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Thread: [PREVIEW] 1.2 New Grand Campaign

  1. #161

    Default Re: [PREVIEW] 1.2 New Grand Campaign

    They're not submods exactly, just other mods that are compatible with DeI. Simply put, most graphical mods are compatible with DeI, provided that they only change something like vegetation, water, or lighting.

  2. #162

    Default Re: [PREVIEW] 1.2 New Grand Campaign

    Rome II: Flora HD
    http://steamcommunity.com/sharedfile...htext=FLORA+HD
    Plus Pdguru legal weed mods are the ones I use on this purpose.

  3. #163

    Default Re: [PREVIEW] 1.2 New Grand Campaign

    Quote Originally Posted by Tenerife_Boy View Post
    Rome II: Flora HD
    http://steamcommunity.com/sharedfile...htext=FLORA+HD
    Plus Pdguru legal weed mods are the ones I use on this purpose.
    Thx very much !
    RTW 1 fan - betrayed, disillusioned, disgusted with Rome 2.
    My thematic camping project on autonomy ==> http://www.camping-la-ressource.fr/

  4. #164

    Default Re: [PREVIEW] 1.2 New Grand Campaign

    Beautiful promotional map from jan_boruta, will post another later

    Spoiler Alert, click show to read: 

    ----> Website -- Patreon -- Steam -- Forums -- Youtube -- Facebook <----

  5. #165
    Maetharin's Avatar Senator
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    Default Re: [PREVIEW] 1.2 New Grand Campaign

    May I ask why you chose to make Sardes a Satrapy again?
    Because I honestly donīt know if that region was administered in a different way from Syria and Mesopotamia,
    but I do know Anatolia had many Katoikoi settlers the Seleucids were able to recruit.
    "Ceterum censeo Carthaginem delendam esse!"

    Marcus Porcius Cato Censorius

    "I concur!"

    ​Me

  6. #166

    Default Re: [PREVIEW] 1.2 New Grand Campaign

    Hey, there are at least two factions we haven't revealed yet on that map.

  7. #167
    Vardan the Great's Avatar Campidoctor
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    Default Re: [PREVIEW] 1.2 New Grand Campaign

    Quote Originally Posted by Augustusng View Post
    Hey, there are at least two factions we haven't revealed yet on that map.
    Russia and Turkey?
    "An unexpected death is a death, an intended death - immortality"
    (c) Vardan Sparapet, before the Battle of Avarayr

  8. #168

    Default Re: [PREVIEW] 1.2 New Grand Campaign

    Quote Originally Posted by Augustusng View Post
    Hey, there are at least two factions we haven't revealed yet on that map.
    Well, I was hoping to tease them but thanks for pointing it out

    Quote Originally Posted by Maetharin View Post
    May I ask why you chose to make Sardes a Satrapy again?
    Because I honestly donīt know if that region was administered in a different way from Syria and Mesopotamia,
    but I do know Anatolia had many Katoikoi settlers the Seleucids were able to recruit.
    Well, its always been that way in DeI so it wasn't "again" - in terms of that general area being a satrapy. We have actually changed the entity of Sardes to be Lydia. But the answer is the same as it was in the beginning - mainly gameplay, AI and starting size for factions.
    Last edited by Dresden; November 20, 2016 at 05:54 PM.

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  9. #169

    Default Re: [PREVIEW] 1.2 New Grand Campaign

    Quote Originally Posted by Vardan the Great View Post
    Russia and Turkey?
    Yes, the Soviet union is one of them Their roster will comprise of apocalypse tanks and mind controlled giant squids.

    Their faction trait gives them 20 recruitment slots per settlement. As well as a immense penalty to diplomatic relations.

  10. #170
    hippacrocafish's Avatar Campidoctor
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    Default Re: [PREVIEW] 1.2 New Grand Campaign

    Kartli and Eblani (I think that's their name)? Sounds like fun. Might be cool to have a Caucasian faction that doesn't suck like Kolchis.

  11. #171

    Default Re: [PREVIEW] 1.2 New Grand Campaign

    Beatiful map! Yeah guys, you are really good at teasing us I cannot remember the day unless the days in my childhood, when I was so hypped for a Christmas..lets face it guys, best teaser is Open Beta

  12. #172

    Default Re: [PREVIEW] 1.2 New Grand Campaign

    WAAAAAAAAAAAANT

  13. #173

    Default Re: [PREVIEW] 1.2 New Grand Campaign

    New rule, every request for an open beta is FIVE times the penalty for asking when the mod releases.

  14. #174
    Maetharin's Avatar Senator
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    Default Re: [PREVIEW] 1.2 New Grand Campaign

    What about an alpha?
    "Ceterum censeo Carthaginem delendam esse!"

    Marcus Porcius Cato Censorius

    "I concur!"

    ​Me

  15. #175
    Nimble's Avatar Libertus
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    Default Re: [PREVIEW] 1.2 New Grand Campaign

    Okay, which days in the next 365 days are you not releasing it on...?

  16. #176

    Default Re: [PREVIEW] 1.2 New Grand Campaign

    We definitely aren't ready for an open beta, yet, but I won't rule out the possibility of having one for our TWC forum players who have been so helpful with shaping and testing the mod.

    I know we have quite a bit of basic work left in a few areas, but its starting to come together. Most of the major systems and overhauls are in, we just have to go about properly finishing, polishing, tweaking and adding missed elements.

    ----> Website -- Patreon -- Steam -- Forums -- Youtube -- Facebook <----

  17. #177

    Default Re: [PREVIEW] 1.2 New Grand Campaign

    Quote Originally Posted by Maetharin View Post
    What about an alpha?
    Quote Originally Posted by Nimble View Post
    Okay, which days in the next 365 days are you not releasing it on...?
    Crafty buggers....

  18. #178
    Nimble's Avatar Libertus
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    Default Re: [PREVIEW] 1.2 New Grand Campaign

    Quote Originally Posted by Ivan_Moscavich View Post
    Crafty buggers....
    Hundreds of hours playing DEI will do that to a man..

  19. #179
    Maetharin's Avatar Senator
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    Default Re: [PREVIEW] 1.2 New Grand Campaign

    Quote Originally Posted by Ivan_Moscavich View Post
    Crafty buggers....
    You love it
    "Ceterum censeo Carthaginem delendam esse!"

    Marcus Porcius Cato Censorius

    "I concur!"

    ​Me

  20. #180

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