Outdated Explored Map Campaigns
All of Middle-Earth that can be fit in there and max factions.
Outdated Unexplored and Restricted Map Campaigns
Outside Beleriand is unexplored, nothing can be seen until you go there or trade map info with someone who has. Also a Restricted version where it is locked and cannot be traveled in until a specific event/optional script. Also other stuff like optional dormant AI until discovered and such things.
Outdated Dagor Beleriand Campaigns
Beleriand only map. Nowhere to run, ever! Not max factions.
Custom Campaigns
There will be quite a few of these for each of the above Main Campaigns.
Factions
Beleriand Only;
Dor Daedeloth "Land of the Shadow of Horror", Morgoth's faction ~ Able to recruit some Men and Dwarves units, all Orc units, and anything else that makes sense, eventually drakes late in game. No Elves though.
Host of Fëanor ~ Able to recruit some Men, some Dwarves.
Host of Fingolfin ~ Able to recruit many Men and some Elves from other factions.
Kingdom of Nargothrond
Kingdom of Gondolin
Falathrim
Kingdom of Doriath
Laegrim (Laiquendi)
Khazâd Clans of Belegost
Khazâd Clans of Nogrod (turns traitor in game)
House of Marach
House of Bëor
House of Haldad
House of Bór
House of Ulfang (turns traitor in game)
Síleráth Ungoliant
Raugdúath ~ Wolves and such along with Orcs.
*Glaurung (Another Orc faction with a dragon as faction leader, no other dragon units recruitable most likely, may not even be added entirely since it isn't needed. Slot might be used for Host of the Valar instead though that isn't needed either since I can just use Eämbar of Eru faction for that stuff.)
Rest of factions;
Khazâd Clans of Khazâd-dûm (Misty Mountains)
Eämbar of Eru ~ Eagles, Ents, and such. May also be used for Host of the Valar scripts.
Gwathuirim (Dunlendings in Eriador, before they fled to Dunland)
Orcs of Ered Nimrais (Gondor mountains)
Orcs of Ered Engrin (Iron Mountains)
Haradrim
Váringárhoth (Variags)
Éothéod (in Rhovanion)
Taur-imlothrim (Forest-vale men/people) or Forodrim (North men/people) (in Anduin Vale and Greenwood/Mirkwood area)
Celusindirim (River People) (Dale and Erebor area)
Egládhoth (Forsaken people) (Corsair and Outlaws, along coasts)
Faróthrim (Hunter people) (Far Harad)
*Kingdom of Numenor (for really late in the campaign, may be added in place of Glaurung faction, but it isn't needed)
Under the Shadow (lots of rebel factions, no dragons).
Significant Battles (applies to all campaigns)
The following are the major battles in this long, extended conflict. Morgoth ever used Angband as a mighty fortress, and the base from which to launch his devastating attacks. While the Noldor had their victories, the Doom of Mandos always hung over their efforts. Men and Dwarves fought in these battles on both sides, and for a long time after the Elves had scorn for the Houses who supported Morgoth.
-The Fourth Battle was the disastrous Dagor Bragollach, or Battle of Sudden Flame, in which Ard-galen burned and many Noldor, including Fingolfin, were slain.
-The Fifth Battle was the Nirnaeth Arnoediad or Battle of Unnumbered Tears, in which the Union of Maedhros was utterly broken by Morgoth.
-The Fall of the Falas, in which the havens of Brithombar and Eglarest were sacked and fell, took place after the Nírnaeth.
-The Sack of Nargothrond, where the city was destroyed by Glaurung and his Orcs.
-The Fall of Gondolin, in which Morgoth's hosts besieged and destroyed the Noldor and their citadel of Gondolin, killing King Turgon.
-The Sixth and Last Battle of Beleriand was the War of Wrath, which defeated Morgoth, ended the First Age of Arda and destroyed Beleriand.
Gameplay plan so far; Each one of these will be waves of stacks, some of which will have awesome generals (Glaurung, Gothmog, Balrogs, Sauron, Battle Trolls maybe, etc.) but most will be crappy Orcs and such that are easy enough to mop up if there are still enough ally factions around to help out. Helping allies survive these waves, and surviving yourself, as best as possible and rebuilding inbetween these waves to survive the next will be a major point in gameplay in Beleriand, or obviously allying with Morgoth. In the expanded map/restricted map campaigns running away and hiding in Middle-Earth may be wiser unless you ally with Morgoth. The Host of Feanor is always at war with Morgoth and whomever owns a Silmaril (one will be floating around after Beren dies).
Hotseat Campaigns/Play As Multiple Factions (READ THIS FIRST!)
All campaigns are Hotseat compatible. Paste the following code into your TATW.cfg file (over any pre-existing "[hotseat]" section) to fight all battles in Hotseat Campaigns. Without it you will have to auto resolve defensive battles. Do this before you start your campaign and make the TATW.cfg file Read Only. This is not save game compatible as far as I know. Do not disable console, many scripts use it.
Code:[hotseat] autoresolve_battles = 0 disable_console = 0 disable_papal_elections = 0 save_prefs = 1 update_ai_camera = 1 validate_diplomacy = 1 turns = false scroll = false
Included mods not made by me;
PCP Imladris Submod, by z3n. CAI and BAI as is, not tweaked by me.
12 turns per year script with weather conditions, by GrnEyedDvl.
Alternate Patch 4.8 custom settlements, by leo.civil.uefs.
Aragorn as king of Gondor script ,by Kilic Ali. Reused in part for other factions.
Additional character names, by Spice Master and MIKE_GOLF.
Most recent G5 BAI, Traveling Merchants Mini-Mod, Spoils of War Mini-Mod, and Achievements Mini-Mod, by Germanicu5. With minor tweaks from myself.
Elves and Dwarves Units from FROME, by Koultouras and Beorn of Carrock.
Hero Abilities and Battle UI Buttons, by Noobas.
High Quality Sky Texture Project, by Hereje.
Tolkien Quotes Submod v2.6, by Ngugi.
Amon Hen and the White Towers custom tiles, by Arkay.
Free Ancillary Resource, by Small Projects Mods. With minor tweaks from myself.
Axe Projectiles, by Griffin 795.
Credits;
Ngugi ~ Help gathering lore info for start positions, technically the first person to join this project (though he may not agree with my lore choices).
Kellenpure ~ Help gathering character portraits. Most of the coordinates for forts and interactive villages, Hardcore Beta testing.
Gallus ~ Help gathering character portraits, thanks.
Gigantus ~ Original Beleriand map (most of the work). Technical advice with other projects whenever I needed it, thanks.
Colonel Cleg McCleg ~ Further development of Beleriand map, not sure how much (finished by me).
King Kong and TATW Team.
Tolkiengateway content creators.
All artists whom created the 2d art used in this mod that I did not create.
And of course Tolkien for writing it and his son for publishing it.
PCP Credits;
Tyee ~ Hardcore Beta testing.
ElvenKind ~ Unit/Info cards, Hardcore Beta testing.
Kellenpure ~ Most of the coordinates for forts and interactive villages, Hardcore Beta testing.
Draco ~ Hardcore Beta testing.
Withwnar ~ Scripting advice whenever I needed it, thanks.
Past (in no particular order, much thanks to all for their time);
knight of meh ~ Boring text work I didn't want to do (thanks a bunch!), Beta testing.
bandicoot ~ Hardcore Beta testing.
Insomaniac ~ Beta testing.
Amon Amarth 930 ~ Being a big help way back in the very beginning with a bunch of things.
Louis Lux ~ New faction symbols. Spider textures. Some unit textures for Elves.
Noobas/Noobio now? ~ Hero abilities with 2d art. Some buildings 2d art.
King Kong ~ Reunited Kingdom/Black Guard units and Radagast base models/textures.
Hero of the West ~ Some ancillaries with 2d art.
Euripides ~ Help with faction and unit descriptions.
Thuringwethil ~ Help with faction and unit descriptions.
Dazo ~ Some character names.
Ngugi ~ Several sound fixes (glad I didn't have to do it ).
Ishan ~ Technical advice whenever I needed it, thanks.
Gigantus ~ Original Beleriand map (most of the work). Technical advice whenever I needed it, thanks.
Colonel Cleg McCleg ~ Further development of Beleriand map, not sure how much. (finished by me)
Spice Master ~ Map height concept for far south mountains.
And thank you to all those who volunteered to help that I never replied to .
~Credit To; Tolkien for his research and writings. Knight Errant for his wonderful GOAT/GOAL tool, without which none of this would have been as easy to do. Wilddog for IWTE tool for custom settlements. TATW Team for all of their hard work, and King Kong for making it happen. Disgruntled Goat for free use of Rhûn units. AlphaDelta and Strelac for free use of Broken Crescent units. Rusichi TW team for use of units.
Download/Installation;
All currently released files are found here.
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Includes;
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First Age, Third Age, and Fourth Age Main Campaigns along with many Custom Campaigns. Second Age is currently unplayable.
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Manual Install (and Steam); BASIC (easier)
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Copy, paste, and rename your Third_Age_3 folder to have this mod alongside others.
Disable UAC. First (not after!) paste the PCP_File_Cleaner.bat into your data folder (default is 'SEGA\Medieval II Total War\mods\Third_Age_3\data') and run it (double-click it). Run the File Cleaner before installation to remove some M2TW and TATW hardcoded bugs, they cannot be removed after installation.
After running it install PCP_Files_Installer.exe to desktop and copy the data folder and replace your TATW data folder. Then do the same with the First_Age_Installer.exe (or one of the others to make them the Main Campaigns). Launch your game as you normally would.
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Direct Install; ADVANCED (faster)
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Copy, paste, and rename your Third_Age_3 folder to have this mod alongside others.
Disable UAC. First (not after!) paste the PCP_File_Cleaner.bat into your data folder (default is 'SEGA\Medieval II Total War\mods\Third_Age_3\data') and run it (double-click it). Run the File Cleaner before installation to remove some M2TW and TATW hardcoded bugs, they cannot be removed after installation.
After that install PCP_Files_Installer.exe and direct it to your mod folder (default is Third_Age_3). Then do the same with the First_Age_Installer.exe (or one of the others to make them the Main Campaigns). Launch your game as you normally would.
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OPTIONAL Enb Series;
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Locate PCP_Enb_Series folder and copy the SEGA folder and paste over your SEGA folder, and run the game or any mod as usual (works with everything). After the game menu has finished loading hold SHIFT and press F12 at any time to enable/disable the tweaks. This was designed for use in battles only, it will work on the strat map but strat map lighting is far simpler so its probably best to toggle it off (SHIFT+F12).
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OPTIONAL Hotseat/Multi-Factions Campaigns;
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All campaigns are Hotseat compatible. Paste the following code into your TATW.cfg file (over any pre-existing "[hotseat]" section) to fight all battles in Hotseat Campaigns. Without it you will have to auto resolve defensive battles. Do this before you start your campaign and make the TATW.cfg file Read Only. This is not save game compatible as far as I know. Do not disable console, many scripts use it. Use File Swappers to allow for Hotseat Campaigns in all Ages.
Paste the following code into the pre-existing [hotseat] section or make one;
[hotseat]
autoresolve_battles = 0
disable_console = 0
disable_papal_elections = 0
save_prefs = 1
update_ai_camera = 1
validate_diplomacy = 1
turns = false
scroll = false
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OPTIONAL File Swapping;
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Steam users may need to change the name used in Steam to launch the game with these, just running them and starting your game as usual is fine. Locate the .bat launchers/File Swappers in your mod folder and RUN ONE whenever you switch to and from the First Age for the first time which uses different files, otherwise you need two or more mods/mod folders of TATW to have two or more Ages. Be sure to state that you are not playing the First Age if you give feedback on other Ages, be specific or you will just break all of them with misleading info.
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~Enabling Trace in the Log, Best For Reporting Bugs~ Open TATW.cfg (using a text editor like Notepad or Notepad++, all of them are free programs) in your mod folder (default name is Third_Age_3) and change the entry;
toCode:[log] to = logs/system.log.txt ;level = * trace level = * error
You are just swapping the ";" and saving the file. You only have to do this once. Uploading the whole log is best if you get a crash, but posting the last 50-100 lines of the log is usually good enough. If the file is very large compress (zip/rar) it before uploading. Use appbox.com or something similar if you don't know where to upload it. The log file is in "SEGA\Medieval II Total War\logs" folder. You can/should undo these changes afterwards to speed up turn times.Code:[log] to = logs/system.log.txt level = * trace ;level = * error
~Feedback~
Say whatever you like, anything short of a swift kick to the nuts is not going to hurt my feelings. Saved games of 100+ turns are welcomed, they help me balance since I have no time to play multiple games that long.
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Help with faction descriptions, events and stuff like that is welcomed.
Help with any other small things is appreciated as well, I may not have time to get around to them for awhile with so many bigger things to do.
Also loading screens appropriate to the time period and setting, the images need be 1024x768 or larger.
And of course all ideas are welcomed and will be considered, say whatever you like but don't expect a reply to every single thing as I have no time for that. If I like it I will add it to the to do list.
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Here is a moddb link for anyone that doesn't want to make a account on this forum to post, you can post as a guest over there;