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  1. #1
    AntonisTheGreek's Avatar Senator
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    Default AntonisTheGreek's Submod Collection

    Hi all!
    I had many ideas for submods,and instead of releasing them separately,I decided to put them all in a collection.Let me present you what is included:

    Unit Enabling Submod for TATW 3.2
    :This was originally released separately.This submods enables 2 unused units,one for Rohan,and one for Isengard.More information here.

    Last March of the Ents:This submods expands the ent script from vanilla TATW.As you may know,in vanilla TATW,if you play as Isengard,Mordor or Orcs of the Misty Mountains and you capture Fangorn,2 turns after you capture it,Treebeard spawns.But this is not how the last march of the Ents should be! That's why I made this submod. This submod adds an Entish faction in the game,which appears after holding Fangorn as Mordor,Isengard or Orcs of the Misty Mountains for 2 turns.Then,the ents,led by Treebeard and Quickbeam,will try to take Fangorn from you.Afterwards,they may try to attack you outside their forest. The ent faction comes with its own religion/culture for more immersion and realism.Treebeard's and Quickbeam's armies include Ents,Huorns and a catapult for attacking cities. Also,the borders of the Fangorn region have been expanded so they cover the entire forest of Fangorn. That's a more accurate representation of the Last March of the Ents,and the Entish people in general.

    Sail West
    :By their nature,Elves are immortal.Elves in TATW are not supposed to die by natural causes,but this is not possible to be represented in Total War,so I decided to edit notifications like "faction leader dies" in order to make them say that the person who dies "sails" to Valinor.This means that if you play High Elves or Silvan Elves and your FL/general/agent/noble female dies,the notification will say that they sail to Valinor.The notification's title and the family tree will say that they died,but that's not something I can fix.

    Orc Agents fix:For some reason,the model of the assassin for the orc factions is that of the European assassin from vanilla M2TW.Now they use the same model as the orc spy.Also,the orc spies now use the spy animations,instead of those of the diplomat.

    Orc growth building description fix:The descriptions of the orcish growth buildings are essentially those of the farms,but with the names of the buildings changed.I changed their descriptions so they suit the buildings better.Now a Hunting Hut will not "help establishing agriculture in the countryside"!

    Dwarven diplomat voice fix:If you have ever played as the Dwarves,you may have noticed that sometimes the diplomat mentions Scotland in his speech. This thing somehow ruins the immersion of the Dwarven player,and after all,talking about Scotland in Middle-earth is a bit odd. This small submod fixes that.

    Credits:
    AntonisTheGreek - Coding,scripting,2D art,text editing,mapping
    alreadyded - Huorns' models,textures and EDU entry

    Download link:http://www.twcenter.net/forums/downl...o=file&id=4272
    Installation:Extract in Medieval II Total War/mods/Third_Age_3.Accept to replace everything.
    Note:This is for TATW 3.2 vanilla.

    Enjoy!

  2. #2
    Ngugi's Avatar TATW & Albion Local Mod
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    Default Re: AntonisTheGreek's Submod Collection

    Nice collection

    Kingdom of Lindon preview video out





    DCI: Last Alliance
    - WIP Second Age mod | DCI: Tôl Acharn - mighty Dúnedain Counter Invasions |
    Additional Mercenary Minimod - more mercs; for TATW and DCI | Family Tree minimods - lore improvements | Remade Event Pictures - enhance cultures trough images |
    Favorite TATW compilation: Withwnars Submod Collection
    Patron of Mank, Kiliç Alì, FireFreak111, MIKEGOLF & Arachir Galudirithon, Earl of Memory

  3. #3
    Vifarc's Avatar Senator
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    Default Re: AntonisTheGreek's Submod Collection

    Quote Originally Posted by AntonisTheGreek View Post
    Sail West: By their nature, Elves are immortal. Elves in TATW are not supposed to die by natural causes, but this is not possible to be represented in Total War, so I decided to edit notifications like "faction leader dies" in order to make them say that the person who dies "sails" to Valinor. This means that if you play High Elves or Silvan Elves and your FL/general/agent/noble female dies, the notification will say that they sail to Valinor. The notification's title and the family tree will say that they died,but that's not something I can fix.
    If you could change Squalor and Rat icon in towns too...
    > > Divide&Conquer submod user, playing RealmOfLothlõrien (ThirdAge mod). < <
    My small products here.

  4. #4
    AntonisTheGreek's Avatar Senator
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    Default Re: AntonisTheGreek's Submod Collection

    Quote Originally Posted by Ngugi View Post
    Nice collection
    Thanks!

    Quote Originally Posted by Vifarc View Post
    If you could change Squalor and Rat icon in towns too...
    Into what?

  5. #5
    Vifarc's Avatar Senator
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    Default Re: AntonisTheGreek's Submod Collection

    Quote Originally Posted by AntonisTheGreek View Post
    Into what?
    Into "Sail West" text and a boat icon.
    That's a very old idea I gave to the forum that nobody applied, nor me..
    Squalor in elves town... impossible.
    Last edited by Vifarc; September 22, 2016 at 04:10 AM.
    > > Divide&Conquer submod user, playing RealmOfLothlõrien (ThirdAge mod). < <
    My small products here.

  6. #6
    Araval's Avatar Protector Domesticus
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    Default Re: AntonisTheGreek's Submod Collection

    Afaik, it can't be elven-specific and is same for all factions. So for example orcs and dwarves would sail to west also.

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    AntonisTheGreek's Avatar Senator
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    Default Re: AntonisTheGreek's Submod Collection

    Quote Originally Posted by Araval View Post
    Afaik, it can't be elven-specific and is same for all factions. So for example orcs and dwarves would sail to west also.
    Correct! But is there any lore-related reason for not having squalor in Elven cities?

  8. #8
    Vifarc's Avatar Senator
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    Default Re: AntonisTheGreek's Submod Collection

    Quote Originally Posted by Araval View Post
    Afaik, it can't be elven-specific and is same for all factions. So for example orcs and dwarves would sail to west also.
    Okay. But as an elf player we would only see those orcs and dwarf events by a spy in their towns, so we could say this is a coded message report lol

    Quote Originally Posted by AntonisTheGreek View Post
    is there any lore-related reason for not having squalor in Elven cities?
    Yes, but I really don't remember where to find the what quote from Tokien. I had read it some months ago, confirming my idea. Something like elf places are always clean.
    But yes it's not logical, as they can't be ill they shouldn't care about hygiene lol
    Last edited by Vifarc; September 23, 2016 at 06:45 PM.
    > > Divide&Conquer submod user, playing RealmOfLothlõrien (ThirdAge mod). < <
    My small products here.

  9. #9
    Withwnar's Avatar Script To The Waist
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    Default Re: AntonisTheGreek's Submod Collection

    Always good to see new submods for good ol' vanilla TATW.

    Quote Originally Posted by Vifarc View Post
    Okay. But as an elf player we would only see those orcs and dwarf events by a spy in their towns, so we could say this is a coded message report lol
    That's true of the icons, if you do it right. But the text will still be "Squalor" and "Plague"; change them and you'll be changing them for every faction that you play.

    EDIT: correction: no, not even the icons. I thought they were part of the culture UI images but they're separate image files.
    Last edited by Withwnar; September 24, 2016 at 09:16 PM.

  10. #10
    Vifarc's Avatar Senator
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    Default Re: AntonisTheGreek's Submod Collection

    Quote Originally Posted by Withwnar View Post
    the text will still be "Squalor" and "Plague"; change them and you'll be changing them for every faction that you play
    Yes, I mean it is to be done like for the UI:
    It is changed with a script for each campaign as the player has chosen his faction.
    edit: And by this way we even could change this for Orcs: 'Infight' instead of 'Plague'!
    Last edited by Vifarc; September 26, 2016 at 10:33 AM.
    > > Divide&Conquer submod user, playing RealmOfLothlõrien (ThirdAge mod). < <
    My small products here.

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