Basic Rules:
- One turn peace. This means that players cannot attack/enter lands of those players who have not yet played their turn for the first time in the hotseat.
- You are allowed to reload your saves as many times you want to.
- Turns must be played within 24 hours or you will be skipped by an admin or a player volunteers to sub. Arragne subs if you cannot do your turn in time. If you fail to do your turn more than three times, without notifying anyone, you will be removed from the hotseat.
- Once you have finished your turn and uploaded the save, please PM or leave a Visitor message for the next player.
- If you suspect one of the players have broken any rules or cheated, please contact the Admin and ask him to check it.
- You are not allowed to expand beyond the white border shown on the map above.
- No exploits/bugs allowed. F.e. movement bug, merchant stack/fort, naval attack spam, agent stomping, surrounding armies/navies to deny retreat, armies on ships to go through enemy zone of control (brown tiles where armies should stop), spies spreading plague, abandoning settlements so you may sack them repeatedly.. ect
- If you are discovered using an exploit/bug/cheat of any kind then you will be removed from the HotSeat. So if you think what you are doing might be considered an exploit then confirm with the Admin before posting your turn.
Battle Rules:
- Armies that are defeated in battle by a player that comes after them in the turn list may not move the following turn. This is to make it fair for people who are defeated by players that come before them in the turn list. Attacking defeated armies the following turn is allowed. Armies standing in fortifications (fort/settlement) when defeated are excluded from this rule.
- Heroic victories vs players aren't allowed (exception when it's impossible to get another result)
- Its ALLOWED to use siege weapons to attack city straight instead of waiting siege equipment to construct.Siege weapons must be shown on a pre-battle screenshot.
- All battles must be auto-resolved. Note: Screenshots are to be posted as evidence of auto-resolve.(The Odds, Army banners and Results windows must not be edited in any way. Editing out Map info, Cash, and any Units/Agents/Regions not involved in the attack is fine). No screenshots against AI.
- No surrounding enemy armies with one unit armies, solely to deny any survivors a retreat. Blocks of landbridges, bridges or similar, to cut the retreat is allowed if not in contact with the enemy army (which means the red zone around the enemy army)
- No attacking ships inside a port.You cannot leave a blocked port without fighting the enemy ships first.
- No hiding armies inside a ship in a port
-Limit of 3 forts per region. At least 4 units must be stationed at a fort.
- Not allowed to sally out if the result is a defeat.
Building Rules:
- You may not gift a region to another faction if the city is at risk of capture.
- No destroying of any buildings if city is at risk of capture
- Barracks, Ranges, stables and buildings allowing you to build siege equipment cant be destroyed. All other buildings can be destroyed if the settlement has been under your control for at least 5 turns.
- You are not allowed to exterminate a city. You must either sack it or occupy it. This is to prevent huge cities from turning into villages.
Crusades and Jihads Rules:
- Crusades are banned from the Hotseat.
You are not allowed to join a crusade.
Diplomacy rules
-No allying Pope
-No giving provinces in war zone to a faction controlled by the AI (it means regions bordering-by land- with a faction you're at war with). It's ok giving it to a human-controlled faction.
-Any new player taking command of a faction previously held by another player cannot attack a faction he's officially allied with for at least 5 turns, or until the allies of that faction break the deal.
- Any regions that are gifted, sold, traded with another Faction must have all units except one disbanded immediatly!
-Is not allowed to make an AI faction a Vassal
Agents Rules:
- Spies aren't allowed to spread plague.
- Spies can open gates of settlements, castles and forts, but you need 2 spies in the city/fort to be allowed to attack AND both have to have a min. of 60% chance to infiltrate the city/fort. (must be shown by screenshot)
- Assassins can sabotage everywhere. BUT they have to have a min. of 60% chance to succed in their action. (must be shown by screenshot)
- Assassins can only kill:"Priests/imams/spies/assassins/merchants/generals". BUT they have to have a min. of 60% chance to succed in their action. (must be shown by screenshot)
- Limit of 3 assassins per faction, with an additional assassin allowed for every 5 regions you control. Example. When you have 5 regions your are allowed 4 Assassins, 10 regions you are allowed 5 Assassins, 15 regions you are allowed 6 Assassins... and so on.
- The use of Agents against AI factions is legitimate without any restrictions and the need of screenshots.
- Princesses are allowed to marry generals - no Family Members
- No exploiting merchants in the form of merchant stack - (Putting several
merchants in an army or fort/military-unit securing a resource).
- Merchants may acquire other merchant's assets only if they have at least 60% chance of doing so. (screenshot required)
-Diplomats are allowed to bribe - Screenshots of bribe must be shown.