
Originally Posted by
Causeless
Theoretically making changes to battle AI should theoretically be possible in campaign battles (but not custom battles) via battle scripting. Theoretically it would give full control over individual units (so the script can directly command a unit and tell it what to do), but it's very limited due to the lack of information about the battle and especially the battle map that scripts can access. As far as I'm aware nobody has tried modding BAI through this technique yet.
Anyways, even when disregarding limitations, whether part-time modders like myself could out-do professional AI coders is very questionable even with the domain-specific knowledge surrounding modified battle mechanics.