Holy Hill of Tara bug

Thread: Holy Hill of Tara bug

  1. myarta's Avatar

    myarta said:

    Default Holy Hill of Tara bug

    Hey guys,

    This might be related to the provinces shifting when Nesactium was pulled from England. Okay, so, one of the wonders is the Hill of Tara (Nemetacnoccas Temrias (Holy Hill of Tara)), but it's set to appear in Dunopalator in Scotland (Caledonia) and in Isamnion (Ireland), and its bonuses don't work with the region flags in Scotland. In real life it's in Ireland.

    descr_strat:
    Code: [View]
    settlement
    {
        level village
        region region_002
    ;    province Kaledonon - city Dunopalator
    
    
        year_founded 0
        population 500
        plan_set default_set
        faction_creator f_casse
        building
        {
            type hinterland_province_a province_002
        }
        building
        {
            type hinterland_uniques1 onesix
        }
        building
        {
            type hinterland_farms farms_one
        }
        building
        {
            type temple_of_battle temple_of_battle_L1
        }
        building
        {
            type govslave freecity
        }
    }
    Just to verify that comment isn't inaccurate:

    descr_regions:
    Code: [View]
    region_002
        sett_002
        f_casse
        Caledonii
        43 130 47
        hr_a, hr_b, hr_c, hr_e, briton, eastcelt
        5
        1
        religions { rel_a 0 rel_b 0 rel_c 0 rel_d 0 rel_e 40 rel_f 60 rel_g 0 rel_h 0 rel_i 0 rel_x 0 }
    imperial_campaign_regions_and_settlement_names:
    Code: [View]
    {region_002}Kaledonon
    {sett_002}Dunopalator
    Ok so, let's look at the effects:

    EDB:
    Code: [View]
    onesix requires factions { all, } and event_counter does_not_exist 1
    ;         6 Worth 12,500 each for destroying
    ;         onesix egyptian = Heliopolis / Baalbek - SYRIA KOILE Damaskos
    ;         onesix carthaginian
    ;         onesix greek = Asklepios and Hygeia Complex - LACETANIA Emporion
    ;         onesix barbarian = Teamhaidh Cnocinhaofan - CRUDDAIN Emain_Macha
    ;         onesix roman
    ;         onesix eastern
    ;         onesix nomad
            {
                capability
                {
    ;             Baalbek bonuses:
                    trade_base_income_bonus bonus 1 requires factions { all, } and hidden_resource eastern and hidden_resource hyparchia and hidden_resource horde_target
                    population_loyalty_bonus bonus 1 requires factions { all, } and hidden_resource eastern and hidden_resource hyparchia and hidden_resource horde_target
    ;             Asklepios Temple bonus:
    ;                trade_base_income_bonus bonus 1 requires factions { all, } and hidden_resource iberia and hidden_resource greek2
                    recruits_morale_bonus bonus 1 requires factions { cul_1, } and hidden_resource iberia and hidden_resource greek2
    ;                happiness_bonus bonus 1 requires factions { all, } and hidden_resource iberia and hidden_resource greek2
                    happiness_bonus bonus 1 requires factions { cul_1, } and hidden_resource iberia and hidden_resource greek2
    ;             Teamhaidh Cnocinhaofan extra bonuses
                    trade_base_income_bonus bonus 1 requires factions { cul_5, } and hidden_resource briton and hidden_resource gallic
                    population_loyalty_bonus bonus 1 requires factions { cul_5, } and hidden_resource briton and hidden_resource gallic
                    law_bonus bonus 1 requires factions { cul_5, } and hidden_resource briton and hidden_resource gallic
                    recruits_morale_bonus bonus 1 requires factions { cul_5, } and hidden_resource briton and hidden_resource gallic
                }
    Note that it requires resources briton and gallic. However as pasted above, Caledonia does not have gallic. However, its intended location based on where it exists in real life would be Isamnion which does have the right flags to use the bonuses.

    ICRASN:
    Code: [View]
    {region_001}Iuerion
    {sett_001}Isamnion
    descr_regions:
    Code: [View]
    region_001
        sett_001
        f_casse
        Goidilic
        212 232 41
        hr_a, hr_b, hr_c, hr_d, briton, gallic
        5
        1
        religions { rel_a 0 rel_b 0 rel_c 0 rel_d 0 rel_e 50 rel_f 50 rel_g 0 rel_h 0 rel_i 0 rel_x 0 }
    Perfect.

    EDIT: Wrote this assuming it needed to be moved from Dunopalator to Isamnion then discovered it was already in Isamnion too. Maybe it just needs to be deleted from Dunopalator then?

    EDIT2: Perhaps what needs to go in Dunopalator is fourone, the Calanish Stones? They have the right flags for there and are in that territory in real life:

    Code: [View]
    building hinterland_uniques4
    {
        levels fourone fourtwo fourthree fourfour fourfive foursix fourseven foureight
        {
            fourone requires factions { all, } and event_counter does_not_exist 1
    ;         1 Worth 1,500 each for destroying
    ;         fourone cul_5 barbarian = Caernahfronynys (Calanish Stones) - CALEDRYN Attuaca
    ;         fourone cul_7 semitic_african = Border Resource - DIAMAT Axum & HADRAMAWT Shabwat
    ;         fourone cul_1 greek =
    ;         fourone cul_3 east_greek = Pharos Alexandreias - DELTA NEILOU Alexandreia
    ;         fourone cul_6 nomad
    ;         fourone cul_4 eastern
    ;         fourone cul_2 roman
            {
                capability
                {
    ;             Caernahfronynys extra bonuses (may be too much)
                    law_bonus bonus 1 requires factions { f_casse, } and hidden_resource briton and hidden_resource eastcelt
                    law_bonus bonus -2 requires factions { f_rome, } and hidden_resource briton and hidden_resource eastcelt
    Last edited by myarta; August 26, 2016 at 10:10 PM.
     
  2. myarta's Avatar

    myarta said:

    Default Re: Holy Hill of Tara bug

    Also in fourtwo:

    Code: [View]
    fourtwo requires factions { all, } and event_counter does_not_exist 1
    ;         2 Worth 1,000 each for destroying
    ;         fourtwo cul_5 barbarian = Cairncalladryrdan (Stonehenge) - CASSEMORG Camulosadae
    ;         fourtwo cul_1 greek = Pythian Games - AITOLIA Thermon
    ;         fourtwo cul_4 eastern = Dharmaraja Thupa - GANDHARA Taksashila
    ;         fourtwo cul_7 semitic_african = The Great Marib Dam - SABA Maryab
    ;         fourtwo cul_2 roman
    ;         fourtwo cul_6 nomad
            {
                capability
                {
    ;             Cairncalladrydan bonuses:
                    trade_base_income_bonus bonus 1 requires factions { all, } and hidden_resource briton and hidden_resource celtic
                    law_bonus bonus 1 requires factions { cul_5, } and hidden_resource briton and hidden_resource celtic
                    recruits_morale_bonus bonus 1 requires factions { f_casse, } and hidden_resource briton and hidden_resource celtic
    ;             Pythian Games
                  stage_games 2 requires factions { f_rome, f_kh, f_makedonia, f_epeiros, f_ptolemaioi, f_pontos, f_baktria, f_seleukid, } and hidden_resource hr_a and hidden_resource hr_f and hidden_resource hr_h and hidden_resource hr_i
    ;             Marib Dam bonuses:
    				farming_level bonus 2
    				population_growth_bonus bonus 2 requires factions { all, } and hidden_resource arabian
    ;             Dharmaraja Thupa bonuses:
                   trade_base_income_bonus bonus 1 requires factions { f_gandhara, slave, } and hidden_resource indo
                   recruits_morale_bonus bonus 1 requires factions { f_gandhara, } and hidden_resource indo
                   happiness_bonus bonus 1 requires factions { all, } and hidden_resource indo
                }
    The Marib Dam line is unqualified, so it gives the farming bonuses also to Stonehenge and presumably the other places as well. Not sure if this was the intended behavior, or if it needs a 'requires factions { all, } and hidden_resource arabian' like its population booster.
     
  3. QuintusSertorius's Avatar

    QuintusSertorius said:

    Default Re: Holy Hill of Tara bug

    I'd already removed the building from Dunopalator; but good catch on the Callanish Stones and the bonuses for the Marib Dam.