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Thread: What faction do you want to play and what are your hopes and dreams for this mod?

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  1. #1
    The Wandering Storyteller's Avatar Protector Domesticus
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    Default What faction do you want to play and what are your hopes and dreams for this mod?

    To pass the time, I thought it might be worth asking the fans and devs, youtubers what faction they intend to play. Please note that through more later updates the mod will be updated with new stuff.

    I also want to know what your fav factions are, and what hopes and dreams you have for the mod. This would be a good discussion area so we can forget about the 30th as it arrives. I want to bring that discussion way back in the RII forums when it was first announced. Let's give it that hype, but well deserved hype. The Medieval Kingdoms have had theirs for sure, so why not AE?

    So for devs, your hopes, your dreams, what can be done and what can't.
    So for fans, your hopes, your dreams and what you want to see being added
    So for youtubers, what are your hopes and dreams for this mod, and does it remind you of playing the old RTW mods?

    So I might do it this way:

    The Original Rome Total War way:

    Play on Rome as very hard, defeat Macedon, defeat Carthage and conquer the Gallic Tribes. And then go to expand across the Selecuids until I meet the Parthians. Germania is one area which I def want to conquer. The thing I like about Rome is their massive amount of legions, something the other factions don't have. They will all be transported to the Coliseum!

    Or if I ordered it:

    1)Rome
    2)Parthia
    3)Macedon
    4)Selecuids.

    I'll prob go with Rome first, easy to play and the most fun faction to be with it. I just like Rome, and the city and stuff.

    For the mod, I want it like others to be released on 30th and it will, because the amount of work this mod team has done is comparable to the way RTW 1 Mod teams have worked, and especially DEI. So they deserve a hearty congratulations on release. I also have a dream that someone makes a Sassaind Satrap playable mod. Just add in the Sassanids would be awesome. Where I can see this mod going:

    - Focusing on mini campaigns based on Rome and Parthia after 100 ad
    - Focusing on Marcomanni Wars - this hasn't been done yet and in future updates would be nice
    - Adding a whole bunch of new stuff and just keep working on it guys
    - And finally maybe in the future someone figures out how to implement maps into the campaign map.

    You all remember when you first saw this image:
    Spoiler Alert, click show to read: 


    What it didn't turn out to be. I mean DEI was awesome, and that's what makes it worth playing, except the meager medium sized cities. I mean I've tried to come playing like that as depicted i the screenshot but the way Ambush battles are set up means it puts you right in the middle of the action, giving you no time to set those 'super alpha' screenshots where the Romans defend. It's all damn scripted and things are hardcoded. So I'll try as the Suebi to be careful, but I'd just love to take three legions and re-enact that Teutoberg Forest. These are my thoughts, and RII well I'm not sure. AE is the one mod that perhaps can bring back a lot of total war players. RII is def improved, the environments are good, but the cities don't work for me. Only Rome and a few Egyptian cities are worth it, but like ABH, I consider Doomon's Alexandria and Carthage much better than the RII versions. If historical battle maps are figured out to be imported from RII to Attila in a future patch, this would be so worth it.

    One of the things I've noticed is that Attila has improved sieges but they're medium sized, for most cities. Only who knows when Doomon's maps will make it. In the mean time to get a proper ambush battle you're gonna have to pit yourself to the deepest forest. Because playing with vanilla most battles you get are mountain, or ones which don't have much forest. Look for the battles that have two mountains where you're going to get the most action. There is also some flat forest ones, but they're not that great. Now why would I be telling you about my vanilla exp, well its because UM's centurion mod has made me played the Attila vanilla game once again. Seriously it is so immersive that its even better than the Attila UI itself and the time period obviously for us players is the Ancient World. There's no shortage of great environments with Attila for land battles, but the only problems are fighting next to Attila buildings instead of RII ones. The campaign map for AE will obviously feature imported maps, and will retain some vanilla. But don't let that distract you, because I played a mod which put the RII factions in, and although you can ignore the cities timeframe for the time being, the environments in which to fight are simply awesome. Check out the screenshot thread if you can. There's also another annoying problem with Hordes I've noticed. They continuously run away and don't fight leading to frustrating times but I think that's with the way CA developed the AI since its a horde attacking game so to say and it is a remake of the old RTW 1 Barbarian invasion, albeit a very good one. So why vanilla, well AE on release will be different from it, but playing through AE's UI mod, it gives you a certain exp of what may come.

    I'll have you note that the wonder models on the campaign map are not playable. So even if you played near Harlicansuss, it won't appear on the battle map as you had in RII. Bam Citadel might, but not the others. This is one thing I don't like that they removed from RII. So how do I know this, by watching a video from Total War Zone displaying the events. So while that isn't great, not much can be done about it. One of the things about the mod is that Petellius mentioned that everything will come, but on release it will be a full version, albeit more good stuff will be added in so that's worth taking a note about. If you want great screenshots for Barbarian factions, fight in the mountains which have seriously impressive landscapes. Egypt however doesn't have that good of a environment as it had during its RII phase, still looks awesome. Africa is much more forested, North Africa if we take it into account. I've not fought Spain in vanilla, but in RII Vanilla it was the most barebones environments you could have fought in. So....boring were they that it wasn't that great to fight. The best battlefields are:

    AE Battlefields:

    Germania - has a good variety of forests
    Balkans and upper Germania - excellent variety of forests/mountains
    Greece - Mountains and passes
    Rome and Gaul - the most natural ways of fighting and has good forests
    Parthia - has the most natural environments and great for battles.

    I'd avoid Denmark because that's not in the time frame anyway, and I think Scythia's ok but it depends on what you like and how you will do it. So all the good stuff is there, its just that more stuff will be added and they'll keeping working on the mod so there's no hurry. I mean the wait has been worth it. It has. Seriously in 2015 I wasn't expecting that much progress would be made. Now its all up to CA whether they'll release that nefarious patch or they're always swamped up in Warhammer. So lets give it that proper release it deserves on the 30th so they can notice this mod and give it as a award winner. Would be nice with winning that we remind them that we need a simple patch to convert battle maps into the campaign. After all didn't they acknowledge DEI for RII in a facebook post? And if there's a modding summit next year in 2017 Jan, make sure the modders tell them that we need that patch!! I want to see Doomon's Alexandria on the campaign map just like everyone else.

    Again, just my thoughts, and would like to hear your thoughts, dreams, aspirations. A bit of indepth discussion could also clear out what kind of goal we expect for the mod. All the important work is being done for the release, so in the mean time let's share our thoughts as to how we want this mod to succeed, to get that damn patch and be awesome as it is!

    One thing though, I really would like the square formation being put back for the Romans(it makes epic screenshots).
    Last edited by The Wandering Storyteller; September 06, 2016 at 01:38 PM.





















































  2. #2

    Default Re: What faction do you want to play and what are your hopes and dreams for this mod?

    The Factions I plan on playing (not in order):
    Rome
    Macedon
    Carthage
    Parthia
    Arveni
    Iceni or Caledones


    My hopes and dreams of this mod are already fulfilled with it being released on the 30th.

  3. #3

    Default Re: What faction do you want to play and what are your hopes and dreams for this mod?

    I plan on playing as some of small Greek City States and perhaps as Macedon.


    As far as the modding tools are concerned, I think we need to have a formal petition singed by everyone in this forum presented to CA showing their usage of the "working" editing tool in the Attila previews. If I was rich and bored I would probably file suit against them. They are not going to patch it unless we make some noise/unrest in the common fan base.
    Last edited by stevehoos; September 06, 2016 at 03:52 PM.
    Shogun 2, no thanks I will stick with Kingdoms SS.

  4. #4

    Default Re: What faction do you want to play and what are your hopes and dreams for this mod?

    Quote Originally Posted by stevehoos View Post
    I plan on playing as some of small Greek City States and perhaps as Macedon.


    As far as the modding tools are concerned, I think we need to have a formal petition singed by everyone in this forum presented to CA showing their usage of the "working" editing tool in the Attila previews. If I was rich and bored I would probably file suit against them. They are not going to patch it unless we make some noise/unrest in the common fan base.
    I don't think there's any legal basis to go after CA here, none at all. CA never marketed or advertised the modding tools as part of Attila. I don't even think they officially announced the tools until after Attila had released, all information (and hype) about it spread from the modding summit and people from there talking about it.

    Furthermore, even if there WAS a legal basis, going after them is a surefire way to never have modding support in any future TW game ever again.
    Last edited by Causeless; September 06, 2016 at 05:29 PM.
    modificateurs sans frontières

    Developer for Ancient Empires
    (scripter, developed tools for music modding, tools to import custom battle maps into campaign)

    Lead developer of Attila Citizenship Population Mod
    (joint 1st place for Gameplay Mods in 2016 Modding Awards)

    Assisted with RMV2 Converter
    (2nd place for Warscape Engine Resources in 2016 Modding Awards)

  5. #5

    Default Re: What faction do you want to play and what are your hopes and dreams for this mod?

    Quote Originally Posted by Causeless View Post
    I don't think there's any legal basis to go after CA here, none at all. CA never marketed or advertised the modding tools as part of Attila. I don't even think they officially announced the tools until after Attila had released, all information (and hype) about it spread from the modding summit and people from there talking about it.

    Furthermore, even if there WAS a legal basis, going after them is a surefire way to never have modding support in any future TW game ever again.
    Ah.... Yes they did. They showed map tools being used in the pre launch videos, I remember, I wouldn't have bought the game without it. So modders just made this stuff up out of thin air? Right........ CA's plan all along was to provide modders with broken editing tools which enable one to build custom scenes -with bugged walls- that you can't import? Sounds logical to me. You must really want a position at CA?

    And what modding support are you talking about? There's almost no support.

    https://www.youtube.com/watch?v=H5tIjuzqFvk
    Last edited by stevehoos; September 06, 2016 at 07:36 PM.
    Shogun 2, no thanks I will stick with Kingdoms SS.

  6. #6

    Default Re: What faction do you want to play and what are your hopes and dreams for this mod?

    Quote Originally Posted by stevehoos View Post
    Ah.... Yes they did. They showed map tools being used in the pre launch videos, I remember, I wouldn't have bought the game without it.
    They showed the map tools to modders at the modding summit. I do not believe they showed any official marketing for the tools, however.

    Feel free to prove me wrong. It ought to be easy enough to link one of these videos.

    So modders just made this stuff up out of thin air?
    Nice strawman argument. Modders didn't make it up, I'm just saying CA did not use the assembly kit to market the game.

    This means that no false advertising occurred, which I presume is your supposed legal basis.

    Right........ CA's plan all along was to provide modders with broken editing tools which enable one to build custom scenes -with bugged walls- that you can't import? Sounds logical to me.
    What are you even talking about? What does this have to do with anything?

    And what modding support are you talking about? There's almost no support.
    More than 90% of games out there.
    Last edited by Causeless; September 07, 2016 at 02:55 AM.
    modificateurs sans frontières

    Developer for Ancient Empires
    (scripter, developed tools for music modding, tools to import custom battle maps into campaign)

    Lead developer of Attila Citizenship Population Mod
    (joint 1st place for Gameplay Mods in 2016 Modding Awards)

    Assisted with RMV2 Converter
    (2nd place for Warscape Engine Resources in 2016 Modding Awards)

  7. #7

    Default Re: What faction do you want to play and what are your hopes and dreams for this mod?

    Feel free to prove me wrong. It ought to be easy enough to link one of these videos.
    I linked Darren's explanation of the tools that would be available to purchasers of Attila from CA, did you miss that?

    Nice strawman argument. Modders didn't make it up, I'm just saying CA did not use the assembly kit to market the game.
    You stated that modders used superfluous hype and phony deductions to conclude that we could make custom cities with the tools provided. Who did make this up, The boogie man? Nobody? This argument was introduced by you, now you changed your mind; that's not indicative of a straw man. Your logic here is completely incoherent.
    Last edited by stevehoos; September 07, 2016 at 05:07 PM.
    Shogun 2, no thanks I will stick with Kingdoms SS.

  8. #8

    Default Re: What faction do you want to play and what are your hopes and dreams for this mod?

    Personally I think it's too late but it's always worth a shot
    Vespasian's own: Up the Augusta! For Cato!

    AE: Battle Balancing and BAI.

  9. #9
    Dontfearme22's Avatar Campidoctor
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    Default Re: What faction do you want to play and what are your hopes and dreams for this mod?

    I plan on setting thousands of barbarians on a defenseless troops of legionnaires over and over again.

  10. #10

    Default Re: What faction do you want to play and what are your hopes and dreams for this mod?

    obviously rome

    then macedon
    than some small faction, but very cool like the east one

    i read that there is scipio too....just fine, his tomb is not far from my home..even if now is a bad place

  11. #11
    Biarchus
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    Default Re: What faction do you want to play and what are your hopes and dreams for this mod?

    Carthage! All the way baby, to make Rome suffer slowly. As far as hopes and dreams, just the fact this wonderful mod team undertook this project is good enough for me. Especially in light of the fact of CA's recurring theme. Put out an extremely broken game(Empire + Rome 2), then put out a much better polished game(Napoleon + Attila) that should've been the first game to begin with. Thanks again AE Mod team, looking forward to release.

    @ Stevehoos. If you were rich you would be better served to create your own RTS game company rather than suing. Companies are only affected by the bottom line, not customer complaints. What us fans of this kind of genre need is competition, not litigation. Competition will bring CA to heel. Another game company with a similar genre setup, steeling market share, would knock CA off their high horse and bring a more balanced product to us customers.

  12. #12
    Lugotorix's Avatar non flectis non mutant
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    Default Re: What faction do you want to play and what are your hopes and dreams for this mod?

    Rome ( I've literally never completed a campaign with them in Rome II outside of Hannibal at the Gates and Caesar in Gaul), Egypt, and Epirus. My dream is to see this mod go into the annals of EB and RTR as one of the best and most worked on classical era mods of all time, with, dare I say it, a full Seleucid roster that makes vanilla cry in the graphics department.
    Last edited by Lugotorix; September 06, 2016 at 08:32 PM.
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  13. #13
    The Wandering Storyteller's Avatar Protector Domesticus
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    Default Re: What faction do you want to play and what are your hopes and dreams for this mod?

    Quote Originally Posted by Lugotorix View Post
    Rome ( I've literally never completed a campaign with them in Rome II outside of Hannibal at the Gates and Caesar in Gaul), Egypt, and Epirus. My dream is to see this mod go into the annals of EB and RTR as one of the best and most worked on classical era mods of all time, with, dare I say it, a full Seleucid roster that makes vanilla cry in the graphics department.
    I agree for I have never finished a RII campaign in vanilla. I remember playing in patch 5 and I had it but that was it. Should I reinstall RII and play with DEI or CAC to get a idea of what AE will be like?

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  14. #14
    Decanus
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    Default Re: What faction do you want to play and what are your hopes and dreams for this mod?

    ROME is number ONE!!! "I" need to control the world with Rome's Mighty Strength. LOL Love Total War Games when they are modded with some really great work. (ps I went back through all the Ancient Empires videos and watched all of them, must be 50-70 videos. Learned alot about the Mod.)
    Last edited by adambomb1; September 06, 2016 at 09:07 PM.

  15. #15

    Default Re: What faction do you want to play and what are your hopes and dreams for this mod?

    For me it will probably be Macedon or Seleucids. I need to get used to the mod before moving on to the super power that Rome is.


  16. #16
    The Wandering Storyteller's Avatar Protector Domesticus
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    Default Re: What faction do you want to play and what are your hopes and dreams for this mod?

    Another question, what music will you use for playing your factions? What battle and campaign music do you intend to use? Post your videos here.

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  17. #17
    The Wandering Storyteller's Avatar Protector Domesticus
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    Default Re: What faction do you want to play and what are your hopes and dreams for this mod?

    As much we can debate about who delivered modding tools, it will make no difference. I like others can only hope CA gets their act together and release that patch. Apart from that I leave the thread open to others to discuss about the mod.

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  18. #18
    Argive Strategos's Avatar Civis
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    Default Re: What faction do you want to play and what are your hopes and dreams for this mod?

    Order of factions I want to play as:
    1) Macedon
    2) Achaean League/Seleucids
    3) Bactria/Ptolemies
    4) Rome/Carthage
    5) Scythians/Cimbri/Boii

    My Hopes and dreams for the mod are to make it similar to DEI (amazing mod in Rome 2). By that I mean supply system, unique buildings, unique historically accurate units, and all of what I have mentioned is implemented so good job guys
    Also, for late game, players might steamroll through the end, so my preference is scripted invasions like the Yuezhi invasions, the spartacus rebellions, the roman civil war, the cimbri wars, the social wars. And I have heard there are plans for this already, which means, this mod is still in development, but I have to wonder what a masterpiece the final version will be. But hopefully by then, CA will release the mod tools to allow the mod to use Doomon's amazing maps. But so far, I have nothing but good words to say about AE.

  19. #19

    Default Re: What faction do you want to play and what are your hopes and dreams for this mod?

    They showed the map tools to modders at the modding summit. I do not believe they showed any official marketing for the tools, however.
    I don't even care to go back, but they announced those tools publicly on their forums and on TWC from what I remember. And had it in their long preview videos for Attila on top of the modding summit. So when the AE team discussed moving to Attila from Rome II, those tools weighed heavily on our decision. The ability to add in custom maps was a huge selling point for us.

    And I wouldn't even have bought Attila if I didn't swithc AE to it. So I definitely feel duped as should all modders and people looking forward to mods.

    My Hopes and dreams for the mod are to make it similar to DEI (amazing mod in Rome 2). By that I mean supply system, unique buildings, unique historically accurate units, and all of what I have mentioned is implemented so good job guys
    I hope that we can be as successful as DeI and people will enjoy this as much. DeI is a very polished mod at this point. I have to admit, I worry about the expectations for our first release. You guys are all great/supportive of the project. What we will release first will really be an alpha. Right now I'm hoping to get a good few weeks or at least 1 week of solid testing in, but I can't guarantee it based on this date we've set.

    So, we have all those things in mind for this mod, but perhaps not right away. The supply script - we'll have something kind of similar, but not as robust for a first release.

    Long way of saying - we hope to get to that point, and hope that people will be patient with us as we do it. The development schedule will be a lot different after we can release, I hope.


  20. #20

    Default Re: What faction do you want to play and what are your hopes and dreams for this mod?

    Would be nice to have some more realistic roman republic signata - if you need them I have them aal in 3d - low poly or high poly.

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