The time has come folks! The August release has arrived! It is a VERY robust update adding a lot of stuff to the build.
Install Instructions:
1. Download the mod to the following directory: Steam/steammaps/common/Total War Atilla/data
2. Extract the rar to the same folder using something like winrar. The medieval kingdoms.pack should be in the same folder with the other pack files there.
3. Upon launching the game, maybe sure you enable out of date mods and check medieval kingdoms.
4. Enjoy! Thanks for the support!
You do not need the older version for this one.
New Factions:
Holy Roman Empire
Duchy of Austria
Duchy of Bavaria
Duchy of Brabant
Duchy of Saxony
Kingdom of Jerusalem & Cyprus
Swiss Waldstatte
Despotate of Eprius
Roster Revamps:
Latin Empire
(The roster has been entirely redone,completely replacing the original roster)
Significant Roster Extensions:
Empire of Nicaea
Empire of Trebizond
Kievan Rus
(Nicaea and Trebizond have been givenproper tier 2 and 3 units so they can fight better in high tiergames. Kievan Rus have been given the same thing but slightly moreacross all 3 tiers.)
New Factional and Mercenary Units:
Svanian Crossbowmen – Georgia
Armored Crossbowmen – Lithuania
Mounted Crossbowmen(Early, High, Late)- Aragon
Mortar – All Factions
Italian Mercenaries – Nicaea,Trebizond, Epirus
Mercenary German Knights – Serbia,Bulgaria
Mercenary Genoese Crossbowmen - France
Condottieri – Serbia, Bulgaria
Mercenary Swiss Pikemen – Holy RomanEmpire, Swiss Waldstatte
Mercenary Swiss Halberdiers – HolyRoman Empire, Swiss Waldstatte
Other Changes:
- Altered the English, French, and Burgundian Foot Men at Arms to be a Poleaxe unit instead of a sword and shield unit
- Lots of visual changes, particularly to many tier 2 and 3 units
- New Plate and Barding Horse Armor models
- Further adjustments to the gunpowder units and how they work.
- Sorted out the tiers units are assigned to so now it should be more clear what unit is what tier. Tier 1 = 1200s, Tier 2 = 1300s, Tier 3 -1400s
- Polearm units nerfed slightly
- Ranged units reload increased slightly
- All unit cards still needing to be revamped have been done.
- A lot of the faction leaders, particularly tier 1s have been given a proper portrait unit card now.
- Camel units are no longer OP(they had vanilla stats unlike all other mounts)
- Flying Wedge now working as it should be on infantry units
- Two Handed units now have the proper animation set, (some had the wrong one)
- Greatly increased the price of the gunpowder artillery units to compensate for their power.
- Gave artillery units proper crews instead of peasants.
- Fixed some shock cavalry units being placed under melee cavalry
Download Links:
Google Drive
https://drive.google.com/file/d/0B2g...DdjSWdaeGktU2M
Moddb
http://www.moddb.com/mods/medieval-k...august-release






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