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  1. #1

    Icon6 What units could be changed?

    For some reason the archers shoot well too slow to the point where playing as England which is my fav is now out the window...history shows longbows were the new weapon which changed the course of England's history yet with this performance its not so accurate nor fun.

    The tier 3 Kings knights on foot look like every other infantry unit rather than being an all clad armored suit with helmet matching everyone else's so as to show a unit that stands out and is unique. The uniformity of this unit would suggest a professional appearance and therefore more higher tier looking.

    I feel the bill-men don't need to have a pike feature and just be like a foot knight but with less devastating stats. Just make them amour piercing and anti horse. This makes the french voultier units more unique for France then which gets matched by the longbow.

    What do you guys think?

  2. #2

    Default Re: What units could be changed?

    It's Warman's call on what England looks like, but I'll check out the bodyguard later.

    I'm not sure if it was Bobi, but the rate of fire was slowed down for archers because they run through their supply of arrows too quickly. I do notice that archers seem to be painfully slow when firing.. especially crossbows. I'll see if we can bump up the rate a point or two to get a better middle ground for everyone to enjoy. (Longbows are actually a prehistoric weapon by the way)

    I think the billmen are supposed to be similar to how the billmen in Medieval 2 function.

  3. #3
    Kjertesvein's Avatar Remember to smile
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    Default Re: What units could be changed?

    Right now, longbowmen are as strong as Iguanodons. Not as strong as the Big Bang or Ygritte, but still a bit too strong in my opinion.
    Spoiler Alert, click show to read: 

    I think a lot more ammo and speed, but less effective projectiles would be a preferable option. I'm not exactly sure what the rational behind the current state or what the perfect balance is, but 44 seconds? Depending on your own weight, do a pull ups. Then hold it at your chin level for 44 seconds. Oh, and I forgot to mention, do it all with one hand. Good luck. I know it's not the exact same thing, but they're both equal and equivalent glimpses of the untrue.
    Every time I see a YouTuber waiting behind his archers to fire, but they never do, I always imagine the YT internally singing "Just let it go!"

    I'm not sure if you're talking about King's Bodyguards or Foot Men-at-Arms? What look are you imagining they'd look like exactly? I can say that, with some level of certainty, the BG unit's helmets looks a bit plain and goofy. I know this is nitpicking and I understand why it's done this way, but still. As a bit of context, here is a graphical representation of the evolution of 15th century English knightly armour (not lower ranking, e.g. men-at-arms, etc.):
    Spoiler Alert, click show to read: 
    Collection of 15th century English Knightly armour blueprints
    Spoiler Alert, click show to read: 

    1400-1450
    Spoiler Alert, click show to read: 


    1400-1425
    Spoiler Alert, click show to read: 


    1410-1430
    Spoiler Alert, click show to read: 


    1430-1445
    Spoiler Alert, click show to read: 


    1440-1450
    Spoiler Alert, click show to read: 


    1450-1500
    Spoiler Alert, click show to read: 
    Summary of the evolution of English 15th century knightly armour
    Spoiler Alert, click show to read: 
    Start 38:00 to 44:00.

    Spoiler Alert, click show to read: 


    Here is speculation of what Richard the III, the last warrior king of England, would've looked like in 1485. Start 22:30

    Spoiler Alert, click show to read: 

    More relevant context on Richard the III, incl. armour.
    Spoiler Alert, click show to read: 


    Dr Capwell mentions that Milanese was the industrial mass production center of armour at the time, providing most of the armour for the English men-at-arms during the latter half of the 15th century, at the time of Richard the III. I think that would be an appropiate way of distinguishing the bodyguard from all the others.
    sauce

    ~Wille
    Last edited by Kjertesvein; September 13, 2016 at 02:29 AM.
    Thorolf was thus armed. Then Thorolf became so furious that he cast his shield on his back, and, grasping his halberd with both hands, bounded forward dealing cut and thrust on either side. Men sprang away from him both ways, but he slew many. Thus he cleared the way forward to earl Hring's standard, and then nothing could stop him. He slew the man who bore the earl's standard, and cut down the standard-pole. After that he lunged with his halberd at the earl's breast, driving it right through mail and body, so that it came out at the shoulders; and he lifted him up on the halberd over his head, and planted the butt-end in the ground. There on the weapon the earl breathed out his life in sight of all, both friends and foes. [...] 53, Egil's Saga
    I must tell you here of some amusing tricks the Comte d'Eu played on us. I had made a sort of house for myself in which my knights and I used to eat, sitting so as to get the light from the door, which, as it happened, faced the Comte d'Eu's quarters. The count, who was a very ingenious fellow, had rigged up a miniature ballistic machine with which he could throw stones into my tent. He would watch us as we were having our meal, adjust his machine to suit the length of our table, and then let fly at us, breaking our pots and glasses.
    - The pranks played on the knight Jean de Joinville, 1249, 7th crusade.













    http://imgur.com/a/DMm19
    Quote Originally Posted by Finn View Post
    This is the only forum I visit with any sort of frequency and I'm glad it has provided a home for RTR since its own forum went down in 2007. Hopefully my donation along with others from TWC users will help get the site back to its speedy heyday, which will certainly aid us in our endeavor to produce a full conversion mod Rome2.

  4. #4

    Default Re: What units could be changed?

    This is what i mean. Sorry was in a rush with previous thread:

    [img]
    C:\Program Files (x86)\Steam\userdata\46441587\760\remote\325610\screenshots[/img]

    Have these guys as your tier 1 fighting infantry rabble.

    [img]
    C:\Program Files (x86)\Steam\userdata\46441587\760\remote\325610\screenshots[/img]

    When I hear the word foot knightly retinue and the word knight suggests a rich nobleman or a professional warrior with the latest equipment. As above I feel this appearance is more knightly looking and sinister too. I would prefer they were a tier 3 unit as well. I only checked this morning and this guy is in with the tier 1 rabble.

  5. #5

    Default Re: What units could be changed?

    bollox how do you add images from steam screenshots.

  6. #6

    Default Re: What units could be changed?

    [IMG]C:\Program Files (x86)\Steam\userdata\46441587\760\remote\325610\screenshots[/IMG]
    This is your tier 1 rabble.
    [IMG]C:\Program Files (x86)\Steam\userdata\46441587\760\remote\325610\screenshots[/IMG]
    [IMG]C:\Program Files (x86)\Steam\userdata\46441587\760\remote\325610\screenshots[/IMG]
    This is your tier 3 knightley retinue.

  7. #7

    Default Re: What units could be changed?

    And on the bottom of the previous image is how i prefer the tier 3 units.
    When I hear the word foot knightly retinue and the word knight suggests a rich nobleman or a professional warrior with the latest equipment. As above I feel this appearance is more knightly looking and sinister too. I only checked this morning and the bottom pictured guys are in with the tier 1 rabble.

  8. #8

    Default Re: What units could be changed?

    Oh by the way is it possible to extract the mod in PFM and make my own changes to the mod or is it restricted some how.

  9. #9

    Default Re: What units could be changed?

    Quote Originally Posted by Empire_tw281 View Post
    Oh by the way is it possible to extract the mod in PFM and make my own changes to the mod or is it restricted some how.
    Possible.

  10. #10

    Default Re: What units could be changed?

    That's great, do you have something similar for 1300?



    Quote Originally Posted by Kjertesvein View Post
    Right now, longbowmen are as strong as Iguanodons. Not as strong as the Big Bang or Ygritte, but still a bit too strong in my opinion.
    Spoiler Alert, click show to read: 

    I think a lot more ammo and speed, but less effective projectiles would be a preferable option. I'm not exactly sure what the rational behind the current state or what the perfect balance is, but 44 seconds? Depending on your own weight, do a pull ups. Then hold it at your chin level for 44 seconds. Oh, and I forgot to mention, do it all with one hand. Good luck. I know it's not the exact same thing, but they're both equal and equivalent glimpses of the untrue.
    Every time I see a YouTuber waiting behind his archers to fire, but they never do, I always imagine the YT internally singing "Just let it go!"

    I'm not sure if you're talking about King's Bodyguards or Foot Men-at-Arms? What look are you imagining they'd look like exactly? I can say that, with some level of certainty, the BG unit's helmets looks a bit plain and goofy. I know this is nitpicking and I understand why it's done this way, but still. As a bit of context, here is a graphical representation of the evolution of 15th century English knightly armour (not lower ranking, e.g. men-at-arms, etc.):
    Spoiler Alert, click show to read: 
    Collection of 15th century English Knightly armour blueprints
    Spoiler Alert, click show to read: 

    1400-1450
    Spoiler Alert, click show to read: 


    1400-1425
    Spoiler Alert, click show to read: 


    1410-1430
    Spoiler Alert, click show to read: 


    1430-1445
    Spoiler Alert, click show to read: 


    1440-1450
    Spoiler Alert, click show to read: 


    1450-1500
    Spoiler Alert, click show to read: 
    Summary of the evolution of English 15th century knightly armour
    Spoiler Alert, click show to read: 
    Start 38:00 to 44:00.

    Spoiler Alert, click show to read: 


    Here is speculation of what Richard the III, the last warrior king of England, would've looked like in 1485. Start 22:30

    Spoiler Alert, click show to read: 

    More relevant context on Richard the III, incl. armour.
    Spoiler Alert, click show to read: 


    Dr Capwell mentions that Milanese was the industrial mass production center of armour at the time, providing most of the armour for the English men-at-arms during the latter half of the 15th century, at the time of Richard the III. I think that would be an appropiate way of distinguishing the bodyguard from all the others.
    sauce

    ~Wille

  11. #11
    Kjertesvein's Avatar Remember to smile
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    Default Re: What units could be changed?

    @Empire_tw281
    25 posts and you should be able to edit your posts.

    Quote Originally Posted by Gongo80 View Post
    That's great, do you have something similar for 1300?
    I don't have processed blueprints and relevant study of English 14th century knightly effigies of the same caliber. We do however have the 14th century resources available to us, online even.

    What is it that you're trying to do? To get a basic understanding of the evolution of English knightly armour or is it in order to make another product?

    ~Wille
    Thorolf was thus armed. Then Thorolf became so furious that he cast his shield on his back, and, grasping his halberd with both hands, bounded forward dealing cut and thrust on either side. Men sprang away from him both ways, but he slew many. Thus he cleared the way forward to earl Hring's standard, and then nothing could stop him. He slew the man who bore the earl's standard, and cut down the standard-pole. After that he lunged with his halberd at the earl's breast, driving it right through mail and body, so that it came out at the shoulders; and he lifted him up on the halberd over his head, and planted the butt-end in the ground. There on the weapon the earl breathed out his life in sight of all, both friends and foes. [...] 53, Egil's Saga
    I must tell you here of some amusing tricks the Comte d'Eu played on us. I had made a sort of house for myself in which my knights and I used to eat, sitting so as to get the light from the door, which, as it happened, faced the Comte d'Eu's quarters. The count, who was a very ingenious fellow, had rigged up a miniature ballistic machine with which he could throw stones into my tent. He would watch us as we were having our meal, adjust his machine to suit the length of our table, and then let fly at us, breaking our pots and glasses.
    - The pranks played on the knight Jean de Joinville, 1249, 7th crusade.













    http://imgur.com/a/DMm19
    Quote Originally Posted by Finn View Post
    This is the only forum I visit with any sort of frequency and I'm glad it has provided a home for RTR since its own forum went down in 2007. Hopefully my donation along with others from TWC users will help get the site back to its speedy heyday, which will certainly aid us in our endeavor to produce a full conversion mod Rome2.

  12. #12

    Default Re: What units could be changed?

    Quote Originally Posted by Empire_tw281 View Post
    These guys gotta be tier 2 or three either way from my view.
    Tier are more of a way of defining the era an unit is from. Those are from 1200-1300 and wearing 13th century gear, hence Tier 1. 14th=2nd, 15th=3rd.

    Quote Originally Posted by Filips Augustus View Post
    Empire, there is an Edit Post option if you want to change your post. Please use that option if you want to change something, and not reply with a new comment everytime. Right now you're just spamming the thread. Thanks.
    He can't. There is a minimal post count before one can edit.

  13. #13
    Ltd.'s Avatar Senator
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    Default Re: What units could be changed?

    While we are discussing longbows:



  14. #14

    Default Re: What units could be changed?

    This is the tier 1 rabble look I prefer.

  15. #15
    Commissar Caligula_'s Avatar The Ecstasy of Potatoes
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    Default Re: What units could be changed?

    To upload an image, upload it to http://imgur.com/ first, right click on the image, click copy link address, go here and do

    [IMG]insertURL[/IMG]
    Eg:

    Also, 44 seconds to reload a bow is unbearably slow from a gameplay perspective. I'd probably have it around 15 seconds or so, with the most elite bowman at maybe 10 (fastest is 7 seconds I think).



  16. #16

    Default Re: What units could be changed?

    Thanks for the help.

    If archers don't get changed to how they did it in the Rome II mod version I don't think i'll bother playing the mod. Don't mean to be picky. I just like my archers consistently shooting other wise why invest in so many of them.
    Either make the shots devastating and few in number or just increase the reload times. I don't care if they run out of ammo. Then i can throw the lazy gits into the frey and mop up the already tired and battered remains of a force.
    Just hope they is not late cav or infantry though.

  17. #17

    Default

    This is the tier 3 knightly retinue look I thought looked good which is mounted nobles dismounted:


    Is it me or did the Sergeants in Medieval 2 have spears and weren't like the tier one knightly retinue rabble but with different shields.




    Oh and this probably gets said all the time but I hate the maces for the infantry it looks so muck more better without them. Cavalry units pull off the mace well and that's more than enough aesthetically pleasing for me to see.

    Another point is the knightly retinue cards look impressive but the actual units in game hardly look like them. These cards which clearlt look menacing are only tier 1. wtf

    [IMG]blob:http://imgur.com/867e37e2-2c23-4a50-806c-ed88db8a9125[/IMG]

    Sorry don't know what went wrong there.




    These guys gotta be tier 2 or three either way from my view.
    Last edited by Pĺsan; September 16, 2016 at 09:36 AM.

  18. #18

    Default Re: What units could be changed?

    Empire, there is an Edit Post option if you want to change your post. Please use that option if you want to change something, and not reply with a new comment everytime. Right now you're just spamming the thread. Thanks.

  19. #19

    Default Re: What units could be changed?

    sorry. cheers bud.

  20. #20

    Default Re: What units could be changed?

    say if i could where is the edit post option?

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