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Thread: Dagor Silmarillion [UPDATED]~ First Age Campaigns '...slain ye may be, and slain ye shall be: by weapon (bonuses) and by (coded) torment and by (scripted) grief...'

  1. #421

    Default Re: Dagor Silmarillion [UPDATED]~ First Age Campaigns '...slain ye may be, and slain ye shall be: by weapon (bonuses) and by (coded) torment and by (scripted) grief...'

    are these files standalone? Or will I need to install a base mod first?

  2. #422
    Veteraan's Avatar TATW Local Moderator
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    Default Re: Dagor Silmarillion [UPDATED]~ First Age Campaigns '...slain ye may be, and slain ye shall be: by weapon (bonuses) and by (coded) torment and by (scripted) grief...'

    Quote Originally Posted by Tasunke View Post
    are these files standalone? Or will I need to install a base mod first?
    As all submods here, it needs a fully functional MTW2 Kingdoms and a working Third Age 3 (version 3.2).
    There is an install instruction for this mod in the first post of this thread, where you would expect it.

    Citizenised by Shankbot - Patron of b0Gia - House de Bodemloze

  3. #423

    Default Re: Dagor Silmarillion [UPDATED]~ First Age Campaigns '...slain ye may be, and slain ye shall be: by weapon (bonuses) and by (coded) torment and by (scripted) grief...'

    I'm having issues with the game crashing. The game loads up the First Age version and it's all fine. The loading screen is correct with the same quotes, I can go to custom battle and the factions are all there, I can go to campaign and it has the interactive campaign map. However, whenever I try to either start a campaign, custom battle, or quick battle, it crashes on the loading screen. The loading bar will fill up just a slight bit then it's an immediate CTD with the message saying "Medieval 2: Total War encountered an unspecified error and will now exit."

    To install, here's what I did.
    1. Ran PCP_File_Cleaner.bat in the Third Age Data folder.
    2. Downloaded PCP_Files_Installer.exe to my desktop and then copied and pasted the data folder into the Third Age folder.
    3. Downloaded First_Age_installer.exe to my desktop. When this happened, I got a bunch of icon and .bat files to my desktop as well as a PCP Launchers folder. There was a data folder as well so I copied that and replaced the data folder in Third Age folder with that. However, I did not do anything with the icons, .bat files, or the PCP folder.
    4. Downloaded the First_Age_UI_Patch file and copied the data folder there and pasted it into the Third Age folder and replaced that data folder.

    After all of this, I launched the game and it appeared to be working. However, this is where I first encountered the CTD whenever I tried to start a campaign or battle. I then tried the PCP_UI_Fix2 file and copied and pasted that data folder into the Third Age folder. However, the same problem still happened. I have not tried anything since. I'll post the log from my Medieval II Total War folder below, I'm not good enough with this stuff to be able to identify the problem and fix needed. I would greatly appreciate any help!

    Spoiler Alert, click show to read: 
    13:49:15.349 [system.rpt] [always] CPU: SSE2
    13:49:15.349 [system.rpt] [always] ==== system log start, build date: Sep 5 2014 version development ===
    13:49:15.351 [system.io] [always] mounted pack packs/data_0.pack
    13:49:15.352 [system.io] [always] mounted pack packs/data_1.pack
    13:49:15.353 [system.io] [always] mounted pack packs/data_2.pack
    13:49:15.353 [system.io] [always] mounted pack packs/data_3.pack
    13:49:15.354 [system.io] [always] mounted pack packs/data_4.pack
    13:49:15.354 [system.io] [always] mounted pack packs/localized.pack
    13:49:18.640 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 10429, column 57
    Building DB error - culture db max settlement level differs from building db max settlement level for faction teutonic_order (bdg large_city vs clt huge_city)
    13:49:18.640 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 10429, column 57
    Building DB error - culture db max settlement level differs from building db max settlement level for faction aztecs (bdg large_city vs clt huge_city)
    13:49:18.641 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 10429, column 57
    Building DB error - culture db max settlement level differs from building db max settlement level for faction egypt (bdg large_city vs clt huge_city)
    13:49:18.641 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 10429, column 57
    Building DB error - culture db max settlement level differs from building db max settlement level for faction mongols (bdg large_city vs clt huge_city)
    13:49:18.641 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 10429, column 57
    Building DB error - culture db max settlement level differs from building db max settlement level for faction france (bdg large_city vs clt huge_city)
    13:49:18.641 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 10429, column 57
    Building DB error - culture db max settlement level differs from building db max settlement level for faction hungary (bdg large_city vs clt huge_city)
    13:49:18.641 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 10429, column 57
    Building DB error - culture db max settlement level differs from building db max settlement level for faction three (bdg large_city vs clt huge_city)
    13:49:18.641 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 10429, column 57
    Building DB error - culture db max settlement level differs from building db max settlement level for faction poland (bdg large_city vs clt huge_city)
    13:49:18.641 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 10429, column 57
    Building DB error - culture db max settlement level differs from building db max settlement level for faction denmark (bdg large_city vs clt huge_city)
    13:49:18.641 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 10429, column 57
    Building DB error - culture db max settlement level differs from building db max settlement level for faction one (bdg large_city vs clt huge_city)
    13:49:18.641 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 10429, column 57
    Building DB error - culture db max settlement level differs from building db max settlement level for faction papal_states (bdg large_city vs clt huge_city)
    13:49:18.641 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 10429, column 57
    Building DB error - culture db max settlement level differs from building db max settlement level for faction four (bdg large_city vs clt huge_city)
    13:49:18.641 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 10429, column 57
    Building DB error - culture db max settlement level differs from building db max settlement level for faction two (bdg town vs clt huge_city)
    13:49:18.641 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 10429, column 57
    Building DB error - culture db max settlement level differs from building db max settlement level for faction slave (bdg town vs clt huge_city)
    13:49:18.641 [data.invalid] [error] Target building level not allowed: House of Bëor, village -> motte_and_bailey, convert_to_castle[0](village_to_wooden_castle) -> convert_to_city[0](wooden_castle_to_village)
    13:49:18.641 [data.invalid] [error] Target building level not allowed: House of Bëor, town -> wooden_castle, convert_to_castle[0](village_to_wooden_castle) -> convert_to_city[0](wooden_castle_to_village)
    13:49:18.641 [data.invalid] [error] Target building level not allowed: House of Bëor, large_town -> castle, convert_to_castle[0](village_to_wooden_castle) -> convert_to_city[0](wooden_castle_to_village)
    13:49:18.641 [data.invalid] [error] Target building level not allowed: House of Marach, village -> motte_and_bailey, convert_to_castle[0](village_to_wooden_castle) -> convert_to_city[0](wooden_castle_to_village)
    13:49:18.642 [data.invalid] [error] Target building level not allowed: House of Marach, town -> wooden_castle, convert_to_castle[0](village_to_wooden_castle) -> convert_to_city[0](wooden_castle_to_village)
    13:49:18.642 [data.invalid] [error] Target building level not allowed: House of Marach, large_town -> castle, convert_to_castle[0](village_to_wooden_castle) -> convert_to_city[0](wooden_castle_to_village)
    13:49:18.642 [data.invalid] [error] Target building level not allowed: House of Haldad, village -> motte_and_bailey, convert_to_castle[0](village_to_wooden_castle) -> convert_to_city[0](wooden_castle_to_village)
    13:49:18.642 [data.invalid] [error] Target building level not allowed: House of Haldad, town -> wooden_castle, convert_to_castle[0](village_to_wooden_castle) -> convert_to_city[0](wooden_castle_to_village)
    13:49:18.642 [data.invalid] [error] Target building level not allowed: House of Haldad, large_town -> castle, convert_to_castle[0](village_to_wooden_castle) -> convert_to_city[0](wooden_castle_to_village)
    13:49:18.642 [data.invalid] [error] Target building level not allowed: Host of Fingolfin, village -> motte_and_bailey, convert_to_castle[0](village_to_wooden_castle) -> convert_to_city[0](wooden_castle_to_village)
    13:49:18.642 [data.invalid] [error] Target building level not allowed: Host of Fingolfin, town -> wooden_castle, convert_to_castle[0](village_to_wooden_castle) -> convert_to_city[0](wooden_castle_to_village)
    13:49:18.642 [data.invalid] [error] Target building level not allowed: Host of Fingolfin, large_town -> castle, convert_to_castle[0](village_to_wooden_castle) -> convert_to_city[0](wooden_castle_to_village)
    13:49:18.642 [data.invalid] [error] Target building level not allowed: Host of Fëanor, village -> motte_and_bailey, convert_to_castle[0](village_to_wooden_castle) -> convert_to_city[0](wooden_castle_to_village)
    13:49:18.642 [data.invalid] [error] Target building level not allowed: Host of Fëanor, town -> wooden_castle, convert_to_castle[0](village_to_wooden_castle) -> convert_to_city[0](wooden_castle_to_village)
    13:49:18.642 [data.invalid] [error] Target building level not allowed: Host of Fëanor, large_town -> castle, convert_to_castle[0](village_to_wooden_castle) -> convert_to_city[0](wooden_castle_to_village)
    13:49:18.642 [data.invalid] [error] Target building level not allowed: Falathrim, village -> motte_and_bailey, convert_to_castle[0](village_to_wooden_castle) -> convert_to_city[0](wooden_castle_to_village)
    13:49:18.642 [data.invalid] [error] Target building level not allowed: Falathrim, town -> wooden_castle, convert_to_castle[0](village_to_wooden_castle) -> convert_to_city[0](wooden_castle_to_village)
    13:49:18.642 [data.invalid] [error] Target building level not allowed: Falathrim, large_town -> castle, convert_to_castle[0](village_to_wooden_castle) -> convert_to_city[0](wooden_castle_to_village)
    13:49:18.642 [data.invalid] [error] Target building level not allowed: Kingdom of Doriath, village -> motte_and_bailey, convert_to_castle[0](village_to_wooden_castle) -> convert_to_city[0](wooden_castle_to_village)
    13:49:18.642 [data.invalid] [error] Target building level not allowed: Kingdom of Doriath, town -> wooden_castle, convert_to_castle[0](village_to_wooden_castle) -> convert_to_city[0](wooden_castle_to_village)
    13:49:18.642 [data.invalid] [error] Target building level not allowed: Kingdom of Doriath, large_town -> castle, convert_to_castle[0](village_to_wooden_castle) -> convert_to_city[0](wooden_castle_to_village)
    13:49:18.643 [data.invalid] [error] Target building level not allowed: Kingdom of Nargothrond, village -> motte_and_bailey, convert_to_castle[0](village_to_wooden_castle) -> convert_to_city[0](wooden_castle_to_village)
    13:49:18.643 [data.invalid] [error] Target building level not allowed: Kingdom of Nargothrond, town -> wooden_castle, convert_to_castle[0](village_to_wooden_castle) -> convert_to_city[0](wooden_castle_to_village)
    13:49:18.643 [data.invalid] [error] Target building level not allowed: Kingdom of Nargothrond, large_town -> castle, convert_to_castle[0](village_to_wooden_castle) -> convert_to_city[0](wooden_castle_to_village)
    13:49:18.643 [data.invalid] [error] Target building level not allowed: Kingdom of Gondolin, village -> motte_and_bailey, convert_to_castle[0](village_to_wooden_castle) -> convert_to_city[0](wooden_castle_to_village)
    13:49:18.643 [data.invalid] [error] Target building level not allowed: Kingdom of Gondolin, town -> wooden_castle, convert_to_castle[0](village_to_wooden_castle) -> convert_to_city[0](wooden_castle_to_village)
    13:49:18.643 [data.invalid] [error] Target building level not allowed: Kingdom of Gondolin, large_town -> castle, convert_to_castle[0](village_to_wooden_castle) -> convert_to_city[0](wooden_castle_to_village)
    13:49:18.643 [data.invalid] [error] Target building level not allowed: Laegrim, village -> motte_and_bailey, convert_to_castle[0](village_to_wooden_castle) -> convert_to_city[0](wooden_castle_to_village)
    13:49:18.643 [data.invalid] [error] Target building level not allowed: Laegrim, town -> wooden_castle, convert_to_castle[0](village_to_wooden_castle) -> convert_to_city[0](wooden_castle_to_village)
    13:49:18.643 [data.invalid] [error] Target building level not allowed: Laegrim, large_town -> castle, convert_to_castle[0](village_to_wooden_castle) -> convert_to_city[0](wooden_castle_to_village)
    13:49:18.643 [data.invalid] [error] Target building level not allowed: House of Ulfang, village -> motte_and_bailey, convert_to_castle[0](village_to_wooden_castle) -> convert_to_city[0](wooden_castle_to_village)
    13:49:18.643 [data.invalid] [error] Target building level not allowed: House of Ulfang, town -> wooden_castle, convert_to_castle[0](village_to_wooden_castle) -> convert_to_city[0](wooden_castle_to_village)
    13:49:18.643 [data.invalid] [error] Target building level not allowed: House of Ulfang, large_town -> castle, convert_to_castle[0](village_to_wooden_castle) -> convert_to_city[0](wooden_castle_to_village)
    13:49:18.643 [data.invalid] [error] Target building level not allowed: House of Bór, village -> motte_and_bailey, convert_to_castle[0](village_to_wooden_castle) -> convert_to_city[0](wooden_castle_to_village)
    13:49:18.643 [data.invalid] [error] Target building level not allowed: House of Bór, town -> wooden_castle, convert_to_castle[0](village_to_wooden_castle) -> convert_to_city[0](wooden_castle_to_village)
    13:49:18.643 [data.invalid] [error] Target building level not allowed: House of Bór, large_town -> castle, convert_to_castle[0](village_to_wooden_castle) -> convert_to_city[0](wooden_castle_to_village)
    13:49:18.644 [data.invalid] [error] Target building level not allowed: Khazâd ai-Belegost, village -> motte_and_bailey, convert_to_castle[0](village_to_wooden_castle) -> convert_to_city[0](wooden_castle_to_village)
    13:49:18.644 [data.invalid] [error] Target building level not allowed: Khazâd ai-Belegost, town -> wooden_castle, convert_to_castle[0](village_to_wooden_castle) -> convert_to_city[0](wooden_castle_to_village)
    13:49:18.644 [data.invalid] [error] Target building level not allowed: Khazâd ai-Belegost, town -> wooden_castle, convert_to_castle[1](small_town_to_stone_keep) -> convert_to_city[1](stone_keep_to_small_town)
    13:49:18.644 [data.invalid] [error] Target building level not allowed: Khazâd ai-Belegost, large_town -> castle, convert_to_castle[0](village_to_wooden_castle) -> convert_to_city[0](wooden_castle_to_village)
    13:49:18.644 [data.invalid] [error] Target building level not allowed: Khazâd ai-Belegost, large_town -> castle, convert_to_castle[1](small_town_to_stone_keep) -> convert_to_city[1](stone_keep_to_small_town)
    13:49:18.644 [data.invalid] [error] Target building level not allowed: Khazâd ai-Nogrod, village -> motte_and_bailey, convert_to_castle[0](village_to_wooden_castle) -> convert_to_city[0](wooden_castle_to_village)
    13:49:18.644 [data.invalid] [error] Target building level not allowed: Khazâd ai-Nogrod, town -> wooden_castle, convert_to_castle[0](village_to_wooden_castle) -> convert_to_city[0](wooden_castle_to_village)
    13:49:18.644 [data.invalid] [error] Target building level not allowed: Khazâd ai-Nogrod, town -> wooden_castle, convert_to_castle[1](small_town_to_stone_keep) -> convert_to_city[1](stone_keep_to_small_town)
    13:49:18.644 [data.invalid] [error] Target building level not allowed: Khazâd ai-Nogrod, large_town -> castle, convert_to_castle[0](village_to_wooden_castle) -> convert_to_city[0](wooden_castle_to_village)
    13:49:18.644 [data.invalid] [error] Target building level not allowed: Khazâd ai-Nogrod, large_town -> castle, convert_to_castle[1](small_town_to_stone_keep) -> convert_to_city[1](stone_keep_to_small_town)
    13:49:18.644 [data.invalid] [error] Target building level not allowed: Síleráth Ungoliant, village -> motte_and_bailey, convert_to_castle[0](village_to_wooden_castle) -> convert_to_city[0](wooden_castle_to_village)
    13:49:18.644 [data.invalid] [error] Target building level not allowed: Síleráth Ungoliant, town -> wooden_castle, convert_to_castle[0](village_to_wooden_castle) -> convert_to_city[0](wooden_castle_to_village)
    13:49:18.644 [data.invalid] [error] Target building level not allowed: Síleráth Ungoliant, large_town -> castle, convert_to_castle[0](village_to_wooden_castle) -> convert_to_city[0](wooden_castle_to_village)
    13:49:18.644 [data.invalid] [error] Target building level not allowed: Dor Gorgoroth, village -> motte_and_bailey, convert_to_castle[0](village_to_wooden_castle) -> convert_to_city[0](wooden_castle_to_village)
    13:49:18.644 [data.invalid] [error] Target building level not allowed: Dor Gorgoroth, town -> wooden_castle, convert_to_castle[0](village_to_wooden_castle) -> convert_to_city[0](wooden_castle_to_village)
    13:49:18.644 [data.invalid] [error] Target building level not allowed: Dor Gorgoroth, town -> wooden_castle, convert_to_castle[1](small_town_to_stone_keep) -> convert_to_city[1](stone_keep_to_small_town)
    13:49:18.644 [data.invalid] [error] Target building level not allowed: Dor Gorgoroth, large_town -> castle, convert_to_castle[0](village_to_wooden_castle) -> convert_to_city[0](wooden_castle_to_village)
    13:49:18.644 [data.invalid] [error] Target building level not allowed: Dor Gorgoroth, large_town -> castle, convert_to_castle[1](small_town_to_stone_keep) -> convert_to_city[1](stone_keep_to_small_town)
    13:49:18.644 [data.invalid] [error] Target building level not allowed: Dor Daedeloth, village -> motte_and_bailey, convert_to_castle[0](village_to_wooden_castle) -> convert_to_city[0](wooden_castle_to_village)
    13:49:18.644 [data.invalid] [error] Target building level not allowed: Dor Daedeloth, town -> wooden_castle, convert_to_castle[0](village_to_wooden_castle) -> convert_to_city[0](wooden_castle_to_village)
    13:49:18.644 [data.invalid] [error] Target building level not allowed: Dor Daedeloth, town -> wooden_castle, convert_to_castle[1](small_town_to_stone_keep) -> convert_to_city[1](stone_keep_to_small_town)
    13:49:18.645 [data.invalid] [error] Target building level not allowed: Dor Daedeloth, large_town -> castle, convert_to_castle[0](village_to_wooden_castle) -> convert_to_city[0](wooden_castle_to_village)
    13:49:18.645 [data.invalid] [error] Target building level not allowed: Dor Daedeloth, large_town -> castle, convert_to_castle[1](small_town_to_stone_keep) -> convert_to_city[1](stone_keep_to_small_town)
    13:49:18.645 [data.invalid] [error] Target building level not allowed: Raugdúath, village -> motte_and_bailey, convert_to_castle[0](village_to_wooden_castle) -> convert_to_city[0](wooden_castle_to_village)
    13:49:18.645 [data.invalid] [error] Target building level not allowed: Raugdúath, town -> wooden_castle, convert_to_castle[0](village_to_wooden_castle) -> convert_to_city[0](wooden_castle_to_village)
    13:49:18.645 [data.invalid] [error] Target building level not allowed: Raugdúath, large_town -> castle, convert_to_castle[0](village_to_wooden_castle) -> convert_to_city[0](wooden_castle_to_village)
    13:49:18.645 [data.invalid] [error] Target building level not allowed: Éothéod, village -> motte_and_bailey, convert_to_castle[0](village_to_wooden_castle) -> convert_to_city[0](wooden_castle_to_village)
    13:49:18.645 [data.invalid] [error] Target building level not allowed: Éothéod, town -> wooden_castle, convert_to_castle[0](village_to_wooden_castle) -> convert_to_city[0](wooden_castle_to_village)
    13:49:18.645 [data.invalid] [error] Target building level not allowed: Éothéod, large_town -> castle, convert_to_castle[0](village_to_wooden_castle) -> convert_to_city[0](wooden_castle_to_village)
    13:49:18.645 [data.invalid] [error] Target building level not allowed: Celusindirim, village -> motte_and_bailey, convert_to_castle[0](village_to_wooden_castle) -> convert_to_city[0](wooden_castle_to_village)
    13:49:18.645 [data.invalid] [error] Target building level not allowed: Celusindirim, town -> wooden_castle, convert_to_castle[0](village_to_wooden_castle) -> convert_to_city[0](wooden_castle_to_village)
    13:49:18.645 [data.invalid] [error] Target building level not allowed: Celusindirim, large_town -> castle, convert_to_castle[0](village_to_wooden_castle) -> convert_to_city[0](wooden_castle_to_village)
    13:49:18.645 [data.invalid] [error] Target building level not allowed: Khazâd ai-Khazâd-dûm, village -> motte_and_bailey, convert_to_castle[0](village_to_wooden_castle) -> convert_to_city[0](wooden_castle_to_village)
    13:49:18.645 [data.invalid] [error] Target building level not allowed: Khazâd ai-Khazâd-dûm, town -> wooden_castle, convert_to_castle[0](village_to_wooden_castle) -> convert_to_city[0](wooden_castle_to_village)
    13:49:18.645 [data.invalid] [error] Target building level not allowed: Khazâd ai-Khazâd-dûm, town -> wooden_castle, convert_to_castle[1](small_town_to_stone_keep) -> convert_to_city[1](stone_keep_to_small_town)
    13:49:18.645 [data.invalid] [error] Target building level not allowed: Khazâd ai-Khazâd-dûm, large_town -> castle, convert_to_castle[0](village_to_wooden_castle) -> convert_to_city[0](wooden_castle_to_village)
    13:49:18.645 [data.invalid] [error] Target building level not allowed: Khazâd ai-Khazâd-dûm, large_town -> castle, convert_to_castle[1](small_town_to_stone_keep) -> convert_to_city[1](stone_keep_to_small_town)
    13:49:18.645 [data.invalid] [error] Target building level not allowed: Orcs of Ered Nimrais, village -> motte_and_bailey, convert_to_castle[0](village_to_wooden_castle) -> convert_to_city[0](wooden_castle_to_village)
    13:49:18.646 [data.invalid] [error] Target building level not allowed: Orcs of Ered Nimrais, town -> wooden_castle, convert_to_castle[0](village_to_wooden_castle) -> convert_to_city[0](wooden_castle_to_village)
    13:49:18.646 [data.invalid] [error] Target building level not allowed: Orcs of Ered Nimrais, town -> wooden_castle, convert_to_castle[1](small_town_to_stone_keep) -> convert_to_city[1](stone_keep_to_small_town)
    13:49:18.646 [data.invalid] [error] Target building level not allowed: Orcs of Ered Nimrais, large_town -> castle, convert_to_castle[0](village_to_wooden_castle) -> convert_to_city[0](wooden_castle_to_village)
    13:49:18.646 [data.invalid] [error] Target building level not allowed: Orcs of Ered Nimrais, large_town -> castle, convert_to_castle[1](small_town_to_stone_keep) -> convert_to_city[1](stone_keep_to_small_town)
    13:49:18.646 [data.invalid] [error] Target building level not allowed: Orcs of Ered Engrin, village -> motte_and_bailey, convert_to_castle[0](village_to_wooden_castle) -> convert_to_city[0](wooden_castle_to_village)
    13:49:18.646 [data.invalid] [error] Target building level not allowed: Orcs of Ered Engrin, town -> wooden_castle, convert_to_castle[0](village_to_wooden_castle) -> convert_to_city[0](wooden_castle_to_village)
    13:49:18.646 [data.invalid] [error] Target building level not allowed: Orcs of Ered Engrin, town -> wooden_castle, convert_to_castle[1](small_town_to_stone_keep) -> convert_to_city[1](stone_keep_to_small_town)
    13:49:18.646 [data.invalid] [error] Target building level not allowed: Orcs of Ered Engrin, large_town -> castle, convert_to_castle[0](village_to_wooden_castle) -> convert_to_city[0](wooden_castle_to_village)
    13:49:18.646 [data.invalid] [error] Target building level not allowed: Orcs of Ered Engrin, large_town -> castle, convert_to_castle[1](small_town_to_stone_keep) -> convert_to_city[1](stone_keep_to_small_town)
    13:49:18.646 [data.invalid] [error] Target building level not allowed: Haradrim, village -> motte_and_bailey, convert_to_castle[0](village_to_wooden_castle) -> convert_to_city[0](wooden_castle_to_village)
    13:49:18.646 [data.invalid] [error] Target building level not allowed: Haradrim, town -> wooden_castle, convert_to_castle[0](village_to_wooden_castle) -> convert_to_city[0](wooden_castle_to_village)
    13:49:18.646 [data.invalid] [error] Target building level not allowed: Haradrim, large_town -> castle, convert_to_castle[0](village_to_wooden_castle) -> convert_to_city[0](wooden_castle_to_village)
    13:49:18.646 [data.invalid] [error] Target building level not allowed: Váringárhoth, village -> motte_and_bailey, convert_to_castle[0](village_to_wooden_castle) -> convert_to_city[0](wooden_castle_to_village)
    13:49:18.646 [data.invalid] [error] Target building level not allowed: Váringárhoth, town -> wooden_castle, convert_to_castle[0](village_to_wooden_castle) -> convert_to_city[0](wooden_castle_to_village)
    13:49:18.646 [data.invalid] [error] Target building level not allowed: Váringárhoth, large_town -> castle, convert_to_castle[0](village_to_wooden_castle) -> convert_to_city[0](wooden_castle_to_village)
    13:49:18.646 [data.invalid] [error] Target building level not allowed: Egládhoth, village -> motte_and_bailey, convert_to_castle[0](village_to_wooden_castle) -> convert_to_city[0](wooden_castle_to_village)
    13:49:18.646 [data.invalid] [error] Target building level not allowed: Egládhoth, town -> wooden_castle, convert_to_castle[0](village_to_wooden_castle) -> convert_to_city[0](wooden_castle_to_village)
    13:49:18.647 [data.invalid] [error] Target building level not allowed: Egládhoth, large_town -> castle, convert_to_castle[0](village_to_wooden_castle) -> convert_to_city[0](wooden_castle_to_village)
    13:49:18.647 [data.invalid] [error] Target building level not allowed: Taur-imlothrim, village -> motte_and_bailey, convert_to_castle[0](village_to_wooden_castle) -> convert_to_city[0](wooden_castle_to_village)
    13:49:18.647 [data.invalid] [error] Target building level not allowed: Taur-imlothrim, town -> wooden_castle, convert_to_castle[0](village_to_wooden_castle) -> convert_to_city[0](wooden_castle_to_village)
    13:49:18.647 [data.invalid] [error] Target building level not allowed: Taur-imlothrim, large_town -> castle, convert_to_castle[0](village_to_wooden_castle) -> convert_to_city[0](wooden_castle_to_village)
    13:49:18.647 [data.invalid] [error] Target building level not allowed: Gwathuirim, village -> motte_and_bailey, convert_to_castle[0](village_to_wooden_castle) -> convert_to_city[0](wooden_castle_to_village)
    13:49:18.647 [data.invalid] [error] Target building level not allowed: Gwathuirim, town -> wooden_castle, convert_to_castle[0](village_to_wooden_castle) -> convert_to_city[0](wooden_castle_to_village)
    13:49:18.647 [data.invalid] [error] Target building level not allowed: Gwathuirim, large_town -> castle, convert_to_castle[0](village_to_wooden_castle) -> convert_to_city[0](wooden_castle_to_village)
    13:49:18.647 [data.invalid] [error] Target building level not allowed: Faróthrim, village -> motte_and_bailey, convert_to_castle[0](village_to_wooden_castle) -> convert_to_city[0](wooden_castle_to_village)
    13:49:18.647 [data.invalid] [error] Target building level not allowed: Faróthrim, town -> wooden_castle, convert_to_castle[0](village_to_wooden_castle) -> convert_to_city[0](wooden_castle_to_village)
    13:49:18.647 [data.invalid] [error] Target building level not allowed: Faróthrim, large_town -> castle, convert_to_castle[0](village_to_wooden_castle) -> convert_to_city[0](wooden_castle_to_village)
    13:49:18.806 [game.script] [error] Script parsing error at line 21, column 20 in mods/Third_Age_3/data/export_descr_advice.txt
    Couldn't open the script file scripts\show_me\background_script.txt


    13:49:43.690 [script.err] [error] Script Error in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 1256, column 59
    you have chosen an invalid tile(111, 428) for Cilmion (hungary)
    13:49:43.690 [script.err] [error] Script Error in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 1260, column 59
    you have chosen an invalid tile(111, 426) for Daugion (hungary)
    13:49:43.700 [script.err] [error] Script Error in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 2050, column 59
    you have chosen an invalid tile(101, 462) for Cilmion (teutonic_order)
    13:49:43.700 [script.err] [error] Script Error in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 2054, column 59
    you have chosen an invalid tile(103, 462) for Daugion (teutonic_order)
    13:49:48.137 [script.err] [error] Script Error in mods/Third_Age_3/data/descr_model_strat.txt, at line 89, column 26
    Model database failed to load model models_strat/evil_ambassador.CAS.
    13:49:51.165 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.
    Last edited by Ngugi; October 02, 2018 at 04:31 PM. Reason: Put log in spoiler box

  4. #424

    Default Re: Dagor Silmarillion [UPDATED]~ First Age Campaigns '...slain ye may be, and slain ye shall be: by weapon (bonuses) and by (coded) torment and by (scripted) grief...'

    Can anyone tell me the artist of the elvensoundfrom main menue?

    thanks

  5. #425

    Default Re: Dagor Silmarillion [UPDATED]~ First Age Campaigns '...slain ye may be, and slain ye shall be: by weapon (bonuses) and by (coded) torment and by (scripted) grief...'

    And I have an Issue if i make a rightclick on a non standard building in my cities (ropemaker guild, weaver guild etc...)

    i clicked on it and after ~10 more clicks my game looks like the following screenshot.

    https://picload.org/view/dcldrlil/0_...258_1.png.html

    Saving is possible but if i exit or reload the game, the game crashed.

    Is this bug known by anyone and how can i solve them?

  6. #426

    Default Re: Dagor Silmarillion [UPDATED]~ First Age Campaigns '...slain ye may be, and slain ye shall be: by weapon (bonuses) and by (coded) torment and by (scripted) grief...'

    It is a known bug, I haven't uploaded all the files that should fix it yet. I am lazy. Deleting some of the building images you don't care about might fix it until I do release something.

    Song; https://www.youtube.com/watch?v=7iqxzURgQWg
    Last edited by alreadyded; November 28, 2018 at 01:49 PM.

  7. #427

    Default Re: Dagor Silmarillion [UPDATED]~ First Age Campaigns '...slain ye may be, and slain ye shall be: by weapon (bonuses) and by (coded) torment and by (scripted) grief...'

    Thank you for the answer, i think it's allowed to be lazy if a men has created a big mod

    This issue is not so bad, i start a game, check all non standard buildings for theyr attributtes, make a long building list save them and afterwards crash the game and i need only to restart it

    So the mod makes a lot of fun with the bugs, great work!

  8. #428

    Default Re: Dagor Silmarillion [UPDATED]~ First Age Campaigns '...slain ye may be, and slain ye shall be: by weapon (bonuses) and by (coded) torment and by (scripted) grief...'

    This could be a very big and special mod, when its made with love for every detail. I tried this mod but i dont have to play many hous to see that there are many things that are not well made, this mod seems like not quality made. Just fast made and throwing into the forum do be downloaded, just like paper into the trashcan. For example the units, there are no units that are special made new for this mod, just take units from several factions and pack them into on. I dont think that in the first age lorien fighters were in the army of fingolfin. And there are many more examples for what is not right with the factions and the units in them, like i said, just take from several factions and throw them into on. Then the ui, that looks nice said not really good. Then the buildings, there are so much buildings that have the equal effect like buildings that are just in TATW 3.2 and the pictures i dint have to say that this looks terrible. There are so much things, that are terrible in this mod i can speak of. I really was glad as i saw that there is an first age mod, because i like the story a long time age before the third age. But this mod is just a shame for the first age, i cant do modding. But i think that when you decide to do a mod for example for the first age, then you have to do it right and with quality, a mod that is special against other mods. You have to take your time for such a mod and make it good and not to say im lazy and throwing much bug fixes and other things into the community, taking things other modder made with hard work just like the units and put them all into one faction. Im surprised that there are no orcs in the host of fingolfin but im glad to hear that the elfs of this factions have the voice of orcs For me this mod is not even a alpha, there are so many things that have to be better made in this mod that it is not ready for the community to be downloaded. Just look at mos or dac, that are really big mods, every of them has its own speciality and are made with quality. This first age mod, against them both is like throwing a rock against a mountain. I deleted this mod and dont play it again and i hope that in the future some modder find together to create a real first age/second age mod and made it well and with quality, that the took there time and make it good so that playing make fun.

  9. #429

    Default Re: Dagor Silmarillion [UPDATED]~ First Age Campaigns '...slain ye may be, and slain ye shall be: by weapon (bonuses) and by (coded) torment and by (scripted) grief...'

    I have an other question. If i want to play the third age (Dagor ennor 1.52) i get in the menue where i can select the faction, the map with correct banners of the factions but can select the factions from 1st age.
    if i start the campaign , isengard as example is shown as isengard and enemy, but has baner of doriath and the armies looks like an elven armies. Did i do something to play the third age in Dagor ennor? In
    the menue where i can select the campaign, i see that sometimes "use file swapper " be shown.

    A link to a manuel or a description will be famous.

    Thanks

  10. #430

    Default Re: Dagor Silmarillion [UPDATED]~ First Age Campaigns '...slain ye may be, and slain ye shall be: by weapon (bonuses) and by (coded) torment and by (scripted) grief...'

    Quote Originally Posted by David92451 View Post
    This could be a very big and special mod, when its made with love for every detail. I tried this mod but i dont have to play many hous to see that there are many things that are not well made, this mod seems like not quality made. Just fast made and throwing into the forum do be downloaded, just like paper into the trashcan. For example the units, there are no units that are special made new for this mod, just take units from several factions and pack them into on. I dont think that in the first age lorien fighters were in the army of fingolfin. And there are many more examples for what is not right with the factions and the units in them, like i said, just take from several factions and throw them into on. Then the ui, that looks nice said not really good. Then the buildings, there are so much buildings that have the equal effect like buildings that are just in TATW 3.2 and the pictures i dint have to say that this looks terrible. There are so much things, that are terrible in this mod i can speak of. I really was glad as i saw that there is an first age mod, because i like the story a long time age before the third age. But this mod is just a shame for the first age, i cant do modding. But i think that when you decide to do a mod for example for the first age, then you have to do it right and with quality, a mod that is special against other mods. You have to take your time for such a mod and make it good and not to say im lazy and throwing much bug fixes and other things into the community, taking things other modder made with hard work just like the units and put them all into one faction. Im surprised that there are no orcs in the host of fingolfin but im glad to hear that the elfs of this factions have the voice of orcs For me this mod is not even a alpha, there are so many things that have to be better made in this mod that it is not ready for the community to be downloaded. Just look at mos or dac, that are really big mods, every of them has its own speciality and are made with quality. This first age mod, against them both is like throwing a rock against a mountain. I deleted this mod and dont play it again and i hope that in the future some modder find together to create a real first age/second age mod and made it well and with quality, that the took there time and make it good so that playing make fun.
    Well I think you know nothing about how any technical stuff is designed and implemented, and never will, or you wouldn't be making such silly statements. Nothing you said offends me, but that you expect someone to do what you don't even expect of yourself (especially when you clearly care about it) tells me you should focus more on your life and forget about fantasy/games. As for why I uploaded it, obviously so others can test it for me, I have better things to do than play games. Also, learn how to write already for your own sake . Communication is key in life, everything you and I do relies on it.

    As for the actual useful feedback you posted, thanks. The rest of it you should tell to your grief counselor, I am not trying to be mean, you do need one for your own good. The bottom line is; no ones cares what you want anymore than you care what they want, people are selfish for a good reason. You will die happy if you remember that. The ton of people that worked on MOS and DAC will even tell you this, it is why they stopped working on them. I never cared what any of you wanted, I never expected anyone to care, that is why I am still here.


    Quote Originally Posted by Azanulimbar View Post
    I have an other question. If i want to play the third age (Dagor ennor 1.52) i get in the menue where i can select the faction, the map with correct banners of the factions but can select the factions from 1st age.
    if i start the campaign , isengard as example is shown as isengard and enemy, but has baner of doriath and the armies looks like an elven armies. Did i do something to play the third age in Dagor ennor? In
    the menue where i can select the campaign, i see that sometimes "use file swapper " be shown.

    A link to a manuel or a description will be famous.

    Thanks
    Try using the Third Age installer to switch Ages instead of the file swappers. The swappers were made for Win 7 so they may not work on other versions. I don't know how to get this working properly on every system, I don't even use them so I don't want to learn about them.
    Last edited by alreadyded; February 16, 2019 at 04:41 AM.

  11. #431

    Default Re: Dagor Silmarillion [UPDATED]~ First Age Campaigns '...slain ye may be, and slain ye shall be: by weapon (bonuses) and by (coded) torment and by (scripted) grief...'

    Hey alreadyded, I just checked back again to look how things were coming along here and I saw that :wub: ofDavid92451. Don't let people like him get to you, I think your doing a great job with this mod, even if it's just a hobby for you. You achieved to implemented some cool mechanics and created some things that no other mod dared to try (Like the rediculously large map, the many factions, flying units, multiple age settings, etc...). And I like this submod the most of all of them and played it the longest even tho mos and dac are further down in their development. I and probably most of your fans are excited to see how much cooler this mod can get with that modding talent of yours. Hope you keep it up and I am looking forward to you treating us with some more updates to the mod again.

  12. #432

    Default Re: Dagor Silmarillion [UPDATED]~ First Age Campaigns '...slain ye may be, and slain ye shall be: by weapon (bonuses) and by (coded) torment and by (scripted) grief...'

    Having an issue with Orc voices in the Gondolin campaign, cant figure out where i need to change it.
    I just completed a fresh install of the 3.2 and Dagor, after previous install was having some issues. Basically Hungary is an elven faction but with orc voices. Not sure where to change this or i would. Any tips?

    So i have went through the accents folder and hungary is under english same as the other elven factions. I found also that the units themselves have the proper accents just not general units. Not sure how else to tackle this problem. Is anyone else having this same issue?

    So i had an idea, i copied all the sound folder and files from my bugged previous version and copied them to my new clean version.... still no fix. It has got to be under a file that i cannot find, looked through a bunch of tutorials as well to no avail.....
    Last edited by JVR; June 15, 2019 at 02:37 PM.

  13. #433

    Default Re: Dagor Silmarillion [UPDATED]~ First Age Campaigns '...slain ye may be, and slain ye shall be: by weapon (bonuses) and by (coded) torment and by (scripted) grief...'

    Hello there,

    I am sorry, I don't know if I am doing something wrong, I am unable to install this submod. I have downloaded all the necessary files, but why PCP_Files_Installer and First_Age_Installer.exe do not show the installation destiny on the Install Wizard? The first time it directed it to the Third_Age_3 folder >>on the old non-Steam path<<, then it happened some errors >>I had to delete the Third Age folder<<, reinstalled Third Age 3.2 and made everything according to the methods of installation encountered on this forum or on Mod DB... But now it doesn't show the installation path and the game does not function. What do you think I should do? I would like very much to play this mod!
    Thanks in advance for making the mod!

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