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Thread: Medieval Kingdoms Total War: The Holy Roman Empire (REVAMP)

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  1. #1
    Nikoline's Avatar Foederatus
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    Default Re: Medieval Kingdoms Total War: The Holy Roman Empire (REVAMP)

    Great work,they are beautiful.But I am wonder where is the Empire foot knights?

  2. #2

    Default Re: Medieval Kingdoms Total War: The Holy Roman Empire (REVAMP)

    Not sure if this is of any use, but here is an image of 'German knights' as per Der Weisskunig (so late era, possibly Habsburg knights). Maybe useful for Dismounted knights/MAA :


  3. #3

    Default Re: Medieval Kingdoms Total War: The Holy Roman Empire (REVAMP)

    I'd really prefer it, if that knights with this red-golden color combination would wear black-golden as they were not only the Imperial colors, but also since the 1200s part of the coat of arms used by the House of Wittelsbach (a golden Lion on a black background) and also by the City of Munich.




    Here's a reenactor playing Otto IV btw, but I guees you already know that image.

  4. #4

    Default Re: Medieval Kingdoms Total War: The Holy Roman Empire (REVAMP)

    Is there a chance, that for future custom updates, that the different german factions could be present in the HRE faction, like in France and England?

  5. #5
    Douchebag's Avatar Vicarius
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    Default Re: Medieval Kingdoms Total War: The Holy Roman Empire (REVAMP)

    Will the Holy Roman Empire get Forlorn Hope and Gothic Knights?? Just like in Medieval 2 Total War.

  6. #6

    Default Re: Medieval Kingdoms Total War: The Holy Roman Empire (REVAMP)

    The knights you get in the Late Era is basically gothic knights. Forlorn Hope is out of the timeperiod in this.

  7. #7
    Douchebag's Avatar Vicarius
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    Default Re: Medieval Kingdoms Total War: The Holy Roman Empire (REVAMP)

    Quote Originally Posted by Slytacular View Post
    The knights you get in the Late Era is basically gothic knights. Forlorn Hope is out of the timeperiod in this.
    another stupid question. are you guys gonna add trebuchets into this mod???

  8. #8

    Default Re: Medieval Kingdoms Total War: The Holy Roman Empire (REVAMP)

    Quote Originally Posted by Douchebag View Post
    another stupid question. are you guys gonna add trebuchets into this mod???
    Yes it is planned, some of us (Sly) will cooperate with the RoM team to do so.

  9. #9

    Default Re: Medieval Kingdoms Total War: The Holy Roman Empire (REVAMP)

    I love the HRE units like everybody here in the forum.
    Will the HRE get more units?
    They lack millita units like spear millitia or millitia hellbardiers which are important for early game and also in this kind exist for france, england as bill or voulge millitia.
    Probably also more basic units for late era because not everybody could afford heavy plate armour like the your late era units are wearing now.

  10. #10

    Default Re: Medieval Kingdoms Total War: The Holy Roman Empire (REVAMP)

    Quote Originally Posted by Locus_Devium View Post
    I love the HRE units like everybody here in the forum.
    Will the HRE get more units?
    They lack millita units like spear millitia or millitia hellbardiers which are important for early game and also in this kind exist for france, england as bill or voulge millitia.
    Probably also more basic units for late era because not everybody could afford heavy plate armour like the your late era units are wearing now.
    They have urban militia in T1.

  11. #11

    Default Re: Medieval Kingdoms Total War: The Holy Roman Empire (REVAMP)

    Quote Originally Posted by zsimmortal View Post
    They have urban militia in T1.
    I mean Spear millitia and halberd millita. Basic units which exist in other factions.
    Also HRE has no Squires and no knightly retinue. It is not necessary to have these units gameplay-wise?

    All the way down i am sorry because actually it seems nobody works on HRE+sub factions now.

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  12. #12
    Archilles's Avatar Semisalis
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    Default Re: Medieval Kingdoms Total War: The Holy Roman Empire (REVAMP)

    This mod is amazing! I bought the game yesterday only for this mod! It´s amazing (to say it like Trump)
    I am from Austria - and for that I want "my" country to be represent in the best possible way!

    The shield patterns you took for all the factions (red white red with black panters on a yellow backpaint) are austrian ebmlems and shouldn´t be used by german units!
    This are the ones i am talking about
    https://de.wikipedia.org/wiki/K%C3%A4rntner_Wappen
    https://de.wikipedia.org/wiki/Salzburger_Wappen

    One is from Salzburg the other one is from Kärnten... and they should only be used by austrian knights!
    Otherwise the white wheel on the red shield isn´t from Austria... I think it is from Mainz or Osnabrück - a german emblem

    And when you put emblems from Salzburg and from Kärnten - why are there no eblems from Styria? https://de.wikipedia.org/wiki/Steirisches_Wappen


    I made a private mod for medieval 2 back in the days - may I can help you with austrian shields? Or units? Like soldiers from styria - or lower austria - or vienna... Or the great soldiers from Tirol??? (but they should be in the barvarian roster - I think when the game starts they weren´t austrians...

    By they way do you think about adding the Habsburgs to the game? They took over Austria in 1278 - cause the Babenburger didn´t have a heir.
    Last edited by Archilles; February 20, 2017 at 01:54 PM.

  13. #13

    Default Re: Medieval Kingdoms Total War: The Holy Roman Empire (REVAMP)

    Quote Originally Posted by Archilles View Post
    This mod is amazing! I bought the game yesterday only for this mod! It´s amazing (to say it like Trump)
    I am from Austria - and for that I want "my" country to be represent in the best possible way!

    The shield patterns you took for all the factions (red white red with black panters on a yellow backpaint) are austrian ebmlems and shouldn´t be used by german units!
    This are the ones i am talking about
    https://de.wikipedia.org/wiki/K%C3%A4rntner_Wappen
    https://de.wikipedia.org/wiki/Salzburger_Wappen

    One is from Salzburg the other one is from Kärnten... and they should only be used by austrian knights!
    Otherwise the white wheel on the red shield isn´t from Austria... I think it is from Mainz or Osnabrück - a german emblem

    And when you put emblems from Salzburg and from Kärnten - why are there no eblems from Styria? https://de.wikipedia.org/wiki/Steirisches_Wappen


    I made a private mod for medieval 2 back in the days - may I can help you with austrian shields? Or units? Like soldiers from styria - or lower austria - or vienna... Or the great soldiers from Tirol??? (but they should be in the barvarian roster - I think when the game starts they weren´t austrians...

    By they way do you think about adding the Habsburgs to the game? They took over Austria in 1278 - cause the Babenburger didn´t have a heir.

    Right now, all German factions have all the same units except for the knights, so it's no surprise that some of the heraldry is off.

    I'm working on some changes for the HRE German factions, and some of that will include making more 'unique' units for each faction. I'd love some help with heraldry, it's a minefield.

    For now, since you're Austrian and love the faction so much, here's a sneak peak of some of the changes (and you can expect similar things for the rest of the German factions) I've made so far.

    Spoiler Alert, click show to read: 
    Adjusted armor/helmet variations on the units to make them more distinctly German, and set them apart visually from the French/English/Italians








    That last one is the Duke's Heerschild, he has more 'horned' helmets in his entourage than a typical 'knight' unit.

    Dismounted Ritter for High Period:




    Dismounted Ritter for Early Period. This unit I based on 13th century German Images which show knights wielding swords two-handed, their shields slung on their back. Also, most if not all the earliest longswords came from Germany, and Germany has a very long tradition (most likely the earliest tradition) for two-handed sword use. Therefore, the Dismounted Ritter for German factions in early period will be a two-handed sword unit:

    Spoiler Alert, click show to read: 
    For reference





    Last one is HRE dismounted Ritter, you can really see the style difference from the French side-by-side


    Also, thanks to some research Kjvertstein did, we found that Hurlbats seemed to be fairly common equipment for German levy units, especially in the North. Therefore, 2 German units, Aussoldner and Stiftsmannen, will throw axes as a precursor to a charge. They only have 2 though, otherwise it is a bit OP. From the Saxon levy document: "Every landman in this same Vyland (the municipal rural area around Bremen) shall have at all times a troyen (protective padded coat), an iron hat, a pair of gauntlets, a shield, a throwing axe and a pike of sixteen feet and not shorter, on pain of paying one mark, .... "







  14. #14

    Default Re: Medieval Kingdoms Total War: The Holy Roman Empire (REVAMP)

    Quote Originally Posted by Archilles View Post
    This mod is amazing! I bought the game yesterday only for this mod! It´s amazing (to say it like Trump)
    I am from Austria - and for that I want "my" country to be represent in the best possible way!

    The shield patterns you took for all the factions (red white red with black panters on a yellow backpaint) are austrian ebmlems and shouldn´t be used by german units!
    This are the ones i am talking about
    https://de.wikipedia.org/wiki/K%C3%A4rntner_Wappen
    https://de.wikipedia.org/wiki/Salzburger_Wappen

    One is from Salzburg the other one is from Kärnten... and they should only be used by austrian knights!
    Otherwise the white wheel on the red shield isn´t from Austria... I think it is from Mainz or Osnabrück - a german emblem

    And when you put emblems from Salzburg and from Kärnten - why are there no eblems from Styria? https://de.wikipedia.org/wiki/Steirisches_Wappen


    I made a private mod for medieval 2 back in the days - may I can help you with austrian shields? Or units? Like soldiers from styria - or lower austria - or vienna... Or the great soldiers from Tirol??? (but they should be in the barvarian roster - I think when the game starts they weren´t austrians...

    By they way do you think about adding the Habsburgs to the game? They took over Austria in 1278 - cause the Babenburger didn´t have a heir.
    Although we do have Emergent factions, we try to stay true to the start of 1212 A.D. in what factions were present with some exceptions. Anything past 1212 A.D. becomes a sort of "what-if" scenario that you see in tier 2 representing 14th century and tier 3 representing 15th century. The team is geared towards staying historically correct while encouraged to interpret medieval and modern sources for themselves. This usually ends up researching what the Habsburgs had in terms of military. Although we intentionally do not make units for emergent factions, we would already have units resembling those belonging to the emergent faction and we would assign those. Essentially, the Habsburgs and the Duchy of Austria will share units. If you would to, I can help teach you how to use the assembly kit and PFM to help make units and/or textures for Austria if you would like to participate in the mod.

  15. #15
    Archilles's Avatar Semisalis
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    Default Re: Medieval Kingdoms Total War: The Holy Roman Empire (REVAMP)

    Quote Originally Posted by Slytacular View Post
    Although we do have Emergent factions, we try to stay true to the start of 1212 A.D. in what factions were present with some exceptions. Anything past 1212 A.D. becomes a sort of "what-if" scenario that you see in tier 2 representing 14th century and tier 3 representing 15th century. The team is geared towards staying historically correct while encouraged to interpret medieval and modern sources for themselves. This usually ends up researching what the Habsburgs had in terms of military. Although we intentionally do not make units for emergent factions, we would already have units resembling those belonging to the emergent faction and we would assign those. Essentially, the Habsburgs and the Duchy of Austria will share units. If you would to, I can help teach you how to use the assembly kit and PFM to help make units and/or textures for Austria if you would like to participate in the mod.
    Yes that would be great!
    Textures for Austria are absolutly no Problem! New Units?! I would love to help you guys

  16. #16

    Default Re: Medieval Kingdoms Total War: The Holy Roman Empire (REVAMP)

    Quote Originally Posted by Archilles View Post
    Yes that would be great!
    Textures for Austria are absolutly no Problem! New Units?! I would love to help you guys
    I wouldn't mind handing over Austria. PM me or Sly whenever you want to get started.

  17. #17

    Default Re: Medieval Kingdoms Total War: The Holy Roman Empire (REVAMP)

    A user asks a question and we suddenly get a whole preview? We should ask a lot more questions guys ! Anyway they look very awesome good job!

  18. #18

    Default Re: Medieval Kingdoms Total War: The Holy Roman Empire (REVAMP)

    Great looking units, but I'm not a fan for this two-handed sword fetish for Tier 1.

  19. #19

    Default Re: Medieval Kingdoms Total War: The Holy Roman Empire (REVAMP)

    The Estonian kettle helmets were more of a Scandinavian feature than a German one. The fur makes the Austrians look more winter themed than the Norwegians, and I would like to see more of Narf's older German Sallets used for Austrians. Better yet, do the Austrians a little more justice to their actual portrayal: http://manuscriptminiatures.com/sear...tution=&page=2
    Last edited by Slytacular; February 21, 2017 at 12:42 AM.

  20. #20

    Default Re: Medieval Kingdoms Total War: The Holy Roman Empire (REVAMP)

    I agree with Pinarius. The visual distinction is cool and all but those manuscript illustrations seem to be pretty clearly showing the knights using a one-handed sword in both hands, with one hand clasped over another.

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