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Thread: Worldy Clash [SS 6.4 LATE ERA] [FULL]

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  1. #1
    Ramble12's Avatar Domesticus
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    Default Re: Worldy Clash [SS 6.4 LATE ERA] [INVITED PLAYERS ONLY]

    https://drive.google.com/file/d/0B9O...ew?usp=sharing

    Is this a bug? He had >5 stars since turn 2, still hasn't got Night Fighter trait

    Can the admin fix this?

  2. #2
    Oathsworn's Avatar Biarchus
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    Default Re: Worldy Clash [SS 6.4 LATE ERA] [INVITED PLAYERS ONLY]

    It's not a bug. If I know truly 5stars generals had %50 chance of gaining NF trait every starts of turn. Its all about your bad luck I think
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  3. #3
    Ramble12's Avatar Domesticus
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    Default Re: Worldy Clash [SS 6.4 LATE ERA] [INVITED PLAYERS ONLY]

    Lol, seriously? It has always been 100% chance to get it

    Just checked it and it's 25% in SS. I am really impressed.

    Bad luck seems to follow me day and night if you are right. Couldn't open gates with 92% chance previous turn
    Last edited by Ramble12; October 20, 2016 at 06:21 PM.

  4. #4
    zender9's Avatar Domesticus
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    Default Re: Worldy Clash [SS 6.4 LATE ERA] [INVITED PLAYERS ONLY]

    Wow, i didn't know that.It looks like i was lucky to always get it with 100%

  5. #5
    StOuFf's Avatar Protector Domesticus
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    Default Re: Worldy Clash [SS 6.4 LATE ERA] [INVITED PLAYERS ONLY]

    saleska once said that opening gates is "hard coded" at the start of the turn. that means you cannot force a gate open, if the game does not want that particular gate open, at the start of the turn. unless you get a trait while infiltrating which calculates it new. I have lost hours and hours of reloading trying to get some gates open and it didnt work. I have no evidence but I think this could be true, I mean no matter how often I reload if a gate opens iwth one little spy. it always opens.
    I dont know if the use of 2 spies changes anything int his regard until now I never opened a gate with my second spy if the furst one couldnt open it, unless ofc I got a trait.

  6. #6
    zender9's Avatar Domesticus
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    Default Re: Worldy Clash [SS 6.4 LATE ERA] [INVITED PLAYERS ONLY]

    Having +100% chance opens doors So even your 1st spy failed to open gates you can send 5-6 to get 100% chance

  7. #7
    Ramble12's Avatar Domesticus
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    Default Re: Worldy Clash [SS 6.4 LATE ERA] [INVITED PLAYERS ONLY]

    Yes, it is hardcoded. Even if you got a trait while infiltrating, nothing will be recalculated though

  8. #8
    Ramble12's Avatar Domesticus
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    Default Re: Worldy Clash [SS 6.4 LATE ERA] [INVITED PLAYERS ONLY]


  9. #9
    zender9's Avatar Domesticus
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    Default Re: Worldy Clash [SS 6.4 LATE ERA] [INVITED PLAYERS ONLY]

    Venice up:
    https://drive.google.com/file/d/0B54...ew?usp=sharing

    Ok guys, King Jaume has %70 movement point bonus.

  10. #10
    Oathsworn's Avatar Biarchus
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    Default Re: Worldy Clash [SS 6.4 LATE ERA] [INVITED PLAYERS ONLY]

    We already know Jaume from 1v1 hotseat 1.round . That Jaume vs Lazy Alfonso lol
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  11. #11
    Oathsworn's Avatar Biarchus
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    Default Re: Worldy Clash [SS 6.4 LATE ERA] [INVITED PLAYERS ONLY]

    StOuFf has 4 forts in one region and one of them has only 2 units. How shall I punish him guys
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  12. #12
    StOuFf's Avatar Protector Domesticus
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    Default Re: Worldy Clash [SS 6.4 LATE ERA] [INVITED PLAYERS ONLY]

    waaaiiiitt stop. it could be those units retreated inside one fort. the AI might have attacked 2 units there. i guess its the one north of adana?
    o ri forgot to move them. which would be weird. I am quite vertain I moved them out of the fort

  13. #13
    Oathsworn's Avatar Biarchus
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    Default Re: Worldy Clash [SS 6.4 LATE ERA] [INVITED PLAYERS ONLY]

    Quote Originally Posted by StOuFf View Post
    waaaiiiitt stop. it could be those units retreated inside one fort. the AI might have attacked 2 units there. i guess its the one north of adana?
    o ri forgot to move them. which would be weird. I am quite vertain I moved them out of the fort
    If you left them outside they might be ran inside. But Turkish army cant reach you because of this fort . lefting your army outside because you want them to ran to the fort is an exploit. But ı'm sure that was not your purpose. So there will be no punishment
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  14. #14
    themzr's Avatar Primicerius
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    Default Re: Worldy Clash [SS 6.4 LATE ERA] [INVITED PLAYERS ONLY]

    What actually happens with opening gates is this. At the start of every turn the game decides on a certain number from 1-100. This number is the percent chance needed by your spies to open the gate. So while it's true that the game will never reload the percent needed to open the gate by stacking spies or getting above that threshold by earning a trait through infiltration one can always find a way in
    "I am not afraid of an army of lions led by a sheep; I am afraid of an army of sheep led by a lion."

    ----- Alexander The Great


  15. #15
    Ramble12's Avatar Domesticus
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    Default Re: Worldy Clash [SS 6.4 LATE ERA] [INVITED PLAYERS ONLY]

    In my case this number is 95+ like 70% of the time haha. In HATN and GC for example, I couldn't open the gates with 99% chance a couple times (I'm not exaggerating lol). This made me sick

  16. #16
    StOuFf's Avatar Protector Domesticus
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    Default Re: Worldy Clash [SS 6.4 LATE ERA] [INVITED PLAYERS ONLY]

    i dont know. maybe I just really forgot to send some units into this fort i am not sure i mean the right one.

    Quote Originally Posted by themzr View Post
    What actually happens with opening gates is this. At the start of every turn the game decides on a certain number from 1-100. This number is the percent chance needed by your spies to open the gate. So while it's true that the game will never reload the percent needed to open the gate by stacking spies or getting above that threshold by earning a trait through infiltration one can always find a way in
    do you suggest there is an other way to get in?
    Last edited by StOuFf; October 22, 2016 at 06:42 PM.

  17. #17
    kolu2210's Avatar Campidoctor
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    Default Re: Worldy Clash [SS 6.4 LATE ERA] [INVITED PLAYERS ONLY]

    https://drive.google.com/file/d/0Byn...ew?usp=sharing

    Will try to get more turns done tomorrow

  18. #18

    Default Re: Worldy Clash [SS 6.4 LATE ERA] [INVITED PLAYERS ONLY]


  19. #19
    Oathsworn's Avatar Biarchus
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    Default Re: Worldy Clash [SS 6.4 LATE ERA] [INVITED PLAYERS ONLY]

    Thank you for not naming Fatimids as Abbasids
    They are compleatly diffrent
    If you wonder about the guy in my profile photo,
    Here he is: https://www.youtube.com/watch?v=d39FBRxBM8k

  20. #20
    StOuFf's Avatar Protector Domesticus
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    Default Re: Worldy Clash [SS 6.4 LATE ERA] [INVITED PLAYERS ONLY]


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