Warhammer Analysis
Actual Score : 7.5
At the moment Warhammer is a very dumbed down version of what should be a TW game, the last games produced are really bad , historically , graphically but most of all on gameplay aspect!
Shogun II instead is the best achievement so far and I have no clue why CA decided to remove all the good gameplay mechanics they had introduced in that game for making a dumbed down version.
I especially praise the Multiplayer roleplay career mode of STW II .
In comparison Warhammer MP is bland , simplicistic and at traits flat !
Yet the game is cool for the look and the fun watching strange and unconventional units clash on each other.
There are some flaws in units though.
Some Units are looking good, some great and some are terrible, there is a little incoherence in graphic constistence, looks like different artists worked on different units and were not coordinated well to preserve a good quality level between them.
So different styles that do not preserve the coherence in the graphics uniformity.
The best looking units end up beeing the leaders, while the cannonfodder units, wich are the ones you see the most are instead less flashed out and detailed.
There are a lot of graphical glithces and imprecisions also on the battlemaps like floating stones, unintruded mesh cliffs, poor pathways and rather boring landscape with few items or buildings or other interest points that instead other games had like Shogun for example.
Do not get me wrong though, I am surely enjoying the game, but just because its a Warhammer setting with strange units, if this game was done with the same care it was done Shogun II, especially in MP and the gameplay of battles was not dumbed down removing formation buttons and types, the unit features like for one open or closed formation , a shield formation , pike formations and so on , stuff that would make the units more interesting to use and not just some stuff to pick and throw into battle ... this would have been a masterpiece, unfortunately the gameplay decisions taken at high level proved to be wrong and do not rise much entusiasm in playing battles or online matches because of the flattness of the commands and the few options offered compared to past titles so the fun relies only into watching monsters and weird units fight.
The positive aspects of the game are instead the campaign quest system, the variety of factions , events ingame and other things that keep things different and fresh just changing faction ...
I am really disappointed by the dumbed down features of the combat system but the campaign is better than others so far.
Here is my Rate list for the games released so far:
Shogun II has actually 9/10 , but it could be better still .
In comparison
Shogun I 10/10 ( it was the first )
Medieval 9/10
Rome I 9/10 ( it was the beginning of a new age )
Medieval II 7/10
Empire 6/10 ( Introduced sea battles )
Napoleon 5/10
Rome II has 2/10 ( really bad historical design , no proper testudo formation, bad AI , unfullfilled promises , no city walls and so on)
Attila 4/10 ( new horde system is good but the rest is similar to Rome II )
So warhammer gets a 7.5/10[/QUOTE]
I add a 1/2 point to the original 7 and Warhammer gets an 7.5 because of the variety of the campaign.
But Remember that the features of the battles is the main feature of Total war and dumbing down is the worst decision ever taken .
So I suggest CA to reimplement all those stripped features that were present in Shogun II.
So far Shogun II is above because it has an Unique and Awesome Multiplayer career system that kept people busy for ages and was really enjoyable
Plus it has a very good feature system in the battle modes.
Sure it lacks the diversity in the campaign aspect but thats the nature of playing in a setting where all factions are the same, its more balanced and more like a chess game its not a good or bad feature.
Warhammer could get a 10/10 if :
1 Reimplement the features stripped from the battle modes that were present in earlier titles
2 Implement the Multiplayer game system with career, formations of army and a whole roleplay thing like it was in Shogun II
3 make better graphics and more interesting landscapes that are somewhat subpar if compared to previous titles ( a good example here are Arena maps)
4 Add back the real castle system with proper sieges in battle modes and not just plain flat maps or one single side castle wall.
5 Better diplomacy with more options , like exchange territory , lend units, offer prisoners as ransom and so on.
6 Eventually Sea battles.
If you do that Warhammer will rise to the top ten with a 10/10 ....
Since it has many DLCs planned I hope CA will focus on them adding those gameplay features that are really needed and will add a lot to the game.
Finally as bonus if you create a tool to import export models and allow to make custom battlemaps to be used ingame it will get 10/10 with laude !