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Thread: Greek City State recruitment abilities needs a change (1-turn)

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  1. #1

    Default Greek City State recruitment abilities needs a change (1-turn)

    Hi all,

    I just started a new Greek City States campaign, but I'm not liking it much because of the following reasons:

    In short, for 1 turn: the ability to recruit elite units from Militia barracks (e.g. Basilikoi Peltastai in the city of Thermos) and a very wide selection of units in Athens (e.g., Scythian Med Horse Archers, Scythohellenic Archers) kinda ruins gameplay. (Also, the victory condition is 199 regions (?))

    How can I change the ability to recruit units from (each of the) barracks and the victory conditions if I want to do it myself?

    Thanks in advance for any help!

  2. #2
    dvk901's Avatar Consummatum est
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    Default Re: Greek City State recruitment abilities needs a change (1-turn)

    Hmmm....you're not supposed to be able to play the Greek Cities in the 'Play-One-Turn' campaign. That's not set up for them properly. I have fixed that in the patch. However, the only playable campaign for the Greeks is the 'Play-Greeks' campaign, which is 0-turn.

    Creator of: "Ecce, Roma Surrectum....Behold, Rome Arises!"
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  3. #3

    Default Re: Greek City State recruitment abilities needs a change (1-turn)

    i've alwais played GCS 1 turn...... I recall doing it even for beta testing xD

  4. #4

    Default Re: Greek City State recruitment abilities needs a change (1-turn)

    Thanks for the reply DVK!

    You can select them in the Imperial Campaign menu? I won't play them, but they do seem very interesting as a faction.

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