants fought back
    - The Ogham Stone circles were covered in blood and the land was tainted with death and misery, but the forces of ‘good’ prevailed
    - After the war Dark Emissaries fled and hid across the Old World, hiding in caves, swamps, and plotting revenge and to claim the Ogham Stones for themselves
    - The Dark Elves established forts on the isle by docking their Black Arks there

    https://i.imgur.com/S3ndwke.png Warhammer Chronicles 2003

    - The Black Ark “Shadow of Despair” has landlocked itself on the shore of Albion
    - Lizardmen are pouring forth from the Forge of the Old Ones, and the jungle around them is growing at an extremely fast pace
    - The lizardmen hunted down dark elf scouting parties on Albion and killed most with toxins

    https://i.imgur.com/KiVcpAn.png Warhammer Chronicles 2003

    - When Archaon led the Storm of Chaos, Morathi launched an offensive on Lustria in the hope of stealing its treasures
    - Kharlissa, a much loved lieutenant of Morathi, led her followers down the western coast, and then climbed the Spine of Sotek mountains to range into the ruins of Xhotl
    - She expected to find the ruins undefended, but the Lizardmen ambushed her armies, slaying them all and capturing her
    - Morathi flew into a rage at this, summoning forth a horde of slaaneshi daemons to attack the Lizardmen and using Furies to steal Khalissa away from their grasp

    https://i.imgur.com/28Y7ZLz.png Warhammer Realms - Lustria

    - Dark Elves are known to penetrate Lustrian jungles to steal sacred artefacts.
    - The Dark Elves show complete disregard for the wisdom and sovereignty of the Slann.
    - The Slann did not differentiate the Dark and High Elves at first as they saw them as the Old Ones had originally intended - as a single, balanced race.
    - The predations of the Dark Elves led to severe distrust in warm-blooded creatures and strife with both Dark and High Elves.
    - Mazdamundi exerted vast power to raise a new mountain to halt Dark Elf advances into Lustria. They now take more sneaky routes into the south.

    Warhammer Fantasy 6th Edition Lizardman Army Book

    Dwarfs
    Spoiler Alert, click show to read: 
    - The Slann of Ulha’up’s expedition made binding pacts with ambassadors and mercenary captains from all over the Old World, though these were down to misunderstandings.
    - There is a small slann base in the swamps south of Marienburg, these are from the Lizardmen expedition that is being used by the dwarf Guzunda Wallrattler as a mercenary company.

    https://i.imgur.com/0i7jEKT.png White Dwarf 96

    - There's plenty of gold in Lustria and everybody knows that dwarfs love gold...
    https://i.imgur.com/G2zbjYt.png White Dwarf 305

    - At some point in the ancient past, the city of Zlatlan had strife with the dwarf stronghold of Karak Zorn.
    - The collapse of the dwarf empire was caused by the Slann Mage-Priests deciding that the will of the Old Ones was to adjust the position of the continents slightly. The Dwarfs do not know this, but if they did, it would not go down well.

    Warhammer Fantasy 6th Edition Lizardman Army Book

    - In Lustria and the Southlands, the Slann Mage-Priests have felt the reappearance of the Nemesis Crown.
    - The Lizardmen launch attacks against those who might use the power of the crown for ill.
    - They hope against hope that some amongst the Younger Races might see the truth of the artefact, and hide it away once more, or better yet, destroy it entirely.
    - The Dwarfs, they hope, might do so, despite that it was one of their number that created the abomination.

    https://web.archive.org/web/20071010.../lizardmen.htm Nemesis Crown

    The Empire
    Spoiler Alert, click show to read: 
    - With the Empire suffering a prolonged period of civil wars, some look to the New World as a means of unifying warring rivals.
    - Others in the Empire look to the new world to seek riches to underwrite their political machinations.
    - The wealthy merchant classes of the Empire are quick to react to tales of the unlimited gold on offer in the New World.

    https://i.imgur.com/t2MVApY.png White Dwarf 305

    - Treasure hunters and explorers travel to Lustria from the Empire.
    Warhammer Fantasy 6th Edition Lizardman Army Book

    - In the late 2100’s, Lord Melchin launched an expedition to prove his courage
    - They spent a year exploring the inhospitable lands around Ayamara Swamps, but found little as they landed in a region sparse in ruins
    - They had one battle with the lizardmen before they went home. Ironically they were very near to discovering the Temple of the Eclipse, which holds enough gold to buy Altdorf several times over
    - Lord Melchin was a hero when he returned home and was the toast of Altdorf because of his fancy tales and the lustrian wine he had bought from the diminuitive tribesmen of the Ayamara Swamp

    https://i.imgur.com/oZzg2yu.png Warhammer Realms - Lustria

    Estalia
    Spoiler Alert, click show to read: 
    - Treasure hunters and explorers travel to Lustria from Estalia.
    - Mazdamundi has destroyed El Cadavo three times.

    Warhammer Fantasy 6th Edition Lizardman Army Book

    - In 1944 the pirate El Cadavo made his third attempt to reach the Obsidian Column, a massive monument located 500 miles inland south of Hexoatl
    - After the first two failed attempts Mazdamundi punished El Cadavo by using earthquakes to destroy Port Cadavo
    - El Cadavo’s third attempt was somewhat successful, they reached the column and discovered precious stones set into it
    - After days loading wagons full of precious stones, the Lizardmen attacked and cut them down to a man. Only El Cadavo escaped, and was ruined financially and physically
    - The dead men hang from the Obsidian Column to this day, the jewels they had attempted to steal set in their eyes as a warning against incurring the wrath of Mazdamundi

    https://i.imgur.com/zwY1An3.png Warhammer Realms - Lustria

    Fishmen
    Spoiler Alert, click show to read: 
    - Off the south-east coast of Lustria lies the submerged, golden city of Chupayotl
    - It was the southernmost temple-city before it slipped beneath the waves during the Age of Recovery
    - The golden city lies far below the surface in a vast, sheer-sided channel that drops for thousands of feet into the icy darkness
    - It is said that an undersea empire now inhabits the ancient city, an ancient, hateful race that makes forays to the surface to drag unfortunate sailors to their doom

    https://i.imgur.com/4gnwFVo.png Warhammer Realms - Lustria

    Greenskins
    Spoiler Alert, click show to read: 
    - Greenskins have grown fat and lazy in the Empire, leading some Warlords to bash some skulls and send their tribes west towards Lustria for a good kicking.
    - Orcs are eager to take prisoners in Lustria due to being able to sell them for loot.
    - Orcs love meat and thrive on the huge beasts in the Lustrian jungles.

    https://i.imgur.com/d4esVPw.png White Dwarf 305

    High Elves
    Spoiler Alert, click show to read: 
    - The Slann view the high elves as their favoured children.
    https://i.imgur.com/QhzkRko.png White Dwarf 96

    - The Norse adventurer Erik the Lost tortured high elven captives for information on Lustria but found Southlands instead. Losteriksson was the first Norseman to find Lustria.
    - High Elves fight to control the sea-lanes guarding the Great Ocean from incursions by younger races.
    - Some proactive High Elven commanders seek to control sites on Lustria itself.

    https://i.imgur.com/kYogqRa.png White Dwarf 305
    https://i.imgur.com/t2MVApY.png White Dwarf 305

    - The high elven Citadel of Dusk, Tower of the Rising Sun and the original site of Tor Elasor were once protective sites of the Old Ones. The Lizardmen were content for the high elves to take over care of them. These form the defences that hold the southern chaos wastes at bay.
    - The Slann did not differentiate the Dark and High Elves at first as they saw them as the Old Ones had originally intended - as a single, balanced race.
    - The predations of the Dark Elves led to severe distrust in warm-blooded creatures and strife with both Dark and High Elves.

    Warhammer Fantasy 6th Edition Lizardman Army Book

    - The Lizardmen also shored up a weakness in the Vortex.
    Warhammer Fantasy 7th Edition Lizardman Army Book

    - At the very southern tip of Lustria stands the high elf port and garrison of the Citadel of Dusk
    - Few other than elves have visited this port
    - The Citadel is said to have an impossibly tall, needle-thin structure
    - The foundations of the Citadel predate the Elven civilisation
    - The port is home to a large elven fleet and is used as a base to patrol the Great Oceans southern reaches, the seas beyond the Turtle Isles and even as far away as Nippon

    https://i.imgur.com/Ky6gylN.png Warhammer Realms - Lustria

    Ind
    Spoiler Alert, click show to read: 
    - Many wondrous tales are told by spice merchants returning from their travels to Ind
    - The lands of Ind are rich and fertile, ruled by aristocratic overlords from gorgeous palaces
    - The people are superstitious, revering a staggering array of gods and spirits, leaving offerings to many of these
    - One such “spirit” dwells in the rainforests of Ind, and is said to be a strange crossbreed of man and giant cat, combining the worst traits of each
    - These creatures are rarely seen, but cautionary tales are told up and down the kingdoms of Ind, and offerings are made to them at roadside shrines through the jungle

    https://i.imgur.com/iDaaXkD.png Warhammer Realms - Lustria

    Marienburg
    Spoiler Alert, click show to read: 
    - The Slann of Ulha’up’s expedition made binding pacts with ambassadors and mercenary captains from all over the Old World, though these were down to misunderstandings.
    -There is a small slann base in the swamps south of Marienburg, these are from the Lizardmen expedition that is being used by the dwarf Guzunda Wallrattler as a mercenary company.

    https://i.imgur.com/0i7jEKT.png White Dwarf 96

    Norse
    Spoiler Alert, click show to read: 
    - The first men to arrive in Lustria were the Norse, led by Losteriksson. His expedition stumbled on the continent after his longships were blown off course by brutal storms.
    - Skeggi is named in honour of the first Norse child born in Lustria, Losteriksson’s daughter.

    Warhammer Fantasy 6th Edition Lizardman Army Book

    - The first men to reach Lustria were the Norse.
    - Kjell Red Fist of the Norse tried to navigate the River Qurveza to locate the Fount of Origins, a legendary, sacred place
    - The norsemen were defeated by Kroq-Gar’s armies, and Kjell eaten by his carnosaur
    - Mazdamundi has decreed that no-one shall ever press as far upstream towards the Fount as Kjell managed to

    https://i.imgur.com/zt0fJG9.png Warhammer Realms - Lustria

    - Skeggi was founded in the year 888 by the norse adventurer Losteriksson
    - The colony soon became a base of operations for Norse raids into the interior of Lustria, during which many precious artefacts were plundered and shipped back to the Old World
    - Skeggi, to this day, is a boisterous, bustling port and is a lawless place

    https://i.imgur.com/WjK9yBo.png Warhammer Realms - Lustria

    - Lost Erik discovered islands off of the coast of Lustria where he overthrew backwards lizardmen and “liberated” the skinks. They worshipped him, while he took their gold “because it was evil and he wanted to save them from it.” They view him as their god to this day.
    Tales of the Old World Short Story - Paradise Lost

    - The Norse adventurer Erik the Lost tortured high elven captives for information on Lustria but found Southlands instead. Losteriksson was the first Norseman to find Lustria.
    - Losteriksson settled Skeggi, beginning an era of norse raiding throughout Lustria.
    - Norse valkyries are expelled from Skeggi and disappear into the jungle, giving rise to the legend of the Amazons.

    https://i.imgur.com/kYogqRa.png White Dwarf 305

    Ogre Kingdoms
    Spoiler Alert, click show to read: 
    - With the invasion of Lustria in full swing, Maneaters are hiring themselves out to all comers.
    - Ogre wanderlust is likely to result in warbands of Ogres appearing in Lustria.

    https://i.imgur.com/51x1lN1.png White Dwarf 305

    Skaven
    Spoiler Alert, click show to read: 
    See "The Great Plan - The Prophecy of Sotek" for more details

    - When Clan Pestilens first arrived at Chaqua, they poisoned the sacred pools and sickly, malformed skinks would emerge and soon perish.
    - The Sacred Pools of Reflected Rain Clouds is where the lizardmen first fought Clan Pestilens.
    - The skaven cut down almost all the Lizardmen, but one plague-carrying skink fled back to Chaqua and soon thousands perished.

    https://i.imgur.com/TUskxb3.png Warhammer Realms - Lustria

    - Lotl Botl held off the skaven attacking the Ruby Sanctum in Xlanhuapec almost single handedly
    https://i.imgur.com/RsyqDJX.png Warhammer Realms - Lustria

    - The Prophecy of Sotek predicted the collapse of the Warp Gates, but also the arrival of Clan Pestilens in Lustria
    - The skaven were not part of the Old Ones sacred plans

    https://i.imgur.com/uo2UfiA.png Warhammer Realms - Lustria

    - In the Southlands the Lizardman city of Zlatlan is under far greater threat from the Skaven, as it is much closer to the heart of their under-empire
    - The Cult of Sotek is particularly strong here, and Sotek is especially venerated
    - Encounters with the skaven are frequent, and those they capture get thrown into the snake pits
    - So far Sotek has protected Zlatlan from the skaven…

    https://i.imgur.com/Og4cm9M.png Warhammer Realms - Lustria

    - Clan Pestilens arrived in Lustria and claimed the city of Quetza for their own. They spread plagues throughout the continent, causing many cities to be abandoned and an incessant war between Skaven and Lizardmen. They were eventually driven out by thousands of serpents.
    - The Lizardmen wish to eradicate the Skaven from existence because they are unnatural chaos creatures that have no part in the enlightened plan of the Old Ones.
    - Skaven adapted well to the jungles and bred with such staggering speed that within a few decades they had spread like a plague across Lustria.

    Warhammer Fantasy 6th Edition Lizardman Army Book

    - No intruder has ever penetrated the jungles around the Emerald Pools, even during the tumultuous years of the war against the Skaven Clan Pestilens.
    - Some Mage-Priests hold that, although Clan Pestilens was exiled from Lustria millennia ago, small enclaves of Plague Monks still lurk within the swamps, biding their time and concocting ever more virulent plagues.
    - Tetto’eko discovered that the skaven have a vast network of tunnels that spread across the entire world.

    Warhammer Fantasy 7th Edition Lizardman Army Book

    - Centuries ago a Skaven expedition ventured into the jungles only to be decimated by virulent tropical diseases.
    - These skaven hid in a ruined temple and discovered ancient secrets.
    - They began to revere the diseases that were destroying them and became immune to their effects.
    - Clan Pestilens are keen to get revenge for their defeat in Lustria.

    https://i.imgur.com/R9AoHsk.png White Dwarf 305
    https://i.imgur.com/51x1lN1.png White Dwarf 305

    Tilea
    Spoiler Alert, click show to read: 
    - Treasure hunters and explorers travel to Lustria from Tilea.
    - Tilean smugglers and sailors are adept at avoiding unwanted attention.

    Warhammer Fantasy 6th Edition Lizardman Army Book

    - A disgraced noble called El Cadavo provoked war with the Lizardmen.
    - El Cadavo’s supporters established the colony Cadavo on the coast of the Isthmus of Pahaux, they did this three times and it was destroyed by Mazdamundi three times.

    Warhammer Fantasy 7th Edition Lizardman Army Book

    - Tilea has a reliable, but intermittent trade route with Lustria.
    - They have trading routes with the dwarfs and elves, as well as many other human realms and places as far away as Lustria or Cathay.

    Warhammer Fantasy 5th Edition Dogs of War Army Book

    - Marco Colombu discovered Lustria and plundered its wealth in 1492. This led to a wave of adventurers seeking out fortune in the jungles.
    - Many Tilean city-states send mercenary armies to Lustria to establish a power base and a steady stream of riches send back home.

    https://i.imgur.com/kYogqRa.png White Dwarf 305
    https://i.imgur.com/G2zbjYt.png White Dwarf 305

    Tomb Kings
    Spoiler Alert, click show to read: 
    - In ages past, the Kings of Khemri sailed the world's oceans, now they do so on ghostly ships intent for the new world.
    https://i.imgur.com/G2zbjYt.png White Dwarf 305

    Vampire Coast
    Spoiler Alert, click show to read: 
    - The vampire Luthor Harkon arrives in Lustria in 876. He uses the dark arts to raise corpses of drowned seamen to establish his own empire.
    - Lord Xltep crushed Harkon's armies at the Battle of the Eclipse.
    - Luthor Harkon thirsted for vengeance and sent out a dread enchantment which lured ships to crash at his shore.
    - When Harkon's army was big enough again, he struck at Axlotl, slaughtering it and casting down its buildings. He took many precious artefacts.
    - The sacking of Axotl has made the eradication of the Vampire Coast of the utmost importance to the Slann.
    - With the coming of new races to Lustria, Harkon has been sending out messengers bearing Ebony Skulls that can call his zombies to the battle.
    - He hopes to secure allies from the black-hearted invaders.
    - Those using Harkon's ebony skulls will be eternally in his debt.
    - The influx of invaders in Lustria will make the undead seek to expand their borders.

    https://i.imgur.com/kYogqRa.png White Dwarf 305
    https://i.imgur.com/vZfGtMr.png White Dwarf 305
    https://i.imgur.com/0SEDKWC.png White Dwarf 305
    https://i.imgur.com/G2zbjYt.png White Dwarf 305

    Vampire Counts
    Spoiler Alert, click show to read: 
    - To a necromancer, there is no greater prize than the mummified remains of a long-dead Slann Mage-Priest.
    - The influx of invaders in Lustria will make the undead seek to expand their borders.

    https://i.imgur.com/G2zbjYt.png White Dwarf 305

    Wood Elves
    Spoiler Alert, click show to read: 
    - There are rumours of a long lost Wood Elf Vengeance kindred intent on protecting the ancient rainforests.
    https://i.imgur.com/t2MVApY.png White Dwarf 305
    Last edited by PaulH; June 13, 2021 at 05:41 PM.

  6. #6

    Default Re: Information Thread for Potential New Lizardman Units

    Regions and City-States

    - Home to a continent spanning empire.
    - Aside from the mighty temple cities, there are various other ruins, monuments and sites of arcane mystery.
    - Many sites are home to Lizardmen sentinels and guardians assigned by the Mage Priests to protect them.
    - Some would say campaigning in Lustria is a fool’s game, but the rewards for the lucky and bold are stupendous.
    - Gold, arcane artefacts, slaves and the secrets of the ancients await those with the courage to seek them.
    - Lustria offers many ways to die.
    - Expeditions in Lustria have to handle stifling humidity, tropical storms, malodorous malady’s, lingering vapours, lost armies and more.
    - Sometimes natives will serve as guides.

    https://i.imgur.com/g3SGfVI.png Warhammer Realms: Lustria
    https://i.imgur.com/pSr3jpt.png Warhammer Realms - Lustria
    https://i.imgur.com/wFDiLzI.png Warhammer Realms - Lustria

    - Each city is laid out differently according to certain astral alignments.
    - Other cities are planned according to the alignments of various constellations. Two or more cities may be aligned on the same planets or constellations, but in different ways.
    - The most prominent features of any temple-city are its pyramid-temples. Each pyramid is placed in alignment with one or more stars or planets, or some other celestial body. These are arranged around the central plaza and rise up in platforms, giving a stepped appearance.
    - Beneath the temples are labyrinths of passages where the Saurus Warriors dwell ready to defend the inner sanctums.
    - The pyramid-temples are decorated with sculptures and sometimes painted in striking colours.
    - Among the spawning ponds are other pools infested with carnivorous piranha fish. These hazards act as defences for the city; trapping unwary foes who try to circumvent the causeways.
    - The causeways become processional ways as they proceed into the heart of the city. They are lined with carved stone stelae covered in sculptured scenes and glyphs recording various events, myths or rituals important to the inhabitants. The roads may pass between tall obelisks which are positioned to define the alignment of the axis of the city on various stars and planets.
    - At the heart of the city is a great paved plaza. The pyramid temples face onto the plaza from all sides. This place is where the population gather to observe rituals and where the army of the city musters before marching off to battle.
    - In the Skink Barrios the skinks live and pursue their craft of making the artefacts of Lizardmen civilisation. There are many types of craftsmen here: the makers of scrolls, beaters of copper, brewers of potions and the sculptors of glyphs, as well as workers and their overseers. The courtyards and workshops are full of activity.
    - Beneath the placid waters of Lake Xuhua lie untold riches gleaming invitingly in the shallows. The instant an intruder dives beneath the surface, he is trapped and finds himself unable to break the surface. He is condemned to drown pounding hopelessly on an invisible barrier across the surface of the water.
    - The records of the Lizardmen state that Lake Xuhua rose over and drowned a fabulously wealthy temple-city. According to the plaques this place was studded with gems of all hews. When the lake rose over the unnamed city, all of its occupants drowned, and no Lizardman has ever attempted to intrude there since.
    - The Sentinels of Xeti take the form of row upon row of monoliths, each dozens of yards high and covered in intricately graven patterns and shimmering green inlays. It is said that the Sentinels were erected at the order of the Mage-Priest Lord Arexibo of Itza soon after the Great Catastrophe. Their purpose is to listen for messages from the Old Ones, though to date none have been heard.
    - Several hundred miles to the north of Itza is to be found a place of power named the Emerald Pools.
    - No Lizardmen other than the Slann are allowed to enter the waters of the Emerald Pools, the Saurus, Skinks and Kroxigor under strict instruction to await their master's return at the pool's edge.
    - No intruder has ever penetrated the jungles around the Emerald Pools, even during the tumultuous years of the war against the Skaven Clan Pestilens.

    Warhammer Fantasy 7th Edition Lizardman Army Book

    - Many Lizardmen cities and sacred places are surrounded by leech-infested swamps
    https://i.imgur.com/KA641g7.png Warhammer Realms - Lustria

    - There are mercenary bazaars in the human colonies of the New World
    https://i.imgur.com/lqhYe6N.png Warhammer Realms - Lustria

    - The Lizardmen fight for their domains, but will also take the opportunity to regain territory lost to the occupants of the Vampire Coast.
    - With their domains under threat, the Mage-Priests order long-abandoned and ruined temple-cities to be reoccupied and held at all costs.

    https://i.imgur.com/51x1lN1.png White Dwarf 305

    Axlotl
    Spoiler Alert, click show to read: 
    - Each of the pyramid-temples of the ruined city of Axlotl is topped with an impossibly tall pillar made of the hardest obsinite. Atop each pillar sits a single Stann Mage-Priest, deep in meditation, his attentions fixed upon a distant star. These Stann never interact with each other or with any other Lizardmen, and gain sustenance through entirely magical means. Exactly what the Hermit-Lords await or seek in the distant stars is a mystery not even known to their fellows.
    Warhammer Fantasy 7th Edition Lizardman Army Book

    - When Harkon's army was big enough, he struck at Axlotl, slaughtering it's inhabitants and casting down its buildings. He took many precious artefacts.
    https://i.imgur.com/kYogqRa.png White Dwarf 305


    Blood Pyramid
    Spoiler Alert, click show to read: 
    - The dread place of sacrifice is a grim reminder of the fate of all who would despoil Lustria.
    - All the treasure that is taken from victims sacrificed here is thrown into the pyramid's central chamber.
    - Armies that advance into this region do so at their peril, knowing they are easy meat for attackers.

    https://i.imgur.com/onoJWPO.png White Dwarf 305


    Chaqua
    Spoiler Alert, click show to read: 
    - Chaqua was destroyed by daemons during the first war against chaos.
    - The Prophecy of Sotek was composed here.

    Warhammer Fantasy 6th Edition Lizardman Army Book

    - Among the sacred plaques of Chaqua there existed a passage not found in the sequence of any other temple-city. This prophecy dealt with a twisted strain of rats walking upright in parody of the Lizardmen. The Mage-Priests of Chaqua did not meditate long upon the prophecy’s meaning lest the other Slann read their thoughts and call it corrupt.
    Warhammer Fantasy 7th Edition Lizardman Army Book

    Sacred Pools of Reflected Rain Clouds
    Spoiler Alert, click show to read: 
    - When Clan Pestilens first arrived at Chaqua, they poisoned the sacred pools and sickly, malformed skinks would emerge and soon perish.
    - The Sacred Pools of Reflected Rain Clouds is where the lizardmen first fought Clan Pestilens.
    - The skaven cut down almost all the Lizardmen, but one plague-carrying skink fled back to Chaqua and soon thousands perished.

    https://i.imgur.com/TUskxb3.png Warhammer Realms - Lustria


    Chupayotl
    Spoiler Alert, click show to read: 
    - The temple-city of Chupayotl started to slip into the sea in the aftermath of the first daemonic incursion.
    - Rumours speak of an undersea race of beings taking up residence within the city of gold.

    Warhammer Fantasy 6th Edition Lizardman Army Book

    - The city of Chupayotl started sinking during the war against chaos.
    - An earthquake hit the eastern coast of Lustria. The ocean receded, exposing the seabed as far as the distant horizon. Vast leviathans not touched by sunlight since the creation of the world thrashed upon the steaming mud flats.
    - It was written that the Slann Mage-Priests of Chupayotl would have preferred to meditate upon events, but the Temple Guard hefted them onto their shoulders and bore them away from the city.
    - Thousands were hit by a tidal wave, this includes the Slann.
    - The sinking of Chupayotl heralded one final disaster; the city had served as a nexus in the geomantic web.
    - Chupayotl now sits at the bottom of a deep, stygian trench. Perhaps others now occupy its temples, to creep ashore by moonlight and devour the unwary with mouths filled with row upon row of shark-like teeth.

    Warhammer Fantasy 7th Edition Lizardman Army Book

    - Off the south-east coast of Lustria lies the submerged, golden city of Chupayotl
    - It was the southernmost temple-city before it slipped beneath the waves during the Age of Recovery
    - The golden city lies far below the surface in a vast, sheer-sided channel that drops for thousands of feet into the icy darkness
    - It is said that an undersea empire now inhabits the ancient city, an ancient, hateful race that makes forays to the surface to drag unfortunate sailors to their doom

    https://i.imgur.com/4gnwFVo.png Warhammer Realms - Lustria


    Dragon Isles
    Spoiler Alert, click show to read: 
    - Lizardmen colonies on the Dragon Isles were cut off from their masters many centuries ago, but the degradation of their culture was much more rapid and pronounced. Without any Slann, they have reverted completely to barbarism, becoming little more than animals and destroying what little remained of their glory in bitter conflict.
    - There has been little to no contact between the Dragon Isles and Lustria for centuries.

    Warhammer Fantasy 6th Edition Lizardman Army Book

    - To the east are the Dragon Isles, which were populated by Saurus and Skinks but never by Slann. If any dwell still in the islands, then they must have regressed to a savage state indeed without the guidance and wisdom of the Mage-Priests.
    Warhammer Fantasy 7th Edition Lizardman Army Book


    Enxilada
    Spoiler Alert, click show to read: 
    - Tichi Huichi was for many years the last child of the ruined city of Enxilada.
    - For decades he stood guard over the city's long-barren spawning pools.
    - Enxilada's spawning pools did something that no prophecy had predicted, they started spawning again.
    - The pools of Enxilada spawn skink favoured by Itza, which is very rare as they're pre-destined to ride the Horned Ones.
    - Tichi Huichi's skink raiders not only carried a sign of Itza, but they were covered in vermillion markings which were a sign of Sotek's will.
    - Tichi Huichi has an unknown mission that he strives towards. He also recovers treasures of the Old Ones.

    https://i.imgur.com/dz2hM7K.png White Dwarf 305


    Hexoatl
    Spoiler Alert, click show to read: 
    - As a consequence of its location and history, the City of the Sun is the most fortified and martial of all the temple-cities. It is surrounded by mighty walls where the boundaries of most other cities simply merge with the surrounding jungle.
    - Hexoatl is planned in line with important solar alignments.
    - Tlanxa is an Old One described as the embodiment of the warlike nature of the Lizardmen, and a pair of matching glyph sequences in Hexoatl and Itza make reference to him riding to war in a mighty sky-chariot.
    - Quetli is spoken of in the sacred plaques of Hexoatl as a warrior-god, being referred to in the Prophecy of Xhalo as the 'Protector of the True Way’.

    Warhammer Fantasy 7th Edition Lizardman Army Book


    Huatl
    Spoiler Alert, click show to read: 
    - Huatl was destroyed by daemons during the first war against chaos.
    Warhammer Fantasy 6th Edition Lizardman Army Book

    - Huatl is also a solar city, but is laid out differently from Hexoatl.
    - Huatl is a rare example of a temple-city that is in the process of being refounded, having stood ruined and nigh-empty for millennia.
    - Three decades ago, a delegation of Mage-Priests from the nearby City of Mists agreed that the furtherance of the Great Plan required that Huatl be reawakened, and set out at the head of a mighty column of Skink artisans and Kroxigor workers to do so.
    - To date, the city's reconstruction is at an early stage, yet the Great Temple has been rebuilt, and its Star Chamber now houses a Mage-Priest for the first time in an age. The jungle resonates to the sound of Skink artisans carving intricate stone reliefs.

    Warhammer Fantasy 7th Edition Lizardman Army Book


    Itza
    Spoiler Alert, click show to read: 
    - Lord Kroak died in Itza during the first war against chaos, so great was his determination that he didn’t let death hinder him in his defence of the city.
    - Itza is the First City, Xlanhuapec and Tlax followed soon after.

    Warhammer Fantasy 6th Edition Lizardman Army Book

    - Itza is the First City, the keystone in the global web of power.
    - In the wake of the defence of Itza, Lord Kroak’s skink attendants lamented the death of their master. They collected every scrap of his body, and with great reverence, sewed it back together and swathed it in resin-soaked wrappings. Thus was created the first Relic Priest.
    - The First City has never once, in over ten thousand years, yielded to an attacker. Itza itself is one of the most impressive of all the extant temple-cities.
    - Watching over it all are the warriors of the Host of Itza. The temple-city's armies are second to none, for they guard the First City, the sacred ground upon which the Old Ones themselves once walked, and perhaps one day may do so again.
    - Beneath Itza in buried vaults are housed the most powerful of the Old Ones' creations, devices so potentially devastating that not even the Slann Mage-Priests dwell upon their nature for long.
    - Tlanxa is an Old One described as the embodiment of the warlike nature of the Lizardmen, and a pair of matching glyph sequences in Hexoatl and Itza make reference to him riding to war in a mighty sky-chariot.
    - The Temple of the Great Serpent in Itza appears from a distance to be made of terracotta - in reality it is coated in the dried blood of thousands of enemies that have been sacrificed upon its flanks.

    Warhammer Fantasy 7th Edition Lizardman Army Book

    - MAP OF ITZA
    https://i.imgur.com/XHBKmSv.png White Dwarf 306

    - Legend states that the first ground trod upon by the Old Ones is where the city of Itza was built 12,500 years ago
    - Itza is the greatest of the Lizardmen cities, and home to some of the mightiest practitioners of magic in the world
    - There is no easy path to Itza, even by travelling up the Amaxon or Lambada
    - The Spine of Sotek stretches the entire length of Lustria, but is only passable at a handful of points
    - The closest pass to Itza is the Chasm of the Condor, which is protected by sentinels
    - Itza is one of the most impressive cities
    - The concentration of Slann makes the air seethe with arcane energy, and a feeling of serene contemplation overcomes all who visit it

    https://i.imgur.com/pWnuGzr.png White Dwarf 306

    - Itza’s armies are second-to-none, for they guard the First City, the sacred ground upon which the Old Ones themselves once walked
    - In buried vaults beneath Itza are housed the most powerful of the Old One’s creations, devices so potentially devastating that not even the Slann Mage-Priests dwell upon their nature long
    - In over 10,000 years Itza has not yielded once

    https://i.imgur.com/2K968B6.png White Dwarf 306

    - The largest temple in Itza is devoted to Sotek
    - On the high days of Sotek the entire population turns out, even the remains of Lord Kroak, to voice their adulation to their god
    - It is said that the sounds produced during this ritual are among the most unsettling to be voiced from mortal throats
    - Temples to the Serpent God have deep snake-pits that dwell manifestations of Sotek
    - Sacrifices are sent from all across Lustria, these are human, elf and other captives that are sacrificed in their droves
    - The pyramid of Lord Kroak is colourfully decorated with sculptures depicting his life and victories

    https://i.imgur.com/XDuqKT2.png White Dwarf 306

    - The slann of the first spawning designed the city, while the second spawning shifted the orbit of the world to be more accommodating to the Old Ones
    - The skinks were then built to start construction of the city, and the Kroxigors to move great stones to build mighty pyramids

    https://i.imgur.com/cWwwQfq.png White Dwarf 306

    - Each pyramid temple is dedicated to a god, who is to be a manifestation or messenger of the Old Ones, but they serve as residences for Mage-Priests
    - The mummified relic-priests are held within the depths of these temples, the same ones they lived in
    - From the palanquin chamber the Slann can commune telepathically with their kin, or study the stars for inspiration
    - The great avenue that leads to the First City is lined for many miles with great statues of mighty lizards, hewed millennia past from single stones
    - These unmoving statues have a nightmarish aspect, and some have sworn the monolithic heads have slowly moved to follow their passing
    - To the east of Itza is the Bridge of Stars, a structure as ancient as Itza itself that crosses a vast rent in the earth
    - Nakai famously held the Bridge against the daemons, and reaped such a toll that it is said that it is the only place in the mortal realm that they fear
    - The pyramid of Itzl is said that the pyramid contains the most powerful and arcane machineries of destruction, and that the first slann mage-priests unleashed these in a cataclysmic tempest of mystical power that reduced the rampaging hordes of daemons to ashes
    - The power contained there is so great that to this day wizards and others with mystic sight can sense its latent potency from miles away, and few can survive stepping upon the pyramid

    https://i.imgur.com/4xg28Ok.png White Dwarf 306

    - Itza is home to an unusually high number of skink priests, so it is not uncommon for a large number to accompany their armies to battle
    https://i.imgur.com/EMhRET4.png White Dwarf 306

    - Itza is at the very heart of the empire, it must maintain close links with the other temple cities
    - Numerous couriers arrive daily from all over the continent
    - There is a tradition of raising terradons in Itza and they are famed for it across the empire
    - Stegadons are prevalent in Itza’s armies

    https://i.imgur.com/xDzS3NW.png White Dwarf 306


    Konquata
    Spoiler Alert, click show to read: 
    - The Lizardmen established a city on Albion in recent years called Konquata, the Palace of Resistance.
    Warhammer Fantasy 6th Edition Lizardman Army Book

    - The Black Ark “Shadow of Despair” has landlocked itself on the shore of Albion
    - Lizardmen are pouring forth from the Forge of the Old Ones, and the jungle around them is growing at an extremely fast pace
    - The lizardmen hunted down dark elf scouting parties on Albion and killed most with toxins

    https://i.imgur.com/KiVcpAn.png Warhammer Chronicles 2003

    - During the dark shadows over Albion storyline, armies from across the planet fought one another on the isle of Albion, and the savage inhabitants fought back
    - The Ogham Stone circles were covered in blood and the land was tainted with death and misery, but the forces of ‘good’ prevailed
    - After the war Dark Emissaries fled and hid across the Old World, hiding in caves, swamps, and plotting revenge and to claim the Ogham Stones for themselves
    - The Dark Master, aka Be’lakor, has fled Albion
    - The number of Truthsayers were sorely depleted by the war, and many of their beloved Oghams defiled. Intense dark energies swamp Albion, and the magic of the stones may never truly return
    - With the weakness of the Ogham stones, the winds of magic are blowing stronger than ever, the High Elves feel the strain in the Vortex and fear that Chaos will rise its head sooner rather than later
    - The Dark Elves established forts on the isle by docking their Black Arks there

    https://i.imgur.com/S3ndwke.png Warhammer Chronicles 2003


    Mirror Pool of Tepok
    Spoiler Alert, click show to read: 
    - It is said that the future can be read in this glittering pool, and many would-be scryers have met their deaths attempting to discover the truth of this.
    https://i.imgur.com/xDlwOOY.png White Dwarf 305


    Monument of the Moon
    Spoiler Alert, click show to read: 
    - Rearing up from the coast of Lustria, this tall monument is a dread icon of fear, said to be built atop a long-dead necromancer's tomb.
    - What riches or perils await beneath the deathly spire and in the catacombs will only be found by those with the courage to face their worst nightmares.
    - Such an atmosphere of terror saturates this place that every battle in this territory is fought in near total darkness.

    https://i.imgur.com/Ohn50CC.png White Dwarf 305


    Oxyl
    Spoiler Alert, click show to read: 
    - To the south of the temple-city of Oyxl, the jungles give way to a vast and fertile plain stretching many hundreds of miles to the southern-most extent of the continent of Lustria.
    - Mage-Priests sometimes travel to Oyxl to sit upon the apex of the crumbling Great Pyramid, aligning themselves towards the south whereby they are afforded an uninterrupted view all the way to the horizon, and are able to cast their thoughts even further still.
    - Where the jungle gives way to the Culchan Plains, is to be found Oyxl, the Eternal City. Though ruined, the city's Great Pyramid is still attended by Skink Priests. Many of the Skink fighters who guard them have mastered the carnivorous, flightless birds that roam the plains, patrolling far from the city upon their unusual mounts.

    Warhammer Fantasy 7th Edition Lizardman Army Book

    - South of the temple-city Oyxl, the jungles give way to a vast and fertile plain stretching hundreds of miles
    - Called the Culchan Plains, this region has been visited by only a few explorers and none can say what mysteries are waiting to be revealed
    - The plains are named for huge, flightless birds called Culchan, which some explorers claim provide mounts for the Amazons
    - If other peoples dwell on the plains, no explorer has encountered them

    https://i.imgur.com/klow2Wn.png Warhammer Realms - Lustria


    Pahuax
    Spoiler Alert, click show to read: 
    - Chameleon Skinks were originally bred only in the sacred spawning pools of the pyramid-city of Pahuax. The breed almost died out after the city was destroyed soon after the fall of the polar gates.
    Warhammer Fantasy 6th Edition Lizardman Army Book

    - Pahuax, the City of Ash was aged many thousands of years in an instant during the Great Catastrophe, yet its pyramids stand as a defiant testament to the power of the ancients.
    Warhammer Fantasy 7th Edition Lizardman Army Book


    Pyramid of the Heavens
    Spoiler Alert, click show to read: 
    - The magic that infuses this golden pyramid is attuned to the mystical rhythms of the stars and constellations
    - This allows a wizard to reach up and touch the stars, even dragging starfire with them if they dare in the form of a Comet of Casandora

    https://i.imgur.com/p19ssFg.png Warhammer Realms - Lustria


    Pyramid of the World Serpent
    Spoiler Alert, click show to read: 
    - This great pyramid is sacred to the god Sotek and is a place of holy pilgrimage for the cold-blooded inhabitants of Lustria.
    - Each year, great heaps of treasure and magical artefacts are offered to the Serpent God, and legend has it that the pyramid contains an artefact rumoured to give the bearer power over the beasts of the jungle.

    https://i.imgur.com/onoJWPO.png White Dwarf 305


    Quetza
    Spoiler Alert, click show to read: 
    - The third generation of Slann founded Quetza.
    - Clan Pestilens arrived in Lustria and claimed the city of Quetza for their own. They spread plagues throughout the continent, causing many cities to be abandoned and an incessant war between Skaven and Lizardmen. They were eventually driven out by thousands of serpents.

    Warhammer Fantasy 6th Edition Lizardman Army Book

    - Swarms of serpents guard the tainted tunnels of Quetza. Henceforth the city would be called ‘the Defiled’.
    Warhammer Fantasy 7th Edition Lizardman Army Book

    - During the Siege of Quetza, the Prophet Tehenhauin led a small group of his disciples deep into the steaming jungles surrounding the city
    - He returned on the back of a beast carrying an immensely ancient and powerful Old One artefact, and managed to awaken twelve of these ancient devices during the war against Clan Pestilens

    https://i.imgur.com/L1YCgUM.png Warhammer Realms - Lustria


    Shrine of the Great Viper
    Spoiler Alert, click show to read: 
    - A great mummified serpent in the Shrine of the Great Viper is worshipped as an avatar of Sotek
    - Skink have artificers who make their magic items

    https://i.imgur.com/EyWhnjM.png Warhammer Realms - Lustria


    Southlands
    Spoiler Alert, click show to read: 
    - One of the Old Ones was called Xholankha, he taught one of the oldest Mage-Priests Chiccotta of Zlatlan, who destroyed the daemonic legions in the southlands by sacrificing himself.
    - The Slann reawoke Old One wards that were scattered across areas of power. These included Lustria, the Southlands and along the islands circling the southern pole.
    - The third generation of Slann found the cities of Tlaxtlan, Quetza and Zlatlan.
    - At some point in the ancient past, the city of Zlatlan had strife with the dwarf stronghold of Karak Zorn.
    - Ibn Jellaba of Araby treks through the desert into the Southlands and discovered the Lizardmen of Zlatlan, he manages to establish trade with them.
    - The Lizardmen in Lustria are cut off from those in the Southlands.
    - Chameleon Skinks are known to spawn now in Lustria and the Southlands.
    - Cut off from the wisdom of the most venerable of the Slann Mage-Priests of Lustria, the Lizardmen of the Southlands have fallen prey to their baser, animal instincts and only the younger (in relative terms) Slann (4/5th generations) remaining to provide any guidance.
    - The Slann have attempted to re-establish contact with their lost spawn but communcation is sporadic and erratic at best.
    - In the southlands, few spawning pools in existence spawn less and less frequently and many of the warrior lizards such as Saurus do not rise to meaningful numbers. As a result, lizardman society here has begun to devolve.
    - Without the numbers of Saurus, the Slann of the Southlands are forced to rely on skinks to defend them, and use the few Saurus which have spawned to train the skinks in the ways of war that are natural to them.
    - The Slann of the Southlands see this change as the will of the Old Ones.

    Warhammer Fantasy 6th Edition Lizardman Army Book

    - In the Southlands the Lizardman city of Zlatlan is under far greater threat from the Skaven, as it is much closer to the heart of their under-empire
    - The Cult of Sotek is particularly strong here, and Sotek is especially venerated
    - Encounters with the skaven are frequent, and those they capture get thrown into the snake pits
    - So far Sotek has protected Zlatlan from the skaven…

    https://i.imgur.com/Og4cm9M.png Warhammer Realms - Lustria

    - It is said that Sotek resides now in the Southlands, feeding endlessly on ratspawn
    https://i.imgur.com/pgHpGb9.png Warhammer Realms - Lustria


    Stellar Pyramids of the Southern Skies
    Spoiler Alert, click show to read: 
    - These strange, wierdly-carved buildings are said to give those skilled in the arts of divination a better understanding of the future through the reading of the stars.
    - Wizards and students of arcana may learn of things to come if they dedicate themselves to studying these structures.

    https://i.imgur.com/xDlwOOY.png White Dwarf 305


    Temple of Constellations
    Spoiler Alert, click show to read: 
    - This mysterious temple has all manner of arcane and mystical symbols carved into its walls.
    - Battles fought here are particularly perilous for combatants due to incessant lightning storms that surround the temple.

    https://i.imgur.com/H5WSQmT.png White Dwarf 305


    Temple of the Eclipse
    Spoiler Alert, click show to read: 
    - In the late 2100’s, Lord Melchin launched an expedition to prove his courage
    - They spent a year exploring the inhospitable lands around Ayamara Swamps, but found little as they landed in a region sparse in ruins
    - They had one battle with the lizardmen before they went home. Ironically they were very near to discovering the Temple of the Eclipse, which holds enough gold to buy Altdorf several times over
    - Lord Melchin was a hero when he returned home and was the toast of Altdorf because of his fancy tales and the lustrian wine he had bought from the diminuitive tribesmen of the Ayamara Swamp

    https://i.imgur.com/oZzg2yu.png Warhammer Realms - Lustria


    The City of the Dead
    Spoiler Alert, click show to read: 
    - The City of the Dead was a prosperous city that once dwelt in the shadow of the Fuming Serpent
    - This city was buried in clouds of poisonous ash and dust from the volcano.
    - The population was exterminated, but great deposits of metal, and hard, volcanic rock were disgorged

    https://i.imgur.com/4C8lkX2.png Warhammer Realms - Lustria


    The Golden Spire of Chotec
    Spoiler Alert, click show to read: 
    - The Golden Spire of Chotec is imbued with the power of the radiant Sun God
    - This tower can project a beam of searing heat for hundreds of miles (takes the form of the spell Conflagration of Doom)

    https://i.imgur.com/DD7kwzT.png Warhammer Realms - Lustria


    The Jungles of Despair
    Spoiler Alert, click show to read: 
    - This region of the jungle is particularly dense and impenetrable, though there are rumoured to be great caches of treasure buried in ancient barrows deep within.
    - Battles fought in the Jungles of Despair are particularly fraught with peril, as the very vegetation itself seems to come alive, seeking to repel all who disturb the resting places of the long forgotten dead.

    https://i.imgur.com/5wUc8PE.png White Dwarf 305


    The Marks of the Old Ones
    Spoiler Alert, click show to read: 
    - Deep in Lustria there are a series of vast, geometric symbols carved into the ground, each describing the stylised form of a creature of the jungle
    - From the ground they appear as perfectly engineered earthworks, but their true form is said to only be visible to the gods
    - No mortal who walks on the surface of the world can see them, some say they are only meant to be seen by the enigmatic Old Ones themselves

    https://i.imgur.com/ZS5MOhW.png Warhammer Realms - Lustria
    Last edited by PaulH; June 13, 2021 at 05:55 PM.

  7. #7

    Default Re: Information Thread for Potential New Lizardman Units

    Regions and City-States, continued

    The Obsidian Column
    Spoiler Alert, click show to read: 
    - This is a stark monument to the folly of seeking treasure in the realm of the Lizardmen.
    - The true purpose of this gigantic column is unknown, though there is no shortage of steaming cracks in the earth surrounding it that spew forth valuable deposits of metals for the forge.

    https://i.imgur.com/e0rlHjd.png White Dwarf 305

    - In 1944 the pirate El Cadavo made his third attempt to reach the Obsidian Column, a massive monument located 500 miles inland south of Hexoatl
    - After days loading wagons full of precious stones, the Lizardmen attacked and cut them down to a man. Only El Cadavo escaped, and was ruined financially and physically
    - The dead men hang from the Obsidian Column to this day, the jewels they had attempted to steal set in their eyes as a warning against incurring the wrath of Mazdamundi

    https://i.imgur.com/zwY1An3.png Warhammer Realms - Lustria


    The Piranha Swamps
    Spoiler Alert, click show to read: 
    - The Piranha Swamps consist of mile upon mile of stinking mire
    - The dark waters are home to not just one variety of piranha fish, but to a staggering diversity of predatory water life
    - At the approach of prey, the waters boil with the savage thrashing of the beasts within

    https://i.imgur.com/rtat1ky.png Warhammer Realms - Lustria


    The Star Tower
    Spoiler Alert, click show to read: 
    - The Star Tower is a wizards tower
    https://i.imgur.com/4C8lkX2.png Warhammer Realms - Lustria


    The Tower of Lightning
    Spoiler Alert, click show to read: 
    - The Tower of Lightning is a tower made of brass and copper atop the peaks of the Spine of Sotek Mountains
    - It is a conduit and lodestone for magical energies, which can be unleashed by wizards as a Forked Lightning spell

    https://i.imgur.com/4C8lkX2.png Warhammer Realms - Lustria


    The Vampire Coast
    Spoiler Alert, click show to read: 
    - The Vampire Coast owes its name to the luckless Norscan raiding party that attacked an Empire merchant ship, taking from it everything including Luthor Harkon’s sarcophagus
    - He never looked back when he landed in Lustria, and carved out a realm on the eastern coast of the continent
    - The winds proved very treacherous on that side of the continent, and this blew in countless wrecks. Over time, he gathered himself an immense zombie pirate army

    https://i.imgur.com/FSx2sxV.png White Dwarf 306


    The Well of Time
    Spoiler Alert, click show to read: 
    - The Well of Time is said to reach not through earth and rock, but through time itself
    - Its energies are potent and allow a skilled wizard to alter the flow of time

    https://i.imgur.com/DD7kwzT.png Warhammer Realms - Lustria


    Tlanxla
    Spoiler Alert, click show to read: 
    - Tlanxla was destroyed by daemons during the first war against chaos.
    Warhammer Fantasy 6th Edition Lizardman Army Book


    Tlax
    Spoiler Alert, click show to read: 
    - Itza is the First City, Xlanhuapec and Tlax followed soon after.
    Warhammer Fantasy 6th Edition Lizardman Army Book

    - The ruined temple-city of Tlax lies close to the Tarantula Coast, a stretch of coastline upon which seaborne invaders may land with relative ease. As a result of its location, only fifty miles or so inland, many intruders have come to Tlax. Very few, however, have left.
    - Tlax, called with good reason the City of Ghosts, is quite literally haunted by the far distant past. It is as if the calamitous events of the Great Catastrophe were etched into the very air itself, to be replayed, over and over, at the alignment of particular constellations.
    - At certain times of day or night, spectral forms battle one another for possession of the city - mighty, ghostly Saurus marching to war against hordes of leering Daemons.
    - Those treasure hunters who have witnessed such sights have fled screaming into the jungle, their sanity shattered, most falling prey to Lustria's many deadly threats long before reaching the safety of the coast.
    - Every year on midsummer's day, the Lizardmen enact a mighty ritual atop the ruined Great Pyramid of Inscriptions in the temple-city of Tlax. A delegation of Mage-Priests, one from each of the extant temple-cities, congregates in the 'Chamber of Words yet Unvoiced' at the pyramid's apex. At the ritual’s climax, the great square before the pyramid is filled with ranks of insubstantial figures, and the ruined city and its tumbledown temples appear pristine once more.
    - The figures are the ancient defenders of Tlax, as they were before they marched out to face the Daemons at the height of the Great Catastrophe. Though the Mage-Priests cannot communicate with the ghosts, they bestow upon them as much power as they can spare, so that the defenders might hold off the forces of Chaos that destroyed the city in ancient times. And then the sun breaks over the horizon, and the ghosts fade away as the city returns to its ruined state once more.
    - It is a matter of deep conjecture amongst the oldest of the Slann whether the ritual allows the defenders of Tlax to hold the city as long as they did, or whether the accumulation of power over the millennia may one day enable the past to be changed, and the temple-city to stand.

    Warhammer Fantasy 7th Edition Lizardman Army Book

    - The city of Tlax was founded under the same design as Itza
    https://i.imgur.com/cWwwQfq.png White Dwarf 306


    Tlaxtlan
    Spoiler Alert, click show to read: 
    - The third generation of Slann found the cities of Tlaxtlan, Quetza and Zlatlan.
    - Mage-Priest Adohi-Tehga of Tlaxtlan (2nd generation Slaan) managed to repel the daemons in his city during the first war, before then ensuring that the grid of power did not collapse entirely, which shows that he must be of some considerable power.
    - The great Slann Mage-Priest Adohi-Tehga resides in the Great Temple of Tlazcotl in Tlaxtlan.
    - Tlaxtlan’s greatest pyramid is dedicated to the Old One Lord Tlazcotl.
    - There are Blood Shrines to Sotek.
    - In Tlaxtlan, there is the Blessed Pyramid of Tzunki, which is surrounded by blessed waters of life, as the Old One commanded.
    - Lord Tepok of the Air, an Old One that was brother to Tlazcotl, is always honoured in Tlaxtlan.
    - Old One Lord Quetli was a Warrior and Protector of the true way. Something within his shrine can envelope the city entirely in protection.
    - In Tlaxtlan there are the Floating Gardens of Lost Xholankha.

    Warhammer Fantasy 6th Edition Lizardman Army Book

    - Another of the currently intact temple-cities is Tlaxtlan, the so-called City of the Moon. It is significant that the temple-city's moniker refers to only a single moon, rather than the pair of satellites that actually circle the world, for the city was constructed when only a single moon hung in the night sky above the world.
    - The occupants of Tlaxtlan were once renowned across the Lizardmen realm as astromancers and prognosticators without peer. Their observations of the skies made for stunningly accurate predictions of future events. With the Great Catastrophe, the second moon came into being, composed of the pure stuff of Chaos, and their mastery was lost.
    - The first human invaders to brave the Piranha Swamps around the Amaxon delta met with a grisly end. A Lizardman army from the City of the Moon ambushed the raiders as they picked their way through the swamps, for Lord Chuqa-xi had foreseen their coming. They were brought to Tlaxtlan, and lobotomised in a bizarre ritual surgery.
    - To this day, lobotomised humans serve in the armies of Tlaxtlan, drooling and incontinent, yet unflinchingly obedient to the will of Lord Chuqa-xi.
    - Tlaxtlan is laid out according to alignments of the moon Men call Mannslieb and the Lizardmen call the Silvered One.
    - Tepok is greatly honoured in Tlaxtlan.
    - Tlaxtlan's safety does not rest solely with its warrior cohorts. This mighty device (The Guardian) is capable of destroying the largest of foes with beams of arcane power.
    - The Floating Gardens of Lost Xholankha slowly revolve in an eternal dance, they are found in Tlaxtlan.
    - Tlaxtlan’s Spawn-Pools of the Sentinel have not produced a new spawning in over 2,000 years, yet recently the dark waters have begun to glimmer deep within.

    Warhammer Fantasy 7th Edition Lizardman Army Book


    Tomb of Gold
    Spoiler Alert, click show to read: 
    - This is a vast repository of ancient knowledge stored on golden plaques sacred to the Lizardmen.
    - The secrets of the Old Ones may be inscribed on these plaques, which, let's not forget, are carved on solid gold.

    https://i.imgur.com/xDlwOOY.png White Dwarf 305


    Xahutec
    Spoiler Alert, click show to read: 
    - Xahutec was the first city to fall to daemonic onslaught, it’s mage-priests were slaughtered and its spawning pools were tainted.
    Warhammer Fantasy 6th Edition Lizardman Army Book


    Xhezeuotzit
    Spoiler Alert, click show to read: 
    - It is rumoured that dwarf adventurers have uncovered a secret gorge deep into the bedrock of Thorskinson’s Island
    - The gorge is said to be haunted by soul-sucking monsters, but that’s the sort of thing greedy dwarfs would say!
    - The truth is that it is the gateway to the fabled ruined Lizardman city of Xhezeuotzit

    https://i.imgur.com/3a5fDZj.png White Dwarf 211

    - When word came out about the colonisation of Thorskinson’s Island, armies from across the Warhammer World descended on it to fight over the lost Slann magical objects
    - A huge volcano guards the most sacred treasures of the Old Ones at the heart of the island. While the armies fought over entrance to the vault, the machine-sorceries of the Old Ones forced the volcano to erupt to drive them away

    https://i.imgur.com/Iz780F6.png White Dwarf 211

    - The fabled city of Xhezeuotzit is the largest treasure trove on Thorskinson’s Island, if someone can locate it
    - Zapitquic is another Lizardman ruin on the island

    https://i.imgur.com/ZX9LPkH.png White Dwarf 213

    - An ancient, ruinous Lizardman city
    - Rubble and debris lie scattered over many square miles
    - Here and there stand almost intact buildings, which lie over vast underground storehouses, dungeons, tombs and other treasures
    - At the centre of the city stands a great pyramid
    - The ruins appear to be under the control of the dwarf Thurkin Thorskinson

    https://i.imgur.com/6aQctO7.png White Dwarf 214


    Xhotl
    Spoiler Alert, click show to read: 
    - Xhotl was destroyed by daemons during the first war against chaos.
    Warhammer Fantasy 6th Edition Lizardman Army Book

    - Of vital importance to the Lizardmen is the Chasm of the Condor, a mountain pass between the eastern and western sides, which is guarded by the temple-city of Xhotl.
    - Xhotl, the Old One after which the temple-city is named, is described in every sequence that mentions him as the chooser of those destined for greatness.

    Warhammer Fantasy 7th Edition Lizardman Army Book

    - When Archaon led the Storm of Chaos, Morathi launched an offensive on Lustria in the hope of stealing its treasures
    - Kharlissa, a much loved lieutenant of Morathi, led her followers down the western coast, and then climbed the Spine of Sotek mountains to range into the ruins of Xhotl
    - She expected to find the ruins undefended, but the Lizardmen ambushed her armies, slaying them all and capturing her
    - Morathi flew into a rage at this, summoning forth a horde of slaaneshi daemons to attack the Lizardmen and using Furies to steal Khalissa away from their grasp

    https://i.imgur.com/28Y7ZLz.png Warhammer Realms - Lustria


    Xlanhuapec
    Spoiler Alert, click show to read: 
    - Itza is the First City, Xlanhuapec and Tlax followed soon after.
    Warhammer Fantasy 6th Edition Lizardman Army Book

    - A Thunder Lizard once fought a gigantic sea monster lasting for an entire cycle of moons, their battle ended up destroying a large section of Xlanhuapec, including the Temple of the Lost that housed many irreplaceable Old One relics.
    Warhammer Fantasy 7th Edition Lizardman Army Book

    - In 1847 the bretonnian duke of L’Anguille dispatched his loathed, bastard son Prince Rodrik to Lustria in the hopes of getting rid of him
    - Prince Rodrik cut a swathe through the jungles of Lustria, plundering ruins and even leading an ill-advised attack on Amazon Island
    - They stretched themselves too far and attacked Xlanhuapec thinking that it wasn’t a fully functioning city. The lizardmen launched a devastating ambush that wiped out most of their force in moments
    - Prince Rodrik escaped the slaughter

    https://i.imgur.com/kk9zIn0.png Warhammer Realms - Lustria

    - Lotl Botl held off the skaven attacking the Ruby Sanctum almost single handedly
    https://i.imgur.com/RsyqDJX.png Warhammer Realms - Lustria

    - The city of Xlanhuapec was founded under the same design as Itza
    https://i.imgur.com/cWwwQfq.png White Dwarf 306


    Xuhua
    Spoiler Alert, click show to read: 
    - Xuhua Lake is said to have risen over an ancient temple-city that was drowned by the gods for the obscene wealth of its populace.
    - While armies work out how to retrieve the treasure beneath the placid waters, they are vulnerable.

    https://i.imgur.com/onoJWPO.png White Dwarf 305


    Ziggurat of Dawn
    Spoiler Alert, click show to read: 
    - The sheer-sided and imposing Ziggurat of Dawn pierces the jungle canopy and is visible for many miles around.
    - At its summit is a fiery beacon that burns day and night, all year round.
    - It is said that those who touch the fire and live are gifted with the power of the sun itself.
    - This legend led the insane Dark Elf Prince Kharondhel to enact a perverse and blasphemous imitation of the ceremony of the Flames of Asuryan.
    - What the twisted noble hoped to gain from this act can only be speculated upon, but all he found was a painful and gruesome death.

    Lizardmen 7th Edition Army Book

    - This mighty and imposing ziggurat pierces the forest canopy, its summit a great, fiery beacon visible for miles around.
    - It is said that those who touch the fire and live are gifted with the power of the sun itself.

    https://i.imgur.com/QRHXBMS.png White Dwarf 305
    Last edited by PaulH; August 14, 2022 at 06:31 AM.

  8. #8

    Default Re: Information Thread for Potential New Lizardman Units

    [ANOTHER POST CLAIMED TO ALLOW FOR MORE POSTS]

  9. #9

    Default Re: Information Thread for Potential New Lizardman Units

    [LIZARDMAN POST CLAIMED FOR EXPANSION]

  10. #10

    Default Re: Information Thread for Potential New Lizardman Units

    [POST RESERVED FOR FUTURE EXPANSION]

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