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  1. #1
    Lucius Malfoy's Avatar Pure-Blood
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    Default The Wares of London

    The Wares of London
    This is the list of Upgrades and Items you can buy for your Castles and Characters. Post what you buy and the cost here, and don't forget to update your Vault afterwards.




    Personal Equipment
    These are items equipped to characters to improve their traits.

    Only Knights may be able to claim a free suit of armor and weapon of their choice. A bonus which is lost upon being elevated to a peerage of England.

    Armor and weapons
    Armour Sets
    Studded Leather Armour (+5 hp, +2 Scout, +2 Assassin, +2 Capture) - The simplest armour in terms of creation and the weakest by way of protection, this armour nonetheless provides the user much better movement and is favoured by those who would rather be quick on their feet over having the ability to slug it out in a melee. A studded leather chestpiece with hardened leather vambraces, shinguards, thighguards and boots. This set of armour costs 15,000 Crowns.

    Chainmail Armour (+10 hp, +1 Scout, +2 Duels, +1 Survival) - The armour of choice for most freedmen, chainmail is affordable yet offers some protection on the battlefield. A mix of studded leather with a mail coat or mail worked into the leather. This set of armour costs 30,000 Crowns.

    Partial Plate (+20 hp, +4 Duels, +2 Survival) - The optimal trade-off between mobility and protection, partial plate armour is often worn by those of a knightly bearing. A thick and solid plate chestpiece protects the vital organs while segments covering the thighs, shins and forearms allow blows to be deflected or absorbed. Leaving the upper arms and legs largely unrestricted means that movement isn't too heavily constrained, allowing the wearer mobility for duelling. This set of armour costs 40,000 Crowns.

    Full Plate (+20 hp, +1 Battles, +6 Survival, +5 post-battle condition rolls) - Covering oneself from head to toe in the best plate available brings significant advantages and drawbacks. You become near-impossible to kill but also don't move much yourself. Favoured by knights taking to the battlefield, knowing their main role in such an event will be to present the heaviest possible mass atop a horse to plough through enemy troops in a formation of massed heavy horse, this is a set of armour for surviving a major battle rather than a set for everyday wear or single combat. This set of armour costs 60,000 Crowns.

    Weapons
    Weapons are divided into three overaching types: those used exclusively in one hand, those used with one or two depending on the context, and those large enough to require two hands at all times. Each comes with benefits and drawbacks.

    A single handed weapon and shield (+2 Duels, +4 Survival, +6 hp) offers the most survivability, allowing the user to shelter behind the shield and use it to further protect themselves, but at the cost of sacrificing the reach and power afforded by the larger, heavier weapons. Most common weapons are an arming sword or a flanged mace. This combination costs 25,000 Crowns.

    A hand-and-a-half weapon (+4 Duels, +4 Survival), the most common name for large single-handed weapons, are typically used without shields but are lighter and thus more mobile than two-handed weapons, giving the user the ability to position themselves faster and exploit the situation with more agility, at the cost of reduced reach and less power than a two-handed weapons, but superior reach and power to a single handed weapon. These weapons cost 30,000 Crowns.

    A two-handed weapon (+7 Duels, +2 Survival) represents those swords that are the largest, heaviest weapons, be they poleaxes, longswords or warhammers. These weapons are sluggish but mighty: a solid blow from such a weapon, even to a shield, could break the arm of the target or outright shatter lesser weapons. The key to surviving such weapons is mobility, while the key to their masterful use is conservation of energy and the efficient application of it into well aimed, well timed strikes of immense power. These weapons cost 30,000 Crowns.


    Building Upgrades
    These are structures created in your character's home province that grant improvements to the province itself. May only be built within the main land of your title.

    You can only build 3 at a time per week. Each building requires 1 week (1 in game year) to be built.

    Tier 1
    TIER I: 10,000 crowns each
    - Reinforced Wall: +1 Siege Defence Rolls, -2 raiding Rolls.
    - Grain Mill: +5% income, +1 Charisma
    - Castle Smith: -5% professional troops’ upkeep and recruitment cost.
    - Chapel: +5% to income for clergymen, +1 Charisma for Nobles.
    - (Coastal Only) Dockyard: Requires wood. +5% income, player might build ships.
    - Market Square: +5% income
    - Logging Camp: gain access to Wood resource
    - Small Mine: gain access to Stone resource

    Tier 2
    TIER II: 20,000 crowns each
    - Towers and Gatehouse: Requires Stone. +2 Siege Defence Rolls, -4 raiding rolls.
    - Granary: +5% militia, +5% income, +5 militia replenishment.
    - Armory: -10% professional troops’ upkeep and recruitment cost.
    - Church: +5% for clergymen, +1 Charisma for Nobles, +1 levy and taxation rolls.
    - (Coastal Only) Large Dockyard: Requires wood. +10% income, player might build ships, -20% ship recruitment and upkeep cost.
    - Merchant's Square: +10% province income
    - Lumber Camp: +5% income
    - Medium Mine: +5% income

    Tier 3
    TIER III: 40,000 crowns each
    - Improved Fortifications: Requires Stone. +4 Siege Defence Rolls, -5 raiding rolls.
    - Large Granary: +10% militia, +10% militia replenishment.
    - Arsenal: -15% professional troops’ upkeep and recruitment cost.
    - (Coastal Only) Major Dockyard: Requires wood. +10% income, player might build ships, -40% ship recruitment and upkeep cost.
    - Plow lands: Extends the demesne's arable lands, thus increasing production. Greater population sustainable. +5% militia, +5% income.
    - Lumber Mill: +10% income, required for Great Building
    - Large Mine: +10% income, required for Great Building

    Great Building Chain
    Great building chain: (needs Tier III buildings to be completed)
    The great building chain comprises several tiers, each taking a year to complete. The great building chain encourages player-to-player interaction and collaboration, even if bonuses aren't that high (that would make things unbalanced) is mainly designed to create plots and new rpying arcs, as it's a demanding and long term rpg, so player might employ their money and time in something meaningful rp-wise, rather than mindlessly upgrading their homethreads by purchasing new buildings. Every time a great building is started a new thread might be opened in the proper subforum:
    - Laying the foundations: 20,000 crowns, requires stone. (1 week)
    - Erecting the walls: 30,000 crowns, requires stone. (1 week)
    - Establishing the interior: 30,000 crowns, requires stone (1 week)
    - Building the roofs: 20,000 crowns, requires wood. (1 week)

    -> Cathedral: The greatest place possible to worship God, build on his honor. A cathedral is such when a bishop has his seat on the city. Extensive funds and lands are needed to maintain a new bishopric and the cathedral, thought it clearly improves both the clergy and the peasantry standing. +10% income, +1 Charisma, +1 militia and taxation rolls. Can only be build if the bishop authorizes it or the King/Pope allows the creation of a new bishopric.
    -> University: A place of learning, in the image of Bologna or Paris. This building houses few of the wisest minds of Christendom, and that is costly. Students arrive from every corner of Europe to attend the lessons and debate the most intrincate philosophical and theological issues. Coming-of-age characters start with 2 extra trait points, +1 Charisma, -1 militia and taxation rolls (symbolizing the unrest created by the university). The superior education on some fields provide valuable assets, like skilled medician (-1 to death rolls).
    -> Palace/Manor: Such a magnificent building astonishes your subjects and vassals alike. A place of ostentation and luxuries few can afford. Furbished with the most costly tapestries, furniture and artworks this reaffirms your power and wealth. +2 Charisma, -5% income, +1 militia and taxation rolls.
    Last edited by Jokern; November 25, 2016 at 11:10 AM.
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  2. #2

    Default Re: The Wares of London

    The bastard of Fauconberg claims his free armour and weapon, as well as David ap Maredudd
    Last edited by Gandalfus; September 21, 2016 at 04:13 PM.

  3. #3
    Lucius Malfoy's Avatar Pure-Blood
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    Default Re: The Wares of London

    LW, I stated this before; you cannot collect income right now and thus shouldn't be able to purchase buildings.

    The only thing that can be done is for Knight characters in terms of claiming free armor set and weapons.

    Edit: Also you need money to build buildings, LW. I noticed you don't have a vault.
    Last edited by Lucius Malfoy; September 19, 2016 at 12:33 AM.
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  4. #4
    Barry Goldwater's Avatar Mr. Conservative
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    Default Re: The Wares of London

    The De Vere & Kyriell brothers claim their free armor and weapon.

  5. #5
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    Default Re: The Wares of London

    If the King and Baron Hastings has any free weapons and Armour to claim, we wish to do so now.

  6. #6
    Lucius Malfoy's Avatar Pure-Blood
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    Default Re: The Wares of London

    Only Knights can claim free armor and weapons.

    So de Veres, Edward of March and Hastings can't.
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  7. #7
    Jokern's Avatar Mowbray of Nottingham
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    Default Re: The Wares of London

    The Duke of Norfolk begins the construction of the following buildings in Norfolk:
    - Reinforced Wall: +1 Siege Defence Rolls, -2 raiding Rolls.

    - Grain Mill: +5% income, +1 Charisma
    - Castle Smith: -5% professional troops’ upkeep and recruitment cost.

    Total cost: 30,000
    Completed 2/10

    --------------

    The Earl of Surrey purchases:
    - Partial Plate
    (+20 hp, +4 Duels, +2 Survival)

    Total cost: 40,000

  8. #8

    Default Re: The Wares of London

    Suffolk:

    Grain Mill: +5% income, +1 Charisma
    Chapel: +5% to income for clergymen, +1 Charisma for Nobles.
    Market Square: +5% income
    ------------------------
    30,000


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  9. #9
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    Default Re: The Wares of London

    Earl Hastings:
    - Market Square: +5% income
    Total Cost: 10K

    King Edward IV:
    - Market Square: +5% income
    Total Cost: 10K

    Last edited by Blastoise Groudon; September 29, 2016 at 09:23 AM.

  10. #10

    Default Re: The Wares of London

    Lord stafford:
    Lumber mill in buckingham
    Total cost 40,000
    Completed 6/10

  11. #11

    Default The Wares of London

    @Noytary; you have to build your buildings in order, from tier I onwards. It seems as if you've just skipped to the last tier.
    Last edited by Gandalfus; September 29, 2016 at 01:57 AM.

  12. #12
    Mary The Quene's Avatar Praeses
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    Default Re: The Wares of London

    Herbert

    - Reinforced Wall: +1 Siege Defence Rolls, -2 raiding Rolls.
    - Grain Mill: +5% income, +1 Charisma
    - Castle Smith: -5% professional troops’ upkeep and recruitment cost.

    Total cost: 30,000


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  13. #13

    Default Re: The Wares of London

    Ah okay. So Lord Stafford:
    Grain mill
    Market square
    Reinforced wall
    Chapel
    Total- 40,000 crowns
    Completed 7/10

  14. #14

    Default Re: The Wares of London

    Read the rules again, erase the wall

  15. #15
    Lucius Malfoy's Avatar Pure-Blood
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    Default Re: The Wares of London

    Salisbury orders
    - Reinforced Wall: +1 Siege Defence Rolls, -2 raiding Rolls.
    - Grain Mill: +5% income, +1 Charisma
    - Market Square: +5% income

    Total: 30,000 crowns.
    ETA: 10/7/16
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  16. #16

    Default Re: The Wares of London

    Exeter purchases in Rougemont:
    - Logging Camp: gain access to Wood resource
    - Small Mine: gain access to Stone resource
    - Grain Mill: +5% income, +1 Charisma

    Neville purchases in Kent:
    - Logging Camp: gain access to Wood resource
    - Small Mine: gain access to Stone resource
    - Reinforced Wall: +1 Siege Defence Rolls, -2 raiding Rolls.

    Exeter total: 30,000
    Kent total: 30,000

  17. #17
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    Default Re: The Wares of London

    King Edward buys partial plate Armour.
    Total: 40,000 Crowns

  18. #18
    Lord William's Avatar Duke of Nottingham
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    Default Re: The Wares of London

    1463:
    - Chapel: +5% to income for clergymen, +1 Charisma for Nobles.
    Last edited by Lucius Malfoy; September 30, 2016 at 02:49 PM. Reason: Adjusted. Next time, please ask for clarification.

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  19. #19
    Lucius Malfoy's Avatar Pure-Blood
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    Default Re: The Wares of London

    Quote Originally Posted by Lord William View Post
    1462:
    - Reinforced Wall: +1 Siege Defence Rolls, -2 raiding Rolls.
    - Chapel: +5% to income for clergymen, +1 Charisma for Nobles.
    - Small Mine: gain access to Stone resource


    1463
    - Towers and Gatehouse +2 siege defence, -4 raid rolls
    - Medium Mine 5% income
    - Logging camp access to timber


    Unless you are the Prince-Bishop of Durham, who actually holds a title (Durham), as a landed noble/clergyman, no clergy cannot build buildings except the Chapel building chain.

    You cannot also build buildings within on the beginning of a new year and count them as last year productions so you can build the next stage. That is cheating and against the rules.

    The above post is being adjusted to only the Chapel being listed as being in progress of building and will be available 10/7. Please ask next time about clarification on clergymen.
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  20. #20
    Lucius Malfoy's Avatar Pure-Blood
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    Default Re: The Wares of London

    Duke of Clarence purchases:
    - Grain Mill: +5% income, +1 Charisma
    - Castle Smith: -5% professional troops’ upkeep and recruitment cost.
    - Market Square: +5% income

    Total: 30,000
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