Page 1 of 2 12 LastLast
Results 1 to 20 of 39

Thread: El Monstero's sub-mod Emporium for DaC 3.0

  1. #1
    El Monstero29's Avatar Semisalis
    Join Date
    Sep 2013
    Location
    St. Louis, USA
    Posts
    436

    Default El Monstero's sub-mod Emporium for DaC 3.0

    Greetings fellow Dividing Conquerors.

    This is a collection of all of the various submods I've created for DAC over the years. Now updated to v3

    1. Youtube-friendly Sound Overhaul
    Spoiler Alert, click show to read: 
    Youtube likes to barf out bogus copyright claims for anything, including sound effects included in DAC. This submod is a paired down version of the main Sound Overhaul. It includes music from a gentleman named Adrian Vonn Ziegler who has graciously shared all of his music with the world free of copyright nonsense. This is the same soundtrack that Galu uses in his own youtube campaigns. This mod also includes the weapon sound effect overhaul, so your battles will sound even better now. Finally, all end-turn sound effects have been converted to a generic sound.

    Installation:


    1. Merge the data folder found in the download with the data folder in your mod install location. Usually something like steam/steamapps/common/Medieval II Total War/mods/Third_Age_3. Say yes to overwrite when prompted.


    2. Start the game up and enjoy!


    Fully save game compatible!

    Download
    http://www.mediafire.com/file/c17fcp...l_3.0.rar/file


    2. Loading Screen Expansion
    Spoiler Alert, click show to read: 
    A ludicrously large expansion of Divide and Conqeror's loading screen pool. Vanilla DaC has a paltry 250 loading screens. With this download however, you will bump up to 464...That's just about 1.5gbs of hot sweaty loading screen action!

    Is it excessive? Yer God damn right it is!

    Is it necessary? Nope, not at all.

    Are they cool images? I sure think so.

    Installation:


    1. Merge the data folder found in the download with the data folder in your mod install location. Usually something like steam/steamapps/common/Medieval II Total War/mods/Third_Age_3. Say yes to overwrite when prompted.

    2. Start the game up and enjoy!

    Download:

    https://www.moddb.com/games/medieval...ion-for-dac-21



    3. EBII Sea Textures

    Spoiler Alert, click show to read: 
    This is a simple texture swap for Divide and Conquer's ocean and river textures on the campaign map. These new textures come from Europa Barbarorum II, who have graciously allowed me to port them to DAC and share it with you guys. Full credit goes to those guys.

    But what does it look like compared to vanilla?

    Vanilla:


    EBII textures:


    Keep in mind that these pictures don't quite do it justice, it's not just a static image, the clouds move across the surface. It looks much better in-game when it's animated.

    This is fully save game compatible!(Thank you Lord_Shaper for the confirmation)

    Update: Esgaroth's campaign strategy model has been updated to match the new water texture courtesy of Callistonian. Huge thanks for that!



    Further thanks are due to Mike Golf who gave Annuminas a similar treatment and recolored the water on this model as well, thank you Mike!


    Installation:

    1. Navigate to your Divide and Conquer install location. Should be something like: Steam/steamapps/common/Medieval II Total War/mods/third_age_3.

    2. Now navigate to data/terrain/aerial_map

    3. Delete the folder called "sea".(Make a backup first in case you decide to switch back)

    4. Navigate back to third_age_3.(Step number 1) Merge the data folder found in the download with the data folder in third_age_3. Say yes to any overwrites.

    5. Thank me later

    Download:

    http://www.mediafire.com/file/s646dm...C_3.0.rar/file


    4. Permanent Arrows for DaC
    Spoiler Alert, click show to read: 



    With a small tweak of a single file you can have permanent arrows on the battlefield. This mod will make it so that arrows and crossbow bolts that strike the ground do not immediately despawn as they do in the base game. They will now remain for an entire 60 minute battle. The exceptions are flaming arrows, which have been tweaked to stick around for about 45 seconds instead of 5. Arrows that strike walls will also still disappear, pin cushion walls were a bit too much in my opinion.

    The image above is what you can expect the aftermath of a battle to look like with this tweak. You will be able to see first hand just how accurate or inaccurate your archers truly are!

    I really enjoyed this option in my Stainless Steel campaigns, so I thought I would bring it to my favorite TATW submod!

    Warning: This is a very cpu intensive tweak. If your computer can barely handle Med 2 as it stands then forget about adding this! Your computer must exceed Med 2's recommended specs. Because of this, I have included the unaltered vanilla files so that, if it causes unbearable lag on your computer, then you can easily and safely revert back to the original arrow settings.

    I've tested this extensively on both my and my friend's computers. We both have older gen i7's. It works just fine, the only times it caused noticable lag for us were in custom battles where two armies of 20 archer units are duking it out. In a real campaign that will pretty much never happen.

    This can be added and removed mid campaign with no problems.

    Installation: In the download you will find two files; Permanent arrows and default non permanent arrows. Everything has been packaged into Data folders. To install, simply drag the Data folder from either option into your DAC installation. MERGE the data folder in my mod with the one on your computer. Say yes to any overwrites. And that's it! I recommend you immediately play a custom battle with lots and lots of archers and see just how your computer handles this. If you are unsatisfied with your frame rate then you can easily follow the same installation process to reinstall the default arrow settings. You literally have nothing to lose by trying this out.

    Download:

    https://www.moddb.com/games/medieval...#downloadsform

    Last edited by El Monstero29; May 15, 2019 at 02:33 PM. Reason: Updated EBII Water texture mod

  2. #2

    Default Re: El Monstero's sub-mod Emporium for DaC 2.2

    Amazing! Thank you!

    +rep

  3. #3

    Default Re: El Monstero's sub-mod Emporium for DaC 2.2

    Wouldn't it be better to have them as seperate and as an all in one file?

  4. #4
    El Monstero29's Avatar Semisalis
    Join Date
    Sep 2013
    Location
    St. Louis, USA
    Posts
    436

    Default Re: El Monstero's sub-mod Emporium for DaC 2.2

    Quote Originally Posted by Hirundo View Post
    Amazing! Thank you!

    +rep
    You are most welcome

    Quote Originally Posted by Tyranno85 View Post
    Wouldn't it be better to have them as seperate and as an all in one file?
    That's actually my exact plan. This is where all the separate files will be located for anyone who wants to pick and choose between them. However, all of these, minus the arrow tweak, will be included in Flames in the East and all subsequent Twilight of the Third Age releases.

  5. #5

    Default Re: El Monstero's sub-mod Emporium for DaC 2.2

    Great music. Good job. Thanks.

  6. #6
    Civis
    Join Date
    Apr 2018
    Location
    Sweden
    Posts
    147

    Default Re: El Monstero's sub-mod Emporium for DaC 2.2

    Amazing work! Just what I needed to spice up my game a little bit.

  7. #7

    Default Re: El Monstero's sub-mod Emporium for DaC 2.2

    Many thanks for the updated versions!

  8. #8

    Default Re: El Monstero's sub-mod Emporium for DaC 2.2

    Thanks for the great work man.

  9. #9

    Default Re: El Monstero's sub-mod Emporium for DaC 2.2

    These are great, thank you for updating them!

    Edit: The ocean texture file does not seem to work. I installed it and nothing changed.
    Last edited by bob124; June 14, 2018 at 09:56 PM.

  10. #10
    Civis
    Join Date
    Jan 2017
    Location
    England
    Posts
    133

    Default Re: El Monstero's sub-mod Emporium for DaC 2.2

    you have to manually install each file/folder and delete the old ones

  11. #11
    Civis
    Join Date
    Apr 2018
    Location
    Sweden
    Posts
    147

    Default Re: El Monstero's sub-mod Emporium for DaC 2.2

    Quote Originally Posted by bob124 View Post
    These are great, thank you for updating them!

    Edit: The ocean texture file does not seem to work. I installed it and nothing changed.
    They work just fine for me! Make sure to pay attention to the installation process, however. Its not just your usual drag and drop.

  12. #12

    Default Re: El Monstero's sub-mod Emporium for DaC 2.2

    My bad, actually followed the instructions this time and it worked. Looks great!

  13. #13

    Default Re: El Monstero's sub-mod Emporium for DaC 2.2

    Downloaded your Loading Screen Expansion and I'm loving it, thanks man

    The screens fit well into the already existing ones.

    The only thing I don't like is the new screen which appears when the game is starting, it's a little over the top for me.
    Is there an easy way to swap it for myself without any modding knowledge?

  14. #14
    El Monstero29's Avatar Semisalis
    Join Date
    Sep 2013
    Location
    St. Louis, USA
    Posts
    436

    Default Re: El Monstero's sub-mod Emporium for DaC 2.2

    Quote Originally Posted by Lord Auerode View Post
    The only thing I don't like is the new screen which appears when the game is starting, it's a little over the top for me.
    Is there an easy way to swap it for myself without any modding knowledge?
    Glad you're enjoying it!

    And yes, you can change the opening splash screen quite easily. You just need a program that can open .tga files on your computer. I use GIMP. Figure out what number that particular image is(I can't remember) And then locate another image in the whole pack that you would prefer to have as the opening image and simply replace that one's number with the current opening image's number.

    For example, the current image is going to be something like "loading_screen_205" or something like that. So just find another image that you like, lets say, "loading_screen_69" and simply rename that one to "loading_screen_205" instead and then of course you need to replace loading_screen_69 by renaming the current splash image to that.

    Hope that helps.

  15. #15

    Default Re: El Monstero's sub-mod Emporium for DaC 2.2

    Yes it helped indeed, worked very well!

    Thank you again! +rep

  16. #16
    Leggy's Avatar Semisalis
    Join Date
    Sep 2011
    Location
    Sweden
    Posts
    424

    Default Re: El Monstero's sub-mod Emporium for DaC 2.2

    Those water textures are awesome.


  17. #17

    Default Re: El Monstero's sub-mod Emporium for DaC 2.2

    I use 3 out of 4 of these submods, excellent work bytheway. Makes the game so much better. I enjoy particullarly the sound overhaul.

  18. #18
    El Monstero29's Avatar Semisalis
    Join Date
    Sep 2013
    Location
    St. Louis, USA
    Posts
    436

    Default Re: El Monstero's sub-mod Emporium for DaC 2.2

    Glad you're enjoying them! I worked pretty damn hard on that sound overhaul so I'm glad others are able to enjoy the fruits of my labor.

  19. #19
    El Monstero29's Avatar Semisalis
    Join Date
    Sep 2013
    Location
    St. Louis, USA
    Posts
    436

    Default Re: El Monstero's sub-mod Emporium for DaC 2.2

    I have added a Youtube friendly sound overhaul to the collection. It's essentially the same thing that Galu uses in his campaign just with the EBII weapon sounds and the end-turn sound effect has been changed to a generic sound. No more bogus copyright claims....hopefully!

  20. #20

    Default Re: El Monstero's sub-mod Emporium for DaC 2.2

    Quote Originally Posted by Lord Auerode View Post
    Yes it helped indeed, worked very well!

    Thank you again! +rep
    Hello El Monstero great stuff thanks much!

    Lord Auerode do you recall which number screen is the splash screen? I am going through them and haven't found it was hoping you might point me in the right direction?

    Thanks!

Page 1 of 2 12 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •