Lands: Yorkshire: Rich Income, Grand Militia 50,000 Crowns, 6,000 men Chester (Chesire): Prosperous Income, Large Militia 40,000 Crowns, 4,500 men Middlesex (London): Rich Income, Grand Militia 50,000 Crowns, 6,000 men Rutland: Poor Income, Small Militia 20,000 Crowns, 1,500 men Powys (March): Prosperous Income, Average Militia 40,000 Crowns, 3,000 men Earldom of Ulster: Poor Income, Average Militia 20,000 Crowns, 3,000 men Cornwall: Rich Income, Large Militia, 50,000 Crowns, 4,500 men
Total: 50,000 Crowns (From London)
Bonuses:
Spoiler Alert, click show to read:
England: Middlesex:
Spoiler Alert, click show to read:
Palace of Westminster: This palace has not just been the official meeting place of Parliament since 1295, but it is also currently the official royal residence of England's sovereigns. In essence, it is the center of government for the entire country. Whoever controls it has quite the head-start on being considered England's legitimate monarch, not to mention control over the Kingdom's central administrative apparatus and access to Parliament. They can recruit troops at 75% the usual cost (though they must still pay full upkeep) and further enjoy +2 Charisma & +2 Levy rolls and +5% income.
Westminster Abbey: This consecrated church is of special significance to the English Crown, as it is where England's Kings are traditionally crowned since Henry III (and long before him, Harold Godwinson and William the Conqueror) and, also since Henry III, where most monarchs are laid to eternal rest. The controller gets +1 to reaction rolls when dealing with AI English nobles, and characters may also seek refuge within the abbey for up to 1 in-game year; unless permitted by the religious authorities, anyone who would do harm unto them on its consecrated ground will certainly have to face some consequences at the Church's hands.
Tower of London: Built by the Conqueror on the northern bank of the Thames as a symbol of his power and a safe base of operations, the Tower of London is actually a castle complex shielded by two walls and a moat. The White Tower which gives the whole place its name can also (and famously did) serve as a prison for enemies of whoever happens to control London. In case London's outer defenses falter, the surviving defenders can fall back here to hold out for another half-year (3.5 days). Prisoners locked up here also suffer -4 to escape rolls.
The People of London: As England's capital and largest city, London is home to more affluent and educated families (chiefly merchants) than most other parts of the country. These people have an independent streak and are unlikely to just roll over for any would-be invader unless given sufficient reason to stand down; if they must, they'll bar the gates and man the city's walls themselves, as they have done to repel the Lancastrians after Wakefield & 2nd St Albans out of fear of Marguerite d'Anjou's notoriously pillage-happy army. d10*d1000 Militia (75% Militia Longbows, 25% Militia Footmen) will spawn when the city comes under attack unless its people happen to actually like the attacker more than London's present controller and are confident that they won't sack the place upon victory.
Yorkshire:
The Walls of York: York's walls, originally built by the Romans and successively rebuilt & improved by the Vikings and English of the 13th-14th centuries, are noted for being exceptionally formidable and completely enclose the city from external threats. Four main gatehouses or 'Bars' - Bootham Bar, Monk Bar, Walmgate Bar and Micklegate Bar - serve not just as fortified defensive positions during sieges, but also allows the city's master to extract tolls from those passing through it, which (on account of the city's status as a major economic powerhouse of northern England) translates to quite a few people indeed. +5 Siege rolls, -5 Raiding rolls, +5% income.
Cathedral of Saint Peter (York Minster): Though this imposing marvel of Gothic architecture is still under construction (till 1472), the Cathedral of Saint Peter is a place of active worship and prayer. The seat of the Archbishop of York and his Archdiocese of Yorkshire, this grand complex dominates the city of York with its tall towers and high roof. It began construction in 1230 and has experienced many delays, either due to funds, workers or parts of the facility collapsing. Despite these delays, the complex nears its completion and remains a marvel of Northern England as well as a testament to the authority and influence of the Archbishop of York. +10% income, +1 Charisma, +1 levy and taxation rolls.
Conisbrough Castle: This castle was once a royal residence of Harold Godwinson, the last Saxon King of England: in fact its very name is derived from what the Saxons called it, Cyningesburh or 'the king's fortress'. It gained its current form under William de Warenne, Earl of Surrey and close ally of William the Conqueror, and was held by his descendants before eventually reverting to the Crown in 1347 & being granted to Edmund of Langley, from whom the later Dukes of York inherited it. It's a strong fortress with a rounded keep and stone curtain walls overlooking its outer bailey, and if Yorkshire's holders lose the city for whatever reason, they can retreat here to hold out further. +2 Siege rolls & can hold out for 1/2 a year (3.5 days), can only be used if York falls to the enemy and the characters defending it succeed in their escape rolls.
The People of York: York is the largest city in northern England. Consequently, its large population is more capable of defending itself against threats than most other settlements in the north, and Yorkshiremen famously followed the direction of the city's Archbishops in battle several times throughout history; famously at the battles of the Standard (1138), Myton (1319) and Neville's Cross (1346). Though most of their feats were mounted against the Scots, the people of York are unlikely to object to resisting an English army that they fear will harm them just as badly as any Scotsman. d5*d1000 Militia (75% Militia Longbows, 25% Militia Footmen) will spawn when the city comes under attack unless its people happen to actually like the attacker more than its present controller and are confident that they won't sack the place upon victory.
Chestershire:
The Walls of Chester: Chester's sturdy walls had their beginnings in the Roman fort of Deva Victrix, a castrum that was larger than Eburacum (the future York). Those early defenses were vastly expanded and reinforced by the Saxons and later the English, ensuring that Chester's residents would have little to fear from any foe that may come to dash themselves against their walls. +5 Siege rolls, -5 Raiding rolls.
Rutland:
Belvoir Castle: First founded in 1067, this castle was a royal residence until it was granted to one Robert de Ros, ancestor of the Barons de Ros, in 1257: he was given a license to crenellate it 10 years later, making Belvoir into a fortress truly worthy of the awe & fear of any who would assail it. Besides providing a beautiful view (hence its name), the castle's high walls allow its defenders to rain missiles on any advancing opponent with impunity, and if things really go sour then they can withdraw to its inner keep to hold out even longer. +3 Siege rolls, -3 Raid rolls, and if the outer walls were to fall the defenders can hold out in its keep for half a year (3.5 days).
Ulster:
Down Cathedral: Originally a church, this site was transformed into a proper cathedral starting in the time of Bishop (later Saint) Malachy, most famous for predicting that there would be only 112 more Popes before the Last Judgment. Despite being burned and razed by various invading armies (including that of the Scottish Bruces in the 1320s) or battered by quakes and other natural disasters, it was always rebuilt right back up, a true testament to the resilience of the Church and the Irish people. +5% income, +1 Charisma, +1 levy and taxation rolls, and characters may also seek refuge within the Cathedral for up to 1 in-game year; unless permitted by the local religious authorities, anyone who would do harm unto them on its consecrated ground will certainly have to face some consequences at the Church's hands.
Cornwall, Devonshire:
Extensive Mining: Extreme southwestern England is known for its substantial mining industry, particularly of tin and copper. Zinc, arsenic and silver are also found in abundance in their mines. +10% income.
Last edited by Blastoise Groudon; October 07, 2016 at 11:27 AM.