I was wondering how are you going to mod the religions in it?
I was wondering how are you going to mod the religions in it?
according to exarch I am like
Spoiler Alert, click show to read:
Simple truths
Spoiler Alert, click show to read:
If you browse the forums I think you'll find they're replacing the religious system with a political one.
"...a man may not account himself a true son of Athens until he has been exiled and condemned to death!" -- Euryptolemus, Steven Pressfield's Tides of War
"Be sure to give the elephants their emetics in good time. I do not want my chariot slowed by giant turds." -- Julius Caesar, HBO's Rome
Yep the religions in BI have been converted into political systems religion itself will work, for the most part, as it does in Rome i.e. you build temples to gods to increase happiness and other bonus
Former Skinner/Modeller for EB Former Skinner/Modeller for Hegemonia
Patrician Opifex under the patronage of Basileos Leandros I and patron of the Opifex Tone
We've got lots of work in progress for just the campaign buildings (battlemap buildings a bit less) at the moment- the basic range goes between keeping religion to a minimum (far less than RTW) and making religion even more important than in the original. In the expanded system patron gods would be one per city but the other more general gods would be unrestricted and each patron would have associated heroes and lesser deities you would need the parent patron temple chains to build and upgrade. For cities with more specific, unique heroes and local deities they will start the game with them (these buildings will be unbuildable to avoid all the additional building chains they would take up).
Believe in Hegemonia... Or the Megarian will get you.