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Thread: Changing Variantmeshdefinitions?

  1. #1
    Senator
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    Mar 2009
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    Default Changing Variantmeshdefinitions?

    I'm not sure wether this is the right place to ask, but anyway:

    I'd like to give Bretonnian peasant archers some barefooted variants, using the new Empire flagellants legs. However modding seems not to be so easy as it was in TW:Attila. When I copy and past legs from the flagellants file into the archers file, the game does not start. Is it fundamentally impossible to use parts of some unit models for other units, or is the problem that one unit is Empire, the other Bretonnian or is it because the flagellants are a special model? Or what else might be the problem?

    Is it possible to look at the variantmodels with the Assembly Kit? Is there a tutorial how to use the TW:Attila Assembly Kit for TW:Warhammer?

  2. #2
    Aguirre's Avatar Decanus
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    Apr 2008
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    Gothenburg
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    Default Re: Changing Variantmeshdefinitions?

    Hm suppose this is of no help but I took a quick look and in the flagellants variantmeshdefinition "legs" comes before "body"/"torso". My first thought is that flagellants use a unique animation and that the legs mesh are bound to that..

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