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Thread: Judex-Rex - The original thread

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  1. #1

    Default Re: Judex-Rex - The original thread

    Hey there everyone, I like this mod, it's so freaking awesome! Just had a campaign as Lakhmids, it was very interesting, may I offer some ideas, if we are talking about Arabia and Sassies?

    1. Add in Arabia Magna local traditions of 3 for Semitic Paganism, because it's non-historical (Vanilla historical inaccuracy). Right now, there are only Judaism, Christianity and Zoro, and Arabia Magna and especially the city of Yithrab were mostly Pagan. Also, Lakhmids and Ghassanids had many pagan chiefs (here's a source about Lakhmids:

    http://www.iranicaonline.org/articles/lakhmids It says: "In general, however, the Lakhmids remained strongly pagan almost to their end, even though their seat at Ḥira was a major center for Nestorian Christian piety and learning in central Iraq, with its population famed as the devotees (ʿebād) and with its bishop, many churches, and monasteries (Bosworth, pp. 598-99)."

    2. Ghassanids were less "Eastern Christians" than their Lakhmids counterparts, and adhered more to Greek Christianity (it also reflects their swear of loyalty to ERE and the cold war between them and the Lakhmids, who were under Persian influences, 100 years later).

    Wikipedia source:

    "After originally settling in the Levant, the Ghassanids became a client state to the Eastern Roman Empire. The Romans found a powerful ally in the Ghassanids who acted as a buffer zone against the Lakhmids. In addition, as kings of their own people, they were also phylarchs, native rulers of client frontier states.[8][9] The capital was at Jabiyah in the Golan Heights. Geographically, it occupied much of the eastern Levant, and its authority extended via tribal alliances with other Azdi tribes all the way to the northern Hijaz as far south as Yathrib (Medina).[

    Also: "The date of the migration to the Levant is unclear, but they are believed to have arrived in the region of Syria between 250-300 AD and later waves of migration circa 400 AD.[5] Their earliest appearance in records is dated to 473 AD, when their chief Amorkesos signed a treaty with the Eastern Roman Empire acknowledging their status as foederati controlling parts of Palestine. He apparently became Chalcedonian at this time. By the year 510, the Ghassanids were no longer Monophysite, but Chalcedonian.[7] They became the leading tribe among the Arab foederati, such as Banu Amela and Banu Judham."

    Well, because in 367, we don't know the influence of monophysitism on the Ghassanids, perhaps Eastern Christianity can stay as state religion, but also have Greek Christianity presence in the region.

    3. Make Ghassanids playable in a later version? Add unique start traits to Roxolanians (that will differ from Alans)? Add more playable nations in the future (I guess you already plan that)?

    Again, Many thanks for making this mod!

  2. #2
    grif's Avatar Semisalis
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    Default Re: Judex-Rex - The original thread

    Kingdom of Jerusalem
    Hey there everyone, I like this mod, it's so freaking awesome! Just had a campaign as Lakhmids, it was very interesting, may I offer some ideas, if we are talking about Arabia and Sassies?
    1,2,3
    Thank.
    Good suggestion, I think we will do this in the future!

  3. #3
    grif's Avatar Semisalis
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    Default Re: Judex-Rex - The original thread

    And so, my can already report on the continuation of the work on Chapter 3, or rather what it will consist of and what innovations it will bring to Judex-Rex.
    The structure of the line of the entire Roman cavalry - has become fully defined. It is based on the study of all equestrian units recorded in the Notitia, taking into account the game's specifics, and its capabilities.
    In this connection, we have two news, good and bad!
    Let's start with the bad.
    Chapter 3 - add horse units of Limitanei and Comitatensis.
    Approximate number of units of these groups: limitanei - 19, comitatensis - 16.
    The Palatine cavalry and Schola in it will not be! This is due to the national identity of these units. Most of them consisted of barbarian kingdoms and tribes. And since we are planning to work on barbaric auxilia only in Chapter 4, the equestrian parts of the Palatine and the parts Schola will be moved to the next chapter.
    Good news!
    As the work plan is reduced - accordingly, the release of Chapter 3 will take place much earlier!

  4. #4
    grif's Avatar Semisalis
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    Default Re: Judex-Rex - The original thread

    Do not hesitate to ask questions!

    AOR units:

    To recruit all the units, you need to build a castrum in all provinces!
    There are a lot of units, even if you collect all the different ones for 1 unit. - you will have more than 100 units, these are 5 large armies (stacks).

    Nominal Legio units:
    For them it is necessary to build a ruler of the governor's buildings, only in the capital. Nowhere else is it necessary!

  5. #5
    CJiaBa's Avatar Libertus
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    Default Re: Judex-Rex - The original thread

    some new stuff...

    Quivers.
    Spoiler Alert, click show to read: 







    Dura Europos oval shield (optomized)
    + boses Variations
    + boses Painting through patterns
    Spoiler Alert, click show to read: 

    old / new





  6. #6

    Default Re: Judex-Rex - The original thread

    Great stuff!

    Mundus Bellicus - TWC - ModDB - Discord - Steam
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  7. #7

    Default Re: Judex-Rex - The original thread

    I concur with Nelduin. Excellent work CJiaBa! +Rep
    Nice to see another member of the Judex-Rex make an appereance.

    Looking forward to the release of Chapter 0.3.

  8. #8
    grif's Avatar Semisalis
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    Default Re: Judex-Rex - The original thread

    Version 0.2.5 - not updatable
    Balance of power is even more tuned. Added armies on the map and buildings of Castrum Comitatensis Legio. Reduced the priority of recruitment of mercenaries and many others.
    Changed the threshold values ​​of the levels of experience units - now the experience is typed more quickly twice
    Fixed a bug in the size of the units available at startup, with Ultra size units \ Ultra size units
    Added an upgrade to unit Excubitores for WRE
    Added boiling oil was added to the gate, to all factions
    Spiculum model added in flight
    Added 4 models of quivers on the back, 1 on the thigh
    The model of Verutum was added, including the flight model
    Created a new ability "Drink blood"


    continuation should already be...
    Further description of the versions 026,027
    Last edited by grif; April 05, 2017 at 02:22 AM.

  9. #9
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    Default Re: Judex-Rex - The original thread

    Vexillatio Limitanei - 15 units



    Version - 0.2.6


    Basic units:



    Equites Dalmatae


    Equites Promoti


    Equites Sagittarii (limitan)


    Equites Stablesiani


    Cuneus Equitum Dalmatarum (limitan)


    Cuneus Equitum Promotorum


    Cuneus Equitum Scutariorum


    Cuneus Equitum Stablesianorum


    Cuneus Equitum Armigerorum




    Version - 0.2.7

    AOR units:



    Equites Dalmatae Illyriciani (limitan)


    Equites Promoti Illyriciani (limitan)


    Equites Mauri


    Equites Saraceni


    Equites Scutarii Illyriciani (limitan)


    Cuneus Sarmatarum (limitan)
    Last edited by grif; April 06, 2017 at 07:19 AM.

  10. #10

    Default Re: Judex-Rex - The original thread

    Superb Units!

  11. #11

    Default Re: Judex-Rex - The original thread

    I do not see

  12. #12
    grif's Avatar Semisalis
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    Default Re: Judex-Rex - The original thread

    Added here screenshots:
    https://goo.gl/photos/ocCY4hCUywy7aibXA

  13. #13

    Default Re: Judex-Rex - The original thread

    This mod is going to be a masterpiece.

    Mundus Bellicus - TWC - ModDB - Discord - Steam
    ~ Patronized by Gaius Baltar, son of the Great Family of imb39, of the House of Garbarsardar, of the Noble House of Wilpuri.

  14. #14
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    Default Re: Judex-Rex - The original thread

    I actually never really recognized that the Ostrogoths had a full blown kingdom in Ukraine before the Hunnic invasion. If my motivation would be as high as it used to be I would read more into it and its archaeology, but at least I found this:

    Spoiler Alert, click show to read: 


    Don't ask me on what that helmet as well as the haircut of the left guy is based upon though.

  15. #15
    CJiaBa's Avatar Libertus
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    Default Re: Judex-Rex - The original thread

    Not Ukraine (with a capital letter) and not ukraine (outskirts), since there is no outskirts of what this area was. It will be correct to use the term - "steppe next to the black sea"

    Sorry for bad googl-english.

  16. #16
    grif's Avatar Semisalis
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    Default Re: Judex-Rex - The original thread

    LinusLinothorax

    This Scythian helmet. Such were even before our era.
    The rest also corresponds little to the period of the 4th century AD.
    You probably wanted to say - Kingdom on the territory of modern Ukraine.


    CJiaBa
    But let's leave a policy for politicians!

  17. #17
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    Default Re: Judex-Rex - The original thread

    Can you tell me more about this helmet? Like on what exact source it is based on?

  18. #18
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    Default Re: Judex-Rex - The original thread

    http://donovedenie.ru/foto/predmetst...ikh_voinov.jpg
    http://www.anna-antique.ru/sites/def...0/DSC_8364.jpg
    1. Двусоставные шлемы из двух (бронзовых) пластин (на рисунке №1-2), крепились заклёпками. Имеются крепление нащёчников и сзади султаны. Их датировка имеет отрезок с 4-3 век до нашей эры по 2 век до нашей эры. Как считают специалисты данные виды шлемов, являются местного северокавказского производства (подражание восточных и эллинских образцов).

    -----translation
    1. Two-part helmets of the two (bronze) plates (figure 1-2), fastened with rivets. There is a fastening cheeks and behind the sultans. Their Dating has a distance from the 4-3 century BC to the 2nd century AC. Experts believe these types of hats are the local North Caucasian production (imitation of Eastern and Hellenic samples).

  19. #19
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    Default Re: Judex-Rex - The original thread

    Thanks. Would these helmets really be used by the Goths of the 3rd and 4th century though? Thought by this time the Spangenhelm had been well established in the western steppes. It already appears in the first century AD after all (Kerch murals):
    Spoiler Alert, click show to read: 

  20. #20
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    Default Re: Judex-Rex - The original thread

    You can see all the found helmets of the 1st-7th century AD.
    Here!

    Archaeological catalog of helmets and shields of late antiquity:

    ----------------------------------------------------------------------------------
    - Имперские (последние варианты) - Гребневой "Kammhelm"

    - Сегментный "Spangenhelm"

    - Сегментный "Bandhelm"

    - Ламеллярный "Lamellenhelm"

    - Ажурные, Решетчатые "Skeletthelm"

    - Скандинавские и Англо-Саксонские "Vendel"

    __ not exactly classified and with national characteristics ___

    - Сасанидские - Гребневой и Сегментный

    - Другие неопределённые типы


    --------------------------------------------------------------------------------
    translation
    - Imperial (last options)
    - The ridge "Kammhelm"
    - Segmental "Spangenhelm"
    - Segmental "Bandhelm"
    - Lamellar "Lamellenhelm"
    - Openwork, Latticed "Skeletthelm"
    - Scandinavian and Anglo-Saxon "Vendel"

    - Sasanid - ridge and segmental
    - Other undefined types
    Last edited by grif; April 20, 2017 at 10:00 AM.

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