I agree completely with your points Kjertesvein.
I agree completely with your points Kjertesvein.
Alright, this is getting a little out of hand, and a lot of us are over thinking things.
1) The aim of this mod is to create a political situation of 1212 A.D. The game strictly progresses through three different eras of technology: 13th, 14th, 15th centuries.
2) This mod is meant to be historically correct to the technologies and sources that dates to the mod's time periods. Meaning that the designers for this mod are to interpret their medieval armies as close as they can with the available sources of historical information, but are free and encouraged to speculate the missing gaps in history. This does not qualify for historical accuracy because of the fact that we create "what if" scenarios. After 1212AD, the mod reflects an alternative universe.
3) Anything goofy, culturally different, or out of the current technology a unit is depicted, should be corrected. It is the very reason why we feature our work in the public forum, so that scholarly history nerds can properly critique our work and badger us to meet satisfactory results. While this mod should not claim to be historically accurate, it still provides a quality source of information for the next generation of history nerds to look at.
4) The purpose of this mod is to provide a different perspective of Medieval warfare that escapes the usual paradigm often displayed in modern media. It is extremely encouraged to developers to find and view the original sources of Medieval literature and art, as well as credible modern studies to interpret for themselves.
This means that if you can find some original art displaying Medieval Toulouse armies that are extravagantly different from what Fawn's units are displayed, then it should be a responsibility for Fawn to make those corrections to properly display the culture and technology depicted.
Last edited by Slytacular; March 11, 2017 at 03:56 PM.
Oh, damn it Wille, Why didn't you told us earlier about this?
On arrows, I can tweak them at this very moment for under an hour.
Most archer in game already carry around 20-25 arrows. Flaming Arrows are already cut from mounted archers, and the reload time can be cranked up to simulate the fiddly arrow lighting. Heavy Shot range can be cut and accuracy/arc modified to simulate aimed shots instead of a volley. How far exactly in metre it should be for heavy shots?
Knight Capping or inferior horses for Norway are also something that are really quick to do - If Sly's willing.
Helmets and Armour, should've contacted Sly to create them properly. This might take days/week.
Now, equipment choice. Ah, this is where squabbling tend to take place. This depends on the faction dev willingness to change them, can be instant, can take forever. I can change the equipment for marine-borne units in a snap, because its my own domain.
Last edited by You_Guess_Who; March 11, 2017 at 05:39 PM.
One thing I would like to add to Sly´s list; That the absolute very first goal of this mod, above all other aims, is to make fun. It should be fun for the modders to make it and it should be fun for the players to play it. This is (besides the fact that CA obviously forgot to give us a new TW-Game in the medieval era and we have to fill this gap) imo the very first goal for this mod, so we should take that as serious as we can without breaking the fun, but not beyond.![]()
Some new stuff for Tier 2 Toulouse. Working on updating the roster to replace the redundant Cathar units with something to add more variety to the roster.
Spoiler Alert, click show to read:
Looks very promising.![]()
I gotta say I absolutely love the Cathar units, if for nothing else than the fact they're Toulouse's main gimmick - and unless/until unique edicts for religions are added, the only gimmick. Really miss them in the campaign right now.
I do have a small peeve with their naming though: Perfecti were specifically those Cathars who underwent Consolamentum and were bound by all the strict rules mentioned in the thread before, such as the radical non-violence principle and generally ascetic lifestyle. It would be more fitting to call them Credentes or Auditores, which were the common believers who postponed Consolamentum until on their deathbed. Also, that again is just personal opinion, but I think Early period Cathar units should be mainly militia-tier, while crusader-like units should only appear in later periods, as that would give a more historical impression of the 13th century Toulouse while also rewarding the player for surviving past its historical counterpart.
We will be revamping the units for Toulouse. All fantasy units will be removed.