INVITED PLAYERS ONLY, You can choose your region and factions. 1 player per region
invited players:
kolu2210 (replaced by Loose Cannon)
Zender9 (replaced by joerock22)
Ramble12
StOuFf
Saleska2
Players/Region:
1 - Ramble12 - Denmark and Norway.Turku, half stack in Kalmar
2 - Joerock22 - Moors and Aragon.
3 - Loose Cannon - Venice and , Hungary. Corinth for Venice.
4 - Saleska2 - Kiev. Kutaisi with fullstack in it, Tmutarakan with half stack in it, Azaq.
5 - StOuFf - Abbasid Caliphate, half stack somewhere good.
ADMIN
kilicarslan33
Faction choice:
You first choose a region, 1,2,3,4 or 5. In these regions all factions will be playable. Now as some factions are just far stronger than others there will be a point system which works as follows:
-You have 100 total points.
-Each faction you choose costs a specific amount of points
-You may choose up to 2 factions
-You may choose a faction and then choose to use 10 points to take another rebel settlement near you as an additional starting region, this region must be bordered to you, however if you claim multiple regions you may choose regions which are bordered to another one you claimed. The settlements will have 2 units of simple miltia placed in them. (max. 3 additional regions for 30 points)
-You may also choose to use 10 points to get half a stack of units in any settlement of your choice (including claimed ones). These will be made of low tier/high tier infantry. If a player uses 10 points to put an army in a settlement he may choose to move a general there.
Points per region:
Spoiler Alert, click show to read:
The Rules
- Time to play your turn is 36h until turn 10, after that 48 hours for your turn The Admin may grant a 24h extension if needed.
- If you are late with no notification you will be subbed or skipped by the admin. Do not expect the admin to spend a lot of time on your turn. Once you have been subbed/skipped it is final. Do not ask to replay if you do not like the results.
- If you need to be subbed/skipped too often you will be replaced.
- No exploits/bugs allowed. F.e. movement bug, naval attack spam, merchant stack/fort, agent stomping, surrounding armies/navies to deny retreat, armies on ships to go through enemy zone of control (brown tiles where armies should stop), spies spreading plague.. ect see the exploit list in community tavern.
Military rules
- No Jihad or Crusades aloowed.
-One turn peace. This means that players cannot attack/enter lands of those players who have not yet played their turn for the first time in the hotseat.
- All battles are auto-resolved. Screenshots must be posted with: odds and result screens, mouse over the odds bar to show the ratio, the armies involved with their bannersvisible on the campaign map, unit card of siege unit (ballista/catapult) must be visible if used to directly assault settlement.
- Armies that are defeated in battle by a player that comes after them in the turn list may not move the following turn. This is to make it fair for people who are defeated by players that come before them in the turn list.Armies standing in fortifications (fort/settlement) when defeated are excluded from this rule.
- Heroic victories vs players aren't allowed (exception when it's impossible to get another result)
- Not allowed to sally out if the result is a defeat.
- You are not allowed to post a defeat
- Ships cannot leave blockaded ports. No attacking ships in ports using a game bug. It's not allowed to keep units protected by placing them in ships docked in a port.
- Ports can also be blockaded by ground forces - At least two units are required for each ship in port in order to hold the blockade.
- You are not allowed to construct watch towers. This is to prevent blocking the possible construction of forts.
- Limit of 3 forts per region/per player, at least 4 units required to be stationed at each fort.
Agent rules
-Spies need 60% infiltration to open gates
- Limit of 2 assassins per player. +1 Assassin for every 25 regions you control.
- Assassins cannot sabotage and need 60% to kill other agents/generals/family members and 30% to kill other assassins
- Princesses are not allowed to steal Family Members. They may marry other players Family Members only through diplomatic means.
- Merchants are allowed to eliminate other merchants only in your own regions or regions you have acquired Trade rights to as long as they have 60% chance. Screenshots required
-you are not allowed to move bribed units
Settlement rules
-In order to Destroy any buildings you must have held control of the settlement for at least 3 turns.
- You may not destroy a settlement if the settlement is under siege or an overwhelming enemy force is 1 turn away.
- You are allowed to destroy Temples immediately.
- When receiving a region through diplomacy all units except 1 must be disbanded.
- Not allowed to exterminate settlements















