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Thread: Ancient Empires: the mysterious mod

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  1. #1

    Default Ancient Empires: the mysterious mod

    Hi! Videos and screenshots look really amazing, but I really can't find a list of feautures of this mod (economy, campaign, ai, diplomacy etc) there's a guide about warfare but I also recently red from Petellius that "most of the progress made have been lost during further development of the battle mechanics" so in the end what brand new features/enhancements this mod will bring us apart from the different era? Thks!

  2. #2

    Default Re: Ancient Empires: the mysterious mod

    I think they are trying to keep it a little secret. I personally would like to know a little more basic info about campaign but nothing that would ruin experiencing it for myself in game.

  3. #3

    Default Re: Ancient Empires: the mysterious mod

    Its not that its a secret we just dont have the time to explain it all right now, we also dont really know until its all finished and we can test it. On the loss of progress that was about the BAI.
    Vespasian's own: Up the Augusta! For Cato!

    AE: Battle Balancing and BAI.

  4. #4
    Visarion's Avatar Alexandros
    Artifex

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    Default Re: Ancient Empires: the mysterious mod

    Quote Originally Posted by Petellius View Post
    On the loss of progress that was about the BAI.
    ???

  5. #5

    Default Re: Ancient Empires: the mysterious mod

    I agree, so many questions, Im dying to know the features of the campagain like food distribution or raiding issue. Basically everything

  6. #6

    Default Re: Ancient Empires: the mysterious mod

    Mhh isn't a beta version due to be released this month?

  7. #7

    Default Re: Ancient Empires: the mysterious mod

    It is yes, but I'm not sure we'll even have time to test it
    Vespasian's own: Up the Augusta! For Cato!

    AE: Battle Balancing and BAI.

  8. #8

    Default Re: Ancient Empires: the mysterious mod

    I guess everybody here will gladly test it for you on the 30th of September Prepare for real mess in the forum. I think you should consider some good way of clear and organized issues and bugs reporting for the first release

  9. #9
    Willhelm123's Avatar Decanus
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    Default Re: Ancient Empires: the mysterious mod

    We're weary of promising lots of features which are unlikely to be in the first release.
    AE Dev, mainly units

  10. #10

    Default Re: Ancient Empires: the mysterious mod

    Quote Originally Posted by Willhelm123 View Post
    We're weary of promising lots of features which are unlikely to be in the first release.
    I fully understand that. You will get even more tired of this after 30th of September People will run around screaming "WHERE IS MY BLA BLA FEATURE I'VE BEEN WAITING FOR?! YOU SAID YOU WILL IMPLEMENT IT!!!!111"

    Then you will be like "We were not able to make it for the first release"

    They will be like "Oh okay".

    Multiply such topic by 100

  11. #11

    Default Re: Ancient Empires: the mysterious mod

    Pretty much xD
    Vespasian's own: Up the Augusta! For Cato!

    AE: Battle Balancing and BAI.

  12. #12

    Default Re: Ancient Empires: the mysterious mod

    Donīt worry guys, you do all this for free and we appreciate your hard work. I will surely play no matther what and will continue to support with my feedback and testing. Thanks for this mod.

  13. #13
    Decanus
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    Default Re: Ancient Empires: the mysterious mod

    Petellius: Just at what time will the game be released on Sept 30. I'm setting my clock now. LOL, just kidding. ps: but will be looking for a way to download the game.

  14. #14

    Default Re: Ancient Empires: the mysterious mod

    I worked for a while on improving the BAI but eventually that came to a dead end. Still working on it though.
    Vespasian's own: Up the Augusta! For Cato!

    AE: Battle Balancing and BAI.

  15. #15
    Visarion's Avatar Alexandros
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    Default Re: Ancient Empires: the mysterious mod

    Oh I know how it is with those crashes... I used to have like tons of saved backups

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