Information Thread for Potential Norse Faction Units
The Norscans are a distinctive race, forged of the hardiest of mortal stock and possessed of tall, broad frames and extremely muscular builds. The songs and legends of the world describe them as nigh unstoppable, and those who have borne witness to the fury of a berserking Norseman will carry the sight unto their graves. Towering in height and thick of bone and steely muscle, the strength of the Norscans is rightly regarded as legendary. The Norscans tend to keep long hair and almost universally cultivate large, wild beards, as they regard shaving as an effeminate practice. Norsemen tend to have pale, weather-beaten skin and red or blond hair, though darker hair colours such as black and brown are not rare amongst them.
Raiding, Enslaved and Cursed Regiments and Other Notables
Lords and HeroesSpoiler Alert, click show to read:Beastmasters = Norsemen who have devoted their entire lives to training beasts to hunt. The creatures they may lead into battle are Giant Wolves, Bears and Snow Trolls. It’s from Citadel Journal. Can wear light armour and can wield a second hand weapon. Different types of animals cannot be mixed in the same unit.https://www.scribd.com/doc/223049779/Citadel-Journal-06
https://www.scribd.com/doc/223054205/Citadel-Journal-07
Drengs = A low-to-mid level Norse hero.
https://i.imgur.com/Wv7oHrI.png White Dwarf 107
Helrun = Mid-to-high level wizard. Uses various forms of magic, and may use Illusion or Elemental magic. May use a Necromantic spell or a Daemonic spell.
https://i.imgur.com/J176lce.png White Dwarf 107
Jarls = "Jarls are powerful chieftains loyal to their tribal Kings. In exchange for their oaths of fealty and friendship, the King grants his Jarls hunting grounds, Warriors, Thralls and treasures. Jarls are the absolute masters of their lands, but are expected to be subservient to their Kings, who tend to punish disobedience with swift and terrible retribution. When the winds of war blow, a Jarl is bound by oath and honour to come to the aid of his King and lend his warriors to the cause." A mid-to-high level Norse hero.
http://warhammerfantasy.wikia.com/wiki/Norsca#Jarls
https://i.imgur.com/Wv7oHrI.png White Dwarf 107
Karls = A low level Norse hero.
https://i.imgur.com/Wv7oHrI.png White Dwarf 107
Kyning = A high level Norse hero, greater than a Jarl.
https://i.imgur.com/Wv7oHrI.png White Dwarf 107
Runeskryres = Low-to-mid level wizard. Uses various forms of magic, and may use Illusion or Elemental magic. May use a Necromantic spell or a Daemonic spell.
https://i.imgur.com/J176lce.png White Dwarf 107
Shamans = A spell-caster for the norse, using runes, ice-magic and the like. They are ragged and disgusting men, dressed in uncured skins and hides, carrying belts hung with foetid fetishes, ram skulls and dead ravens. It’s from Citadel Journal.
https://www.scribd.com/doc/223054205/Citadel-Journal-07
Skalds = Skalds are keepers of Northern lore, and chroniclers of the histories of the Norsemen. Part entertainer, part warrior, these individuals are held in high esteem by Norse Jarls and Kings for their wisdom and knowledge. These men recount the sagas and the deeds of the ancestors and the Dark Gods themselves, often also composing new sagas out of the feats and exploits of contemporary heroes to add to the collective history of the Norscans. As they are skilled and powerful warriors also, many Norse warleaders find it prudent to have a skald in their cohort. When the call to war is sounded, these men have the honour of bearing their leader's own standard into battle.
http://warhammerfantasy.wikia.com/wiki/Norsca#Skalds
Skalds = Mid level wizard. Uses various forms of magic, and may use Illusion or Elemental magic. May use a Necromantic spell or a Daemonic spell.
https://i.imgur.com/J176lce.png White Dwarf 107
Thegns = A mid level Norse hero.
https://i.imgur.com/Wv7oHrI.png White Dwarf 107
Vitki = The holy men of Norse society are the Seers, or "Vitki", as they referred to in Norscan. Admittedly, many of these shamanistic spell-casters are Chaos Sorcerers who draw upon the power of the Dark Gods to fuel their divination. These priests are often the advisers of the mighty Norse chieftains, and wield great authority over the tribes due to their status as the mouthpiece of the Chaos Gods.
http://warhammerfantasy.wikia.com/wi...rs_and_Shamans
Volas = Low level wizard. Uses various forms of magic, and may use Illusion or Elemental magic. May use a Necromantic spell or a Daemonic spell.
https://i.imgur.com/J176lce.png White Dwarf 107
Warlord = Many Norse warlords take to raiding now and again. It is the best way of ensuring enough loot, food, drink, women and heroic tales to keep the retainers entertained through the long winters. Can wield; Great Weapons, Spears
https://i.imgur.com/J0cmnXU.jpg 3rd Ed. Armies Book
Wyrdskryre = High level wizard. Uses various forms of magic, and may use Illusion or Elemental magic. May use a Necromantic spell or a Daemonic spell.
https://i.imgur.com/J176lce.png White Dwarf 107
SkeggiSpoiler Alert, click show to read:Aspiring Champion of Skeggi = A mortal hero that can ride a Cold One.
White Dwarf 309
Marauder Lord of Skeggi = A Warhird leader that can ride a Cold One.
White Dwarf 309
WerekinSpoiler Alert, click show to read:Beowulf = A high level Were hero.
https://i.imgur.com/Wv7oHrI.png White Dwarf 107
Lupendreng = A low-to-mid level Were hero.
https://i.imgur.com/Wv7oHrI.png White Dwarf 107
Ulfcarl = A low level Were hero.
https://i.imgur.com/Wv7oHrI.png White Dwarf 107
Ulfjarl = "Princes of the Ulfwerenar, they accompany them and other Norse units to battle, transforming when the time is right to frighten the enemy the most." A mid-to-high level Were hero.
https://i.imgur.com/Wv7oHrI.png White Dwarf 107
https://i.imgur.com/rLSChAg.png White Dwarf 166
Ulfthegan = A mid level Were hero.
https://i.imgur.com/Wv7oHrI.png White Dwarf 107
Character MountsSpoiler Alert, click show to read:Chaos Centaurs = Chaos Centaurs are warped by the dread influence of Chaos. Like other creatures of Chaos, they look to the day when the foul forms and twisted mass of Chaos dominates the World. Chaos Centaurs may be found galloping with Chaos armies.
https://i.imgur.com/ivPwtyV.jpg 3rd Ed. Armies Book
https://i.imgur.com/B8CgHYG.png White Dwarf 130
MortalsSpoiler Alert, click show to read:Berserkers = "Given the Norse predilection for drunkenness and violence, it is horrifying to think that the lawless minority of Berserkers are considered maladjusted even by other Norse. Before a fight, these powerful warriors work themselves into a battle-frenzy, ripping and biting their clothes and war-gear. In this state they are dangerous - not only to the enemy but sometimes to their own side!" May be equipped with either two hand weapons, double-handed weapons, spears, shields, light armour.
https://i.imgur.com/KDS7CwK.png White Dwarf 107
https://i.imgur.com/7pa16tT.png White Dwarf 166
https://i.imgur.com/J0cmnXU.jpg 3rd Ed. Armies Book
Bondsmen = "The Norse are hard fighters and hard drinkers. True to their racial ideals, warriors aspire to a bloody death in battle, thereby ascending to an afterlife of perpetual fighting and boozing. Such are the attractions presented by an eternity of drunken violence that the Norse hold few qualms when it comes to laying down their lives in battle." Can use great weapons, spears, light armour, shields, throwing axes, throwing spears.
https://i.imgur.com/VcQzarG.png White Dwarf 107
Bondsmen Archers = "The Norse place great store in a warrior's ability with a bow. Bowmen are often recruited from the poorer warriors, as well as those who are particularly good shots." Can use bows, longbows, light armour, shields.
https://i.imgur.com/kgpSI1Z.png White Dwarf 107
Chaos Warriors = Fully-fledged Warriors of Chaos band together into units of retainers - retainers of the gods themselves! May equip; Additional Hand Weapons, Great Weapons, Halberds
https://i.imgur.com/G6JFNrN.jpg 3rd Ed. Armies Book
https://i.imgur.com/B8CgHYG.png White Dwarf 130
Dragonship Reavers = When winter slackens its iron grip on the North the wolfships and dragonships of the Norse invariably set sail, raiding southwards, westwards and eastwards in search of glory. I would assume Dragonships are the larger vessels and likely draw the best warriors to them and raid the furthest afield, so I’d assume these would be a more powerful, or better equipped, version of the Reaver unit.
http://warhammerfantasy.wikia.com/wiki/Norsca
Grimraiders = The Grimraiders are men of this kind - fresh upon the Chaos Path and barely touched by its corrupting power. May equip; Shields, Heavy Armour, Additional Hand Weapons, Great Weapons, Flails, Spears, Bows, Long Bows, Throwing Axes
https://i.imgur.com/G6JFNrN.jpg 3rd Ed. Armies Book
Hunters = The norse have quite a few unspoken customs and taboos, and many young warriors find they have fallen foul of some tradition they never heard of and are banished. Living on their own in the wilderness, these men form their own communities scratching out a living from hunting and foraging. The norse treat them as an unpleasant but necessary addition to their armies. It’s from Citadel Journal. They use short bows.
https://www.scribd.com/doc/223049779/Citadel-Journal-06
https://www.scribd.com/doc/223054205/Citadel-Journal-07
Huscarls = ”Huscarls are the household troops of Norse Lords. They are maintained and equipped by their masters, leaving them free to spend their time feasting and fighting. In battle they frequently form up around the army’s leader, or act as the bodyguards of heroes.” They carry hand weapons, light armour and a shield. They can also be armed with spears (so, spear+shield), or double handed weapons.
https://i.imgur.com/QHtA0yc.png White Dwarf 107
https://i.imgur.com/WTIhN5s.png White Dwarf 166
Karls = Reviled as weak and inferior, they are relegated to serving the Jarls, tending their fields and overseeing the Thralls. Though they do not have the prestige of warriors, it is understood that without them, Norsca would surely die. Nevertheless, Karls are free-men, not servile as Thralls are. It is entirely normal for them to own their own land, and ascend to the ranks of a tribe’s warriors if they prove themselves worthy. They are not an oppressed underclass by any means.
http://warhammerfantasy.wikia.com/wiki/Norsca#Karls
Marauder Horse = Chaos Marauders are almost as powerful as the Chaos Warriors they hope to become. May equip; Lances, Barding, Heavy Armour
https://i.imgur.com/G6JFNrN.jpg 3rd Ed. Armies Book
Marauders = Although not as advanced upon the Chaos Path as true Warriors of Chaos, they are still blessed with awesome skills and the preternaturally power of the Chaos Gods. May equip; Additional Hand Weapons, Great Weapons, Halberds, Bows, Crossbows.
https://i.imgur.com/G6JFNrN.jpg 3rd Ed. Armies Book
Norse Warriors = These are the hard-drinking, hard-fighting retainers of Norse Warlords, seasoned fighters who indulge in regular raiding, pillaging and feuding. Can wield; Great Weapons, Spears, Light Armour, Throwing Axes, Throwing Spears, Bows
https://i.imgur.com/7HMl3QK.jpg 3rd Ed. Armies Book
https://i.imgur.com/J0cmnXU.jpg 3rd Ed. Armies Book
Thralls = "Thralls are the slave class of the Norse. They are recruited into armed bands in times of trouble. Such times are common and the Thralls are often armed to fight off neighbouring Norse kingdoms or rampaging Goblins. Despite their lowly status, Thralls are really as bloodthirsty as the rest of Norse society, and thoroughly enjoy the chance to suspend the monotomy of drudgery for the excitement of battle." Can use slings or javelins, also can use shields.
https://i.imgur.com/BSFTNBc.png White Dwarf 107
Thug Horse = These are the lowliest of the human ranks of Chaos, the young and the desperate, their souls newly bartered for the promise of earthly power. May equip; Shields, Heavy Armour, Lances, Spears
https://i.imgur.com/G6JFNrN.jpg 3rd Ed. Armies Book
Thugs = These are the lowliest of the human ranks of Chaos, the young and the desperate, their souls newly bartered for the promise of earthly power. May equip; Shields, Heavy Armour, Additional Hand Weapons, Great Weapons, Flails, Spears, Bows, Long Bows, Throwing Axes
https://i.imgur.com/G6JFNrN.jpg 3rd Ed. Armies Book
Valkyries = The Norse have strict customs and traditions about women, they’re expected to stay at home and bring up the next generation of warriors. Sometimes they have to defend their home while the men are away, and the blood-letting awakens the latent warrior blood of the norse. They become restless and often leave their communities, forming war bands of like-minded women who become Shield Maidens. They’re skilled fighters. They carry hand-weapons and shields, but can be equipped with double-handed weapon or bows.
https://www.scribd.com/doc/223054205/Citadel-Journal-07
Whalers = Given that the sea creatures of the far north are often as twisted by the touch of the Dark Gods as any other creature, the whalers of Norsca are often made of sterner stuff than most, and thus it is that whaling is one of the few professions not directly concerned with battle that is respected even amongst warriors. Norsemen treasure the blood and fury of any endeavour, and whaling is no exception. Armed with Javelins and axes, I would think.
http://warhammerfantasy.wikia.com/wiki/Norsca#Whaling
Wolfship Reavers = When winter slackens its iron grip on the North the wolfships and dragonships of the Norse invariably set sail, raiding southwards, westwards and eastwards in search of glory. In times of war, they clamber onto the Wolfships, bravely setting off for whatever battlefield awaits them, knowing that their destiny is at hand. I would assume that Wolfships are smaller than Dragonships, so perhaps a lesser version of the Reaver unit?
http://warhammerfantasy.wikia.com/wiki/Norsca
Specialist AmmunitionSpoiler Alert, click show to read:Arcane Arrow = Magical marks are inscribed upon the arrowhead lending magical force to the impact.
https://i.imgur.com/fhfNHX9.jpg 3rd Ed. Armies Book
Arcane Bodkins = These arrows are magically sharpened so that they automatically penetrate all non-magic armour.
https://i.imgur.com/fhfNHX9.jpg 3rd Ed. Armies Book
Blood Arrows = The tips of these arrows are dipped in blood in an arcane ritual so that they are attracted to blood by means of sympathetic magic.
https://i.imgur.com/fhfNHX9.jpg 3rd Ed. Armies Book
Hail of Doom Arrows = By means of enchantment, several arrows have been magically merged into one.
https://i.imgur.com/fhfNHX9.jpg 3rd Ed. Armies Book
Hell Shafts = The arrowheads are forged from the iron of old coffin nails and incantations of exorcism are intoned while they are hammered into shape.
https://i.imgur.com/fhfNHX9.jpg 3rd Ed. Armies Book
Seeking Arrows = These arrows are inscribed with magic marks which render them completely accurate.
https://i.imgur.com/fhfNHX9.jpg 3rd Ed. Armies Book
Wings of Death Arrow = The flights of this arrow are made from the feathers of enchanted birds and the shafts of wood from sacred trees.
https://i.imgur.com/fhfNHX9.jpg 3rd Ed. Armies Book
SkeggiSpoiler Alert, click show to read:Champions of Skeggi = “In time, Champions of Skeggi sailed back to their homelands, bringing tales of the horrors they had overcome and the profit they had made, causing scores of longships to sweep down and begin raiding the land of the Old Ones. By 954 IC, hundreds of Norse attempted invasions of the continent, seeking to conquer it for the gold and the glory.” I imagine them being equipped with a mishmash of Norscan gear and Lizardman gear such as their weapons.
http://warhammerfantasy.wikia.com/wiki/Skeggi
Marauders of Skeggi = Marauders riding Cold Ones.
White Dwarf 309
SkinridersSpoiler Alert, click show to read:Skinrider Archers = ”They were close enough now that Malus could see the archers standing by the stern rail; broad, misshapen men wreathed in dirty grey vapours, fitting arrows to dark recurve bows made of sinew and horn. They looked like the hideous creatures of his dream, their bodies covered with ragged surcoats of crudely stitched hide that covered their arms, chest and much of their heads. His nostrils wrinkled as he caught a faint stench trailing from the fleeing scout; it was the sickly sweet smell of rotting meat, like a battlefield under a hot summer sun.”
Malus Darkblade: Bloodstorm by Dan Abnett - Chapter 15
Cults of the NorseSpoiler Alert, click show to read:"Norscan religion is based primarily around the worship of the Chaos Gods, which are venerated by various local aspects and names both similar to and distinct to those they are known by to the scholars and priests of the Empire. Commonly, the Norscans, like the other human races who dwell around the Chaos Wastes, venerate all the Chaos Gods in a single pantheon, as a purely practical consideration in order to draw upon all of the gifts and powers of the Four Gods in order to better survive in the harsh north. In spite of this, there are many tribes that do in fact take a single Chaos God to be their patron, who is then seen as both the father and protector of that tribe. Commonly, that god is also the Patron of the chieftain. In the vast majority of Norse tribes, Khorne takes up this position, as he is by far the most popular choice of patron deity in the battle-torn North.
In addition to the Chaos Gods themselves, the Northmen religion also incorporates various Daemon Princes, fallen Chaos Champions, revered ancestors and various other lesser spirits into its traditions. Despite the presence of these additional deities however, it is always the Chaos Gods alone are ever-present and who receive the highest degree of veneration; being the core set of deities Norse religion revolves around."
http://warhammerfantasy.wikia.com/wi...igious_Beliefs
Ancestral WorshipSpoiler Alert, click show to read:"There is also a very strong element of ancestral worship to the Norse religion that cannot be overlooked. Indeed, the veneration of the ancestors is a tradition as old as the worship of the Chaos Gods themselves to the Norsemen, and one from which they too derive their strength and fierce codes of honour [7b]."
http://warhammerfantasy.wikia.com/wi...igious_Beliefs
Vitki (Ancestral Worship) = The holy men of Norse society are the Seers, or "Vitki", as they referred to in Norscan. These priests are often the advisers of the mighty Norse chieftains, and wield great authority over the tribes due to their status as the mouthpiece of the Ancestors.
http://warhammerfantasy.wikia.com/wi...rs_and_Shamans
KhorneSpoiler Alert, click show to read:"In general the Norse tend to revere Khorne, the Skull-King and Lord of Battles, more fanatically than the other tribal barbarians of Chaos - for the simple, brutal strictures of the Blood God's faith are pleasing to the war-like Norse, and the behavior of the various Norse tribes in Norsca, as well as the terrible Troll Country, dovetails neatly with what the Blood God expects from his followers. As a result, many tribes of Norsca take Khorne as their sole patron and most Chaos Shrines dedicated to him are found within Norse settlements."
http://warhammerfantasy.wikia.com/wi...igious_Beliefs
Bloodfathers = Amongst the many, many Norse clans who are dedicated solely to the bloody-minded worship of Khorne, another tradition of divination exists. One that abides by the strength of steel than the addled whispers of sorcerers: the terrible Bloodfathers. These warlike holy men are solitary by nature, and many deign to attend to the shrines and holy places of Khorne in isolation. It is whispered amongst the Norsemen that such is their strength and skill that no man can best a Bloodfather of Khorne in battle, for there is no trick of axe or sword that the Blood God has not revealed unto them.
http://warhammerfantasy.wikia.com/wi...rs_and_Shamans
Norscan Berserkers = Berserkers are devotees of the Blood God Khorne, which is apt given Khorne's status as the Norse god of war and battle-frenzy. Indeed, in order to will themselves into the rage, the berserkers bellow the sacred battle-names of the Lord of Battles, invoking him and thus gaining a measure of his fury that they might destroy all who oppose them on the battlefield.
http://warhammerfantasy.wikia.com/wi...scan_Berserker
Pitfighters = Another niche in which Khornates can hide in is in the pitfighting rings that are prevalent in the more lawless and morally lax parts of the Empire. Most of the individuals brought to do battle in these barbarous establishments are criminals and other wanted men. Once captured and put into these institutions, they often bring their heathenish faith with them.
http://warhammerfantasy.wikia.com/wi...ults_of_Khorne
Skin Wolves (Mark of Khorne) = Skin Wolves with increased strength.
https://www.forgeworld.co.uk/en-GB/Skin-Wolves
Warhammer Supplement: Monstrous Arcanum
The Bloodcursed = The Bloodcursed are unholy entities trapped in unending servitude to Khorne. They are usually created when they have offended the Blood God, they are flayed until there is nothing left but a pile of bones in a pool of blood. The spirit of the human is trapped within their blood, reforming in a mist of blood.
https://www.scribd.com/doc/58009747/Warhammer-Fantasy-Roleplay-2Ed-Paths-of-the-Damned-1-Ashes-of-Middenheim Warhammer Fantasy RPG
War Altar of Khorne = "These are small portable altars carried onto the battlefield and guarded by units of religious fanatics. War altars usually contain or incorporate holy relics."
https://i.imgur.com/JjFA4G4.png Warhammer 3rd Edition Armies Book
https://i.imgur.com/k45eDqA.jpg 3rd Ed. Armies Book
War Mammoth Warshrine (Khorne) = Mammoth carrying a shrine to Khorne.
http://i.imgur.com/tk082WO.png
https://i.imgur.com/AgHtB4L.png Warhammer 3rd Edition Rulebook
KweethulSpoiler Alert, click show to read:None yet
http://warhammerfantasy.wikia.com/wi...igious_Beliefs
Kweethul Warband = A warband of mortal men and women devoted to Kweethul.
Skin Wolves (Mark of Kweethul) = Skin Wolves with the mark of Kweethul.
https://www.forgeworld.co.uk/en-GB/Skin-Wolves
Warhammer Supplement: Monstrous Arcanum
War Altar of Kweethul = "These are small portable altars carried onto the battlefield and guarded by units of religious fanatics. War altars usually contain or incorporate holy relics."
https://i.imgur.com/JjFA4G4.png Warhammer 3rd Edition Armies Book
https://i.imgur.com/k45eDqA.jpg 3rd Ed. Armies Book
War Mammoth Warshrine (Kweethul) = Mammoth carrying a shrine to Kweethul.
http://i.imgur.com/tk082WO.png
https://i.imgur.com/AgHtB4L.png Warhammer 3rd Edition Rulebook
Vitki (Lore of Kweethul) = The holy men of Norse society are the Seers, or "Vitki", as they referred to in Norscan. Admittedly, many of these shamanistic spell-casters are Chaos Sorcerers who draw upon the power of the Renegade Gods to fuel their divination. These priests are often the advisers of the mighty Norse chieftains, and wield great authority over the tribes due to their status as the mouthpiece of Kweethul.
http://warhammerfantasy.wikia.com/wi...rs_and_Shamans
MalalSpoiler Alert, click show to read:None yet
http://warhammerfantasy.wikia.com/wi...igious_Beliefs
Malal Warband = A warband of mortal men and women devoted to Malal. Warriors of Malal have been noted as fighting in silence.
Skin Wolves (Mark of Malal) = Skin Wolves with the mark of malal.
https://www.forgeworld.co.uk/en-GB/Skin-Wolves
Warhammer Supplement: Monstrous Arcanum
War Altar of Malal = "These are small portable altars carried onto the battlefield and guarded by units of religious fanatics. War altars usually contain or incorporate holy relics."
https://i.imgur.com/JjFA4G4.png Warhammer 3rd Edition Armies Book
https://i.imgur.com/k45eDqA.jpg 3rd Ed. Armies Book
War Mammoth Warshrine (Malal) = Mammoth carrying a shrine to Malal.
http://i.imgur.com/tk082WO.png
https://i.imgur.com/AgHtB4L.png Warhammer 3rd Edition Rulebook
Vitki (Lore of Malal) = The holy men of Norse society are the Seers, or "Vitki", as they referred to in Norscan. Admittedly, many of these shamanistic spell-casters are Chaos Sorcerers who draw upon the power of the Renegade Gods to fuel their divination. These priests are often the advisers of the mighty Norse chieftains, and wield great authority over the tribes due to their status as the mouthpiece of Malal.
http://warhammerfantasy.wikia.com/wi...rs_and_Shamans
MermedusSpoiler Alert, click show to read:"Though they dominate the Norse pantheon, the Dark Gods are certainly not alone amongst the number of the dread Norscan deities. For example, there is Mermedus - a daemonic sea deity and lesser idol of Chaos believed by scholars to be a Chaotic reflection of the sea-god Mannan, is venerated amongst ferocious Skaeling sea-raiders. The Skaeling marauders make human sacrifices to the abominable god by weighing the prisoners they take in battle with leaden weights before throwing them into the ocean to drown in the sea-god's dread embrace.
When a warrior dies at sea it is said that he now wears the "chains of Meremdus", and so is his soul taken forever in that god's servitude, forever deprived the honour of feasting with the ancestors in the lofty halls of the Four Great Gods. Thus, the Skaeling sea-god is as reviled amongst the Norse as he is respected as the Lord of wind and tide."
http://warhammerfantasy.wikia.com/wi...igious_Beliefs
Vitki (Lore of Mermedus) = The holy men of Norse society are the Seers, or "Vitki", as they referred to in Norscan. Admittedly, many of these shamanistic spell-casters are Chaos Sorcerers who draw upon the power of the sea to fuel their divination. These priests are often the advisers of the mighty Norse chieftains, and wield great authority over the tribes due to their status as the mouthpiece of Mermedus.
http://warhammerfantasy.wikia.com/wi...rs_and_Shamans
War Altar of Mermedus = "These are small portable altars carried onto the battlefield and guarded by units of religious fanatics. War altars usually contain or incorporate holy relics."
https://i.imgur.com/JjFA4G4.png Warhammer 3rd Edition Armies Book
https://i.imgur.com/k45eDqA.jpg 3rd Ed. Armies Book
Mistress of the DamnedSpoiler Alert, click show to read:"It was then that the dark elves found us. It was a fearsome sight, a castle that floats on the sea, filled with sea serpents and worse. Truly an abomination sent by Mistress of the Damned herself."
Tales of the Old World: Mormacar's Lament
Note:- The above quote is all that is known of this goddess.
Vitki (Lore of the Mistress of the Damned) = The holy men of Norse society are the Seers, or "Vitki", as they referred to in Norscan. Admittedly, many of these shamanistic spell-casters are Chaos Sorcerers who draw upon the power of the sea to fuel their divination. These priests are often the advisers of the mighty Norse chieftains, and wield great authority over the tribes due to their status as the mouthpiece of Mermedus.
http://warhammerfantasy.wikia.com/wi...rs_and_Shamans
Tales of the Old World: Mormacar's Lament
War Altar of the Mistress = "These are small portable altars carried onto the battlefield and guarded by units of religious fanatics. War altars usually contain or incorporate holy relics."
https://i.imgur.com/JjFA4G4.png Warhammer 3rd Edition Armies Book
https://i.imgur.com/k45eDqA.jpg 3rd Ed. Armies Book
Tales of the Old World: Mormacar's Lament
NecohoSpoiler Alert, click show to read:None yet
http://warhammerfantasy.wikia.com/wi...igious_Beliefs
Necoho Warband = A warband of mortal men and women devoted to Necoho.
Skin Wolves (Mark of Necoho) = Skin Wolves with the mark of Necoho.
https://www.forgeworld.co.uk/en-GB/Skin-Wolves
Warhammer Supplement: Monstrous Arcanum
War Altar of Necoho = "These are small portable altars carried onto the battlefield and guarded by units of religious fanatics. War altars usually contain or incorporate holy relics."
https://i.imgur.com/JjFA4G4.png Warhammer 3rd Edition Armies Book
https://i.imgur.com/k45eDqA.jpg 3rd Ed. Armies Book
War Mammoth Warshrine (Necoho) = Mammoth carrying a shrine to Necoho.
http://i.imgur.com/tk082WO.png
https://i.imgur.com/AgHtB4L.png Warhammer 3rd Edition Rulebook
Vitki (Lore of Necoho) = The holy men of Norse society are the Seers, or "Vitki", as they referred to in Norscan. Admittedly, many of these shamanistic spell-casters are Chaos Sorcerers who draw upon the power of the Renegade Gods to fuel their divination. These priests are often the advisers of the mighty Norse chieftains, and wield great authority over the tribes due to their status as the mouthpiece of Necoho.
http://warhammerfantasy.wikia.com/wi...rs_and_Shamans
NurgleSpoiler Alert, click show to read:"In times of plague and famine, the Norse offer sacrifices to Nurgle, to placate the Crow-God and to persuade him to withhold his "blessings." Some tribes dedicate themselves to the Plague-Father in such occasions, however, believing that only through fighting in his name shall they be delivered from the ruinous touch of Nurgle's contagions."
http://warhammerfantasy.wikia.com/wi...igious_Beliefs
Rotlings = Mortals infested with Nurgle’s Rot who are on their way towards being turned into Plaguebearers.
http://whfb.lexicanum.com/wiki/Nurgle%27s_Rot
Skin Wolves (Mark of Nurgle) = Skin Wolves with poisoned attacks.
https://www.forgeworld.co.uk/en-GB/Skin-Wolves
Warhammer Supplement: Monstrous Arcanum
War Altar of Nurgle = "These are small portable altars carried onto the battlefield and guarded by units of religious fanatics. War altars usually contain or incorporate holy relics."
https://i.imgur.com/JjFA4G4.png Warhammer 3rd Edition Armies Book
https://i.imgur.com/k45eDqA.jpg 3rd Ed. Armies Book
War Mammoth Warshrine (Nurgle) = Mammoth carrying a shrine to Nurgle.
http://i.imgur.com/tk082WO.png
https://i.imgur.com/AgHtB4L.png Warhammer 3rd Edition Rulebook
Vitki (Lore of Nurgle) = The holy men of Norse society are the Seers, or "Vitki", as they referred to in Norscan. Admittedly, many of these shamanistic spell-casters are Chaos Sorcerers who draw upon the power of the Dark Gods to fuel their divination. These priests are often the advisers of the mighty Norse chieftains, and wield great authority over the tribes due to their status as the mouthpiece of Nurgle.
http://warhammerfantasy.wikia.com/wi...rs_and_Shamans
OlricSpoiler Alert, click show to read:"Curiously, while there exists a clear antipathy for the gods of the south due to their belief in the gods of the north, some Norscans nonetheless believe in deities with clear parallels to some worshiped in the Old World. Mermedus being one of them. However, some sources indicate the worship of a lesser deity known as Olric, who appears to be a Norscan vision of the deity Ulric, albeit one far more savage and brutal."
http://warhammerfantasy.wikia.com/wi...igious_Beliefs
Vitki (Lore of Olric) = The holy men of Norse society are the Seers, or "Vitki", as they referred to in Norscan. Admittedly, many of these shamanistic spell-casters are Chaos Sorcerers who draw upon the power of the Gods to fuel their divination. These priests are often the advisers of the mighty Norse chieftains, and wield great authority over the tribes due to their status as the mouthpiece of Olric.
http://warhammerfantasy.wikia.com/wi...rs_and_Shamans
War Altar of Olric = "These are small portable altars carried onto the battlefield and guarded by units of religious fanatics. War altars usually contain or incorporate holy relics."
https://i.imgur.com/JjFA4G4.png Warhammer 3rd Edition Armies Book
https://i.imgur.com/k45eDqA.jpg 3rd Ed. Armies Book
SlaaneshSpoiler Alert, click show to read:"Slaanesh, the Great Serpent, is prayed to in the aftermath of battle for fulsome feasting and celebration. He is also prayed to for fertility and virility and is invoked in some tribes' marriage ceremonies."
http://warhammerfantasy.wikia.com/wi...igious_Beliefs
Incubi = ”These creatures that were born from the union of daemon and flesh were called the Incubi and the Succubi; male and female evil spirits bound upon to the world of mortals. As great as daemons were they, but beauteous as the fairest of humans.”
https://drive.google.com/drive/folde...FBzUm5uc0EzV28 Liber Chaotica, Slaaneshi Section
Skin Wolves (Mark of Slaanesh) = Skin Wolves with increased attack and movement speed.
https://www.forgeworld.co.uk/en-GB/Skin-Wolves
Warhammer Supplement: Monstrous Arcanum
Slaaneshi Warband = A warband of mortal men and women devoted to Slaanesh. They are especially feared for their excessive practise of slave hunting, looting and acts of rape/murder. Followers of Slaanesh in the far north tend to make great use of various drugs - especially hallucinogenic fungus and roots - to lose any fear of pain or getting wounded before entering a battle.
http://whfb.lexicanum.com/wiki/Slaan...rtal_followers
Succubi = ”These creatures that were born from the union of daemon and flesh were called the Incubi and the Succubi; male and female evil spirits bound upon to the world of mortals. As great as daemons were they, but beauteous as the fairest of humans.”
https://drive.google.com/drive/folde...FBzUm5uc0EzV28 Liber Chaotica, Slaaneshi Section
War Altar of Slaanesh = "These are small portable altars carried onto the battlefield and guarded by units of religious fanatics. War altars usually contain or incorporate holy relics."
https://i.imgur.com/JjFA4G4.png Warhammer 3rd Edition Armies Book
https://i.imgur.com/k45eDqA.jpg 3rd Ed. Armies Book
War Mammoth Warshrine (Slaanesh) = Mammoth carrying a shrine to Slaanesh.
http://i.imgur.com/tk082WO.png
https://i.imgur.com/AgHtB4L.png Warhammer 3rd Edition Rulebook
Vitki (Lore of Slaanesh) = The holy men of Norse society are the Seers, or "Vitki", as they referred to in Norscan. Admittedly, many of these shamanistic spell-casters are Chaos Sorcerers who draw upon the power of the Dark Gods to fuel their divination. These priests are often the advisers of the mighty Norse chieftains, and wield great authority over the tribes due to their status as the mouthpiece of Slaanesh.
http://warhammerfantasy.wikia.com/wi...rs_and_Shamans
StromfelsSpoiler Alert, click show to read:None yet
http://warhammerfantasy.wikia.com/wi...igious_Beliefs
Vitki (Lore of Stromfels) = The holy men of Norse society are the Seers, or "Vitki", as they referred to in Norscan. Admittedly, many of these shamanistic spell-casters are Chaos Sorcerers who draw upon the power of the Gods to fuel their divination. These priests are often the advisers of the mighty Norse chieftains, and wield great authority over the tribes due to their status as the mouthpiece of Stromfels.
http://warhammerfantasy.wikia.com/wi...rs_and_Shamans
War Altar of Stromfels = "These are small portable altars carried onto the battlefield and guarded by units of religious fanatics. War altars usually contain or incorporate holy relics."
https://i.imgur.com/JjFA4G4.png Warhammer 3rd Edition Armies Book
https://i.imgur.com/k45eDqA.jpg 3rd Ed. Armies Book
TzeentchSpoiler Alert, click show to read:"Seers and Vitki take Tzeentch, the Raven God, as their patron, and beseech the Changer of the Ways to aid them in their witchery and to one day grant them pre-eminence over the warrior-kings who lead the tribes. As most Norscan spell-casters are Chaos Sorcerers of a sort, channeling the Black Wind of Dhar to power their profane divination, it is common for them to take at least one or more of the Dark Gods as their patrons, and most commonly this patron is Tzeentch, due to his association with magic and sorcery. For the most part however, Tzeentch is distrusted by most Norscans, particularly warriors, for his cunning ways, yet as he is also seen as the god of wind and tide, most Norscans will strive for his favour before taking to their longships, in order to ensure a safe voyage."
http://warhammerfantasy.wikia.com/wi...igious_Beliefs
Skin Wolves (Mark of Tzeentch) = Skin Wolves with increased regeneration.
https://www.forgeworld.co.uk/en-GB/Skin-Wolves
Warhammer Supplement: Monstrous Arcanum
Tzeentchian Warband = Northern warriors in the northern Chaos Wastes tend to wear elaborate mask helmets that conceal their faces to their opponents and are renowned schemers amongst the other people of the northern tribes. All Champions of Tzeench become at least powerful wizards, that learn to use the Winds of Magic.
http://whfb.lexicanum.com/wiki/Tzeen...rtal_followers
War Altar of Tzeentch = "These are small portable altars carried onto the battlefield and guarded by units of religious fanatics. War altars usually contain or incorporate holy relics."
https://i.imgur.com/JjFA4G4.png Warhammer 3rd Edition Armies Book
https://i.imgur.com/k45eDqA.jpg 3rd Ed. Armies Book
War Mammoth Warshrine (Tzeentch) = Mammoth carrying a shrine to Tzeentch.
http://i.imgur.com/tk082WO.png
https://i.imgur.com/AgHtB4L.png Warhammer 3rd Edition Rulebook
Vitki (Lore of Tzeentch) = The holy men of Norse society are the Seers, or "Vitki", as they referred to in Norscan. Admittedly, many of these shamanistic spell-casters are Chaos Sorcerers who draw upon the power of the Dark Gods to fuel their divination. These priests are often the advisers of the mighty Norse chieftains, and wield great authority over the tribes due to their status as the mouthpiece of Tzeentch.
http://warhammerfantasy.wikia.com/wi...rs_and_Shamans
ZuvassinSpoiler Alert, click show to read:None yet
http://warhammerfantasy.wikia.com/wi...igious_Beliefs
Skin Wolves (Mark of Zuvassin) = Skin Wolves with the mark of Zuvassin.
https://www.forgeworld.co.uk/en-GB/Skin-Wolves
Warhammer Supplement: Monstrous Arcanum
Zuvassin Warband = A warband of mortal men and women devoted to Zuvassin.
War Altar of Zuvassin = "These are small portable altars carried onto the battlefield and guarded by units of religious fanatics. War altars usually contain or incorporate holy relics."
https://i.imgur.com/JjFA4G4.png Warhammer 3rd Edition Armies Book
https://i.imgur.com/k45eDqA.jpg 3rd Ed. Armies Book
War Mammoth Warshrine (Zuvassin) = Mammoth carrying a shrine to Zuvassin.
http://i.imgur.com/tk082WO.png
https://i.imgur.com/AgHtB4L.png Warhammer 3rd Edition Rulebook
Vitki (Lore of Zuvassin) = The holy men of Norse society are the Seers, or "Vitki", as they referred to in Norscan. Admittedly, many of these shamanistic spell-casters are Chaos Sorcerers who draw upon the power of the Renegade Gods to fuel their divination. These priests are often the advisers of the mighty Norse chieftains, and wield great authority over the tribes due to their status as the mouthpiece of Zuvassin.
http://warhammerfantasy.wikia.com/wi...rs_and_Shamans
Chaos-TouchedSpoiler Alert, click show to read:Boar Centaur = The warping influence of Chaos has thrown forth many malformities and mutations. Some of these unnatural blends of unlikely creatures defy the comprehension and descriptive abilities of a merely sane author. Such foul creatures flourish like a canker in the Wastes where they take up with other servants of the Chaos Gods. This is a creature of this kind, spawned upon some unfathomable Chaotic whim and nurtured by helpmates themselves enslaved to the ever-changing will of Chaos.
http://warhammerfantasy.wikia.com/wiki/Boar_Centaur
Darksoul = Darksouls no longer house the essence of the daemon, but are deeply scarred by the experience. The Hung and Kurgan regularly subject captured slaves to terrifying rituals in which they bind a Daemon into their captive, letting it work its evil on the mortal form just long enough to destroy whatever good remained. Once the Daemon has done its work, they banish the creature and welcome the newly born Darksoul into their midst. Those who become Darksouls are forever changed, their humanity stripped from them for all time. They become wild and crazed creatures, retaining their human form but being of an utterly inhuman mind.
http://warhammerfantasy.wikia.com/wiki/Darksoul
Flayerkin = These are mutants crafted from a vile blend of Marauder, shaven and hell-forged iron. They have sharp claws grafted onto their wrists which they use to slice apart their foes and scale castle walls with chains fused to their spines, leaving behind a trail of corpses as they reach the top.
https://www.scribd.com/doc/175292173/Wfb-Storm-of-Chaos
Night Hags = ”These wicked creatures of the night creep through open windows and enter the dreams of their slumbering victims, using dark magic to poison and corrupt minds in the name of the Dark Powers.”
https://drive.google.com/drive/folde...FBzUm5uc0EzV28 Witch Hunters Handbook
Night Horror = A monstrous humanoid.
https://i.imgur.com/cQ9Recf.png White Dwarf 121
Ulfwerenar (Human-form) = "Ulfwerenar means 'wolf-warriors' and is the word used by the Norse to describe those able to transform their shape into a grotesque half-man half-wolf. Such individuals are quite common in the north, where whole families of these Weres live in forest settlements. Ulfwerenar ust be led by one of their own kind." Can use two hand weapons, great weapons, spears, shields, light armour.
https://i.imgur.com/W9lVaZl.jpg 3rd Ed. Armies Book
https://i.imgur.com/3Zii4tP.png White Dwarf 107
https://i.imgur.com/o1LMTAZ.png White Dwarf 107
https://i.imgur.com/rLSChAg.png White Dwarf 166
Ulfwerenar (Wolf-form) = "Ulfwerenar means 'wolf-warriors' and is the word used by the Norse to describe those able to transform their shape into a grotesque half-man half-wolf. Such individuals are quite common in the north, where whole families of these Weres live in forest settlements. Ulfwerenar ust be led by one of their own kind."
https://i.imgur.com/W9lVaZl.jpg 3rd Ed. Armies Book
https://i.imgur.com/3Zii4tP.png White Dwarf 107
https://i.imgur.com/o1LMTAZ.png White Dwarf 107
https://i.imgur.com/rLSChAg.png White Dwarf 166
UrsfjordingSpoiler Alert, click show to read:Bearmen = "Beorg is a werebear of unbelievable power and strength. His mutation is a mark of great distinction and esteem amongst the tribes of the North, for while many amongst the tribe of the Bear carry mutations that bestow upon them some measure of the strength and ferocity of the bear, it is Beorg alone who wears the full shape of the werebear."
https://i.imgur.com/Zr3cL3O.png White Dwarf 225
https://warhammerfantasy.fandom.com/...org_Bearstruck
War MachinesSpoiler Alert, click show to read:Mangonel = From the Warmaster magazine, mentions that they could make use of them for siegecraft.
https://www.scribd.com/doc/239418196...azine-Issue-01
Siege TrainSpoiler Alert, click show to read:"The only realistic solution to breaking massive fortifications is to employ a formidable siege train which includes siege engines of gigantic proportions capable of smashing down the strongest walls, gates and towers quickly. These machines are so huge that they cannot easily be constructed in the field. Instead, they must be manufactured in advance, often in pre-fabricated sections which can be transported in wagons, on ships, or stored until needed in fortresses."
https://i.imgur.com/SZ5PSHZ.png White Dwarf 155
The Giant Battering Ram = "The giant battering ram is cut from the tallest and strongest tree in the realm and shod with a massive iron or bronze head. Hundreds of men are needed to pull the ropes that swing the ram to strike a gate or fortress wall. One blow will smash great oak doors like matchwood or crumbles masonry into powder, collapsing towers and walls like sand castles. The hides of a thousand beasts form its canopy, protecting the operators from the arrows of the defenders."
https://i.imgur.com/SZ5PSHZ.png White Dwarf 155
The Monstrous Stone Thrower = "This is a catapult operated by a massive counterweight which swings a long shaft and hurls a boulder a very great distance. The huge boulder will smash any ramparts that it strikes. The catapult is made of thick timbers to withstand the stress and strain, but the parts can be transported individually on wagons and are lashed togehter into a catapult in the siege lines."
https://i.imgur.com/SZ5PSHZ.png White Dwarf 155
The Siege Tower = "Hundreds of wagons are required to carry the pre-fabricated timbers that make up the siege tower, and when these are put together the siege tower will be raised higher than any known wall. Bolt throwers shoot out of port holes on each of its many levels. A drawbridge or spiked corvus is ready on the top of the tower to be dropped on the enemy battlements allowing attackers to swarm across, constantly reinforced by a steam stream of soldiers."
https://i.imgur.com/SZ5PSHZ.png White Dwarf 155
Specialist AmmunitionSpoiler Alert, click show to read:Multiple Rocks/Shrapnel = ”These projectiles split/explode during their descending trajectory, showering the unfortunate troops below with a terrible rain of death.” Catapults and Mortars.
https://i.imgur.com/ziqu8Q9.png White Dwarf Issue 239
Incendiary = ”These missiles are made of a concoction of highly flammable liquids that ignite on impact and transform the area hit into a blazing inferno.” Catapults and Mortars.
https://i.imgur.com/7oWXQ7D.png White Dwarf Issue 239
Gruesome = ”Sometimes a regiment has to endure the shocking experience of being hit by the remains of former comrades or of civilians slaughtered by the enemy and transformed into grisly projectiles.” Catapults only.
https://i.imgur.com/7oWXQ7D.png White Dwarf Issue 239
MonstrositiesSpoiler Alert, click show to read:AquaticSpoiler Alert, click show to read:Behemoths = ”corpse-skinned behemoths” that live in the Sea of Chaos, possibly tied to Mermedus?
https://i.imgur.com/50cDTN9.png Dreadfleet Rulebook
Bound AnimalsSpoiler Alert, click show to read:Bears = The Norse realised the potential of trained bears many centuries ago, and their Beastmasters find and rear cubs so they can fight in groups.
https://www.scribd.com/doc/223049779/Citadel-Journal-06
https://www.scribd.com/doc/223054205/Citadel-Journal-07
Black Kraken = A kraken found in the Sea of Claws. Mentioned in a warhammer rulebook, 7th edition I believe.
https://i.imgur.com/RkWwpzZ.png
Direwolf "The Direwolf is the largest and most feared of all the wolves that inhabit the Old World. Direwolves are at least as intelligent as humans and far stronger. It is rumoured that they converse in their own secret tongue. They can certainly understand the speech of some other creatures, although they are unable to speak ordinary humanoid languages."
https://i.imgur.com/gvfjkID.png Warhammer 3rd Edition Rulebook
Dire Wolves = Warpstone mutated giant wolves that roam the wilds of Norsca. It’s a Citadel Journal unit.
https://www.scribd.com/doc/223049779/Citadel-Journal-06
https://www.scribd.com/doc/223054205/Citadel-Journal-07
Giant Wolves = Large dangerous creatures that are sometimes led into battle by Beastmasters. It’s from Citadel Journal.
https://www.scribd.com/doc/223049779/Citadel-Journal-06
https://www.scribd.com/doc/223054205/Citadel-Journal-07
Curs'd EttinSpoiler Alert, click show to read:Curs’d Ettin = They are fell creatures renowned in the dreaded sagas of the norse. Even in that barbarous, warp-touched land, few are as feared or reviled as they. Twin-headed abominations born of Chaos, they are the terror of the high moorlands and mountains of the North, dwelling in lonely caverns and the once-proud ruins of Citadels. Hulking and twisted creatures, they greatly resemble the more commonplace Giants in size and strength, as well as in hunger for flesh and blood. Yet they are also easily distinguished from those already brutal creatures by their horrific deformities and cruel intellects.
http://warhammerfantasy.wikia.com/wiki/Curs%27d_Ettin
Curs'd Ettin Hammer-Hands = The most common of their degenerations is that their hands have been twisted into aborted mass of hardened flesh, known amongst the disparate Ettin tribes as the Hammer-Hand.
http://warhammerfantasy.wikia.com/wiki/Curs%27d_Ettin
Curs'd Ettin Gibberers = One of the Curs'd Ettin's heads has degenerated into infantile imbecility, drooling and wailing constantly, making enemies lose leadership around them.
http://warhammerfantasy.wikia.com/wiki/Curs%27d_Ettin
Warhammer Supplement: Monstrous Arcanum
Curs'd Ettin Scaled Horrors = Amongst the Curs'd Ettin clans living close to the Chaos Wastes, some are born with scabrous scales, while their blood is rancid and poisonous to any it touches.
http://warhammerfantasy.wikia.com/wiki/Curs%27d_Ettin
Warhammer Supplement: Monstrous Arcanum
Curs'd Ettin Man Scyther = Less common than hammer-hands, these have wicked bone growths or talons that slice through the enemy.
http://warhammerfantasy.wikia.com/wiki/Curs%27d_Ettin
Warhammer Supplement: Monstrous Arcanum
Curs'd Ettin Rune-Callers = Some Ettins are capable spell-casters, recalling dimly the tribal magic they once wielded as men. These Ettins are branded with magical runes that burn with unholy power, allowing them to call upon the various Lores of Magic, such as those of Shadow and Death. Though their power cannot hope to approach that of a true Sorcerer, the combination of adept magical knowledge and brute strength makes the Ettin even more dangerous. Such savage magicians are known as Rune-Callers.
http://warhammerfantasy.wikia.com/wiki/Curs%27d_Ettin
DragonsSpoiler Alert, click show to read:Warpfire Dragon = Members of a rare, twisted and malformed branch of dragon-kind; Warpfire Dragons limbs end in twisted and barbed claws, while their mouth is filled with row after row of jagged teeth dripping with caustic saliva with which they can shred their prey.
https://www.forgeworld.co.uk/en-GB/Warpfire-Dragon
EtherealSpoiler Alert, click show to read:Sacrificed = ”They are the spirits bound against their will to protect a location against all intruders. The Sacrificed attack anyone who approaches them, including whoever bound them there. For this reason they are usually found in remote locations, guarding the tombs of powerful servants of Chaos.”
http://warhammerfantasy.wikia.com/wiki/Sacrificed
GiantsSpoiler Alert, click show to read:Giant = They’re big, stupid and hungry.
https://www.scribd.com/doc/223054205/Citadel-Journal-07
Storm Giant = ”The Norse Storm Giant is a common Giant from Orc army list with standard Giant’s blunder rules described in ‘Giant Goes Wild’ chart.”
https://www.scribd.com/document/2759...-Armies-200900
MammothsSpoiler Alert, click show to read:Hronjir = They are mammoths, these are one of the largest land-bound creatures in the war hammer world. Hronjir are mammoths who have been somewhat corrupted by warpstone dust which has made them far bigger than they normally would be. They’re decked out in armour and spiked collars, and carry battle towers containing archers or a bolt thrower. Horses are scared of them. It’s a Citadel Journal unit. Has a crew of ten norsemen.
https://www.scribd.com/doc/223049779/Citadel-Journal-06
https://www.scribd.com/doc/223054205/Citadel-Journal-07
https://www.scribd.com/doc/223076116/Citadel-Journal-08
https://i.imgur.com/AgHtB4L.png Warhammer 3rd Edition Rulebook
Possessed Mammoths = Mammoth’s possessed by daemons.
http://warhammerfantasy.wikia.com/wiki/Mammoths
https://i.imgur.com/AgHtB4L.png Warhammer 3rd Edition Rulebook
War Mammoth = They are mammoths, these are one of the largest land-bound creatures in the war hammer world. They have one rider equipped with shield and spear.
https://www.scribd.com/doc/223054205/Citadel-Journal-07
https://www.scribd.com/doc/223076116/Citadel-Journal-08
https://i.imgur.com/AgHtB4L.png Warhammer 3rd Edition Rulebook
MonstrositiesSpoiler Alert, click show to read:Chimerae = The three-headed Chimerae is one of the most fearsome of all Children of Chaos, a beast whose progenitors were so warped that it is now impossible to say what manner of creatures they might once have been. Chimerae are more susceptible than most monsters to the twisting power of Chaos. The heads of some breathe fire in the manner of Dragons, whilst other heads sprout razor-sharp fangs or jaws that drip with a poisonous slime.
http://warhammerfantasy.wikia.com/wiki/Chimerae
Gigantic Chaos Spawn = It’s a big chaos spawn.
https://www.forgeworld.co.uk/en-GB/Gigantic-Chaos-Spawn
Gorgons = "The Gorgon is a horrifying snake-headed she-monster with long thin claws and small sharp teeth through which the creature hisses like a serpent. Like a Cockatrice the gaze of a Gorgon is magical and can turn a victim to stone. Gorgons sometimes carry weapons which they clutch awkwardly in their misshapen hands, and they dress in robes pulled from battle corpses."
https://i.imgur.com/6OTDKZN.png Warhammer 3rd Edition Battle Bestiary
https://i.imgur.com/g1EokYx.png Warhammer 3rd Edition Rulebook
https://i.imgur.com/iqsjHiB.png Warhammer 3rd Edition Rulebook
Jabberwock = The legendary Jabberwock, captured in folk tale and song, is a terrible creature of the forests. Lacking much in the way of intelligence, it is bold and aggressive, attacking nearly anything it encounters. Though varied in appearance, there are some common features that set these creatures apart from other horrors.
http://warhammerfantasy.wikia.com/wiki/Jabberwock
OgresSpoiler Alert, click show to read:Ogres = Much the same as giants, but smaller.
https://www.scribd.com/doc/223054205/Citadel-Journal-07
TrollsSpoiler Alert, click show to read:Bile Trolls = Bile Trolls were tainted in ancient days by consuming the rancid corpses of a defeated Nurgle-worshipping horde, and now suffer a twisted, hellish existence; poised in an eternal struggle between the formidable regenerative powers of their unnatural metabolism and the most potent plague-gifts of the Rot-Lord.
https://www.forgeworld.co.uk/en-GB/Bile-Trolls
https://i.imgur.com/k45eDqA.jpg 3rd Ed. Armies Book
https://i.imgur.com/fyxHaxb.jpg 3rd Ed. Armies Book
Chaos Trolls = They are malformed monsters whose lack of intelligence is as legendary as their great strength, as well as their unthinking ferocity and indiscriminate appetites. All Trolls have been affected by Chaos to some extent, as their species is the result of thousands of years of warping influence from the corrupting power of the north. Those that are sometimes seen accompanying warbands of Beastmen, however, have been altered by the power of Chaos more directly.
http://warhammerfantasy.wikia.com/wiki/Chaos_Troll
https://i.imgur.com/k45eDqA.jpg 3rd Ed. Armies Book
https://i.imgur.com/fyxHaxb.jpg 3rd Ed. Armies Book
Giant Troll = "In Kislev, Garagrim Ironfist has faced a gigantic troll-beast from the Northern Wastes, and unfortunately has lived to tell the tale. Though the gigantic creature, ten times the height of a Dwarf, slew scores of Slayers, the War-mourner's axes were to prove its bane and the creature was felled, it's legs shorn in two beneath its knees."
The Loremaster's Journal
https://i.imgur.com/k45eDqA.jpg 3rd Ed. Armies Book
https://i.imgur.com/fyxHaxb.jpg 3rd Ed. Armies Book
Snow Trolls = Snow trolls are excellent trackers and follow their prey for hundreds of miles if necessary. They don’t wield weapons but having wickedly barbed claws. Some of the norse settlements deeper in the mountains share space and food with these vile creatures, and they bring them into battle. It’s from Citadel Journal.
https://www.scribd.com/doc/223049779/Citadel-Journal-06
https://www.scribd.com/doc/223054205/Citadel-Journal-07
https://i.imgur.com/k45eDqA.jpg 3rd Ed. Armies Book
https://i.imgur.com/fyxHaxb.jpg 3rd Ed. Armies Book
Man O' War NavySpoiler Alert, click show to read:Kingship = These norse boats have no ranged weapons, just boarding parties of Ulfwerener, Berserkers, Bondsmen and Huscarls.
http://www.collecting-citadel-miniat...ngship_Box.jpg
http://jake.ryft.org/warhammer/mowstuff/SOBRulebook.pdf
https://i.imgur.com/rLSChAg.png White Dwarf 166
Longship = Pretty much the same as Kingships.
http://www.collecting-citadel-miniat...ngship_Box.jpg
http://jake.ryft.org/warhammer/mowstuff/SOBRulebook.pdf
https://i.imgur.com/rLSChAg.png White Dwarf 166
Chaos Undivided NavySpoiler Alert, click show to read:Deathgalley = Alongside the Plaguefleet are their misguided followers, sailing in a rag-tag assortment of battered and batter-scarred vessels. Their ships’ sails are painted in the colours of their hellish masters, proclaiming the crazed and desperate cut-throats allegiance to the Four Lords of Damnation.
http://www.collecting-citadel-miniat...Galley_Box.jpg
http://jake.ryft.org/warhammer/mowstuff/PFRulesbook.pdf
Deathgalley Warriors = The greatest of these depraved warriors lead their squadrons into battle, hoping for glory and rewards from their overlords. Their only rescue from oblivion is in promotion to the rank of Chaos Warrior, serving aboard the mighty vessels of Khorne, Nurgle, Slaanesh and Tzeentch that they follow.
http://jake.ryft.org/warhammer/mowstuff/PFRulesbook.pdf
Khorne NavySpoiler Alert, click show to read:Bloodship = The hull of a Bloodship bears the device of Khorne, the Blood God, on its bronze-plated hull. Ranks of Chaos Warriors cram the decks and boarding platforms, eager to rend the flesh of their enemies and bring skulls before their lord.
http://www.collecting-citadel-miniat...odship_Box.jpg
http://jake.ryft.org/warhammer/mowstuff/PFRulesbook.pdf
Bloodship Warriors = Chaos Warriors on a Bloodship.
http://jake.ryft.org/warhammer/mowstuff/PFRulesbook.pdf
Burning Skulls = The principle ranged weapon on a Bloodship is a huge bronze cannon that fires naphtha-coated skulls, usually culled from the fallen bodies of the ship’s former victims.
http://jake.ryft.org/warhammer/mowstuff/PFRulesbook.pdf
Ironshark = The Ironsharks of Khorne are perhaps the strangest and most evil looking ships in a Chaos Fleet. Each has a huge mechanical shark head mounted on its bows. They are crewed by the most crazed Chaos Cultists, and crash into their targets in a berserk battlerage.
http://www.collecting-citadel-miniat...nshark_Box.jpg
Ironshark Cultists = They are crewed by the most crazed Chaos Cultists, and crash into their targets in a berserk battlerage.
http://jake.ryft.org/warhammer/mowstuff/PFRulesbook.pdf
Nurgle NavySpoiler Alert, click show to read:Plague Catapult = They are the principal weapons onboard a plagueship.
http://jake.ryft.org/warhammer/mowstuff/PFRulesbook.pdf
Plaguecrusher = They are bizarre-looking vessels. They are loosely based on a Wargalley’s hull, but have a huge siege tower sticking up from the central deck, built from whatever rotting and diseased timbers can be found.
http://www.collecting-citadel-miniat...rusher_Box.jpg
http://jake.ryft.org/warhammer/mowstuff/PFRulesbook.pdf
Plagueship = They are hideous to behold. They are huge, rotund vessels lashed together from mildew-ridden, slimy planking. They fly vast, ragged and rotting sails from their uneven and splintered masts.
http://www.collecting-citadel-miniat...ueship_Box.jpg
http://jake.ryft.org/warhammer/mowstuff/PFRulesbook.pdf
Slaanesh NavySpoiler Alert, click show to read:Hellship = Slaanesh Hellships are graceful, sinuous ships painted in intricate patterns and radiant colours. Their vast silk sails glisten and glimmer as they softly shift with teh wind, and a halo of pal pastel light glows around them.
http://www.collecting-citadel-miniat...llship_Box.jpg
http://jake.ryft.org/warhammer/mowstuff/PFRulesbook.pdf
Hellship Incense Bearers = “These men have succumbed to the mind-altering effects of the incense and have gone over to the side of Slaanesh.”
http://jake.ryft.org/warhammer/mowstuff/PFRulesbook.pdf
Hellrammer = They are lithe, low ships armed with a huge iron spike to pierce their enemies’ hulls. Little adorns their uncluttered decks as needless decoration would only slow them down.
http://www.collecting-citadel-miniat...rammer_Box.jpg
http://jake.ryft.org/warhammer/mowstuff/PFRulesbook.pdf
Hellrammer Cannon = Mentioned that the ship has a single cannon.
http://jake.ryft.org/warhammer/mowstuff/PFRulesbook.pdf
Hellslicer = They are strange ships to behold. They are basically Wargalleys, but have huge scythe blades mounted on the top of strong masts.
http://www.collecting-citadel-miniat...rammer_Box.jpg
http://jake.ryft.org/warhammer/mowstuff/PFRulesbook.pdf
Tzeentch NavySpoiler Alert, click show to read:Bane Tower = When a Chaos Sorcerer takes to sea as part of a chaos fleet, he will always be aboard a Bane Tower of Tzeentch. This strange vessel resembles a huge floating castle, suspended above the waves on a nimbus of light and bathed in a veil of lightning bolts that crackle across its hull.
http://www.collecting-citadel-miniat..._Tower_Box.jpg
http://jake.ryft.org/warhammer/mowstuff/PFRulesbook.pdf
Winged Terror = They are constructed in a manner far beyond the comprehension of mankind. They hover above the waves, drifting on winds imperceptible to other vessels. Coruscating beams of energy arc and spit across the bizarre hull and lightning fringes its edges. They are the playthings of Tzeentch.
http://www.collecting-citadel-miniat...Terror_Box.jpg
http://jake.ryft.org/warhammer/mowstuff/PFRulesbook.pdf
Regiments of RenownSpoiler Alert, click show to read:Chaos Warriors of Alvas Hurl = ”Heavier forces were immediately brought up - the steel-sheathed Chaos Warriors of Alvas Hurl, the howling cultists of the Pox-mantle and even screeching waves of impossibly mutated war-spawn.”
https://drive.google.com/drive/folde...FktWlFnTkNnZ28 Tamurkhan: The Throne of Chaos
Crushskull Foestomper = Named Chaos Giant.
https://web.archive.org/web/20071213...ists/list2.htm
Death Marauders of Rolgoltha = A renowned unit of Marauder Horse
https://i.imgur.com/QisWZMX.png 3rd Ed. Armies Book
Erik’s Reavers = ”He sailed and raided all along the coasts between Kislev and the Bay of Corsairs, having beaten off the foul pirates, smugglers and vile criminals that inhabit the isles of that region, Erik’s Reavers were finally turned aside by a determined Sea Elf fleet.”
http://i.imgur.com/EaoXkrA.png
Gate Crasha = A named Golden Daemon entry.
http://www.solegends.com/citcat2003og/c2003ogp80-00.htm
Gosforherrixx Gosforherrixx = ”A fire-breathing, seven headed hydra with gaping maw.”
The Book of Battalion - Page 27
Great Chaos Spawn Garth’grak = ”In this battle were thousands slain, both Kurgan and Chaos Dwarf together, and here did the Great Chaos Spawn Garth’grak fall, and even mighty Bubebolos suffered grievous wounds as the Nightmare Dragon and its servants ambushed the horde’s main column in the dead of night.”
https://drive.google.com/drive/folde...FktWlFnTkNnZ28 Tamurkhan: The Throne of Chaos
Grogg = A two headed giant in Lord Mortkin's allied armies.
https://i.imgur.com/NxAKEuw.png Warhammer 8th Edition Rulebook
Hellmounts = Chaos Centaurs, twisted versions of the once noble centaur who have been decimating Kislev Border Patrols and leading unprovoked raids on villages. From the torso up they have the visage of a foul creature of chaos. Due to it’s warping effects, they’ve lost their once renowned abilities with the bow and instead lust for close combat using axes or halberds.
https://www.scribd.com/doc/223220763/Citadel-Journal-41
Jorundr the Betrayer = ”Jorundr was undone, lust for power his bane, troth sundered, his masters brought forth a curse on all his blood. Brothers, sons, all suffered his fate, two-faced now in form and thought, swollen and twisted, faithless hearts made plain.” The first Curs’d Ettin.
https://drive.google.com/drive/folde...V96TFBvQ1dNZGc Monstrous Arcanum
Kegoxx = A colossal chaos dragon.
https://docviewer.yandex.com/view/0/...OH0%3D&page=23
https://i.imgur.com/YJ5zI5S.png White Dwarf 91
Namtar-Erishkagal = ”Zumarah is a forgemaster and slavemaster from Zharr-Naggrund, where he spent fifty years overseeing the construction of the powerful Hellcannon Namtar-Erishkagal; Namtar and Erishkagal being the true names of the "twin-daemons" that were bound to it by the sorcerer-priests of Hashut. The Chaos Dwarf, along with a retinue of other Chaos Dwarfs to crew the machines and a passel of Black Orcs to help move it, lent his services to the Jarl in exchange for the promise of slaves.”
http://www.chaos-dwarfs.com/wiki/ind...?title=Zumarah
Nightmaw the Spawn = ”The glittering, armoured knights of the Empire counter-charged and were instantly smashed apart and sent reeling and splintered through a vortex of stabbing spears and flailing axes, and at the heart of the storm was Sayl the Faithless, raining down blasts of bale-lightning and malevolent curses from his high throne like a wrathful god, as the shifting horror that was Nightmaw the Spawn screamed and flailed behind him to be let loose in the carnage below.”
https://drive.google.com/drive/folde...FktWlFnTkNnZ28 Tamurkhan: The Throne of Chaos
Skeleton Guardsmen of Chaos = Skeletal warriors that aligned with chaos.
http://www.solegends.com/citboxes/ss...tons/index.htm
Skulex the Great = "So atrocious is the reputation of this unit that it causes terror." Part of Lord Mortkins Army.
https://i.imgur.com/TdsnrxB.png Warhammer 8th Edition Rulebook
https://i.imgur.com/sYVvVeI.png Warhammer 8th Edition Rulebook
The Accursed = Grotesque half-men that had long since lost their grip on the slippery slope to daemonhood, the Accursed were seen as gifted by their tribesmates and cursed by everyone else. The ugliness of these Forsaken warriors was matched only by their raw fury and resilience in battle.
http://warhammerfantasy.wikia.com/wiki/The_Accursed
The Brotherhood of Spawn = "Perhaps it was the upsurge in the Winds of Magic or merely the comfort of fellow cursed souls seeking release, but the Spawn, so common on the periphery of a Chaos army, began to band together, forming many loathsome regiments of mutated beasts."
Warhammer 8th Edition Rulebook
The Everwardens = Sadly I can’t read the little note, but it does mention that the chaos warriors are immune to psychology.
https://drive.google.com/drive/folde...WhndVE0VklZZDA Blood in the Badlands - Page 15
The Fel Legion = ”It was during this battle that Oleg von Raukov and his personal regiment of Master Swordsmens known as the Crimson Curs fought against Mortkin and his elite Fel Legion in combat.”
http://warhammerfantasy.wikia.com/wiki/Oleg_von_Raukov
The Reavers of Nightfaith = ”This regiment of black-armoured killers is a more motley crew, being variously equipped for mayhem.”
The Book of Battalion - Page 28
The Styx Battalion = ”This battalion of chaos warriors is led by Dark Meecha, an undead champion of chaos.” They are subject to crazy and have a hypnotic gaze, apparently.
The Book of Battalion - Page 27
Whelps of the Warp = A rabid pack of Chaos Hounds bound into service by the sorcery of the Hordes wizards
https://i.imgur.com/smSi94s.png 3rd Ed. Armies Book
TribesSpoiler Alert, click show to read:AeslingsSpoiler Alert, click show to read:Stenomys = ”Archaon executed much of the dross that surrendered to him from the Ogvaldr’s warband but took the scampering plague that was the giant rat-thing Stenomys. Even the monster proved more trouble than it was worth, the infestations making their home in its fur afflicting Archaon’s Kvellig cult warriors. The hairless tribesmen and their shamans suffered a pox that turned them into a herd of shambling corpses that couldn’t be shepherded and ultimately ended up walking into the Wastes in all directions.”
Archaon: Everchosen novel by Rob Sanders
The Cockatrice of Inconsolable Mountain = ” Many of his best had been immortalised in stone with a single glance of the cockatrice that haunted the Inconsolable Mountain.”
Archaon: Everchosen novel by Rob Sanders
BaersonlingsSpoiler Alert, click show to read:Aeson the Fallen = Once King of the Baersonlings, now a mutated leviathan of tentacles and creeping insanity, Aeson remembered only enough of his former life to follow his former minions into battle. As Aeson lumbered forward, the swirling portal upon his back ushered madness and death upon his friends and foes. Aeson cared not. He smelt the blood of the slain, dimly remembering the frenzies to which it drove him.
http://warhammerfantasy.wikia.com/wiki/Aeson_the_Fallen
GraelingsSpoiler Alert, click show to read:The Werekin of Fjirgard = ”The Graelings tribe, meanwhile, saw fit to unleash the Werekin of Fjirgard upon Archaon’s warband. For weeks the lycanthropes dogged their progress, tracking the rank scent of Gorst as the flagellant followed the dark templar and his warband this way and that across the insanity of the Shadowlands.”
Archaon: Everchosen novel by Rob Sanders
HellwinterSpoiler Alert, click show to read:Loic's Praetorians = Loic the Betrayer's sworn bodyguard, consisting of Chaos Warriors and Ogres.
https://i.imgur.com/f3WqvDW.png White Dwarf 403
SchwarzvolfSpoiler Alert, click show to read:The Bloodsworn = ”The unleashing of Gorath’s brazen Bloodsworn. His baroque army of clockwork knights, some on armoured clockwork steeds, punching up through their own ranks and advancing through the bloody haze with the unbreakable certitude of infernal machines.”
Archaon: Everchosen novel by Rob Sanders
SkinridersSpoiler Alert, click show to read:Guardian of the Labyrinth = ”The creature was huge, towering head and shoulders over Malus. Its powerfully-muscled body looked brutish and human, but its skin gleamed like brass and its head was that of an enraged bull. The creature swung its axe in broad, powerful strokes, but compared to the druchii it was clumsy and slow.”
Malus Darkblade: Bloodstorm by Dan Abnett - Chapter 26
The Lost of Morhaut = ”A skeletal human with white parchment skin and a mane of snow-white hair reached for his throat; Malus swung his sword through the wraith’s head and the figure wavered like smoke. An undulating mass of blue-veined flesh slithered across the ground and wrapped a thorny tentacle around his leg; the needle-like spikes pierced layers of leather and flesh with ease, leaving his flesh icy and numb.”
Malus Darkblade: Bloodstorm by Dan Abnett - Chapter 24
Dark GodsSpoiler Alert, click show to read:KhorneSpoiler Alert, click show to read:Angry One = Chaos Spawn (Bloodbeast of Khorne).
https://web.archive.org/web/20071213...ts/default.htm
Hakka’s Berserkers = ”Of the three forces none gained the upper hand, for while the fury of Hakka’s berserkers was unsurpassed.”
https://drive.google.com/drive/folde...FktWlFnTkNnZ28 Tamurkhan: The Throne of Chaos
Kharl the Blunt = ”The last member of the warband is Kharl the Blunt, a troll of some renown and little brain, who often stands perplexed, unable to choose between beating his opponents senseless with a gnarled club or roasting them with his fiery breath.”
https://drive.google.com/drive/folde...WEzbzJSWkZEWFU Realms of Chaos - Slaves to Darkness
Red Reavers = Devotees of Khorne, the Red Reavers were once deadly rivals of the Glottkin until Archaon commanded them to fight under the triplets' banner. Their new loyalty was soon rewarded by more slaughter than they had ever been offered before, and they served the Glottkin willingly.
http://warhammerfantasy.wikia.com/wiki/Red_Reavers
The Crimson Death = ”The Crimson Death, warband of Gurni Ironarm, have only one purpose; to prove time and again their devotion to the Blood God. The warband is made up of dog-headed beastmen, limping Orcs and a pair of Minotaurs.”
https://drive.google.com/drive/folde...WEzbzJSWkZEWFU Realms of Chaos - Slaves to Darkness
The Skullrippers (Human) = ”The Skullrippers have sent many victims to Khorne. Caramon, their leader, is more dangerous than all of his lowly cohorts combined. Bound inside his long-hafted daemon weapon is a Bloodthirster - almost every blow strikes home and fells another enemy.”
https://drive.google.com/drive/folde...WEzbzJSWkZEWFU Realms of Chaos - Slaves to Darkness
The Skullrippers (Chaos Dwarfs) = ”The Skullrippers have sent many victims to Khorne. The main body of the band comprises eight horned Dwarfs.”
https://drive.google.com/drive/folde...WEzbzJSWkZEWFU Realms of Chaos - Slaves to Darkness
The Slaughterers of Haargroth = "His savagery and bloodthirst were such that even the other tribes of Norsca dreaded the coming of his warriors, who were soon known informally as the 'Slaughterers of Haargroth'. Soon, his victories were beyond counting, and the plunder he had reaped from his raids had made the Graelings wealthy."
http://warhammerfantasy.wikia.com/wi...th_the_Blooded
NurgleSpoiler Alert, click show to read:Howling Cultists of the Pox-Mantle = ”Heavier forces were immediately brought up - the steel-sheathed Chaos Warriors of Alvas Hurl, the howling cultists of the Pox-mantle and even screeching waves of impossibly mutated war-spawn.”
https://drive.google.com/drive/folde...FktWlFnTkNnZ28 Tamurkhan: The Throne of Chaos
Raak Stoneshatterer = ”Raak and his monstrous kin grew fat and arrogant, until on the plain of Scorched Bones they confronted the vast horde of Gulvas Bloatchild, favoured son of the Plague Father. After days fighting beneath the howling aurora, Raak and his kin stood triumphant. Wracked with unholy hunger from their exertions, the Trolls descended on the dead of the battlefield and devoured the fallen and sealed their doom.” The first of the Bile Trolls.
https://drive.google.com/drive/folde...V96TFBvQ1dNZGc Monstrous Arcanum
Sons of the Last Plague = Connoisseurs of pestilence, these redoubtable warriors were tireless in their pursuit of new plagues to sample. They constantly vied amongst themselves for the most glorious of disfigurements and bone-twisting mutations. In battle the Sons of the Last Plague were a powerful force indeed, able to shrug off the most vicious of blows as if they were no more than a mild inconvenience.
http://warhammerfantasy.wikia.com/wi...he_Last_Plague
Sticky One = Chaos Spawn (Beast of Nurgle).
https://web.archive.org/web/20071213...ts/default.htm
Tribe of the Bloodshot Eye = The savages known as the Tribe of the Bloodshot Eye sought the favour of Nurgle by staring nightly at the great orb of Morrslieb. It was said that those who could maintain their gaze upon the Chaos moon until dawn would find themselves degraded in mind and soul, but gifted with uncanny stamina.
http://warhammerfantasy.wikia.com/wi..._Bloodshot_Eye
SlaaneshSpoiler Alert, click show to read:Mirrorguard of Sigvald = The Geld-Prince rides at the head of an army of utterly devoted followers who would give their lives for him without a second thought. His elite bodyguard bear mirrored shields so that Sigvald might bask in his own divine glory, and dozens of exotic females attend to his every whim and desire.
http://warhammerfantasy.wikia.com/wi...he_Magnificent
Sortsvinaer = These are one of the many barbarian tribes of Norsca, living of the northern coast of that accursed land, and are particularly devoted worshipers of Slaanesh, whom the tribesmen know as Shornaal. The tribe is ruled by Styrkaar, one of Archaon's lieutenants, who seized control of the tribe when he killed his own father, Svengor, at the behest of Sle'zuzu, a demonic entity who had been inhabiting Styrkaar's mind since the young Champion's birth. Styrkaar's mind merged with that of Sle'zuzu after he murdered his father.
http://whfb.lexicanum.com/wiki/Sortsvinaer
Spittletongue’s Retinue = ”Drusil Spittletongue leads a mixed rabble of followers, joined only by their common purpose to enjoy every moment or die trying. Drusil himself exudes a luxurious scent that draws the unsuspecting within range of his long, pink tongue.” Dark Elves are in his retinue, and Mounts of Slaanesh are used, the elves have blue skin.
https://drive.google.com/drive/folde...WEzbzJSWkZEWFU Realms of Chaos - Slaves to Darkness
The Cohort of Slaanesh = Chaos Skeleton regiments retain the titles that they held in life, Black Luigi’s Company are referenced here.
https://drive.google.com/drive/folde...WEzbzJSWkZEWFU Realms of Chaos - Slaves to Darkness
The Lewd Dead = ”Although bound to the service of Slaanesh, Gilellion also practices the dark arts of necromancy, revelling in the macabre dances of the dead and the terror they inspire amongst the living.”
https://drive.google.com/drive/folde...WEzbzJSWkZEWFU Realms of Chaos - Slaves to Darkness
Yrlman’s Faithful = ”The first of his followers and the most faithful are Beastmen; their skins marked with whorls and stripes, patterns as twisted and intricate as the secrets that drove them into the Chaos Wastes.”
https://drive.google.com/drive/folde...WEzbzJSWkZEWFU Realms of Chaos - Slaves to Darkness
TzeentchSpoiler Alert, click show to read:Abdul El Hazzarin’s Blue Archers of Fate = ”These deadly archers are distinctly garbed in uniform dark blue armour in the form of a bird of prey. They proudly fight under a standard which bears the image of a burning skeleton.”
The Book of Battalion - Page 27
The Great Devourer = Evil Dragon of Chaos.
http://2.bp.blogspot.com/Swvccqk9us2...dyb-_bQjs9A=s0
http://readcomiconline.to/Comic/Warh...ue-8?id=104130
Renegade GodsSpoiler Alert, click show to read:KweethulSpoiler Alert, click show to read:None yet
MalalSpoiler Alert, click show to read:None yet
NecohoSpoiler Alert, click show to read:None yet
ZuvassinSpoiler Alert, click show to read:None yet
StormfelsSpoiler Alert, click show to read:The Harbinger of Stormfels = An Avatar of the Storm God, Stromfels, the Harbinger is a gigantic creature composed of the lower body of a human and the upper body of a shark. The Harbinger was created when a gem called the 'Heart of Stromfels', was fused to the body of a willing host: while the 'Heart' is attached to the Harbinger, it is invulnerable to all wounds. The Harbinger sought to destroy the city of Marienburg. The Harbinger, however, was slain by Gotrek in Marienburg: the Slayer tore the 'Heart' away, rendering the Harbinger vulnerable, then split its skull with his axe.
http://warhammerfantasy.wikia.com/wi..._Felix#Enemies
Added Units:
Arcane Arrow (Mortals - Specialist Ammunition)
Arcane Bodkins (Mortals - Specialist Ammunition)
Behemoths (Monstrosities - Aquatic)
Blood Arrows (Mortals - Specialist Ammunition)
Chaos Centaur (Lords and Heroes)
Chaos Warriors (Mortals)
Grimraiders (Mortals)
Hail of Doom Arrows (Mortals - Specialist Ammunition)
Hell Shafts (Mortals - Specialist Ammunition)
Marauder Horse (Mortals)
Marauders (Mortals)
Norse Warriors (Mortals)
Seeking Arrows (Mortals - Specialist Ammunition)
Skinrider Archers (Mortals - Skinriders)
Thug Horse (Mortals)
Thugs (Mortals)
Warlord (Lords and Heroes)
Wings of Death Arrow (Mortals - Specialist Ammunition)
Added RoRs:
Death Marauders of Rolgoltha (RoR)
Guardian of the Labyrinth (Skinrider RoR)
The Lost of Morhaut (Skinrider RoR)
Whelps of the Warp (RoR)
Removed Units:
Marauder Chieftain
Shaman-Sorcerer
Skin Wolf Werekin
Marauders
Marauder Spearmen
Marauders (Great Weapons)
Marauder Berserkers
Marauder Champions
Marauder Champions (Great Weapons)
Marauder Hunters
Marauder Hunters (Javelin)
Marauder Chariots
Marauder Horsemen
Marauder Horsemen (Throwing Axes)
Marauder Horsemasters
Marauder Ice Wolves Chariot
Norscan Warhounds
Norscan Ice Wolves
Norscan Trolls
Norscan Ice Trolls
Feral Manticore
Skin Wolves
Skin Wolves (Armoured)
Norscan Giant
Frost-Wyrm
War Mammoth
War Mammoth (Warshrine)
Norse Dwarf War Mammoth
Norse Dwarfs
Norse Dwarf Bowmen
Norse Dwarf Shield Maidens




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