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September 09, 2016, 10:42 AM
#1
IEB Record of Changes
Imperia et Barbari production release notes listed below.
Version 1.1.1 (Production Release) update includes:
Increased number of agents and governers available as imperium building progresses
Unit recruitment buildings now have unit stat improvements, thus encouraging the player to upgrade the building lines
A few minor changes included
Bugs identified were fixed
Version 1.1 (Production Release) update includes:
Campaign Changes:
Completely rebuild main campaign startpos file only using Tweak (Assembly Kit) with revised victory conditions for the playable factions in main campaign
New separate faction rosters for Lakhmids, Tanukhids, Himyar and Garamantes
New units added to Aksum and Nobatia (Makouria renamed Nobatia)
Minor faction roster changes to Slavic factions and Egrisi
AoR restriction imposed on certain units such as Kushan ones for Sassanids
Basic Roman units can be recruited by Migration factions (i.e. Goths, Vandals, Alans, Suebi) in Roman Buildings
Corrected army composition of Hunnic armies that are spawned
Artillery Capture probability increased
Compared to vanilla, Islam ideology/religion in AOC campaign has lesser tolerance towards other religions (e.g. Judaism, Christianity), which affects public order
Building effect changes so Christian ones have a small sanitation bonus. Farms and cities have less squalor effect
Additional names added for Vikings (AOC), Slavs and Spanish factions (AOC)
Facemasks removed from Eastern faction leaders
Other minor bug fixes
Battle Changes:
During siege battles, walled constructions etc. have more hitpoints and onagers are less effective
Cavalry speed slightly decreased
Unit stat bonuses from tech-research and higher tier buildings are slightly decreased
Minor changes to projectile stats
Ship turning speed lowered for AOC campaign ships
Some bug fixes concerning unit uniforms etc.
Last edited by Iutland; April 27, 2017 at 01:30 PM.
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