Special thanks to the comrades of the mod for the translation into English:
Charerg (Finland) and Magister_equitum (Russia).
Nice mod, can you add it to steam workshop?
Does it include new units or some reskins?
I'm confusing about Older Huns, Average Huns and Junior Huns, Can you tell me what's the difference of them?
When I played the Eastern Roman Empire, I only saw Theodosius in the family tree and Valens didn't showed up. So... Theodosius must be the next Augustus? That's great, I like this historical accurate setting!
According to your former previews, there are two littile bugs about the new Roman units in game, eastern Protectores Domestici Pedites are using western P.D.Pedites' shield-patterns, and eastern P.D.Equites are using the eastern P.D.Pedites' shield-patterns. However, these little defects can't belittle virtues, the new formation is good, P.D.Pedites only using spear for formation and using spatha for close combat, This is a logical setting.
Thank you for sharing Judex-Rex, hope you can keep it up!
Yes:Nice mod, can you add it to steam workshop?
Variant - 1
http://steamcommunity.com/sharedfile.../?id=766131626
http://steamcommunity.com/sharedfile.../?id=804894974
Variant - 2
http://steamcommunity.com/sharedfile.../?id=804894864
http://steamcommunity.com/sharedfile.../?id=804894974
We made a new campaign!Does it include new units or some reskins?
New units is only 12, but later will be at least 300!
Thanks for the info! Maybe it is so!Tip: Give Aksum its Vanilla extension and make the Blemmyes a horde instead, since they didn't settled in the Nile Valley until 394 AD.
Can you share the source of information?
The difference - the three different factions. The idea:I'm confusing about Older Huns, Average Huns and Junior Huns, Can you tell me what's the difference of them?
older - the first nucleus of the Huns from Mongolia, possibly China.
medium - them a little less.
junior - is another more Sarmatian culture - units will be different in the future.
Thanks for the information, we'll check whether the error is!According to your former previews, there are two littile bugs about the new Roman units in game, eastern Protectores Domestici Pedites are using western P.D.Pedites' shield-patterns, and eastern P.D.Equites are using the eastern P.D.Pedites' shield-patterns. However, these little defects can't belittle virtues, the new formation is good, P.D.Pedites only using spear for formation and using spatha for close combat, This is a logical setting
Thanks to your kind words, we can hold out for a time!Thank you for sharing Judex-Rex, hope you can keep it up!
Epiphanius of Salamis, who said that the Blemmyes occupied Talmis, its neighbourhood and several emerald mines. Until 423 they even annexed Upper Egypt until Luxor, if we can believe Olympiodoros. Anyway, before 394 the Blemmyes were already at war with the ERE, when they constantly raided Egptian villages in the Nile Valley since the 3rd century.
A list of identified bugs, defects:
Protectores Domestici Pedites East - use the shields with the emblem of the Pedites of the West;
Blemie to 394 of the year not occupied Axum, roamed, but had fought ERE;
Garrison units comitatensis_spears and limitanei_borderguards not the right number;
To increase the garrisons of the towns;
Add the name Jovian for the ancestor of Valens and Valentinian.
Did you forget anything?
Soldiers of Ballista Giant and Ballista are missing textures (invisible).
Pattern's bug are not only happened in the Eastern Protectores Domestici Pedites, the Equites East also use the shields with the emblem of the Pedites East.
According to your former previews, Equites and Pedites have different patterns, Equites' pattern is littile complex than Pedites'.
Ok, thanks!Soldiers of Ballista Giant and Ballista are missing textures (invisible).
No, that's right.Pattern's bug are not only happened in the Eastern Protectores Domestici Pedites, the Equites East also use the shields with the emblem of the Pedites East.
According to your former previews, Equites and Pedites have different patterns, Equites' pattern is littile complex than Pedites'.
Oh, I'm misremembered, sorry for that.
Version 0.1.3
After 0.1.2. you need to update packs 0judex_rex and 0judex_rex_RU.
Pack 0judex_rex_1 no longer exists! We found the average balance which did not need to change the number of the armies of the Visigoths and the ERE.
Fixed the number of garrison units comitatensis_spears and limitanei_borderguards
Fixed transparent engineers of siege weapons
Fixed shields Protectores Domestici Pedites East with the emblem of the Pedites of the West
Blemie now nomads, attack the ERE on the first turn
Added Flavius Claudius Jovian
Added a fleet of both Roman empires
Native English version consists of two packs. Russifier goes third packs.
http://www.late-roman.ru/data/documents/0judex_rex.zip
http://www.late-roman.ru/data/docume...udex_rex_2.zip
We added in our mod:
Collection-compilation of 5 mods Avetis
New units, reskin compillation many vanilla units
http://www.late-roman.ru/data/docume...ex_3Avetis.zip
1. Big reskin compillation (units fractions - langobardi, alamanni, burgundii, ebdani, picti, votadini, dani, gauti, iuti, saxones, franci, ostrogothi, visigothi, alani)
2. Armenia - Between Two World (units fraction - Armenia)
3. Defensores Romanum (units fractions - Roman Empires)
4. Sassanid Emperia (units fractions - Sassanids)
5. Alani Spears (units fractions - alani)
It is a separate pack to download!
0judex_rex_3Avetis.pack
Good news! Could you consider uploading the mod to another mirror, since the actual hoster is quite slow?
Version 0.1.4
Updated the characteristics of all throwing weapons, shooting weapons;
New units - Townsfolks in the garrison towns.
Fixed bug with new characters, new factions - they now belong to the parties;
Fixed bug in custom_battle - missing units in five new factions;
Fixed unit exploratores - now he has an "skirmish mode";
Fixed bug with not correct number of movement points of new units: Generals units, scouting\ambush;
Fixed extra garrison units: eastern_auxilia_palatina, western_auxilia_palatina, lanciarii_seniores, cornuti_seniores;
Characteristics changed projectile weapons, firing weapons. Especially the shot of the sling now has a lower efficiency of the striking operation, the characteristics of the rest of the weapons are heavily modified;
Added anti-loyalty of the armies for the Roman factions - in the tradition of the armies (note the description of gameplay);
Added new units: townsfolks - 4 types for all factions:
The new units are intended only for city garrison and can't be recruit.
Three of the four slingers, one of the four units with javelin - Sarmatians, Goths, Slavs and some other people do not know how to use a sling. Shot in these units compared to other regular troops - are much lower.
These the units have a large supply of ammunition, spears, but less effective regular troops!
These units are added to the number depending on city level: level 1 - 1 unit, level 4 - 4 units
Next, prepare the description of gameplay of the new mod
After 0.1.3. you need to update packs 0judex_rex.
Pack 0judex_rex_1 no longer exists! We found the average balance which did not need to change the number of the armies of the Visigoths and the ERE.
Native English version consists of two packs.
http://www.late-roman.ru/data/documents/0judex_rex.zip
http://www.late-roman.ru/data/documents/0judex_rex_2.zip
Features of the new gameplay mod Judex - Rex
New Balance and strategic gameplay.
The average number of soldiers in units changed and likened to a cohort, equitum, ala and is equal to 300, for the horse and foot.
Now the game has become a real strategy, not tactics with strategy elements. Hiring with one turns is not possible. Now, depending on the fraction is 2/4 turn. Increased cost of hiring mercenaries: land x5 times, sea x30 times.
Shipbuilding has now become a costly military production and hiring of vessels increased to x10 times.
New Roman guards commanders.
Candidati - Emperor's bodyguards (one unit for WRE and two for the ERE, in the beginning of the game, recruiting is not possible)
Protectores Domestici Pedites - bodyguards generals and governors
Protectores Domestici Equites - bodyguards generals
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Exploratores - bodyguards scout unit - the explanation below
Mini army exploration, ambush.
We have almost removed the limit on the number of Army. In the game there are some Army Now - small numbers. And you can use them as auxiliary military vanguard \ rearguard!
For such small armies, we created separate units of small numbers.
Auxiliary parts of the Roman Empire have four new units.
Exploratores - bodyguards and intelligence squad - 50 people, very light cavalry, Spear
Praeventores - 50 people, very light infantry, Spear
Superventores - 120, very light cavalry, Skirmishers
Exculcatores - 120, very light infantry, Skirmishers
You can use them as reconnaissance, ambush or an easy target for the enemy you want to divert to somewhere!
Who and how many units should be staffed in the mini army decides the player himself, but be aware that the smaller the size of the unit, the faster it moves on the campaign map (has more movement points). Cavalry Corps faster, respectively.
The guerrilla war.
For the provisions of the Army: march, fortification, and the ambush in the city - it became available to a large number of protective structures for the defense! This fireballs, stones, sulfur pits, stakes, sharp rocks and hedgehogs. The amount of 5 pieces. during the march and to 18 at the ambush. And the sheer number of items increased to 2-3, for example packaging are now 200 pieces. in one package, which can be up to 4. Characteristics of protective structures increased by 1.5-2 times. Increased durability of the fence.
Use all possible traps to stop the enemy army. You may not be able to stop it, but they will lose some of its troops and will be for a while detained!
The historical formation.
New animation and formation for the historicity of the constructions.
While only new units: Protectores Domestici Pedites, Praeventores, Exculcatores and test: francisca_heerbann, axe_heerbann, sword_heerbann
Army late antiquity, and indeed other periods, formed detachments of which necessarily present not only one type of weapons by type - axes, swords and spears, as we used to see in the game, Attila, and mandatory additional weapon for close combat, namely spears any part of the army. Spears often had any self-respecting themselves and their lives of soldiers, regardless with what weapons he was obliged to act in the army. Spear are not expensive, but it is often indispensable in the defense, especially against cavalry. Most of the units in the fashion Judex - Rex, will be at the forefront of the spear when the protective formation!
Completely redesigned or added new formation with its own performance characteristics (abilities), are now making a more epic battles in the spirit! Constructions are now very strong influence on the fighting qualities of the units. Any construction is capable of very long and contain the enemy. Thanks to them, the battle became longer and now will not let the opponent easily attack the front.
All the historical formation in Judex - Rex:
Infantry: Wall pike; Screen; Hedgehog (square); Spear_wall; Shield_wall; Roman turtle; Barbaric turtle
Cavalry: Cantabrian circle; Wedge
Screenshots of building a new animation there:
Corps of Engineers.
Added new siege units: Ballista and Great Ballista.
Added a new salvo for onager and ballista - Scatter Numerous Shot. "A shot of two dozen small stones - designed to defeat enemy personnel."
All siege \ small machines completely changed the characteristics of the shots based on the data obtained from historical sources.
Onager - Single Arm Machine torsion action, having poor accuracy - they are much more difficult to get to the gate!
Ballista - two-arm machine, has a greater range and accuracy than Onager!
Changed characteristics of the rest of the projectile, firing weapons. In particular - a shot from a sling now has a lower efficiency damage effect, the characteristics of the rest of the weapons too much change.
The walls, gates, towers have now become highly impenetrable! Stock up on a sufficient number of siege machines!
Forest robbers
Created fraction of forest robbers, scattered areas on the map of European campaigns and often occurs on the spawn!
This fraction operates as a horde, has no possibility of recruiting and does not build anything, but sometimes it can save money for the purchase of mercenaries to replenish its ranks professionals.
The need for this is due to the new faction gameplay, which does not have a lot of battle, how are fatal. With the help of the robbers you will be able to pump over \ train your army and characters.
This faction has three types of units: robbers_warlord, robbers_brigade, robbers_bows.
Riots, reducing the number of factors in the army for the Roman factions.
These fractions are initially treit: -2 Integrity armies. If you do not pay attention to this feature of Roman society - tired of the war, the Army will arrange your permanent rebellion!
Get rid of this negative effect is possible only in a battle! You have to pump the initial traditions of each of his army!
Hold the riots - decimate!