Dornish armies work differently than the hosts of the other Seven Kingdoms:
Dornishmen prefer round metal shields, spears, short throwing spears or double-curved bows. The Dornishmen are famous for their sand steed-riding light cavalry, and use their double-curved bows skillfully from horseback. Because of the heat, they wear lighter armor than in the rest of the Seven Kingdoms made of metal disks, sometimes decorated with copper, sewn in the manner of scales on the leather. To allow themselves to fight in the burning sun of Dorne, they wear brightly colored flowing robes covering the metal parts of their armor.
Link: http://awoiaf.westeros.org/index.php...shmen#Military
As also stated in the "Land Levy and Militia Compositions" section, Dornish AI Lords build their militia as follows:
40% Heavy Cavalry
40% Light Cavalry
20% Heavy Infantry
Furthemore, cavalry units (light, heavy, and elite) recruited by Dornish lord or characters in Dorne are subject to the following rules:
Horse Archery:
- All Dornish cavalry units may Skirmish; Light, Heavy, and Elite can all participate in Archery rolls like Archers, except that Skirmish casualties caused by Dornish cavalry is halved.
- After Skirmishing, Dornish cavalry may then either commence normal melee orders in battle or retreat from battle (see below).
Dornish Cavalry Retreat:
- If a Dornish army consists of only cavalry (no infantry), then it may Retreat from battle easily after a Skirmish roll.
- Non-Dornish enemy cavalry can pursue for combat under the following caveats, if the player commands to pursue.
- Dornish Light Cavalry cannot be caught by non-Dornish cavalry; Other Dornish Light Cavalry can catch it.
- Dornish Heavy Cavalry can be caught by non-Dornish Light Cavalry; Other Dornish Heavy/Light Cavalry can catch them as well
- Dornish Elite Cavalry can be caught by any cavalry
- Caught cavalry will engage in combat with the pursuing cavalry, and the Dornish army has the option of having all of its cavalry turn back around to fight (rather than just the heavy cavalry which was caught for example).
- Infantry cannot catch Dornish cavalry and will never be involved in such pursuant combat.
- Light non-Dornish cavalry catching Dornish heavy cavalry will not get support from non-Dornish light cavalry, but Dornish heavy cavalry can get support from Dornish light cavalry, etc.
Dornish Guerrilla Tactics
- All Dornish cavalry in Dorne may engage in Guerrilla tactics against non-Dornish armies (ie, any army controlled by a non-Dornish House or character marching within Dorne's geographic boundaries)
- For Every hex that the enemy army moves through, it will undergo a skirmish roll from all Dornish cavalry engaged in Guerrilla tactics against it. The skirmish roll works just like skirmish rolls in battle, except that both attacking skirmish cavalry and defending archers can only do halved damage (half the resulting casualties). This represents guerrilla damage done over time through the hex. Each hex gets a different skirmish, until the guerrillas are ordered to do otherwise.
- Just like in battle, the non-Dornish cavalry can pursue the Dornish cavalry under the same rules, and if caught will start a cavalry battle without infantry support (light non-Dornish cavalry catching Dornish heavy cavalry will not get support from non-Dornish light cavalry, but Dornish heavy cavalry can get support from Dornish light cavalry, etc.) |