
Originally Posted by
LordInvictus
Under the melee_weapons table, the splash_attack_target_size specifies how large the impact is and splash_attack_max_attacks determines how many entities will take damage if they are within the impact radius. To make the unit throw units around from collision during an animation (like when a dragon backs up and causes units behind it to fly away; it's not actually attacking the units behind it), change the combat_reaction_radius under the battle_entities table. A higher number means the unit will collide with more entities and knock them around.